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amm0nition

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amm0nition last won the day on May 25

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About amm0nition

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  1. Putting 63 70 73 2E 64 6C 6C into the client's hex when it does nothing besides tricking the GRF Editor into thinking that the client reads cps.dll even though it doesn't. I did this before just by copy-pasting cps.dll...compress...uncompress, and, as expected, it's not that simple. The client still lacks the function to call cps.dll.
  2. View File HD Hangul Damage Font Original RO damage fonts are so low-res and blurry, so here's my HD font for the Hangul Damage Font Place the files inside data/sprite/이팩트/ folder in your GRF. Please note that your RO client needs to have the additional damage fonts feature. The font used is TDTD온명조 Submitter amm0nition Submitted 05/15/25 Category Sprites & Palettes Video Content Author amm0nition  
  3. Version 1.0.0

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    Original RO damage fonts are so low-res and blurry, so here's my HD font for the Hangul Damage Font Place the files inside data/sprite/이팩트/ folder in your GRF. Please note that your RO client needs to have the additional damage fonts feature. The font used is TDTD온명조
    Free
  4. All right, so does anyone know how to do GRF Encryption in GRF Editor with the 2025 client selected? I tried, and it gave me this error. Can't find this "Restore loading cps.dll patch" anywhere, and I'm guessing even if I were to get it from 4144, I need to do it in Nemo with an unmodified client which the 2025 client isn't. So is this as far as I can get with this 2025 client lol?
  5. My JOB_MAX caps at 4317, which is defined in mmo.hpp. Did you add them yourself?
  6. How did you get to this, though? My rAthena's bodystyle atcmd only allows until 4316.
  7. This error is saying that your client is unable to find said files in the GRF. Are you sure that you have those files in your GRF? If you have a second GRF for those custom files, then make sure its name is inside DATA.ini so the client will read it.
  8. MVPs in Renewal have Damage Reduction. 99% Damage Reduction if I remembered correctly.
  9. >I believe that within just a few weeks, you’ll have a fully functional, patchable client that meets all modern needs. I believe that just within a few hours, I have a client that's more than enough to be playable, and in fact, the client out of the box is already enough. People like you are the reason why those with the ability to unpack clients sell them at a high price or refuse to do more/share it with people.
  10. Did you open the original 2025-03-19_Ragexe_1742361965.exe that's unedited? You need to open the original .exe and then x32dbg can apply the patch.
  11. Did you apply the Proxy patch?
  12. I was about to ask this, too. I don't know any patches that allow alternate class sprites as of now. Judging from how the new bodystyle system. It's either that they add another table to allow alt sprites, or give the alt sprites their own ID for bodystyle. We'll have to see if someone makes a patch for it.
  13. HxD is enough for this kind of hex editing
  14. Now then, are you sure that you've properly patched your src files?
  15. That is because the client now uses bodystyle to display job sprites instead of job. Run a query script in your database table "char" to copy the job column into the body column. Before 2023 clients, bodystyle's only used up to value 1 for alternate costumes. Now they can be filled with whatever the job ID and the sprite will display that. Your previous chars were still using bodystyle 0 or 1 -- which are Sprite ID of Novice and Swordsman UPDATE `char` SET body = class; Run this in query.
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