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Corrosive

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Posts posted by Corrosive

  1. I was hoping somebody else would answer this.... anyways I believe it is client sided (/nc).

    However if you go into your unit.c and search for unit_attack_timer_sub...

    You can just insert this above

    if(ud->state.attack_continue)
    ud->attacktimer = add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
     

    if(src->type == BL_PC && map[src->m].flag.gvg)
    ud->state.attack_continue = 0; // 0 for disabling the autoattack/lock, 1 for enabling it ALL THE TIME.
    
    

     

    This code is 100% untested.

     

     

  2. Try replacing this:

     

    (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||

    (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE ||
     
    (sd->class_&MAPID_UPPERMASK) == MAPID_MAGE ||
    (sd2->class_&MAPID_UPPERMASK) == MAPID_MAGE ||

     
    (sd->class_&MAPID_UPPERMASK) == MAPID_WIZARD ||
    (sd2->class_&MAPID_UPPERMASK) == MAPID_WIZARD ||

     

    With this

    (!(sd->class_&JOBL_UPPER)) ||

    (!(sd2->class_&JOBL_UPPER)) ||

  3. Greetings. So I'm not sure if anybody knows me at all... but that doesn't matter.

    What matters is this:

     

    Norectus: Theater of War

     

     

    Norectus takes place in a world where 5 enemy nations are at war with each other. Alliances between nations can be built based on player actions, and the leaders of each nation (NPCs for the first couple of in-game years). The game is heavily driven by story, and will ultimately give players that roleplay experience (if they choose to). Since the game is driven by story, it will be a persistent world. 

     

     

    Currently I'm understaffed (literally the only person working on this major modification), so any help would be appreciated.

     

     

     

    FEATURES


    Character


     


    Upon initial login, all players will start out as a 'Nobody'. This is essentially a new recruit unaffiliated with any nation. After an in-game trial, you will be given the option to pick one of the five nations.


     

    All nations have three skill tabs. Character, Weapon, and Misc.


    The Character skill tab contains Elemental Skills, Nation Skills, as well as misc abilities (such as Chaser and Quick Escape). These skills can be used with any weapon.


    The Weapon skill tab contains three sets of weapon skills, dependent on the nation you select. Only one set of weapon skills can be active at a time, and can be switched whenever you change your current weapon. Both skill levels and experience are saved no matter how many times you switch your weapon.


    The Misc skill tab contains unique skills that are obtained after completing a specific condition. All of the skills in this tab are considered "rare abilities" that not everybody may have. There are also some skills which are on a first-come-first-serve basis.

     

     


     


    Guilds


     


    Guilds have been renamed to "Unit"


    Units hold up to 6 players.


    The max level of a unit is 20.


    The max level of unit skills are 20.


    You can receive bonuses from being in the unit without being near the unit leader.


     


    Account


     


    Initially, you can only have one character per account. Account upgrades will all you to have up to a maximum of three characters.


     


    Combat


     


    Natural HP and SP regeneration is 10 times slower than normal. (HP went from 6 seconds to 60 seconds, SP went from 8 seconds to 80 seconds).

     

    Players can learn unique skills by defeating boss-type monsters.


     


    PvM


    Monsters and players from the same nation work together to take on enemies from other nations, as well as neutral ones.


    On PvP battlegrounds, there are PvM objectives. Such as taking out a rare monster for its loot before the enemy faction can.


    A unique ability will allow a player to tame monsters.


     


    PvP


    Video soon to come.


     


    Points and Rankings


    There are several point systems built into this game:


     


    PvP points are gained/lost by the amount of kills and deaths you gain while facing another player.


    PvM points are gained/lost by the TYPE of monster killed, as well as the amount of deaths you gain while fighting monsters.


    Military points are gained/lost by the amount of Campaigns AND Skirmishes won.


    Loyalty points are gained/lost by the amount of missions completed/failed. Turning into a mercenary instantly sets your loyalty points to 0, and all gain is reduced by 50%.


    Once you become a mercenary, you are not able to rejoin any nation.

     


    Mercenaries can use all weapons, but can only learn up to level 5 of all nation skills.

     

    Weapon Skills

     

    Currently there are over 400 custom skills. 

    ALL skills in this game level up from usage. Meaning if you want a level 10 skill, you'll need to spam that skill over and over again.

     

    Warning: Before you click that spoiler tag... just be warned. This will be a heavy read.

     

    There ARE videos under Dagger and Knuckle skills! More to come.

     

    Ursana

     

    Musical Instrument

    MI_WEP_1 ( Waltz of Last Regret ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 50
    Description:  Plays a waltz for everybody nearby.
    Major: Allies caught in this AoE have all incoming damage reflected back at their attacker. This effect does not apply to poisons or any other detrimental status ailment. 
    Minor: Enemies caught in this AoE are not able to repeat their last move consecutively. Skill level increases the duration of this ability.
     
    MI_WEP_2 ( Jive ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 50
    Description: Major: Increases allied movement, speed, and evasion.
    Minor: Has a (3*SkillLv)% chance to confuses enemies.
     
    MI_WEP_3 ( March of the Wolves ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 50
    Description: Major: Increases allied damage output by (SkillLv)%.
    Minor: Decreases enemy damage output by (5+SkillLv*2)%
     
    MI_WEP_4 ( Warding Hymn ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 50
    Description: Major: Increases resistance to the Blind, Curse, Poison, and Fear ailments by (3*SkillLv)%.
    Minor: Reveals any hidden enemies in the area.
     
    MI_WEP_5 ( Tango ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 50
    Description: Major: Decreases the cooldown timer on allied next ability by (SkillLv) seconds.
    Minor: Has a (2*SkillLv)% chance to completely stop enemies for () seconds.
     
    MI_WEP_6 ( Restorative Melody ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 50
    Description: Major: Heals (INT * SkillLv) HP per second to all allied targets in the area.
    Minor: Drains (INT + SkillLv) SP per second to all enemies in the area.
     
    MI_WEP_7 ( Alarm Clock ):
    Max Level: 10 
    Skill Type: Active 
    SP Cost: 50
    Description: Major: Increases resistance to the Knockdown, Stun, Sleep, and Confusion ailments by (3*SkillLv)%.
    Minor: Deals (5*SkillLv) damage per second to everybody in the area (including the caster).
     
