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spriggan92

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Posts posted by spriggan92

  1. Hello

    Everything is working fine with the script. I would like a small modification though.

    At case 4:

    Instead of accepting 5 card coins for a random card -> open a shop where I can use Gold Coins as currency

    I would appreciate the help as Im sitting on this thingy since an hour and dunno what to do ?

    //===== rAthena Script =======================================
    //= Card Exchanger
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.0
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: =========================================
    //= [Official Conversion]
    //= Exchange any card for a Card Coin, and 5 Card Coins for
    //= a random card in exchange.
    //=
    //= NOTE: This NPC is only available in pRO and twRO.
    //===== Additional Comments: =================================
    //= 1.0 First version. [Euphy]
    //============================================================
    
    // Main NPC :: Card_Change_tw
    //============================================================
    prontera,158,179,4	script	Card Vendor Machine#pa08	10343,{
    	if (checkweight(1201,1) == 0) {
    		mes "You have too many items, please reduce it and come back later!";
    		close;
    	}
    	if (MaxWeight - Weight < 1000) {
    		mes "You are overweight now, please reduce it and come back later!";
    		close;
    	}
    	mes "[Terminator RX1]";
    	cutin "shiki01.bmp",2;
    	mes "Text Explanation Begins:";
    	mes "Press 1 for Cancel,";
    	mes "Press 2 for Explanation,";
    	mes "Press 3 for Coin Exchange,";
    	mes "Press 4 for Card Exchange.";
    	next;
    	switch(select("1.Cancel:2.Explanation:3.Change Card into Coin:4.Change Coin into Card:^ffffff5.Start Security System^000000")) {
    	case 1:
    		mes "[Terminator RX1]";
    		mes "You are welcome!";
    		close;
    	case 2:
    		mes "[Terminator RX1]";
    		mes "No.3, when you choose Coin Exchange, system will collect ONE card from your inventory randomly to exchange into ONE Coin.";
    		next;
    		mes "[Terminator RX1]";
    		mes "No.4, when you choose Card Excahnge, system will collect FIVE coin from your inventory to exchange into ONE Card randomly.";
    		next;
    		mes "[Terminator RX1]";
    		mes "You are welcome!";
    		close;
    	case 3:
    		specialeffect2 EF_COIN;
    		specialeffect2 EF_LOUD;
    		progressbar "0xffff00",3;
    		callsub L_Exchange,	// yes, this list is hardcoded in the official script...
     60137, 
     60138, 
     60139, 
     60140, 
     60141, 
     60142, 
     60143, 
     60147, 
     60148, 
     60149, 
     60150, 
     60151, 
     60152, 
     60153; 
            
    		
    		mes "[Terminator RX1]";
    		mes "Card searching has finished!";
    		next;
    		mes "[Terminator RX1]";
    		mes "Thank you for coming!";
    		close;
    	case 4:
    		specialeffect2 EF_COIN;
    		specialeffect2 EF_LOUD;
    		progressbar "0xffff00",3;
    		if (countitem(6379) < 5) {
    			mes "[Terminator RX1]";
    			mes "You do not have enough coins.";
    			close;
    		}
    		delitem 6379,5; //Card_Coin
    		.@r = rand(1,34261);
    		     if (.@r <= 2001)  getitem 4001,1; //Poring_Card
    		else if (.@r <= 34259) getitem 4440,1; //Necromancer_Card
    		else if (.@r <= 34261) {
    			if (rand(1,10) == 1)
    				getitem 4396,1; //Tha_Odium_Card
    			else
    				getitem 4092,1; //Skel_Worker_Card
    		}
    		mes "[Terminator RX1]";
    		mes "All cards have finished.";
    		next;
    		mes "[Terminator RX1]";
    		mes "Thank you for coming!";
    		close;
    	case 5:
    		mes "[Terminator RX1]";
    		mes "Found unauthorized signal, starting security system...";
    		close2;
    		warp "comodo",263,286;
    		end;
    	}
    	close;
    
    L_Exchange:
    	freeloop(1);
    	.@args = getargcount();
    	for (.@i = 0; .@i < .@args; .@i++) {
    		if (countitem(getarg(.@i))) {
    			mes "Found ^980078" + getitemname(getarg(.@i)) + "^000000,";
    			mes "Do you want to exchange ONE Card into ONE Coin?";
    			next;
    			switch(select("No:Yes")) {
    			case 1:
    				mes "^980078Do you want search for other cards?^000000";
    				next;
    				if(select("No:Yes") == 1) {
    					mes "^980078Card searching is interrupted^000000";
    					close;
    				}
    				break;
    			case 2:
    				if (countitem(getarg(.@i))) {
    					delitem getarg(.@i),1;
    					getitem 6379,1; //Card_Coin
    					mes "^980078" + getitemname(getarg(.@i)) + " has exchanged into Coin.^000000";
    					next;
    				} else {
    					mes "^980078Your inventory does not contain the card for exchange.^000000";
    					next;
    				}
    				break;
    			}
    		}
    	}
    	freeloop(0);
    	return;
    }

     

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