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bodibastos

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Everything posted by bodibastos

  1. I'm having problems adding third job skills to first jobs. As you can see in the screenshot, the skils for some reason go into the 3rd job tab, but I want them to go to the 1st job ones (this is possible to do with 2nd job and trans skills, but for some reason it won't work for 3rd job skills). I've already looked everywhere in the skill lua files (skilltreeview, skilldescript, skillinfolist, etc), but I can't find anything that could control this.
  2. See faction.h Maximum is 3 factions. Increase it if you want. Thank you very much!
  3. I have a question (I'm using BETA 2) Whenever I try to add faction ID 4, my map server gives an error. Is there a limit of 3 factions on this script? Also, I'm very excited about the full version, nice job Lilith!
  4. I'd like to crate two passive skills that modify the skill Bash, but I don't know where to modify the source. I've already created the skills themselves, with sprites, descriptions and whatnot, but they have no effect. The first one, Battle Heal, goes up to level 5 and makes Bash heal the user for SkillLv*10% of the damage done. The second one, Precise Hit, also goes up to level 5 and makes Bash ignore SkillLv*10% of the target's defense. Can anyone help me? Any tip would be appreciated. Thanks! I figured out I could do something like what is done for Fatal Blow: if( sd && skilllv > 5 && pc_checkskill(sd,SM_FATALBLOW)>0 ){ //TODO: How much % per base level it actually is? sc_start(bl,SC_STUN,(5*(skilllv-5)+(int)sd->status.base_level/10), skilllv,skill_get_time2(SM_FATALBLOW,skilllv)); } But how would I go about restoring HP or ignoring defense instead of adding a stun chance?
  5. Can anyone help me? Sorry for bumping, but it's already been 4 days
  6. I'd like to take the skill Crimson Rock (2800% MATK damage) and change it to 1400% ATK damage and 1400% MATK damage. I know how to lower the MATK value, but how do I add the ATK? Thanks.
  7. Someone has the .spr files for the KRo/IRO monsters? More specifically, I was searching for the files of this one. Although, if someone could share the files for other monsters from those servers, I'd be glad.
  8. thanks, it's working just fine now.
  9. I'm editing an item, I've got the original .spr and .act files, managed to edit the .spr, but can't find my way with the .act file. How do I edit it? Or if possible, can I create it somehow from the .bmp or .spr files?
  10. Worked like a charm! Thank you very very much!
  11. But how do I do that? Is there any tutorial that I could use?
  12. I tried that, but it changed the job name only on the guild screen. The one on the information window is still the original one. I'm guessing it's on the .exe? I've read somewhere that you're supposed to do some hex editing for this. Does anyone know what to do?
  13. You know, the ones that appear in the Alt+V window. I don't want to create new classes, just rename some of the old ones. Thanks.
  14. Okay, thanks guys! I tried 2010-07-07b with no luck, can anyone suggest a new one? I also can`t seem to find the .exes for the 2009 ones, just the diffs
  15. What is the newest client that doesnt use lua then?
  16. Is there any way I can use the txt files (skilltreeview, idnum2skilldesctable) instead of editing the lua files in the skillinfoz folder? No mattar what I do to the txt files, the game won't change
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