    MI_WEP_8 ( Elemental Shuffle ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 50
    Description: Skill changes based on the element used.
    [Neutral] No effect.
    [Flame] Flame Shuffle: Increases Flame damage by (SkillLv)%. Decreases Ki damage by (SkillLv*2)%.
    [Frost] Frost Shuffle: Increases Frost damage by (SkillLv)%. Decreases Flame damage by (SkillLv*2)%.
    [Nature] Nature Shuffle: Increases Nature damage by (SkillLv)%. Decreases Frost damage by (SkillLv*2)%.
    [Spirit] Spirit Shuffle: Increases Spirit damage by (SkillLv)%. Decreases Nature damage by (SkillLv*2)%.
    [Ki] Ki Shuffle: Increases Ki damage by (SkillLv)%. Decreases Spirit damage by (SkillLv*2)%.
     
    MI_WEP_9 ( Lullaby ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 50
    Description: Major: Performs a soothing lullaby, restoring SP to all allied units in its field.
    Minor: Performs a lullaby, putting all enemies to sleep at a (SkillLv*3)% success rate for the duration of the song.
     
    MI_WEP_10 ( Pang ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 15
    Description: Plays a sharp note while performing to deal damage to the target
     
    MI_SPI_1 ( Major ):
    Max Level: 10
    Skill Type: Active
    SP Cost: 1
    Description: Plays songs in the Major. Skill level increases the effectiveness of some abilities.
     
    MI_SPI_2 ( Minor ):
    Max Level: 10
    Skill Type: Active
    SP Cost: 1
    Description: Plays songs in the Minor. Skill level increases the effectiveness of some abilities.
     
    MI_SPI_3 ( Encore ):
    Max Level: 10
    Skill Type: Active
    SP Cost: 1
    Description: Plays the last song at a reduced SP cost.
     
    MI_SPI_4 ( Musical Evasion ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases the flee rating by (SkillLv)%
     
    MI_SPI_5 ( Soundproof ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases resistance to Confusion and Stun by (SkillLv*10)%
     
    MI_SPI_6 ( Extended Performance ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases maximum SP by (35*SkillLv).
     
    MI_SPI_7 ( Own Tempo ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases resistance to Sleep by (SkillLv*10)%.
     
    MI_SPI_8 ( Magic Negation ):
    Max Level: 10 
    Skill Type: Self Support
    SP Cost: 75
    Description: Creates a shield up to (SkillLv*250) magical damage.
     
    MI_SPI_9 ( Last Restort ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 0
    Description: Converts remaining SP into HP at a (SkillLv*10)% conversion rate.
     
    MI_SPI_10 ( Instrument Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all instrument abilities by (SkillLv)%.
    

     

    Dagger

    TD_WEP_1 ( Assassination ):
    Max Level: 10 
    Skill Type: Single Target Offensive
    SP Cost: 
    Description: Deals a weak attack with a (SkillLv)% chance to reduce the targets HP/SP to 1.
     
    TD_WEP_2 ( Dagger Dance ):
    Max Level: 10 
    Skill Type: Single Target Offensive
    SP Cost: 
    Description:
     
    TD_WEP_3 ( Mark ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 
    Description: Marks a target, lowering their movement speed.
     
    TD_WEP_4 ( Hidden Strike ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Teleports directly to the last marked target and slashes them for a critical hit.
     
    TD_WEP_5 ( Dagger Throw ):
    Max Level: 10 
    Skill Type: Offensive
    SP Cost: 
    Description: Throws a small dagger at the target, inflicting minor damage.
     
    TD_WEP_6 ( Deadly Assassination ):
    Max Level: 10 
    Skill Type: Single Target Offensive
    SP Cost: 
    Description:
     
    TD_WEP_7 ( Deadly Dagger Dance ):
    Max Level: 10 
    Skill Type: Single Target Offensive
    SP Cost: 
    Description:
     
    TD_WEP_8 ( Dagger Dash ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: This ability makes the user dash between ((2+skill_lv)/2) targets, dealing minor damage to each.
     
    TD_WEP_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    TD_WEP_10 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    TD_SPI_1 ( Stealth ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 
    Description: Cloaks the user. Duration increases with skill level.
     
    TD_SPI_2 ( Mastery ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases the chance to deal fatal damage while using the Deadly skill set.
     
    TD_SPI_3 ( Mistwalker ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases dodge rating by (SkillLv).
     
    TD_SPI_4 ( Bounty ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Deals (SkillLv)% extra damage to marked targets.
     
    TD_SPI_5 ( Dagger Proficency ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases ATK by (2*SkillLv). At level 10 you can dual weild daggers.
     
    TD_SPI_6 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    TD_SPI_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    TD_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    TD_SPI_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    TD_SPI_10 ( Dagger Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all dagger abilities by (SkillLv)%.
    

     

    Chakram

    CK_WEP_1 ( Boomerang Throw ):
    Max Level: 10 
    Skill Type: Single Enemy Offensive
    SP Cost: 16
    Description: Throws 1~2 Chakrams at the target. Can be used up to three times in sucession. +Momentum. (100+(7*SkillLv))% ATK
     
    CK_WEP_2 ( Spin ):
    Max Level: 10 
    Skill Type: PBAoE (3x3)
    SP Cost: 20
    Description: (100+25*SkillLv)% ATK + Momentum if used in sucession on the same spot.
     
    CK_WEP_3 ( Counter ):
    Max Level: 10 
    Skill Type: Self
    SP Cost: 60
    Description: Automatically counters the next incoming attack, dealing damage. Loses all Momentum. (100+Momentum*SkillLv)% ATK
     
    CK_WEP_4 ( Rolling Edge ):
    Max Level: 10 
    Skill Type: Line Attack (5x1)
    SP Cost: 
    Description: Curls up into a ball and dashes forward, dealing damage to anything the user makes contact with. (100+5*SkillLv)% ATK
     
    CK_WEP_5 ( Lunge ):
    Max Level: 10 
    Skill Type: Single Target Offensive
    SP Cost: 22
    Description: Usable after Rolling Edge. Leaps towards the target dealing damage! (100+15*SkillLv)% ATK
     
    CK_WEP_6 ( Ripsaw ):
    Max Level: 10 
    Skill Type: Single Target Offensive
    SP Cost: 19
    Description: Converts all momentum into aggression and attacks the target repeatedly.
     
