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spriggan92

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  1. Hello Everything is working fine with the script. I would like a small modification though. At case 4: Instead of accepting 5 card coins for a random card -> open a shop where I can use Gold Coins as currency I would appreciate the help as Im sitting on this thingy since an hour and dunno what to do ? //===== rAthena Script ======================================= //= Card Exchanger //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Exchange any card for a Card Coin, and 5 Card Coins for //= a random card in exchange. //= //= NOTE: This NPC is only available in pRO and twRO. //===== Additional Comments: ================================= //= 1.0 First version. [Euphy] //============================================================ // Main NPC :: Card_Change_tw //============================================================ prontera,158,179,4 script Card Vendor Machine#pa08 10343,{ if (checkweight(1201,1) == 0) { mes "You have too many items, please reduce it and come back later!"; close; } if (MaxWeight - Weight < 1000) { mes "You are overweight now, please reduce it and come back later!"; close; } mes "[Terminator RX1]"; cutin "shiki01.bmp",2; mes "Text Explanation Begins:"; mes "Press 1 for Cancel,"; mes "Press 2 for Explanation,"; mes "Press 3 for Coin Exchange,"; mes "Press 4 for Card Exchange."; next; switch(select("1.Cancel:2.Explanation:3.Change Card into Coin:4.Change Coin into Card:^ffffff5.Start Security System^000000")) { case 1: mes "[Terminator RX1]"; mes "You are welcome!"; close; case 2: mes "[Terminator RX1]"; mes "No.3, when you choose Coin Exchange, system will collect ONE card from your inventory randomly to exchange into ONE Coin."; next; mes "[Terminator RX1]"; mes "No.4, when you choose Card Excahnge, system will collect FIVE coin from your inventory to exchange into ONE Card randomly."; next; mes "[Terminator RX1]"; mes "You are welcome!"; close; case 3: specialeffect2 EF_COIN; specialeffect2 EF_LOUD; progressbar "0xffff00",3; callsub L_Exchange, // yes, this list is hardcoded in the official script... 60137, 60138, 60139, 60140, 60141, 60142, 60143, 60147, 60148, 60149, 60150, 60151, 60152, 60153; mes "[Terminator RX1]"; mes "Card searching has finished!"; next; mes "[Terminator RX1]"; mes "Thank you for coming!"; close; case 4: specialeffect2 EF_COIN; specialeffect2 EF_LOUD; progressbar "0xffff00",3; if (countitem(6379) < 5) { mes "[Terminator RX1]"; mes "You do not have enough coins."; close; } delitem 6379,5; //Card_Coin .@r = rand(1,34261); if (.@r <= 2001) getitem 4001,1; //Poring_Card else if (.@r <= 34259) getitem 4440,1; //Necromancer_Card else if (.@r <= 34261) { if (rand(1,10) == 1) getitem 4396,1; //Tha_Odium_Card else getitem 4092,1; //Skel_Worker_Card } mes "[Terminator RX1]"; mes "All cards have finished."; next; mes "[Terminator RX1]"; mes "Thank you for coming!"; close; case 5: mes "[Terminator RX1]"; mes "Found unauthorized signal, starting security system..."; close2; warp "comodo",263,286; end; } close; L_Exchange: freeloop(1); .@args = getargcount(); for (.@i = 0; .@i < .@args; .@i++) { if (countitem(getarg(.@i))) { mes "Found ^980078" + getitemname(getarg(.@i)) + "^000000,"; mes "Do you want to exchange ONE Card into ONE Coin?"; next; switch(select("No:Yes")) { case 1: mes "^980078Do you want search for other cards?^000000"; next; if(select("No:Yes") == 1) { mes "^980078Card searching is interrupted^000000"; close; } break; case 2: if (countitem(getarg(.@i))) { delitem getarg(.@i),1; getitem 6379,1; //Card_Coin mes "^980078" + getitemname(getarg(.@i)) + " has exchanged into Coin.^000000"; next; } else { mes "^980078Your inventory does not contain the card for exchange.^000000"; next; } break; } } } freeloop(0); return; }
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