yowjim
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Posts posted by yowjim
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Actually is in kro/system lol
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Lol, I also finding the itemInfo.lub
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Is it itemInfo.lub at data folder? Why I can't find it? lol.
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Yup solved. Thanks!
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As refer to the topic, is there any tutorial on how to add hairstyle and clothes? As well as new headgear and so on.
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What do you mean by floating npc? lol
Is a clean SVN, direct from trunk on this website, and I recompile it whenever i change something, I used a new and fresh one, still the same thing, auto default == anything I can do?
Thanks Mysterious, I enable the npc without I notice that. Thanks a lot
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I change to less 10k also same, no different, any expert can help?
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Important folder is full of empty txt. lol
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Not about, whenever I start up my sql, this appear, it change the exp to default figure.
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//-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser <[email protected]> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: The max level of classes is stored in the exp table. // See files db/exp.txt and db/exp2.txt to change them. //-------------------------------------------------------------- // Rate at which exp. is given. (Note 2) base_exp_rate: 10000000 // Rate at which job exp. is given. (Note 2) job_exp_rate: 10000000 // Turn this on to allow a player to level up more than once from a kill. (Note 1) multi_level_up: no // Setting this can cap the max experience one can get per kill specified as a // % of the current exp bar. (Every 10 = 1.0%) // For example, set it to 500 and no matter how much exp the mob gives, // it can never give you above half of your current exp bar. max_exp_gain_rate: 0 // Method of calculating earned experience when defeating a monster: // 0 = uses damage given / total damage as damage ratio // 1 = uses damage given / max_hp as damage ratio // NOTE: Using type 1 disables the bonus where the first attacker gets // his share of the exp doubled when multiple people attack the mob. exp_calc_type: 0 // Experience increase per attacker. That is, every additional attacker to the // monster makes it give this much more experience // (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) exp_bonus_attacker: 25 // Max number of attackers at which exp bonus is capped // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) exp_bonus_max_attacker: 12 // MVP bonus exp rate. (Note 2) mvp_exp_rate: 10000 // Rate of base/job exp given by NPCs. (Note 2) quest_exp_rate: 10000 // The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. // The balance of the exp. rate is best used with 5 to 10) heal_exp: 0 // The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. // Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. resurrection_exp: 0 // The rate of job exp. when using discount and overcharge on an NPC // (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) // The way it is calculated is (money received * skill lv) * shop_exp / 10000. shop_exp: 0 // PVP exp. Do players get exp in PvP maps // (Note: NOT exp from players, but from normal leveling) pvp_exp: yes // When a player dies, how should we penalize them? // 0 = No penalty. // 1 = Lose % of current level when killed. // 2 = Lose % of total experience when killed. death_penalty_type: 1 // Base exp. penalty rate (Each 100 is 1% of their exp) death_penalty_base: 100 // Job exp. penalty rate (Each 100 is 1% of their exp) death_penalty_job: 100 // When a player dies (to another player), how much zeny should we penalize them with? // NOTE: It is a percentage of their zeny, so 100 = 1% zeny_penalty: 0 // Will display experience gained from killing a monster. (Note 1) disp_experience: yes // Will display zeny earned (from mobs, trades, etc) (Note 1) disp_zeny: yes // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) // If no, an equation will be used which preserves statpoints earned/lost // through external means (ie: stat point buyers/sellers) use_statpoint_table: yes
P/s: I did rebuild it, still doesn't work.
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1 more question, why i change the exp.conf and rebuild it, the exp still the same like normal, but the mvp does work. any idea?
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Where should I modify so that I can drop all item in inventory.
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What do you mean by packet_db.txt are corrrect? I using 2012-04-10a and I changed the mmo.h to 20120410a as well. And by default 2012-04-10a packet_db.txt already got right? I still getting the message (5011). Can point out where I did it wrongly? Thanks!
P/s: I did rebuild when I change the mmo.h as well as diff the 20120410a, and in clientinfo.xml, I used the version 30 as packet_db.txt stated.
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How do I fix this?
Custom Card Error! Help!
in Graphics Support
Posted
Basically, everything is smooth except for one thing, when I drop the card to floor I get error or by just moving the card I get error also.
Do I need to put anything at visionary_tab.txt?
This is what I do,
I used custom card sprite
Did I left out anything for custom card, please help me to point out, thanks!