    CK_WEP_7 ( Whirling Windblade ):
    Max Level: 10 
    Skill Type: TAoE
    SP Cost: 27 + SkillLv
    Description: +Aggression
     
    CK_WEP_8 ( Frenzied Edge ):
    Max Level: 10 
    Skill Type: Line Attack (5x3)
    SP Cost: 
    Description: The caster dashes forward, dealing damage to anything in its path. (100+3*SkillLv)% ATK +Aggression
     
    CK_WEP_9 ( Moon Strike ):
    Max Level: 10 
    Skill Type: Offensive 
    SP Cost: 20
    Description: A strong attack. +Aggression
     
    CK_WEP_10 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    CK_SPI_1 ( Momentum ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases damage dealt by (SkillLv * Momentum).
     
    CK_SPI_2 ( Aggression ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases attack speed by (SkillLv * Aggression).
     
    CK_SPI_3 ( Arrow Breaker ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 
    Description: Grants a (4*SkillLv)% chance of destroying an incoming projectile.
     
    CK_SPI_4 ( Unstoppable Force ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Grants immunity to flinching when above (15-SkillLv) momentum. 
     
    CK_SPI_5 ( Rhythmic Pressure ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases ATK by (2*SkillLv). At level 10 you can dual weild Chakrams.
     
    CK_SPI_6 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    CK_SPI_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    CK_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    CK_SPI_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    CK_SPI_10 ( Chakram Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all chakram abilities by (SkillLv)%.
    

     

    Chinoron

     

    Bow

    BOW_WEP_1 ( Soul Arrow ):
    Max Level: 10 
    Skill Type: Single Target Offensive
    SP Cost: 22
    Description:
     
    BOW_WEP_2 ( Headshot ):
    Max Level: 10 
    Skill Type: Single Target Offensive 
    SP Cost: 55
    Description: Takes aim before firing an arrow directly at the targets head.
     
    BOW_WEP_3 ( Heaven's Storm ):
    Max Level: 10 
    Skill Type: GAoE
    SP Cost: 
    Description:
     
    BOW_WEP_4 ( Concussive Shot ):
    Max Level: 10 
    Skill Type: GAoE
    SP Cost: 
    Description: Stuns an area.
     
    BOW_WEP_5 ( Supressing Arrow ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Fires a strong arrow dealing moderate damage to the target. High chance to root.
     
    BOW_WEP_6 ( Freezing Trap ):
    Max Level: 10 
    Skill Type: Trap
    SP Cost: 60
    Description: Deals (100+5*SkillLv)% MATK damage while granting a (SkillLv*2)% chance to freeze the target.
     
    BOW_WEP_7 ( Bear Trap ):
    Max Level: 10 
    Skill Type: Trap
    SP Cost: 60
    Description: Deals (100+10*SkillLv)% ATK + (100+20*SkillLv)% MATK damage to the target. Instantly roots for 3 seconds.
     
    BOW_WEP_8 ( Confuse Trap ):
    Max Level: 10 
    Skill Type: Trap
    SP Cost: 60
    Description: Deals (100+3*SkillLv)% ATK + (100+15*SkillLv)% MATK damage to the target. Instantly confuses the target for 5 seconds.
     
    BOW_WEP_9 ( Light Trap ):
    Max Level: 10 
    Skill Type: Trap
    SP Cost: 60
    Description: Deals (100+2*SkillLv)% ATK + (100+30*SkillLv)% MATK damage to the target. Instantly blinds the target for 6 seconds.
     
    BOW_WEP_10 ( Hurricane Arrow ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 150
    Description: Fires an arrow with incredible force, dealing (100+30*SkillLv)% ATK + (100+60*SkillLv)% MATK Nature damage.
     
    BOW_SPI_1 ( Fleet Move ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases movement speed by 2 per skill level.
     
    BOW_SPI_2 ( Rapid Fire ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases attack speed.
     
    BOW_SPI_3 ( Piercing Shot ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Ignores (SkillLv*2)% of targets defense.
     
    BOW_SPI_4 ( Magical Arrows ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Each arrow deals an additional (3*SkillLv)% MATK damage on each hit.
     
    BOW_SPI_5 ( Trap Mastery ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases the damage dealt with trap skills by (SkillLv)%.
     
    BOW_SPI_6 ( Group Hunt ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 22
    Description: Increases the movement speed of allies in a 3x3 around the user by (2*SkillLv).
     
    BOW_SPI_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    BOW_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    BOW_SPI_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    BOW_SPI_10 ( Bow Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all bow abilities by (SkillLv)%.
    

     

    Crossbow

    XBO_WEP_1 ( Heavy Repeater ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Deals (SkillLv/2) ~ (SkillLv) hits to a single target.
     
    XBO_WEP_2 ( Supressive Fire ):
    Max Level: 10 
    Skill Type: GTAoE
    SP Cost: 
    Description: Fires several arrows off in the targetted area. If a target is hit by an arrow they are rooted for (SkillLv/3) seconds.
     
    XBO_WEP_3 ( Bloody Arrows ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 2 SP/sec
    Description: Loads your crossbow with sharpened arrows, granting a (SkillLv*2)% chance to inflict Bleeding on each skill or attack. Lasts for 60 seconds.
     
    XBO_WEP_4 ( Toxic Arrows ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 2 SP/sec
    Description: Loads your crossbow with poison tip arrows, granting a (SkillLv*2)% chance to inflict Poison on each skill or attack. Lasts for 60 seconds.
     
    XBO_WEP_5 ( Vampiric Arrows ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 2 SP/sec
    Description: Loads your crossbow with special arrows, granting a (SkillLv*2)% chance to steal HP on each skill or attack. Lasts for 60 seconds. Reduces ATK by 50%
     
    XBO_WEP_6 ( Ambush ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 60
    Description: Deals (100+(200*SkillLv))% ATK damage to a target if attacking from behind. Otherwise this attack deals 1% ATK damage.
     
    XBO_WEP_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    XBO_WEP_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    XBO_WEP_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    XBO_WEP_10 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    XBO_SPI_1 ( Rapid Fire ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases attack speed.
     
    XBO_SPI_2 ( Nimble Walk ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases Movement Speed. At maximum level grants immunity to Root.
     
    XBO_SPI_3 ( Sharp Aim ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases Critical Rate by (SkillLv)%
     
    XBO_SPI_4 ( Hawk Eyes ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Grants (SkillLv*2)% resistance against the Blind ailment. At maximum level this skill grants the ability to detect hidden units.
     
    XBO_SPI_5 ( Critical Restoration ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Heals (2*SkillLv) SP for each critical hit performed.
     
