simplemhan
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Posts posted by simplemhan
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you need to recompile.
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this is the same script in obb.
item_db2 script
25500,Custom_Box,Custom Box,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_whatever),1; },{},{}
const.txt:
IG_whatever<TAB>62
Find IG_Advanced_Weapons_Box 61, check the last number and name for the last IG_ and add the following below that
IG_whatever 62 (Depending on the last ID in there of course AND make sure to tab after IG_whatever, NOT space)
item_group_db.txt:
import: db/item_whatever.txt
item_whatever.txt:
62,<Item ID>,<Rate>
62,<Item ID>,<Rate>
62,<Item ID>,<Rate>
62,<Item ID>,<Rate>
// As many as you want
item_whatever.txt
// Structure of Database:
// GroupID,ItemID,Rate
62,ID,1 //The Group ID you must set in your db/const.txt
62,5013,1 //Lord Kaho's Horn
itemdb.h
#define MAX_ITEMGROUP #62 - change this to your IG_whatever# and add plus 1
means
#define MAX_ITEMGROUP #63 for my example
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make sure that they have the complete pallette to aboid error.
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even if im using pre renewal?
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is this really no monster in this map?
moc_fild11 also no monsters.
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post your script maybe there some mis typo error.
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mine is the same script in old blue box, ect.
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make sure you install the sql files from your rathena svn to your mysql db.
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you can also try this
item_db2 script
25500,Custom_Box,Custom Box,2,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_whatever),1; },{},{}
const.txt:
IG_whatever<TAB>55
Find IG_Advanced_Weapons_Box 61, check the last number and name for the last IG_ and add the following below that
IG_whatever 62 (Depending on the last ID in there of course AND make sure to tab after IG_whatever, NOT space)
item_group_db.txt:
import: db/item_whatever.txt
item_whatever.txt:
62,<Item ID>,<Rate>
62,<Item ID>,<Rate>
62,<Item ID>,<Rate>
62,<Item ID>,<Rate>
// As many as you want
item_whatever.txt
// Structure of Database:
// GroupID,ItemID,Rate
62,ID,1 //The Group ID you must set in your db/const.txt
62,5013,1 //Lord Kaho's Horn
itemdb.h
#define MAX_ITEMGROUP #62 - change this to your IG_whatever# and add plus 1
means
#define MAX_ITEMGROUP #63 for my example.
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see my post, i have a problem like that.
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make a patcher, then diff your client dont tick use ragnarok icon.
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i think it includes the main prize.
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the spr and act file of your baphomet is missing, make sure you have the spr and act files of it.
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it depends on the packet db of your client, if you have a packet db of your client 2012, rathena suppots it but if you hvae not have, its not.
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simple problem has a simple solution. your mob sprite is a female novice, remake a new mob using male sprite of novice.
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your problem is in creating a patch your set up is correct. try to make a patch file again but make sure the files are in ascii or unicode not both(mixed ascii and unicode).
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conf/groups.conf
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how do you make a patch? make sure its a unicode only or an ascii, dont mixed it. check the file of your patch.
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here is a example if you want a 10% drop rate the calculation is this 10x100 = 1000, put 1000 to your item_rate
if you want 100% drop rate the calculation is this 100x100 = 10000, put 10000 to your item_rate
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where can i find this?
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@changebase jobid to change your current job in temporary(place it in onequip script)
@changebase class to return (place it in unequip script)
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use weemapcache its so easy to used.
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damn, i tried using ansi and unicode(your making a grf)?
based on your post you want to delete the grf but your using ansi and unicode for making a grf?
there is a new tab in thor maker which is delete files add the name of your grf there or simply import the grf that you want to delete.
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sprite is not the problem, i have it all. Is this not implemented in rathena?
Interface Question
in Client-side Support
Posted
its lockable in client 2011, im using it not. maybe 2012 not lockable.