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wazon21's Achievements

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Hi.... When I get buff and map change, the buff disappear .... anyone know why or how to configure it to not happen
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Buenas ,, Necesito ayuda. lo que pasa esque configure todas las skills que tenia el dealy rapido le puse "1000" como por ejemplo : //-- AM_DEMONSTRATION 229,1000,0,0,40000:45000:50000:55000:60000,0 Cierro el servidor compilo & depues entro y le pongo @reloadskilldb y no pasa nada con ninguna skill Ayudaaa
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i change if( sc->data[sC_DEFENDER] ) speed = max(speed, 100); Low move = What happen :/
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Buenas necesito ayuda con la skill Enchan dealy potion cuando la activo puedo ocupar yggs donde tengo que configurarla o que poner .... la otra skill que tengo problemas es la del cruzader defender aura cuando la activo me deja lento y la ultima las bombas de creador cuando las tiro me pegan ami porfavor ayuda
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I need to know how to fix the yggs when the player is using enchant deadly poison. And fix the paladin's defending aura for a faster movement speed (the normal speed)when is used
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skill set need not to use deadly potion yggs 378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0, ASC_EDP,Enchant Deadly Poison and defender for cruzade when activating the skill let me slow 257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0, CR_DEFENDER,Defending Aura Thx u
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I need help to edit the skill enchant deadly poison that can not be used and usable paladin defend because it makes you walk slow
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// ==================================================== // 3 vs 3 Party Script // v3.0: New Winner detecting system, anti-partycheat, spawn and respawn points (Knx) // v2.0: With custom queueing system (Knx) // v1.0: Coded by Teny + Knx // ==================================================== // Flags guild_vs1.gat mapflag noteleport guild_vs1.gat mapflag nomemo guild_vs1.gat mapflag nowarp guild_vs1.gat mapflag nowarpto guild_vs1.gat mapflag noicewall guild_vs1.gat mapflag noreturn guild_vs1.gat mapflag nosave SavePoint guild_vs1.gat mapflag nopenalty guild_vs1.gat mapflag noexp guild_vs1.gat mapflag nobranch guild_vs1.gat mapflag pvp_noguild guild_vs1.gat mapflag restricted 3 guild_vs1.gat mapflag partylock guild_vs1.gat mapflag loadevent guild_vs1-1.gat mapflag noteleport guild_vs1-1.gat mapflag nomemo guild_vs1-1.gat mapflag nowarp guild_vs1-1.gat mapflag nowarpto guild_vs1-1.gat mapflag noicewall guild_vs1-1.gat mapflag noreturn guild_vs1-1.gat mapflag nosave SavePoint guild_vs1-1.gat mapflag nopenalty guild_vs1-1.gat mapflag noexp guild_vs1-1.gat mapflag nobranch guild_vs1-1.gat mapflag pvp_noguild guild_vs1-1.gat mapflag restricted 3 guild_vs1-1.gat mapflag partylock guild_vs1-1.gat mapflag loadevent arena_room mapflag nochat //------------------------------------------------------------------------- // // Register NPC // //------------------------------------------------------------------------- arena_room,102,100,5 script 3vs3Party 822,{ //npctalk