    XBO_SPI_6 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    XBO_SPI_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    XBO_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    XBO_SPI_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    XBO_SPI_10 ( Crossbow Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all crossbow abilities by (SkillLv)%.
    

     

    Axe

    AX_WEP_1 ( Devistation Strike ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 22
    Description: Deals destructive damage to the target with a small chance to cause Bleeding.
     
    AX_WEP_2 ( Cleave ):
    Max Level: 10 
    Skill Type: TAoE
    SP Cost: 
    Description: Brandishes the axe in a wild manner, dealing damage to those caught in it.
     
    AX_WEP_3 ( Cruel Leap ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Leap towards the target and come crashing down on them, dealing more damage the further away they initially are.
     
    AX_WEP_4 ( Rupture ):
    Max Level: 10 
    Skill Type: GAoE
    SP Cost: 
    Description: Strike the ground to cause a minor quake to deal damage to surrounding enemies.
     
    AX_WEP_5 ( Rock Wave ):
    Max Level: 10 
    Skill Type: GAoE
    SP Cost: 
    Description: With great strength the caster knocks up large pilars from the ground to attack enemies in the targetted area.
     
    AX_WEP_6 ( Sacrificial Strike ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Use 50% of your current health to deal massive damage to the target enemy.
     
    AX_WEP_7 ( Hurricane Axe ):
    Max Level: 10 
    Skill Type: GAoE
    SP Cost: 
    Description: Using the swing of your axe, start a grand wind storm to deal damage to targets in the targetted area.
     
    AX_WEP_8 ( Momentum Strike ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Sacrifice damage for speed with this attack. Each use of this skill in sequence lowers the damage dealt, but increases the rate it can be used.
     
    AX_WEP_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    AX_WEP_10 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    AX_SPI_1 ( Meat Tank ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases Maximum HP by 100*SkillLv
     
    AX_SPI_2 ( Sacrificial Speed ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 22
    Description: Lowers movement speed in exchange for a higher attack speed for 20 seconds.
     
    AX_SPI_3 ( Berserker Axe ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases ATK by (2*SkillLv). At level 10 you can dual weild Axes.
     
    AX_SPI_4 ( Berserker Rage ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases attack speed greatly for each level above 1. Experience can ONLY be gained to this skill AFTER Berserker Axe reaches maximum level.
     
    AX_SPI_5 ( Heavy Hander ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Each basic attack has a (0.01*SkillLv)% chance to break the targets weapon. 
     
    AX_SPI_6 ( Combat Healing ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: After taking 3000 damage, this skill heals you for (30*SkillLv) HP.
     
    AX_SPI_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    AX_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    AX_SPI_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    AX_SPI_10 ( Axe Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all axe abilities by (SkillLv)%.
    

     

    Noritor

     

    Mace

    MC_WEP_1 ( Shield Bash ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 30
    Description: Stun rate based off the shield refine rate. (100+35*SkillLv)% ATK
     
    MC_WEP_2 ( Pulverize ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Unleashes a flurry of hits. Adds a single stack of trauma per hit.
     
    MC_WEP_3 ( Head Splitter ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Damages the target with a high stun rate. Consumes all stacked trauma to deal more damage to the target.
     
    MC_WEP_4 ( Heavy Hammer ):
    Max Level: 10 
    Skill Type: GTAoE
    SP Cost: 
    Description: Deals (100+30*SkillLv)% ATK damage to all enemies in the area. Adds two stacks of trauma to enemies it hits.
     
    MC_WEP_5 ( Wide Arc ):
    Max Level: 10 
    Skill Type: TAoE
    SP Cost: 
    Description: Brandishes the mace, dealing moderate damage to all enemies in its path. Adds 1 stack of trauma.
     
    MC_WEP_6 ( Shout ):
    Max Level: 10 
    Skill Type: PBAoE
    SP Cost: 
    Description: Consumes all stacks of trauma from all enemies surrounding the caster in a 3x3 to inflict silence on them. Skill level increses success rate.
     
    MC_WEP_7 ( Shield Charge ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 12
    Description: Charges into the target dealing 100% ATK damage. Increases DEF by (15*SkillLv)% while the skill is casting.
     
    MC_WEP_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    MC_WEP_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    MC_WEP_10 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    MC_SPI_1 ( Defending Aura ):
    Max Level: 10 
    Skill Type: PBAOE Supportive (5x5)
    SP Cost: 12+SkillLv
    Description: With a triumphant roar, the caster inspires all allies in a 5x5 radius. Increases Magic DEF and DEF of all allies by (2*SkillLV).
     
    MC_SPI_2 ( Conversion of Will ):
    Max Level: 10 
    Skill Type: Supportive
    SP Cost: 50
    Description: Converts (3*SkillLv)% of INT into STR. While under this effect, the targets INT is reduced heavily.
     
    MC_SPI_3 ( Surge of Life ):
    Max Level: 10 
    Skill Type: Supportive
    SP Cost: 100
    Description: Increases maximum HP of the target by (150*SkillLv).
     
    MC_SPI_4 ( Divine Heal ):
    Max Level: 10 
    Skill Type: Supportive
    SP Cost: 15+(2*SkillLv)
    Description: Heals ((SkillLv)*(INT+DEX)) HP to the target.
     
    MC_SPI_5 ( Phalanx ):
    Max Level: 10 
    Skill Type: Supportive PBAoE
    SP Cost: 
    Description: Increases DEF of allies surrounding the caster. Heals a small amount of HP per second.
     
    MC_SPI_6 ( Explosive Force ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases the damage dealt with ______.
     
    MC_SPI_7 ( Assured Assistance ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases the amount of health restored with Divine Heal and Seraphic Restore by (SkillLv)%.
     
    MC_SPI_8 ( Seraphic Restore ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Heals ((SkillLv*3)*(INT+DEX)) HP to the target.
     
    MC_SPI_9 ( Moving Fortress ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 
    Description: Increases DEF by (SkillLv * 2).
     
    MC_SPI_10 ( Mace Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all mace abilities by (SkillLv)%.
    

     

    Flail

    FL_WEP_1 ( Swing ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 5
    Description: Swings the flail over your head. Adds a stack of 'Power' up to a maximum of 6.
     
    FL_WEP_2 ( Crusher ):
    Max Level: 10 
    Skill Type: GTAoE
    SP Cost: 40
    Description: Swings down the flail with immense force, dealing (100+(SkillLv*(10+Power)))% ATK damage.
     
