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Posts posted by Arcenciel
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Gravity errors doesn't really help...
Do you have both grf in data.ini?
0=data.grf 1=rdata.grf
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Did you set up your clientinfo properly? If you're just using it as a test server, ip should be 127.0.0.1
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Try comparing each one and see which one is more updated.
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You don't need to extract anything from rdata.grf
Restart your client folder all over and do this
1. Download Miruku and install
2. Download rAthena Basic Data Folder and extract it to where you installed Miruku
3. Edit your sclientinfo inside the data folder
4. Run rAthena.exe..It should work without any problems.
You can get the lua files you need from rAthena Basic Folder if you're trying to add custom items in.
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Try 75 and 06
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O_o
Shoulda work...
What did you put for your langtype and version in the clientinfo.xml?
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Ok, Did your errors come out of the rAthena.exe from that link?
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Miruku doesn't provide a client exe. It only provides the files that you need to play but not the .exe to run them.
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I went on it but don't know how to make an admin account...and when I try to do USER_M it says "NO MSG (30)" and closes the client. Also when I click the client it says "[string "buf"]:10: attempt to call global Iter_getTable' (a nil value)" ....
Which client are you using?
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I actually have the script right now. Just putting the finishing touches however it's not exactly how he requested it cause I intend to release it. =P
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Use the client provided in the last link I gave you or you can diff your own client.
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set @noitem,countitem(6096); delitem 6096,@noitem;
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Use this to get the files you need.
http://rathena.org/board/topic/54190-release-basic-rathena-client/
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Can you attach the file here?
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itemslotcount.txt is all numbers and #
You can pull the latest one from data.grf or rdata.grf using a GRF Tool. It should be updated provided that your client files are fully patched.
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Try opening it with Notepad++
Also someone in the IRC the other night was saying that all you need to do is to rename .lub to .lua. Test it out?
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Not working as in?
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I know you need Korean but just follow the sprite directory.
/data/sprite/Àΰ£Á·/¸öÅë/¿© <- For female
/data/sprite/Àΰ£Á·/¸öÅë/³² <- For male
Work using those characters above since they're much easier to recognize than Korean...after you place them in the right folder, then that's when you use Unbollox to convert them into Korean.
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I can't read what you just pasted. (Probably a problem on my side)
But before using unbollox, it should look like this
For female: ´ÑÀÚ_¿©.spr
For male: ´ÑÀÚ_³².spr
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Why does she need to paste it at pastebin for? It's a downloadable .txt format. O_o
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I don't think second job for gunslingers been released yet.
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You can create a function and call it onEquip. This function would then check which map you're on and if it's not the right map it'll take the equipment off or kill you. Problem with this is, you can change maps whenever. It will only check for the map in the map where you equipped the item. I can't think of any other alternative besides having an OnLoadMap event that checks if you're wearing the equipment or not in EVERY map...don't think that's very efficient to code.
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Oh, then look in the sprite bible for the file name of Ninja bodies and use the name you find to rename the kagerou sprite.
LUB to LUA?
in Client-side Support
Posted
Are you wearing anything custom? You had a topic about custom items before.
If you're wearing any of them. You'd have to put back files that you had in your old data folder into the new one.
Besides that, dunno how else I can help you. Hopefully someone else can figure out what's wrong.