getpartymembercount(getcharid(1)); mes "[Arena Guide]"; mes "Welcome to the 3 vs 3 Party Arena!!!"; mes "Would you like to compete?"; next; menu "Oooh Yeeaahh!!!",L_Yes, "Nuuu", L_No; close; L_Yes: if(@ra_map$ != "ra_in01") {//Honor, house system if($@antibot_active==0) {//Honor, activate with @quest if(callfunc("botcheck")==0){//Jason close; } } } if (BaseLevel < 250 || Class==Job_Novice || Class==Job_Baby || Class==Job_Novice_High) goto L_Level; if (getpartymembercount(getcharid(1)) == 3 && getpartycount(getcharid(1)) == 3){ set .@myparty, getcharid(1); if(.@myparty==$PP1_Team1_id || .@myparty==$PP1_Team2_id || .@myparty==$PP2_Team1_id || .@myparty==$PP2_Team2_id){ mes "[Arena Guide]"; mes "Your party is already playing..."; close; } getmapxy(@PRTYPRTY_city$, @PRTYPRTY_x, @PRTYPRTY_y, 0); set .@pos, arena_queue_add(2); //sets @PRTYPRTY_active=1 as well mes "[Arena Guide]"; if(.@pos==0){ mes "The queue is full. Please wait a while and try again."; }else if(.@pos==-2){ mes "Sorry, you and your Party need to be at least level 200. No Novices allowed either."; }else if(.@pos==-1){ mes "You / your party already are on a waiting line..."; }else if(.@pos==2){ if($@PP1_running==0){ set $@PP1_running, 1; donpcevent "PARTYVSPARTY_WINR::OnStart1"; }else if($@PP2_running==0){ set $@PP2_running, 1; donpcevent "PARTYVSPARTY_WINR::OnStart2"; }else{ mes "Congratulations, you are now on the waiting line for 3vs3 Party!"; mes "Your position is: ^FF0000"+(.@pos-1)+"^000000"; next; mes "[Arena Guide]"; mes "^0000FFWhen it's your turn, you will be taken to the Arena even if you moved away from this map!"; mes "^FF0000But if you logout, you will be put out of the queue."; close; } }else{ mes "[Arena Guide]"; mes "Sorry, you do not meet the requirements, check that your party has exactly 3 people in it and try again."; } close; L_No: mes "[Arena Guide]"; mes "Okay, please come again!"; close; L_Level: mes "[Arena Guide]"; mes "Sorry, you need to be at least level 250."; close; } izlude,135,114,5 duplicate(3vs3Party) 3vs3Party#2 822 payon, 158,233,5 duplicate(3vs3Party) 3vs3Party#3 822 ra_in01,318,291,2 duplicate(3vs3Party) 3vs3Party#4 822 //------------------------------------------------------------------------- // // ARENA 1 // //------------------------------------------------------------------------- guild_vs1.gat,0,0,0 script PARTYVSPARTY_TIMR1 -1,{ OnTimer10000: set $PP1_times_10s, $PP1_times_10s + 1; //4 minutes if ($PP1_times_10s==24){ mapannounce "guild_vs1.gat", "Everyone, you have one minute to finish this fight!!", 1; } //4.66 minutes if ($PP1_times_10s==28){ mapannounce "guild_vs1.gat", "Attention! The round is over in 20 seconds, the team with more people alive will win!", 1; } //5 minutes - time's over if ($PP1_times_10s>=30){ stopnpctimer; stopnpctimer "PPTimer1"; set .@PP1_Team1_alive, countpartyin("guild_vs1", $PP1_Team1_id); set .@PP1_Team2_alive, countpartyin("guild_vs1", $PP1_Team2_id); if(.@PP1_Team1_alive > .@PP1_Team2_alive){ //team1 wins if($PP1_Team2_x) warpparty $PP1_Team2_city$,$PP1_Team2_x,$PP1_Team2_y,$PP1_Team2_id; else warpparty "prontera",156,173,$PP1_Team2_id; if (getpartymembercount($PP1_Team1_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP1_Team1_id; else warpparty "prontera",156,173,$PP1_Team1_id; //they cheated mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP1_Team1_id)+" defeated "+getpartyname($PP1_Team2_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; }else if(.