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insarius

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Everything posted by insarius

  1. So first off, a few of my players have been getting random errors regarding skills and other palette/sprite issues. It just happens randomly, everything works and boom. No skills visible anymore whatsoever etc. etc. Also, after level 100, Genetic's change-cart bugs them out aswell, anyone got a lead on this?
  2. I'll do that, thanks Emistry.
  3. Well, They can bypass that even easier since they can just make multiple accounts.
  4. I want an NPC to give a headgear box, 12189 to be exact. Old Red Box 2, but the NPC needs to log IP's so only 1 account per IP can be given the box.
  5. insarius

    Cappucino

    That's alot, you must be L from Death Note Lol! Even L wouldn't add 10 bottles! 10 cubes, okay, but 10 bottles xD
  6. English pronounciation would be akin to; Ye-roon But with a short 'roon' not as in Wayne Rooney, but shorter. Ah the hell with it. Welkom Jeroen.
  7. Well... Now my main computer gets a korean client aswell... The data.ini is correct. My client is diffed to not read data folders and not read lua before lub Which, I understood, is required for it to read my .grf.
  8. Nope, I'm using a .grf and yes, my data.ini is correct read above; Exact same folder
  9. So I use exactly the same folder on both my computer and my laptop, but my laptop can't connect to my server nor is the client in english, yet everything works great on my computer. How the hell is this happening?
  10. Can I send a message to the players from the server?
  11. I don't use a data folder anymore, that's why I got the .grf I copied everything except for data.grf and bgm folder.
  12. So yeah, basicly, I diffed a new client to work with my .grf, .rar'd it up and uploaded it. After downloading the new small-client to my laptop, everything's in korean as if it doesn't read the .grf. It's working on my main workstation but not on my laptop.
  13. And towards iRO? Also quite far? xD We're quite far from both.However, as I mentioned before, we follow kRO to every specification and if not, then we substitute it with iRO features because iRO implements things based off kRO as well. We aren't AS far back in a lot of things.. we do have support for new carts, kage and oboro class, homun S, Monster HP bar, etc. but in storyline based on episodes, yes, we are a bit behind. Normally, people who release storyline from episodes that are to kRO or iRO specifics, we implement them into our SVN... other then that, we try to create some if any.. =/ Awesome, when kRO releases the 99+ Eden quests, will you add those aswell, or wait for other people to release it?
  14. Best. Pokemon. Ever. Looks awesome, good types, nice stats, I love Tyranitar so so much!
  15. insarius

    Cappucino

    How much sugar do you add? I usually add a half or 1 sugar.
  16. And towards iRO? Also quite far? xD
  17. Load LUA needs to be off aswell? I didn't know that, I'll try it today, thanks.
  18. I tried with 0=aro.grf 1=data.grf Still didn't work, and yes, I have rdata but it used to worked fine without it. EDIT: My client starts up in korean, as if it only read rdata or something, but I haven't it even in my data.ini
  19. So I made a GRF from my data folder, rediffed the client so it doesnt read the folder but uses .grf's. my data.ini says 1=aro.grf 2=data.grf WHy doesn't it work?
  20. Exactly why I'm asking if the items which use SC_ItemSkill use that.
  21. I just wanted to ask if rAthena already has the new effects for items and skills to simply increase base aspd.
  22. One of my players crashed at Palette 36. He's using my data folder.
  23. Ninja's are fine, Kagerou and Oboro are the only dangerous ones here. But your point is; Ninja's having style #33 and change into Kagerou will crash?
  24. Did I do this right? prontera,157,196,4 script Stylist#custom_stylist 606,{ if(basejob == job_kagerou || basejob == job_Oboro) { mes "Sorry, I cannot help you right now."; close; } setarray .@Styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color"); setarray .@Look[1],7,1,6; set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color"); set .@Revert, getlook(.@Look[.@s]); set .@Style,1; while(1) { setlook .@Look[.@s], .@Style; message strcharinfo(0),"This is style #"+.@Style+"."; set .@menu$, " ~ Next (^0055FF"+((.@Style!=.@Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.@Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)"; switch(select(.@menu$)) { case 1: set .@Style, ((.@Style!=.@Styles[.@s])?.@Style+1:1); break; case 2: set .@Style, ((.@Style!=1)?.@Style-1:.@Styles[.@s]); break; case 3: message strcharinfo(0),"Choose a style between 1 - "+.@Styles[.@s]+"."; input .@Style,0,.@Styles[.@s]; if (!.@Style) set .@Style, rand(1,.@Styles[.@s]); break; case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; } } end; } EDIT: I also wish to know how I can limit the number of styles of Kagerou.
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