    FL_WEP_3 ( Power Thrust ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 25
    Description: Hurls the flail forward, dealing (100+(SkillLv*(10+Power)))% ATK damage to the target.
     
    FL_WEP_4 ( Roar ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 
    Description: Grants a (SkillLv*3)% chance to cause fear to enemies within a 3x3 radius.
     
    FL_WEP_5 ( Power Launcher ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Inflicts heavy damage to the target. Knocks the target back with a ((SkillLv+Power)*2)% chance to knock them down.
     
    FL_WEP_6 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    FL_WEP_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    FL_WEP_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    FL_WEP_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    FL_WEP_10 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    FL_SPI_1 ( Thorned Armor ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 
    Description: Returns (SkillLv*3)% of short ranged physical damage.
     
    FL_SPI_2 ( Frontline Soldier ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases Maximum HP by (50*SkillLv).
     
    FL_SPI_3 ( Regenerative Armor ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Restores (5*SkillLv) HP per tick.
     
    FL_SPI_4 ( Faith ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Reduces the damage from Spirit attacks by (SkillLv)%
     
    FL_SPI_5 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    FL_SPI_6 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    FL_SPI_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    FL_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    FL_SPI_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    FL_SPI_10 ( Flail Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all flail abilities by (SkillLv)%.
    

     

    Staff

    MS_WEP_1 ( Bolt ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 35
    Description: Skill changes based on the element used.
    [Neutral] Bolt: Deals (100+10*SkillLv)% MATK damage to the target.
    [Flame] Flaming Bolt: Deals (100+10*SkillLv)% MATK Flame damage to the target. 
    [Frost] Frozen Bolt: Deals (100+10*SkillLv)% MATK Cold damage to the target. 
    [Nature] Natural Bolt: Deals (100+10*SkillLv)% MATK Nature damage to the target. 
    [Spirit] Spirit Bolt: Deals (100+10*SkillLv)% MATK Spirit damage to the target. 
    [Ki] Kinetic Bolt: Deals (100+10*SkillLv)% MATK Ki damage to the target. 
    MS_WEP_2 ( Blast ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 55
    Description: Skill changes based on the element used.
    [Neutral] Blast: Deals (100+15*SkillLv)% MATK damage to the target and surrounding enemies.
    [Flame] Flaming Blast: Deals (100+15*SkillLv)% MATK Flame damage to the target and surrounding enemies. 
    [Frost] Frozen Blast: Deals (100+15*SkillLv)% MATK Cold damage to the target and surrounding enemies. 
    [Nature] Natural Blast: Deals (100+15*SkillLv)% MATK Nature damage to the target and surrounding enemies. 
    [Spirit] Spirit Blast: Deals (100+15*SkillLv)% MATK Spirit damage to the target and surrounding enemies. 
    [Ki] Kinetic Blast: Deals (100+15*SkillLv)% MATK Ki damage to the target and surrounding enemies. 
    MS_WEP_3 ( Shard ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 40
    Description: Skill changes based on the element used.
    [Neutral] Shard: Deals (100+8*SkillLv)% MATK damage to the target.
    [Flame] Flame Shard: Deals (100+8*SkillLv)% MATK Flame damage to the target. Small chance to burn the target.
    [Frost] Cold Shard: Deals (100+8*SkillLv)% MATK Cold damage to the target. Small chance to freeze the target.
    [Nature] Nature Shard: Deals (100+8*SkillLv)% MATK Nature damage to the target. Small chance to root the target.
    [Spirit] Spirit Shard: Deals (100+8*SkillLv)% MATK Spirit damage to the target. Small chance to confuse the target.
    [Ki] Kinetic Shard: Deals (100+8*SkillLv)% MATK Ki damage to the target. Small chance to knock down the target.
    MS_WEP_4 ( Rift ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 60
    Description: Skill changes based on the element used.
    [Neutral] Rift: Deals (100+18*SkillLv)% MATK damage to the target area.
    [Flame] Flaming Rift: Deals (100+18*SkillLv)% MATK Flame damage to the target area. 
    [Frost] Frozen Rift: Deals (100+18*SkillLv)% MATK Cold damage to the target area. 
    [Nature] Natural Rift: Deals (100+18*SkillLv)% MATK Nature damage to the target area. 
    [Spirit] Spirit Rift: Deals (100+18*SkillLv)% MATK Spirit damage to the target area. 
    [Ki] Kinetic Rift: Deals (100+18*SkillLv)% MATK Ki damage to the target area. 
    MS_WEP_5 ( Siphon ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 1
    Description: Sacrifices (SkillLv)% HP to drain (SkillLv)% SP from the target.
    MS_WEP_6 ( Catastrophe ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 170
    Description: Skill changes based on the element used.
    [Neutral] No effect.
    [Flame] Burning Land: Deals (100+25*SkillLv)% MATK Flame damage to the target. 
    [Frost] Flash Freeze: Deals (100+50*SkillLv)% MATK Cold damage to the target. 
    [Nature] Earthquake: Deals (100+20*SkillLv)% MATK Nature damage to the target. 
    [Spirit] Spiritual Pillar: Deals (100+60*SkillLv)% MATK Spirit damage to the target. 
    [Ki] Kinetic Storm: Deals (100+100*SkillLv)% MATK Ki damage to the target. 
    MS_WEP_7 ( Elemental Armor ):
    Max Level: 10 
    Skill Type: Self
    SP Cost: 80
    Description: Skill changes based on the element used.
    [Neutral] No effect.
    [Flame] Flame Armor: Reduces damage from Flame attacks by (2*SkillLv)%.
    [Frost] Cold Armor: Reduces damage from Cold attacks by (2*SkillLv)%.
    [Nature] Nature Armor: Reduces damage from Nature attacks by (2*SkillLv)%.
    [Spirit] Spirit Armor: Reduces damage from Spirit attacks by (2*SkillLv)%.
    [Ki] Ki Armor: Reduces damage from Ki attacks by (2*SkillLv)%.
    MS_WEP_8 ( ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: 
    MS_WEP_9 ( Mindmelt ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 65
    Description: Deals 25% SP damage to the target with a (SkillLv)% success rate. Failing this ability twice in a row deals 50% SP damage to the caster.
    MS_WEP_10 ( Divine Retribution ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 190
    Description: Deals (100+180*SkillLv)% Spirit damage on a target area at the cost of 90% HP. Must be at 91% HP or higher to cast this skill.
    MS_SPI_1 ( Magic Veil ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Reduces the damage of incoming enemy spells.
    MS_SPI_2 ( Cleanse ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Removes Poison from the target.
    MS_SPI_3 ( Prayer ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 100
    Description: Increases targets damage output by (5*SkillLv).
    MS_SPI_4 ( Spell Absorption ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Heals (SkillLv) HP whenever you take damage.
    MS_SPI_5 ( Mana Charge ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 
    Description: Restores (4*SkillLv) SP per tick.
    MS_SPI_6 ( Speed Casting ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 
    Description: Reduces the cooldown of all abilities by 0.1 sec per skill level.
    MS_SPI_7 ( Mana Pool ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases Maximum SP by (12*SkillLv).
    MS_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
    MS_SPI_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
    MS_SPI_10 ( Staff Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all staff abilities by (SkillLv)%.
    

