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Posts posted by Sashimi
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8 hours ago, mrfizi said:
Put this on your script:
NPC 1:prontera,151,174,4 script NPC A 829,{ mes "bla bla bla.."; set #npcA, 1; close; }
NPC 2:
prontera,X,Y,4 script NPC B 829,{ if (#npcA) { mes "bla bla bla.."; set #npcB, 1; close; } else { mes "sorry!"; close; } }
NPC 3:
prontera,X,Y,4 script NPC C 829,{ if (#npcA && #npcB) { mes "bla bla bla.."; getitem 501,1; set #npcA, 0 set #npcB, 0; close; } else { mes "sorry!"; close; } }
This is just a structure..
Thank u very much uwu but I don't want a Chain NPC, I want a single NPC that restricts you options until you unlock the first one and then unlock the second one.
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NPC Quest, that gives you 1 quest option and that when you deliver an object, you unlock a 2nd option and thus this 2nd option when you deliver an object unlocks a third option. All with the same NPC, something like the 2 options are kept hidden until you finish option 1.
If i finish Quest 1 => Quest 2 => Quest 3 (all are repeatable)
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Solved, thanks u so much @WhiteEagle and @Slammer
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How do I add an official skill to a pet? As heal for example
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On 4/6/2021 at 10:25 AM, cmsm94 said:
Hi Sashimi and thunginamue,
Thanks for answering guys!
Just to clarify I 'ved tested one script from here champion mob.
However, from the number below. It spawn 1 Mastering only in the map, however it doesn't required to kill 999 mob from the map, do you know know why?
Thank you
pay_dun00,0,0 monster Mastering 1090,999,1 // the last number corresponds to the number of monsters to spawn
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On 4/3/2021 at 4:56 AM, cmsm94 said:
Hi Guys,
Here is one of the closet topic i can find but it seem it's not working.
Does anyone knows how to do something like this?
To spawn a poring inside anthell01, player requires to kill 100 Andre only. However the maximum, of spawn of the poring is 5 only(to prevent abusing). Does anyone knows how to do that?
Thank you Script leaders
Try this
Quote//===== rAthena Script =======================================
//= Champion Monster Spawn Script
//===== By: ==================================================
//= nanakiwurtz
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena Project
//===== Additional Comments: =================================
//= 1.0 First version
//= 1.1 Correct Spawn by Navigation's mob data. [attackjom]
//============================================================
pay_dun00,0,0 monster Furious Zombie 1480,2,1
// Name Monster ID,quantity of monsters that must die for it to appear,amount of this monster -
9 hours ago, Chaos92 said:
Do you mean drop rare chance announcement ?
conf/battle/drops.conf
// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** // This can be set to any value between 0~10000. // Note: It also announces STEAL skill usage with rare items // 0 = don't show announces at all // 1 = show announces for 0.01% drop chance items // 333 = show announces for 3.33% or lower drop chance items // 10000 = show announces for all items rare_drop_announce: 0
Yep, that same. My idea is that through an NPC the player links to activate or deactivate that option
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Hi dear community, there is a script that when you get a card, your name appears at the top in yellow. Is it possible to change your name anonymously? Or that the player has the option to show his name or not?
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Hola, aun está vivo este proyecto? Me sumo
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Good afternoon community, my question is this..
How do I add cooldown time to this quest, every 30 minutes.
prontera,151,181,4 script Angela 91,10,10,{ cutin "katsua01",2; mes "[Angela]"; mes "Buscando huevos de chocolates?"; mes "Los huevos que decoro son tan hermosos y deliciosos!"; mes "Al ^0022AAConejo de Pascua^000000 le encantan mis huevos"; mes "Puedo crear ^ff000010 Dano Festival Egg^000000"; menu "Cuentame mas!",-; next; mes "Para la creacion de estos huevos magicos necesitare de varios ingredientes"; mes "^33FF66*Revisa su bolsillo buscando la lista*^000000"; mes "Aqui esta!"; menu "Deja verla!",-; next; mes "^33FF66*Lees la lista con detenimiento..^000000"; mes "^FFFF00===========================^000000"; mes "^0000FF- 20 Carrots"; mes "- 20 Feathers"; mes "- 10 Jellopy"; mes "- 1 Surface Paint^000000"; mes "^FFFF00===========================^000000"; menu "Aqui tengo los ingredientes",-; if(countitem(515) < 20 || countitem(949) < 20 || countitem(909) < 10 || countitem(6123) < 1) goto Lne; next; mes "Oh! Muchas gracias!"; mes "Aqui tienes los ^ff000010 Dano Festival Egg^000000"; mes "No olvides visitar al ^0022AAConejo de Pascua^000000"; mes "Le encantan estos huevos!"; mes "El siempre se encuentra en ^33FF66Prontera,137,94^000000"; delitem 515,20; delitem 949,20; delitem 909,10; delitem 6123,1; getitem 12025,10; specialeffect2 78; close2; cutin "",255; end; Lne: mes "Me intentas engañar!?"; close2; cutin "",255; end; OnTouch: showevent 4,1; end; }
Replace old third job sprites
in Client-side Support
Posted · Edited by Sashimi
Hi dear community.
I replaced the new sprites of the third job in each .grf and still see the old outfit in the game.
Could someone guide me please, what should I change?
Thanks uwu