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insarius

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Posts posted by insarius

  1. So first off, a few of my players have been getting random errors regarding skills and other palette/sprite issues.

    It just happens randomly, everything works and boom.

    No skills visible anymore whatsoever etc. etc.

    Also, after level 100, Genetic's change-cart bugs them out aswell, anyone got a lead on this?

  2. well you don't need ip log specially they are changable :P you can just make your npc have this code and you're done

    if (!#redeem) { set #redeem, 1; getitem 12189,1;}
    else {mes "You can only redeem 1 item per account";}
    

    Well, They can bypass that even easier since they can just make multiple accounts.

  3. Ooohh, the Netherlands is awesome, and I want to know how to pronounce your name now. >: Anyway yesh, rAthena is a good tool to practice and experiment with (sounds kinky >_>), I've learned quite a bit about scripting but haven't touched source yet though I plan to, eventually. Cool that you own a server, don't worry about it not being too popular, everyone starts out small. :) But nice to meet you!

    English pronounciation would be akin to; Ye-roon

    But with a short 'roon' not as in Wayne Rooney, but shorter.

    Ah the hell with it.

    Welkom Jeroen. :)

    • Upvote 1
  4. the data.ini? make sure you don't forget that. have you tried to open the GRF on the "destination" computer? could it be opened? might be the GRF went corrupted..

    Well...

    Now my main computer gets a korean client aswell...

    The data.ini is correct.

    My client is diffed to not read data folders and not read lua before lub

    Which, I understood, is required for it to read my .grf.

  5. Quite.

    And towards iRO?

    Also quite far? xD

    We're quite far from both.However, as I mentioned before, we follow kRO to every specification and if not, then we substitute it with iRO features because iRO implements things based off kRO as well. We aren't AS far back in a lot of things.. we do have support for new carts, kage and oboro class, homun S, Monster HP bar, etc. but in storyline based on episodes, yes, we are a bit behind. Normally, people who release storyline from episodes that are to kRO or iRO specifics, we implement them into our SVN... other then that, we try to create some if any.. =/

    Awesome, when kRO releases the 99+ Eden quests, will you add those aswell, or wait for other people to release it?

  6. Should start with 0.

    So

    0=aro.grf

    1=data.grf

    But are you sure those are the only data files? Usually, rdata.grf is there too.

    I tried with

    0=aro.grf

    1=data.grf

    Still didn't work, and yes, I have rdata but it used to worked fine without it.

    EDIT: My client starts up in korean, as if it only read rdata or something, but I haven't it even in my data.ini

  7. if (Class == Job_Kagerou || basejob == Job_Oboro)  {
    mes "Sorry, I cannot help you right now.";
    close;
    }
    

    A script like this will not stop Ninja from bringing the style to job change.

    Ninja's are fine, Kagerou and Oboro are the only dangerous ones here.

    But your point is;

    Ninja's having style #33 and change into Kagerou will crash?

  8. Did I do this right?

    prontera,157,196,4 script Stylist#custom_stylist 606,{
    
    if(basejob == job_kagerou || basejob == job_Oboro) {
    mes "Sorry, I cannot help you right now.";
    close;
    }
    setarray .@Styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color");
    setarray .@Look[1],7,1,6;
    set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");
    set .@Revert, getlook(.@Look[.@s]); set .@Style,1;
    while(1) {
    setlook .@Look[.@s], .@Style;
    message strcharinfo(0),"This is style #"+.@Style+".";
    set .@menu$, " ~ Next (^0055FF"+((.@Style!=.@Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.@Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
    switch(select(.@menu$)) {
    case 1: set .@Style, ((.@Style!=.@Styles[.@s])?.@Style+1:1); break;
    case 2: set .@Style, ((.@Style!=1)?.@Style-1:.@Styles[.@s]); break;
    case 3: message strcharinfo(0),"Choose a style between 1 - "+.@Styles[.@s]+".";
    input .@Style,0,.@Styles[.@s];
    if (!.@Style) set .@Style, rand(1,.@Styles[.@s]);
    break;
    case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; }
    } end;
    }
    

    EDIT: I also wish to know how I can limit the number of styles of Kagerou.

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