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Zephyr

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Posts posted by Zephyr

  1. E por que você não diminui o tamanho do ID no MySQL?

    Se está com 9 dígitos, tipo 200000000, rode um comando SQL pra diminuir o tamanho:

    UPDATE `login` SET `account_id` = (`account_id` - 198000000);

    Desse jeito que postei, um ID de 200000029 (9 dígitos), vai se transformar em 2000029 (7 dígitos).

    Não esquece de criar uma conta depois (setando um ID maior do que a última conta no campo account_id) pra atualizar o valor atual do AUTO_INCREMENT. Não esquece também de voltar o ID da conta do s1/p1 pra 1.

  2. I'm using item_db with SQL and this error is happening:

    0be2a2a8e9.png

     

    How can I solve this, if SQL doesn't have a "line"?

    I already checked the item id 5121, 5135 and 5137, there's no error with it.

     

    @edit

    Solved with the Phpmyadmin tool "show registry starting by... <line number>":

    20a21fd2ec.png

     

    You can close, thanks.

  3. I downloaded the rAthena now from the Git Hub and I started to search about the MvP Tomb diff, and when I went to apply it, I discovered this line on battle.h:

    int mvp_tomb_enabled;
    

    Is it MvP Tomb already available and functional? How can I edit this, for example, make a custom boss to spawn the tomb, and how to disable the time.

     

    If not, someone can give me the updated diff to add it?

  4. - Try to use "langtype 6" for your clientinfo.xml;

    - Open your db/packet_db.txt and set the packet_ver to "default";

    - Diff your client with "read data folder first";

    - Make sure you're using proper lua files;

    - Use the default 127.0.0.1 IP for your char_athena.conf and map_athena.conf.

  5. index.php?app=downloads&module=display&section=screenshot&id=2746

    File Name: [Mapflag] Mobitemadder

    File Submitter: Zephyr

    File Submitted: 28 Dec 2012

    File Category: Source Modifications

    Content Author: Zephyr

    This mapflag sets more drops for monsters at the map that it's been attached.

    Sintax:

    mapname<TAB>mapflag<TAB>mobitemadder<TAB>mob_id,item_id,drop_per{,item_id,drop_per(...)}

    You can set up to ~50 more items for mobs.

    "drop_per" is the chance of drop, from 1 (0,01%) to 10000 (100%).

    There's an example at the screenshot, I setted a Yggdrasil Berry with 100% of chance for the Poring at prt_fild08 map.

    You can set a lot of mobs, but you have to set more mapflags for your maps.

    Click here to download this file

    • Upvote 7
    • Love 2
  6. index.php?app=downloads&module=display&section=screenshot&id=2744

    File Name: [Label] OnPCAttackMobEvent

    File Submitter: Zephyr

    File Submitted: 28 Dec 2012

    File Category: Source Modifications

    Content Author: Zephyr (rAthena or brAthena)

    This label is invoked everytime a player attacks in a certain map flagged with "attackmobevent".

    Sintax:

    OnPCAttackMobEvent:
    (...)

    Mapflag:

    mapname<TAB>mapflag<TAB>attackmobevent

    It works ONLY in the maps with the mapflag "attackmobevent".

    Click here to download this file

    • Upvote 5
  7. index.php?app=downloads&module=display&section=screenshot&id=2718

    File Name: [source] Monsterally Command

    File Submitter: Zephyr

    File Submitted: 17 Dec 2012

    File Category: Source Modifications

    Content Author: Keops (rAthena) or Zephyr (brAthena)

    With this script command, you can create sized monsters, big, small or normal, monsters to help some guild, char or party, and you can also define an event like the "monster" script command.

    You can also control the AI of a monster, if you know how to work with AI and if you know how the effects, you can change the number according to AI that you want to use. Anyway, if you don't know about AIs, always use the number 0 or 1 for the AI argument.

    You can control the quantity of the spawned monsters too, like the 'monster' script command.

    Size types: 1 = Small, 2 = Big, 3 or 0 = Normal Size.

    How to use the command:

    monsterally <"Map">,<X Coord>,<Y Coord>,<"Name">,<Mob ID>,
    <Quantity>,<Guild ID>,<Party ID>,<Acc ID>,<Size>,<AI>{,<"Event">}
    

    This is very usefull for events or other things.

    Affected files:

    src/map/battle.c

    src/map/clif.c

    src/map/map.h

    src/map/mob.c

    src/map/mob.h

    src/map/script.c

    src/map/status.c

    Contents of this package:

    monsterally.patch

    Screenshots folder

    NPC "monsterally" named "npc_test.txt" used on Demonstration Video

    Demonstration Video:

    Click here to download this file

    • Upvote 1
  8. The mobs will be custom mobs, don't worry about scripting it.

    And don't worry about the archers, that's the point, attacking with snipers and gunslingers "open the doors" to new builds "ranged emp breaker". And thanks for the rep. :P

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