     

    Espea

     

    Bo

    ST_WEP_1 ( Leg Sweep ):
    Max Level: 10 
    Skill Type: PBAoE Offensive (3x3)
    SP Cost: 23 SP
    Description: A swift attack, damaging targets. Higher levels can knock down enemies. (100+7*SkillLv)% ATK
     
    ST_WEP_2 ( Ground Pound ):
    Max Level: 10 
    Skill Type:  TAoE Offensive (3x3)
    SP Cost: 50
    Description: Deals damage to the selected area. Doubles the damage against knocked down enemies. Small chance of breaking the weapon on each use. (100+30*SkillLv)% ATK
     
    ST_WEP_3 ( Thrust ):
    Max Level: 10 
    Skill Type: Single Target Offensive
    SP Cost: 30
    Description: Extends the staff and damages the target enemy. The closer the target, the more damage is dealt. (100+((Distance-5)*1)*SkillLv)% ATK
     
    ST_WEP_4 ( Whirlwind Spin ):
    Max Level: 10 
    Skill Type: PBAoE Offensive (4x4)
    SP Cost: 30
    Description: Spins uncontrollably around, dealing damage. Slight chance to confuse the user on skill use. (100+25*SkillLv)% ATK
     
    ST_WEP_5 ( Cyclone Spin ):
    Max Level: 10 
    Skill Type: PBAoE Offensive (4x4) (Toggled)
    SP Cost: 15/500ms
    Description: Continuously spins, dealing damage. (100+15*SkillLv)% ATK
     
    ST_WEP_6 ( Swirling Return ):
    Max Level: 10 
    Skill Type: PBAoE
    SP Cost: 
    Description: Spins the staff around you, dealing damage to enemies near you while reflecting inbound projectiles.
     
    ST_WEP_7 ( Demoralize ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 100
    Description: Lowers the damage dealt by all enemies in the area by (2*SkillLv)%
     
    ST_WEP_8 ( Weaken ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 50
    Description: Lowers the attack speed of the target.
     
    ST_WEP_9 ( Parry Step ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 30
    Description: Automatically counters the next incoming physical attack.
     
    ST_WEP_10 ( Crashing Leap ):
    Max Level: 10 
    Skill Type: TAoE
    SP Cost: 22
    Description: Leaps towards the target and deals damage in a 3x3 radius around it.
     
    ST_SPI_1 ( Hardened Mind ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases MDEF by (2*SkillLv).
     
    ST_SPI_2 ( Hardened Body ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases DEF by (2*SkillLv).
     
    ST_SPI_3 ( Absorption ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Heals (SkillLv*2) HP whenever you take damage.
     
    ST_SPI_4 ( Zen Meditation ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases Maximum HP by (10*SkillLv) and Maximum SP by (6*SkillLv).
     
    ST_SPI_5 ( Focus ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases HIT Rate by (SkillLv)%
     
    ST_SPI_6 ( Iron Will ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 
    Description: Removes Freeze, Confusion, and Fear, ailments immediately, rendering you immune to them temporarily for (SkillLv) seconds.
     
    ST_SPI_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    ST_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    ST_SPI_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    ST_SPI_10 ( Bo Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all bo abilities by (SkillLv)%.
    

     

    Knuckle

    KN_WEP_1 ( Energy Burst ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Uses inner energy to project an attack. Can be combined with elements to add effects.
     
    KN_WEP_2 ( Pressure Explosion ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Accute damage to the target by attacking with extreme pressure. 
     
    KN_WEP_3 ( Phesant's Tail ):
    Max Level: 10 
    Skill Type: [Combo]
    SP Cost: 
    Description: Deals damage to enemies directly around you. Can only be used in a combo.
     
    KN_WEP_4 ( Rivers Crossing ):
    Max Level: 10 
    Skill Type: [Combo]
    SP Cost: 
    Description: Can only be used in a combo. 
     
    KN_WEP_5 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: 
     
    KN_WEP_6 ( Power Fist ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Strikes back the enemy hard with a closed fist.
     
    KN_WEP_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    KN_WEP_8 ( Bulls Horns ):
    Max Level: 10 
    Skill Type: [Combo]
    SP Cost: 
    Description: Deals heavy damage to a target. Low chance to knock down the target. Can only be used in a combo.
     
    KN_WEP_9 ( Mountian Storm ):
    Max Level: 10 
    Skill Type: [Combo]
    SP Cost: 
    Description: Deals heavy damage to a target. Low chance to stun the target. Can only be used in a combo.
     
    KN_WEP_10 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    KN_SPI_1 ( Health Transfer ):
    Max Level: 10 
    Skill Type: Supportive
    SP Cost: 
    Description: Sacrifices some HP to heal the target.
     
    KN_SPI_2 ( Health Diffusion ):
    Max Level: 10 
    Skill Type: Supportive
    SP Cost: 
    Description: Restores (INT*SkillLV/2)% HP to everybody within a 3x3 radius of the caster. Drains (INT*SkillLV)% HP from the caster.
     
    KN_SPI_3 ( Health Exchange ):
    Max Level: 10 
    Skill Type: Supportive
    SP Cost: 
    Description: 
     
    KN_SPI_4 ( Health Augmentation ):
    Max Level: 10 
    Skill Type: Supportive
    SP Cost: 22
    Description: Increases maximum HP of the target by (25*SkillLv) for (6*SkillLv) minutes.
     
    KN_SPI_5 ( Open Palm Mastery ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 
    Description:
     
    KN_SPI_6 ( Dodge ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Grants a (SkillLv*5)% chance of completely dodging an attack and initiating a combo phase.
     
