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maciel

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Metaling (6/15)

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  1. Hexed below and 20220330. the same shows the feature.banking: on icon is shown in the bar as highlighted this one below is hexed 20180530 and the bank icon does not appear on the bar. Could someone help me put the bank icon on this bar?
  2. Good morning I have the following problem below in the descriptions // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). // For example, if left at 50. An item can give bNoMagicDamage,40; // which reduces magic damage by 40%, but does not blocks status changes. gtb_sc_immunity: 50 -------------------------------------------------------------------------------------------------------------------------------------- - Id: 4128 AegisName: Golden_Bug_Card Name: Golden Thief Bug Card Type: Card Buy: 20 Weight: 10 Locations: Left_Hand: true Flags: BuyingStore: true Script: | bonus bNoMagicDamage,40; bonus bUseSPrate,100; ---------------------------------------------------------------------------------------------------------------------------------- for me to release esma for me to release volcano and esma among others, I have to leave the No Magic Damage bonus, 40; but a problem, a problem generally we all know that gtb blocks blessing and assumption increases agility etc. and I set it to 40% to release the buffs too, how do I do that?
  3. rathena-master\src\map\battle.cpp Thanatos's memory card id 4399 is not calculating correctly, just like in the past it was vit+def = the greater the damage of thanatos' memory card, now I calculate it and the higher the def, the greater the damage, how do I solve this guys?
  4. Good afternoon everybody! Guys, I have my server offline I'm trying to configure the following things... I would like to set a general default dalay, to avoid macros etc. I tested these two lines below but there was no change in the game. I tried using the script below but it didn't work, does anyone know a way for me to standardize the game's general dalay? Anti_Macro.txt
  5. data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\colletion data\sprite\¾ÆÀÌÅÛ data\sprite\¾Ç¼¼»ç¸®\¿© data\sprite\¾Ç¼¼»ç¸®\³² data\luafiles514\lua files\datainfo\accessoryid\accname path\System\itemInfo rathena-master\db\pre-re\item_db
  6. Video acima meu demonstrando como está o ataque mortal após eu colocar a linha: unit_walktoxy(src, mbl->x + x, mbl->y + y, 2)) esse video acima mostrando como era o ataque mortal antigamente o personagem andava para frente realizando o ataque mortal
  7. Arquivo original do Rathena atual. case MO_EXTREMITYFIST: { struct block_list *mbl = bl; // For NJ_ISSEN short x, y, i = 2; // Move 2 cells (From target) short dir = map_calc_dir(src,bl->x,bl->y); #ifdef RENEWAL if (skill_id == MO_EXTREMITYFIST && sd && sd->spiritball_old > 5) flag |= 1; // Give +100% damage increase #endif skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if (skill_id == MO_EXTREMITYFIST) { status_set_sp(src, 0, 0); sc_start(src, src, SC_EXTREMITYFIST, 100, skill_lv, skill_get_time(skill_id, skill_lv)); status_change_end(src, SC_EXPLOSIONSPIRITS); status_change_end(src, SC_BLADESTOP); } else { status_set_hp(src, 1, 0); status_change_end(src, SC_NEN); status_change_end(src, SC_HIDING); } if (skill_id == MO_EXTREMITYFIST) { mbl = src; // For MO_EXTREMITYFIST i = 3; // Move 3 cells (From caster) } if (dir > 0 && dir < 4) x = -i; else if (dir > 4) x = i; else x = 0; if (dir > 2 && dir < 6) y = -i; else if (dir == 7 || dir < 2) y = i; else y = 0; // Ashura Strike still has slide effect in GVG if ((mbl == src || (!map_flag_gvg2(src->m) && !map_getmapflag(src->m, MF_BATTLEGROUND))) && unit_movepos(src, mbl->x + x, mbl->y + y, 1, 1)) { clif_blown(src); clif_spiritball(src); } } break; Bom dia pessoal já pesquisei muito é já fiz vários testes gostaria de trazer a mecânica antiga de volta no caso o punho de Asura e o ataque Mortal bom esse script acima e o que geralmente nós modificamos para modificar os movimentos dessas duas skill. esse acima já e o script atual 2024 na qual o movimento dessas duas skill ao usar e um salto de celulas ele não desliza igual antigamente. oque eu fiz foi modificar apenas a linha de verde para : unit_walktoxy(src, mbl->x + x, mbl->y + y, 2)) assim as duas classes desliza mas não igual antigamente as vezes ele fica parado e o certo e ele de acordo que vai usando a skill ele vai movimentando a celular, exemplo o ataque mortal o personagem ataca e vai andando para frente andando celular digamos assim
  8. Bom dia amigo precisamos de detalhes, como script stc
  9. Could someone help and everything works perfectly only the sound of the item 607 ygdrasil doesn't come out does anyone know how to fix it
  10. Client Date: 20120410a Server Mode: Pre-Renewal Description of Issue: Result: When buying from these shop-types, or by selecting "cancel" once the UI opens, the character is unable to move from the current cell, or interact with any other NPCs. The client is not frozen; I can still increase my stats, use items, use atcommands. @refresh redraws the UI but otherwise does nothing. Expected Result: Resume normal client operation once UI is closed. How to Reproduce: Give yourself some ANYPOINTS to test the pointshop with @set ANYPOINTS 10. Use the following script to position NPCs, then attempt to close the UI. sec_in02,34,161,3 cashshop CashShop#sec_in02 871,501:3 sec_in02,36,161,3 pointshop PointShop#sec_in02 871,ANYPOINTS,501:3 https://github.com/rathena/rathena/issues/7240 This client does not send 0x084a when closing the shop and therefore the server is unable to know that you closed the window and keeps thinking that you still have a shop open. Does anyone know how I fix this in "src" ? remembering that this is not a problem with the executable 20120410 but with the emulator which does not support this executable, as I tested it on the emulator of the old "Brathena 2018/09/24" and it ran smoothly without errors, does anyone know how we can fix this in the new/current "Rathena" emulator?? below are the compatible files of the executable 20120410 of the old "Brathena" that we can see that has support for the 20120410 among other old ones. packets.h clif.c
  11. Good night guys I'm using 2012-04-10aragexe this ragexe uses login_interface from "win_make2" I would like it to have the same login_interface screen as 2010-07-30aRagexeRE "win_make" I researched which file is responsible for indicating which screen will appear with reference to the "ragexe" version and I understood that within the "data" folder there are .bmp files I believe that what controls this is not "lua files" nor "text files" because I searched folder by folder! and I came to the conclusion that "ragexe" is responsible for telling the client which character creation screen will be activated. I then downloaded a program called ResourceHacker and opened 2010-07-30aRagexeRE & 2012-04-10aragexe The question is simple, does anyone who knows this know which file I should modify for my 2012-04-10aragexe to prioritize the character creation interface of 2010-07-30aRagexeRE? This is interesting because this way we can modify it with current Ragexe which has many more updates. Thank you very much in advance, I believe this is simple for anyone who knows how to edit ragexe!!!
  12. path/pasta System/Towninfo abra o arquivo acima com o notepad++ ou algo do seu gosto estara assim como logo abaixo. apague tudo entre os coxetes e deixe da forma do que esta abaixo. salve e pronto, foi retirado todos os ícones do mini mapa de todos warps!
  13. Good afternoon, I would like to know what the "Hide Map Button" offset is and how to modify it to make the icons on my mini map disappear, but my NEMO does not work and shows an error. I want to remove these icons from the map below
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