@PP1_Team2_alive > .@PP1_Team1_alive){ //team2 wins if($PP1_Team1_x) warpparty $PP1_Team1_city$,$PP1_Team1_x,$PP1_Team1_y,$PP1_Team1_id; else warpparty "prontera",156,173,$PP1_Team1_id; if (getpartymembercount($PP1_Team2_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP1_Team2_id; else warpparty "prontera",156,173,$PP1_Team2_id; //they cheated mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP1_Team2_id)+" defeated "+getpartyname($PP1_Team1_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; }else{ //draw if($PP1_Team1_x) warpparty $PP1_Team1_city$,$PP1_Team1_x,$PP1_Team1_y,$PP1_Team1_id; else warpparty "prontera",156,173,$PP1_Team1_id; if($PP1_Team2_x) warpparty $PP1_Team2_city$,$PP1_Team2_x,$PP1_Team2_y,$PP1_Team2_id; else warpparty "prontera",156,173,$PP1_Team2_id; mapannounce "arena_room", "The 3vs3 fight between party " +getpartyname($PP1_Team1_id)+" and "+getpartyname($PP1_Team2_id)+" was a draw!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; } end; } donpcevent "PARTYVSPARTY_WINR::OnCheckWinner1"; } guild_vs1.gat,1,1,1 script PPTimer1 -1,{ OnTimer10001: if (getpartycount($PP1_Team1_id) > 3){ set .@cheater, $PP1_Team1_id; goto L_Cheat; } if (getpartycount($PP1_Team2_id) > 3){ set .@cheater, $PP1_Team2_id; goto L_Cheat; } initnpctimer; end; L_Cheat: stopnpctimer; stopnpctimer "PARTYVSPARTY_TIMR1"; set $PP1_Team1_id, 0; set $PP1_Team2_id, 0; mapwarp "guild_vs1","prontera",156,173; mapannounce "arena_room", "Party " +getpartyname(.@cheater)+" tried to get more than 3 members during the 3vs3 fight. This match is cancelled!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; end; } //------------------------------------------------------------------------- // // ARENA 2 // //------------------------------------------------------------------------- guild_vs1-1.gat,0,0,0 script PARTYVSPARTY_TIMR2 -1,{ OnTimer10000: set $PP2_times_10s, $PP2_times_10s + 1; //4 minutes if ($PP2_times_10s==24){ mapannounce "guild_vs1-1.gat", "Everyone, you have one minute to finish this fight!!", 1; } //4.66 minutes if ($PP2_times_10s==28){ mapannounce "guild_vs1-1.gat", "Attention! The round is over in 20 seconds, the team with more people alive will win!", 1; } //5 minutes - time's over if ($PP2_times_10s>=30){ stopnpctimer; stopnpctimer "PPTimer2"; set .@PP2_Team1_alive, countpartyin("guild_vs1-1", $PP2_Team1_id); set .@PP2_Team2_alive, countpartyin("guild_vs1-1", $PP2_Team2_id); if(.@PP2_Team1_alive > .@PP2_Team2_alive){ //team1 wins if($PP2_Team2_x) warpparty $PP2_Team2_city$,$PP2_Team2_x,$PP2_Team2_y,$PP2_Team2_id; else warpparty "prontera",156,173,$PP2_Team2_id; if (getpartymembercount($PP2_Team1_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP2_Team1_id; else warpparty "prontera",156,173,$PP2_Team1_id; //they cheated mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP2_Team1_id)+" defeated "+getpartyname($PP2_Team2_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; }else if(.@PP2_Team2_alive > .