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Sashimi

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Posts posted by Sashimi

  1. 8 hours ago, mrfizi said:

    Put this on your script:

    NPC 1:

    
    prontera,151,174,4	script	NPC A	829,{
    	mes "bla bla bla..";
    	set #npcA, 1;
    	close;
    }

    NPC 2:

    
    prontera,X,Y,4	script	NPC B	829,{
    	if (#npcA) {
    		mes "bla bla bla..";
    		set #npcB, 1;
    		close;
    	}
    	else {
    		mes "sorry!";
    		close;
    	}
    }

    NPC 3:

    
    prontera,X,Y,4	script	NPC C	829,{
    	if (#npcA && #npcB) {
    		mes "bla bla bla..";
    		getitem 501,1;
    		set #npcA, 0
    		set #npcB, 0;
    		close;
    	}
    	else {
    		mes "sorry!";
    		close;
    	}
    }

     

    This is just a structure..

    Thank u very much uwu but I don't want a Chain NPC, I want a single NPC that restricts you options until you unlock the first one and then unlock the second one.

  2. NPC Quest, that gives you 1 quest option and that when you deliver an object, you unlock a 2nd option and thus this 2nd option when you deliver an object unlocks a third option. All with the same NPC, something like the 2 options are kept hidden until you finish option 1.

    If i finish Quest 1 => Quest 2 => Quest 3 (all are repeatable)

  3. On 4/6/2021 at 10:25 AM, cmsm94 said:

    Hi Sashimi and thunginamue,

    Thanks for answering guys! ❤️

    Just to clarify I 'ved tested one script from here champion mob.

    However, from the number below. It spawn 1 Mastering only in the map, however it doesn't required to kill 999 mob from the map, do you know know why? ?

     

    Thank you

     

    pay_dun00,0,0    monster    Mastering 1090,999,1 // the last number corresponds to the number of monsters to spawn

  4. On 4/3/2021 at 4:56 AM, cmsm94 said:

    Hi Guys,

    Here is one of the closet topic i can find but it seem it's not working. 

     

    Does anyone knows how to do something like this?

    To spawn a poring inside anthell01, player requires to kill 100 Andre only. However the maximum, of spawn of the poring is 5 only(to prevent abusing). Does anyone knows how to do that?

     

    Thank you Script leaders

    Try this

     

    Quote

    //===== rAthena Script =======================================
    //= Champion Monster Spawn Script
    //===== By: ==================================================
    //= nanakiwurtz
    //===== Current Version: =====================================
    //= 1.1
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Additional Comments: =================================
    //= 1.0 First version
    //= 1.1 Correct Spawn by Navigation's mob data. [attackjom]
    //============================================================
    pay_dun00,0,0    monster    Furious Zombie    1480,2,1
    //                       Name Monster   ID,quantity of monsters that must die for it to appear,amount of this monster 

     

  5. 9 hours ago, Chaos92 said:

    Do you mean drop rare chance announcement ?

    conf/battle/drops.conf

     

    
    // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
    // This can be set to any value between 0~10000.
    // Note: It also announces STEAL skill usage with rare items
    // 0 = don't show announces at all
    // 1 = show announces for 0.01% drop chance items
    // 333 = show announces for 3.33% or lower drop chance items
    // 10000 = show announces for all items
    rare_drop_announce: 0

     

    Yep, that same. My idea is that through an NPC the player links to activate or deactivate that option 

  6. Good afternoon community, my question is this.. 

    How do I add cooldown time to this quest,  every 30 minutes.

    prontera,151,181,4    script    Angela    91,10,10,{
    cutin "katsua01",2;
    mes "[Angela]";
    mes "Buscando huevos de chocolates?";
    mes "Los huevos que decoro son tan hermosos y deliciosos!";
    mes "Al ^0022AAConejo de Pascua^000000 le encantan mis huevos";
    mes "Puedo crear ^ff000010 Dano Festival Egg^000000";
    menu "Cuentame mas!",-;
    
    next;
    mes "Para la creacion de estos huevos magicos necesitare de varios ingredientes";
    mes "^33FF66*Revisa su bolsillo buscando la lista*^000000";
    mes "Aqui esta!";
    
    
    menu "Deja verla!",-;
    
    next;
    mes "^33FF66*Lees la lista con detenimiento..^000000";
    mes "^FFFF00===========================^000000";
    
    mes "^0000FF- 20 Carrots";
    
    mes "- 20 Feathers";
    
    mes "- 10 Jellopy";
    
    mes "- 1 Surface Paint^000000";
    
    mes "^FFFF00===========================^000000";
    
    menu "Aqui tengo los ingredientes",-;
    
    if(countitem(515) < 20 || countitem(949) < 20 || countitem(909) < 10 || countitem(6123) < 1) goto Lne;
    
    next;
    
    mes "Oh! Muchas gracias!";
    mes "Aqui tienes los ^ff000010 Dano Festival Egg^000000";
    
    mes "No olvides visitar al ^0022AAConejo de Pascua^000000";
    mes "Le encantan estos huevos!";
    mes "El siempre se encuentra en ^33FF66Prontera,137,94^000000";
    
    delitem 515,20;
    
    delitem 949,20;
    
    delitem 909,10;
    
    delitem 6123,1;
    
    getitem 12025,10;
    specialeffect2 78;
            close2;
                    cutin "",255;
                    end;
    Lne:
    
    mes "Me intentas engañar!?";
    
            close2;
                    cutin "",255;
                    end;
    OnTouch:
       showevent 4,1;    
     end;
    }

     

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