insarius
-
Posts
106 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by insarius
-
-
certain ISP....their IP will alway change from time to time....everyday ....everytime you restart....or etc....
anyway...another simple trick to ensure the trick above to work in a better way...
disable the rewards items from trading / dropping / selling / mailing / vending ....
I'll do that, thanks Emistry.
-
well you don't need ip log specially they are changable you can just make your npc have this code and you're done
if (!#redeem) { set #redeem, 1; getitem 12189,1;} else {mes "You can only redeem 1 item per account";}
Well, They can bypass that even easier since they can just make multiple accounts.
-
I want an NPC to give a headgear box, 12189 to be exact.
Old Red Box 2, but the NPC needs to log IP's so only 1 account per IP can be given the box.
-
-
Ooohh, the Netherlands is awesome, and I want to know how to pronounce your name now. >: Anyway yesh, rAthena is a good tool to practice and experiment with (sounds kinky >_>), I've learned quite a bit about scripting but haven't touched source yet though I plan to, eventually. Cool that you own a server, don't worry about it not being too popular, everyone starts out small. But nice to meet you!
English pronounciation would be akin to; Ye-roon
But with a short 'roon' not as in Wayne Rooney, but shorter.
Ah the hell with it.
Welkom Jeroen.
- 1
-
the data.ini? make sure you don't forget that. have you tried to open the GRF on the "destination" computer? could it be opened? might be the GRF went corrupted..
Well...
Now my main computer gets a korean client aswell...
The data.ini is correct.
My client is diffed to not read data folders and not read lua before lub
Which, I understood, is required for it to read my .grf.
-
Are you using /data folder?
Nope, I'm using a .grf and yes, my data.ini is correct read above; Exact same folder
-
So I use exactly the same folder on both my computer and my laptop, but my laptop can't connect to my server nor is the client in english, yet everything works great on my computer.
How the hell is this happening?
-
Can I send a message to the players from the server?
-
Did you make sure you passed the data folder and other necessary files?
I don't use a data folder anymore, that's why I got the .grf
I copied everything except for data.grf and bgm folder.
-
So yeah, basicly, I diffed a new client to work with my .grf, .rar'd it up and uploaded it.
After downloading the new small-client to my laptop, everything's in korean as if it doesn't read the .grf.
It's working on my main workstation but not on my laptop.
-
Quite.
And towards iRO?
Also quite far? xD
We're quite far from both.However, as I mentioned before, we follow kRO to every specification and if not, then we substitute it with iRO features because iRO implements things based off kRO as well. We aren't AS far back in a lot of things.. we do have support for new carts, kage and oboro class, homun S, Monster HP bar, etc. but in storyline based on episodes, yes, we are a bit behind. Normally, people who release storyline from episodes that are to kRO or iRO specifics, we implement them into our SVN... other then that, we try to create some if any.. =/
Awesome, when kRO releases the 99+ Eden quests, will you add those aswell, or wait for other people to release it?
-
Best.
Pokemon.
Ever.
Looks awesome, good types, nice stats, I love Tyranitar so so much!
- 1
-
-
Quite.
And towards iRO?
Also quite far? xD
-
make sure you get the translated files here...
http://subversion.as...n_Project/data/
http://subversion.as...a_Project/lubs/
and ...when you diff your client...make sure you didnt diff these 2 file
Load LUA before LUB Read Data Folder 1st
Load LUA needs to be off aswell?
I didn't know that, I'll try it today, thanks.
-
Should start with 0.
So
0=aro.grf
1=data.grf
But are you sure those are the only data files? Usually, rdata.grf is there too.
I tried with
0=aro.grf
1=data.grf
Still didn't work, and yes, I have rdata but it used to worked fine without it.
EDIT: My client starts up in korean, as if it only read rdata or something, but I haven't it even in my data.ini
-
So I made a GRF from my data folder, rediffed the client so it doesnt read the folder but uses .grf's.
my data.ini says
1=aro.grf
2=data.grf
WHy doesn't it work?
-
There is such item script, but I don't think there is any item using it by default.
bonus bAspd,<value>;
Exactly why I'm asking if the items which use SC_ItemSkill use that.
-
I just wanted to ask if rAthena already has the new effects for items and skills to simply increase base aspd.
-
Then why restricting Kagerou colors?
One of my players crashed at Palette 36.
He's using my data folder.
-
Maybe you should consider using my free palette pack, which goes up to 36 styles for Kagerou
(Will be updated soon)
I have that pack...
-
if (Class == Job_Kagerou || basejob == Job_Oboro) { mes "Sorry, I cannot help you right now."; close; }
A script like this will not stop Ninja from bringing the style to job change.
Ninja's are fine, Kagerou and Oboro are the only dangerous ones here.
But your point is;
Ninja's having style #33 and change into Kagerou will crash?
-
Did I do this right?
prontera,157,196,4 script Stylist#custom_stylist 606,{ if(basejob == job_kagerou || basejob == job_Oboro) { mes "Sorry, I cannot help you right now."; close; } setarray .@Styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color"); setarray .@Look[1],7,1,6; set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color"); set .@Revert, getlook(.@Look[.@s]); set .@Style,1; while(1) { setlook .@Look[.@s], .@Style; message strcharinfo(0),"This is style #"+.@Style+"."; set .@menu$, " ~ Next (^0055FF"+((.@Style!=.@Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.@Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)"; switch(select(.@menu$)) { case 1: set .@Style, ((.@Style!=.@Styles[.@s])?.@Style+1:1); break; case 2: set .@Style, ((.@Style!=1)?.@Style-1:.@Styles[.@s]); break; case 3: message strcharinfo(0),"Choose a style between 1 - "+.@Styles[.@s]+"."; input .@Style,0,.@Styles[.@s]; if (!.@Style) set .@Style, rand(1,.@Styles[.@s]); break; case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; } } end; }
EDIT: I also wish to know how I can limit the number of styles of Kagerou.
Sudden errors & Cart errors
in Graphics Support
Posted
So first off, a few of my players have been getting random errors regarding skills and other palette/sprite issues.
It just happens randomly, everything works and boom.
No skills visible anymore whatsoever etc. etc.
Also, after level 100, Genetic's change-cart bugs them out aswell, anyone got a lead on this?