@PP2_Team1_alive){ //team2 wins if($PP2_Team1_x) warpparty $PP2_Team1_city$,$PP2_Team1_x,$PP2_Team1_y,$PP2_Team1_id; else warpparty "prontera",156,173,$PP2_Team1_id; if (getpartymembercount($PP2_Team2_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP2_Team2_id; else warpparty "prontera",156,173,$PP2_Team2_id; //they cheated mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP2_Team2_id)+" defeated "+getpartyname($PP2_Team1_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; }else{ //draw if($PP2_Team1_x) warpparty $PP2_Team1_city$,$PP2_Team1_x,$PP2_Team1_y,$PP2_Team1_id; else warpparty "prontera",156,173,$PP2_Team1_id; if($PP2_Team2_x) warpparty $PP2_Team2_city$,$PP2_Team2_x,$PP2_Team2_y,$PP2_Team2_id; else warpparty "prontera",156,173,$PP2_Team2_id; mapannounce "arena_room", "The 3vs3 fight between party " +getpartyname($PP2_Team1_id)+" and "+getpartyname($PP2_Team2_id)+" was a draw!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; } end; } donpcevent "PARTYVSPARTY_WINR::OnCheckWinner2"; } guild_vs1-1.gat,1,1,1 script PPTimer2 -1,{ OnTimer10001: if (getpartycount($PP2_Team1_id) > 3){ set .@cheater, $PP2_Team1_id; goto L_Cheat; } if (getpartycount($PP2_Team2_id) > 3){ set .@cheater, $PP2_Team2_id; goto L_Cheat; } initnpctimer; end; L_Cheat: stopnpctimer; stopnpctimer "PARTYVSPARTY_TIMR2"; set $PP2_Team1_id, 0; set $PP2_Team2_id, 0; mapwarp "guild_vs1-1","prontera",156,173; mapannounce "arena_room", "Party " +getpartyname(.@cheater)+" tried to get more than 3 members during the 3vs3 fight. This match is cancelled!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; end; } //------------------------------------------------------------------------- // // GAME NPC // //------------------------------------------------------------------------- guild_vs1.gat,0,0,0 script PARTYVSPARTY_WINR -1,{ mes "[Arena Guide]"; mes "What are you doing here? "; close; OnInit: mapwarp "guild_vs1.gat","prontera",156,173; mapwarp "guild_vs1-1.gat","prontera",156,173; set $@PP1_running, 1; set $@PP2_running, 1; donpcevent "PARTYVSPARTY_WINR::OnStart1"; donpcevent "PARTYVSPARTY_WINR::OnStart2"; end; OnStart1: set $PP1_Team1_id, 0; set $PP1_Team2_id, 0; set $PP1_times_10s, 0; set $PP1_Team1_city$, 0; set $PP1_Team1_x, 0; set $PP1_Team1_y, 0; set $PP1_Team2_city$, 0; set $PP1_Team2_x, 0; set $PP1_Team2_y, 0; if(warp_arena_queue(2,1,"guild_vs1",0,0,2) > 0){ //sets $team1id $team2id as well set $@PP1_running, 1; set $PP1_times_10s, 0; initnpctimer "PARTYVSPARTY_TIMR1"; initnpctimer "PPTimer1"; }else{ set $@PP1_running, 0; } end; OnStart2: set $PP2_Team1_id, 0; set $PP2_Team2_id, 0; set $PP2_times_10s, 0; set $PP2_Team1_city$, 0; set $PP2_Team1_x, 0; set $PP2_Team1_y, 0; set $PP2_Team2_city$, 0; set $PP2_Team2_x, 0; set $PP2_Team2_y, 0; if(warp_arena_queue(2,2,"guild_vs1-1",0,0,2) > 0){ //sets $team1id $team2id as well set $@PP2_running, 1; set $PP2_times_10s, 0; initnpctimer "PARTYVSPARTY_TIMR2"; initnpctimer "PPTimer2"; }else{ set $@PP2_running, 0; } end; OnPCLogoutEvent: if(@PRTYPRTY_active==1) arena_queue_del(2); end; OnPCDieEvent: getmapxy(.@mapname$, .@mapx, .@mapy, 0); if(.@mapname$=="guild_vs1-1"){ if(@PRTYPRTY_x) warp @PRTYPRTY_city$,@PRTYPRTY_x,@PRTYPRTY_y; else warp "prontera",156,173; set @PRTYPRTY_city$, 0; set @PRTYPRTY_x, 0; set @PRTYPRTY_y, 0; sleep2 1000; alive; } end; OnCheckWinner1: set .@PP1_Team1_alive, countpartyin("guild_vs1", $PP1_Team1_id); set .@PP1_Team2_alive, countpartyin("guild_vs1", $PP1_Team2_id); if ( .@PP1_Team1_alive==0 && .@PP1_Team2_alive==0 ) goto L_NoWinner1; if ( .