    KN_SPI_7 ( Dual Gauntlet ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases ATK by (SkillLv). At level 10 you can dual weild Knuckles.
     
    KN_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    KN_SPI_9 ( Closed Fist Mastery ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 
    Description:
     
    KN_SPI_10 ( Knuckle Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all knuckle abilities by (SkillLv)%.
    

     

    Fan

    FN_WEP_1 ( Razor Winds ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Deals magical damage to the target. If the target is within 3 cells, deals additional physical damage.
     
    FN_WEP_2 ( Projection ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Skill changes based on the element used.
    [Neutral] Projection: Deals (100+30*SkillLv)% MATK damage to the target.
    [Flame] Flaming Projection: Deals (100+10*SkillLv)% MATK damage to the target. Has a (SkillLv*3)% chance to burn the enemy for 3 seconds.
    [Frost] Frozen Projection: Deals (100+10*SkillLv)% MATK damage to the target. Has a (SkillLv*3)% chance to freeze the enemy for 3 seconds.
    [Nature] Natural Projection: Deals (100+10*SkillLv)% MATK damage to the target. Drains the targets HP by (SkillLv*2).
    [Spirit] Spiritual Projection: Deals (100+10*SkillLv)% MATK damage to the target. Drains the targets SP by (SkillLv*2).
    [Ki] Kinetic Projection: Deals (100+10*SkillLv)% MATK damage to the target. Pushes back the target by 3 cells.
     
    FN_WEP_3 ( Counter Winds ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 
    Description: 
     
    FN_WEP_4 ( Razor Edge ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Slices up a close enemy with the edges of your fans. Deals (100+3*SkillLv)% ATK damage.
     
    FN_WEP_5 ( Reflect Magic ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Grants a 40% chance of reflecting back the next magical attack directed at you.
     
    FN_WEP_6 ( Dance ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Skill changes based on the element used.
    [Neutral] Wake: Deals (100+15*SkillLv)% MATK damage to surrounding enemies. 
    [Flame] Flame Dance: Deals (100+5*SkillLv)% MATK damage to surrounding enemies. 
    [Frost] Frost Dance: Deals (100+5*SkillLv)% MATK damage to surrounding enemies. 
    [Nature] Nature Dance: Deals (100+5*SkillLv)% MATK damage to surrounding enemies. 
    [Spirit] Spirit Dance: Deals (100+5*SkillLv)% MATK damage to surrounding enemies. 
    [Ki] Ki Dance: Deals (100+5*SkillLv)% MATK damage to surrounding enemies. 
     
    FN_WEP_7 ( Singularity ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Using this ability once on a target begins the Singularity status. Using it twice on the same target deals (100+25*SkillLv)% MATK damage and ends the Singularity status.
     
    FN_WEP_8 ( Throw ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Throws the target marked from the Singularity status.
     
    FN_WEP_9 ( Implode ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Causes an implosion centered on the target marked from Singularity. Pulls surrounding enemies to its location.
     
    FN_WEP_10 ( Pulse Explosion ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Causes an explosion centered on the target marked from Singularity. Deals (100+50*SkillLv)% MATK damage to both enemies and allies surrounding its location.
     
    FN_SPI_1 ( Fan Dancer ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Reduces the cooldown on Dance by 0.1 sec per skill level.
     
    FN_SPI_2 ( Healing Winds ):
    Max Level: 10 
    Skill Type: Support
    SP Cost: 27
    Description: Heals all allies near the caster by (SkillLv)*(INT+DEX)) HP to the target.
     
    FN_SPI_3 ( Turblant Winds ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Grants a (3*SkillLv)% chance on reflecting back projectiles.
     
    FN_SPI_4 ( Passive Return ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Grants a ((3*SkillLv)/2)% chance of reflecting back single target magic.
     
    FN_SPI_5 ( Spell Slinger ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Reduces the cooldown of all abilities by .25 seconds per skill level.
     
    FN_SPI_6 ( Spell Mastery ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases maximum SP by (20*SkillLv).
     
    FN_SPI_7 ( Critical Magic ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases MATK by (SkillLv)%.
     
    FN_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    FN_SPI_9 ( Battle Fans ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases MATK by (SkillLv). At level 10 you can dual weild Fans.
     
    FN_SPI_10 ( Fan Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all fan abilities by (SkillLv)%.
    

     

    Altoson

     

    Sword

    SW_WEP_1 ( Slicing Strike ):
    Max Level: 10 
    Skill Type: Single Target Offensive
    SP Cost: 14
    Description: Attacks single target within short range.
     
    SW_WEP_2 ( Tendon Break ):
    Max Level: 10 
    Skill Type: Single Target Offensive
    SP Cost: 20+SkillLv
    Description: Attacks single target within short range. Decrease movement speed for a short duration.
     
    SW_WEP_3 ( Sword Trap ):
    Max Level: 10 
    Skill Type: PBAoE
    SP Cost: 46
    Description: AOE within short range. The swords besiege and damage the nearby targets.
     
    SW_WEP_4 ( Cross Slice ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 28
    Description:  Attacks single target within short range. Attacks target twice.
     
    SW_WEP_5 ( Swift Slice ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 42
    Description: Attacks single target within short range. Attacks target 3 times.
     
    SW_WEP_6 ( Aurora Trap ):
    Max Level: 10 
    Skill Type: PBAoE
    SP Cost: 66
    Description: AOE within short range. 8 aurora swords explode outwards to damage nearby targets. Inflicts bleeding on targets hit.
     
    SW_WEP_7 ( Death Slice ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 56
    Description: Attacks single target within short range. Attacks target 4 times.
     
    SW_WEP_8 ( Exposure ):
    Max Level: 10 
    Skill Type: PBAoE
    SP Cost: 40
    Description: AOE within short range. Weakens nearby targets. 
     
    SW_WEP_9 ( Blade Storm ):
    Max Level: 10  10
    Skill Type: TAoE
    SP Cost: 
    Description: Short AoE. With a quick flurry of sword strikes two consecutive times to the enemy.
     
    SW_WEP_10 ( Hilt Bash ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Stuns the target.
     
    SW_SPI_1 ( Swiftness ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 36
    Description: Increase Attack Speed.
     
    SW_SPI_2 ( Restoration ):
    Max Level: 10 
    Skill Type: Self Support
    SP Cost: 20
    Description: Speeds up HP recovery for its duration. Level increases effectivness and duration.
     
