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amm0nition

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Everything posted by amm0nition

  1. Putting 63 70 73 2E 64 6C 6C into the client's hex when it does nothing besides tricking the GRF Editor into thinking that the client reads cps.dll even though it doesn't. I did this before just by copy-pasting cps.dll...compress...uncompress, and, as expected, it's not that simple. The client still lacks the function to call cps.dll.
  2. View File HD Hangul Damage Font Original RO damage fonts are so low-res and blurry, so here's my HD font for the Hangul Damage Font Place the files inside data/sprite/이팩트/ folder in your GRF. Please note that your RO client needs to have the additional damage fonts feature. The font used is TDTD온명조 Submitter amm0nition Submitted 05/15/25 Category Sprites & Palettes Video Content Author amm0nition  
  3. Version 1.0.0

    36 downloads

    Original RO damage fonts are so low-res and blurry, so here's my HD font for the Hangul Damage Font Place the files inside data/sprite/이팩트/ folder in your GRF. Please note that your RO client needs to have the additional damage fonts feature. The font used is TDTD온명조
    Free
  4. All right, so does anyone know how to do GRF Encryption in GRF Editor with the 2025 client selected? I tried, and it gave me this error. Can't find this "Restore loading cps.dll patch" anywhere, and I'm guessing even if I were to get it from 4144, I need to do it in Nemo with an unmodified client which the 2025 client isn't. So is this as far as I can get with this 2025 client lol?
  5. My JOB_MAX caps at 4317, which is defined in mmo.hpp. Did you add them yourself?
  6. How did you get to this, though? My rAthena's bodystyle atcmd only allows until 4316.
  7. This error is saying that your client is unable to find said files in the GRF. Are you sure that you have those files in your GRF? If you have a second GRF for those custom files, then make sure its name is inside DATA.ini so the client will read it.
  8. MVPs in Renewal have Damage Reduction. 99% Damage Reduction if I remembered correctly.
  9. >I believe that within just a few weeks, you’ll have a fully functional, patchable client that meets all modern needs. I believe that just within a few hours, I have a client that's more than enough to be playable, and in fact, the client out of the box is already enough. People like you are the reason why those with the ability to unpack clients sell them at a high price or refuse to do more/share it with people.
  10. Did you open the original 2025-03-19_Ragexe_1742361965.exe that's unedited? You need to open the original .exe and then x32dbg can apply the patch.
  11. Did you apply the Proxy patch?
  12. I was about to ask this, too. I don't know any patches that allow alternate class sprites as of now. Judging from how the new bodystyle system. It's either that they add another table to allow alt sprites, or give the alt sprites their own ID for bodystyle. We'll have to see if someone makes a patch for it.
  13. HxD is enough for this kind of hex editing
  14. Now then, are you sure that you've properly patched your src files?
  15. That is because the client now uses bodystyle to display job sprites instead of job. Run a query script in your database table "char" to copy the job column into the body column. Before 2023 clients, bodystyle's only used up to value 1 for alternate costumes. Now they can be filled with whatever the job ID and the sprite will display that. Your previous chars were still using bodystyle 0 or 1 -- which are Sprite ID of Novice and Swordsman UPDATE `char` SET body = class; Run this in query.
  16. Can someone tell me how to disable Enable 44khz Audio because this patch worsens the audio quality of newer BGMs instead of improving anything.
  17. Yes, you replace that line inside pc.cpp and then recompile the server.
  18. So I applied the patch, and they're still showing me novices. I manually patched battle.hpp because int is now int32. Is there something I'm missing? Edit: Solved it. I need to change clif_changelook(&sd->bl,LOOK_BODY2,0); to clif_changelook(&sd->bl,LOOK_BODY2,sd->status.body);
  19. The exe crashed almost immediately. I have Python 3.12. Am I missing something?
  20. Straight-forward video of how I setup rAthena for renewal mode both client-side and server-side. Also dumb me didn't use conf/import folder.
  21. This is my first instance Script for my server, so it's not intended to follow kRO official EDDA BioLab instance. I don't have plan to release the script because it's not perfect.
  22. This client doesn't read clientinfo.xml or even sclientinfo.xml. Am I missing something here? Is there a reason for why my client have to be able to read clientinfo.xml instead of sclientinfo.xml to solve my issue?
  23. For reasons I don't know, my client reads sclientinfo.xml only, if I changed it to clientinfo.xml the client will greet me with errors.
  24. Found the fix and forgot to reply it here. I forgot to change the PACKETVER in the defines_pre.hpp
  25. I'm using 2021-01-07a client and it worked just fine when I connect to my server locally. So I set up a server at a different computer, changes the IP in the sclientinfo.xml to that different computer's IP. But it fails to connect to server after Select Service. I can login to my character and it showed the usual Select Service, but after clicking that, it get stuck in the "Please Wait" window, before giving a message "Failed to Connect to Server." What puzzles me is that when I tried to use a different client, this time I used 2021-11-17 client (it was included in Anacondaq's Offline RO pack) and it worked. I connects to the game after the Select Service and the Character Selection Menu shows up. I hope someone out there can solve my problem.
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