@PP1_Team1_alive == 0 ) { //team2 wins stopnpctimer "PARTYVSPARTY_TIMR1"; stopnpctimer "PPTimer1"; if($PP1_Team1_x) warpparty $PP1_Team1_city$,$PP1_Team1_x,$PP1_Team1_y,$PP1_Team1_id; else warpparty "prontera",156,173,$PP1_Team1_id; if (getpartymembercount($PP1_Team2_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP1_Team2_id; else warpparty "prontera",156,173,$PP1_Team2_id; //they cheated //declare winner mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP1_Team2_id)+" defeated "+getpartyname($PP1_Team1_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; }else if ( .@PP1_Team2_alive == 0){ //team1 wins stopnpctimer "PARTYVSPARTY_TIMR1"; stopnpctimer "PPTimer1"; if($PP1_Team2_x) warpparty $PP1_Team2_city$,$PP1_Team2_x,$PP1_Team2_y,$PP1_Team2_id; else warpparty "prontera",156,173,$PP1_Team2_id; if (getpartymembercount($PP1_Team1_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP1_Team1_id; else warpparty "prontera",156,173,$PP1_Team1_id; //they cheated //declare winner mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP1_Team1_id)+" defeated "+getpartyname($PP1_Team2_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; }else{ initnpctimer "PARTYVSPARTY_TIMR1"; } end; L_NoWinner1: stopnpctimer "PARTYVSPARTY_TIMR1"; stopnpctimer "PPTimer1"; mapannounce "arena_room", "The 3vs3 fight between party " +getpartyname($PP1_Team1_id)+" and "+getpartyname($PP1_Team2_id)+" was a draw!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart1"; end; OnCheckWinner2: set .@PP2_Team1_alive, countpartyin("guild_vs1-1", $PP2_Team1_id); set .@PP2_Team2_alive, countpartyin("guild_vs1-1", $PP2_Team2_id); if ( .@PP2_Team1_alive==0 && .@PP2_Team2_alive==0 ) goto L_NoWinner2; if ( .@PP2_Team1_alive == 0 ) { //team2 wins stopnpctimer "PARTYVSPARTY_TIMR2"; stopnpctimer "PPTimer2"; if($PP2_Team1_x) warpparty $PP2_Team1_city$,$PP2_Team1_x,$PP2_Team1_y,$PP2_Team1_id; else warpparty "prontera",156,173,$PP2_Team1_id; if (getpartymembercount($PP2_Team2_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP2_Team2_id; else warpparty "prontera",156,173,$PP2_Team2_id; //they cheated //declare winner mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP2_Team2_id)+" defeated "+getpartyname($PP2_Team1_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; }else if ( .@PP2_Team2_alive == 0){ //team1 wins stopnpctimer "PARTYVSPARTY_TIMR2"; stopnpctimer "PPTimer2"; if($PP2_Team2_x) warpparty $PP2_Team2_city$,$PP2_Team2_x,$PP2_Team2_y,$PP2_Team2_id; else warpparty "prontera",156,173,$PP2_Team2_id; if (getpartymembercount($PP2_Team1_id) <= 3) warpparty "lhz_cube.gat",122,74,$PP2_Team1_id; else warpparty "prontera",156,173,$PP2_Team1_id; //they cheated //declare winner mapannounce "arena_room", "We have a winner for this 3vs3 fight! Party " +getpartyname($PP2_Team1_id)+" defeated "+getpartyname($PP2_Team2_id)+"!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; }else{ initnpctimer "PARTYVSPARTY_TIMR2"; } end; L_NoWinner2: stopnpctimer "PARTYVSPARTY_TIMR2"; stopnpctimer "PPTimer2"; mapannounce "arena_room", "The 3vs3 fight between party " +getpartyname($PP2_Team1_id)+" and "+getpartyname($PP2_Team2_id)+" was a draw!!", 1; sleep 10000; donpcevent "PARTYVSPARTY_WINR::OnStart2"; end; } // // Prize NPC // lhz_cube.gat,124,74,3 script winnerPrize#3vs3 818,2,2,{ sc_end SC_ALL; mes "[Winner Prize]"; mes "Congratulations, you're the winners! Here's your prize ~ "; next; getitem 22555,1; percentheal 100,100; if(@PRTYPRTY_x) warp @PRTYPRTY_city$,@PRTYPRTY_x,@PRTYPRTY_y; else warp "prontera",156,173; set @PRTYPRTY_city$, 0; set @PRTYPRTY_x, 0; set @PRTYPRTY_y, 0; end; }