    SW_SPI_3 ( Bloodthirst ):
    Max Level: 10 
    Skill Type: Self Support
    SP Cost: 50
    Description: Grants the caster the ability to cause bleeding damage on every attack for a short duration.
     
    SW_SPI_4 ( Rejuvenation ):
    Max Level: 10 
    Skill Type: Self Support
    SP Cost: 
    Description: A percentage of MP used when casting spells will be recovered as HP.
     
    SW_SPI_5 ( Hasty Slice ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Lowers the cooldown of Cross Slice, Swift Slice, and Death Slice by ((SkillLv-1)*0.15) seconds.
     
    SW_SPI_6 ( Berserker Blade ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases ATK by (2*SkillLv). At level 10 you can dual weild Swords.
     
    SW_SPI_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    SW_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    SW_SPI_9 ( Critical Blade ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases the damage dealt with Sword Trap, and Aurora Trap.
     
    SW_SPI_10 ( Sword Mastery ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases damage with all sword abilities by (SkillLv)%.
    

     

    Spear

    SP_WEP_1 ( Impale ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Propells the caster forward dealing damage to its target upon contact.
     
    SP_WEP_2 ( Duel Taunt ):
    Max Level: 10 
    Skill Type: PBAoE
    SP Cost: 18
    Description: Enemies deal (50+2*SkillLv)% more damage to the caster of Duel Taunt, while dealing (50+2*SkillLv)% less damage to any other player. 
    In the event that two people use Duel Taunt on one enemy, the enemy will deal (50+2*SkillLv)% more damage to both people, and (50+2*SkillLv)% less to any other player.
     
    SP_WEP_3 ( Pole Dash ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 
    Description: Propells the user forward. Distance traveled varies on the skill level used.
     
    SP_WEP_4 ( Cross Lance ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: 
     
    SP_WEP_5 ( Evasive Sweep ):
    Max Level: 10 
    Skill Type: Active 
    SP Cost: 60
    Description: Trips surrounding enemies after evading the next attack.
     
    SP_WEP_6 ( Lunar Assault ):
    Max Level: 10 
    Skill Type: 115
    SP Cost: 
    Description: A series of flashy hits dealing (100+(SkillLv*25))% ATK damage each.
     
    SP_WEP_7 ( Corkscrew Thrust ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Deals three hits...
     
    SP_WEP_8 ( Armor Pierce ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Deals intense damage to enemies with heavier defense.
     
    SP_WEP_9 ( Provoke ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 
    Description: Forces the target to attack you with a (SkillLv*5) success rate.
     
    SP_WEP_10 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    SP_SPI_1 ( Bulk ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases Maximum HP by 50*SkillLv
     
    SP_SPI_2 ( Regeneration ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases the health restored per tick by (SkillLv * 25).
     
    SP_SPI_3 ( Steadfast ):
    Max Level: 10  
    Skill Type: Passive
    SP Cost: 0
    Description: Decreases damage taken by (SkillLv * 25). At level 10 this ability negates flinching.
     
    SP_SPI_4 ( Headstrong ):
    Max Level: 10 
    Skill Type: Active
    SP Cost: 50
    Description: Grants immunity to Stun, Knockdown, and Bound for the duration of this skill. Skill level increases the duration.
     
    SP_SPI_5 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: 
     
    SP_SPI_6 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    SP_SPI_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    SP_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    SP_SPI_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    SP_SPI_10 ( Spear Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all spear abilities by (SkillLv)%.
    

     

    Katar

    KT_WEP_1 ( Abuse Weakness ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Inflicts critical damage to a bleeding target.
     
    KT_WEP_2 ( Impale ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Dives into the target, inflicting light damage. Deals more damage to bleeding targets. Starts the combo phase.
     
    KT_WEP_3 ( Flurry Cuts ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Randomly deals 1 ~ 3 hits on a target. If 3 hits are landed, this ability causes the 'Bleeding' ailment on the target.
     
    KT_WEP_4 ( Katar Dash ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: A variant of Ursana's Dagger Dash - this ability makes the user dash between 2 to 5 targets.
     
    KT_WEP_5 ( Quick Stab ):
    Max Level: 10 
    Skill Type: Single Target [Combo]
    SP Cost: 
    Description: Deals 2 hits to the target. Can only be used in the combo phase.
     
    KT_WEP_6 ( Sharp Spin ):
    Max Level: 10 
    Skill Type: PBAoE [Combo]
    SP Cost: 
    Description: Deals damage to all enemies in a 3x3 area. Can only be used in the combo phase.
     
    KT_WEP_7 ( Cutthroat ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: This attack aims for the throat and deals moderate damage to the target. Has a (SkillLv*2)% chance to silence the target. Has a (SkillLv*3)% chance to bleed the target.
     
    KT_WEP_8 ( Vanishing Strike ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: Deals damage against the target while dissapearing from sight. Unable to attack or use skills for 10 seconds after usage.
     
    KT_WEP_9 ( Critical Strike ):
    Max Level: 10 
    Skill Type: Single Target
    SP Cost: 
    Description: THe only attack usable during Vanishing Strike's effect.
     
    KT_WEP_10 ( Execution ):
    Max Level: 10 
    Skill Type: Single Target [Combo]
    SP Cost: 200
    Description: Deals massive physical damage to the target. Can only be used if the combo count is higher than 9 while in the combo phase.
     
    KT_SPI_1 ( Denial of Frailty ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Reduces the DEF/MDEF penalty while in the combo phase by ((SkillLv-1)*5)%.
     
    KT_SPI_2 ( Bloodlust ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 0
    Description: Increases attack speed and damage dealt while attacking a bleeding target for 3 seconds. 
     
    KT_SPI_3 ( Critical Strike ):
    Max Level: 10 
    Skill Type: Passive
    SP Cost: 
    Description: Increases critical rate by (SkillLv*3)%.
     
    KT_SPI_4 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    KT_SPI_5 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    KT_SPI_6 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    KT_SPI_7 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    KT_SPI_8 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    KT_SPI_9 (  ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description:
     
    KT_SPI_10 ( Katar Mastery ):
    Max Level: 10 
    Skill Type: 
    SP Cost: 
    Description: Increases damage with all katar abilities by (SkillLv)%.
    

     

    The list posted here isn't my current list sadly. I'll update it as soon as I get the time.

     

     

     

    Questions? Comments? Feedback? HELP? Anything will be appreciated.

    Thank you for your time.

     

    - Corrosive

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