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Yahiko

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Posts posted by Yahiko

  1. user annieruru script : download

    just edit when stage 5 , add treasure box

    and 60 seconds every wave , add time sleep2 , and when its already 60 secs , check mvp on map , if failed = back to town

    about time extension , i have no idea , too lazy to make , maybe someone will

    mapflag very easy , and broadcast .

  2. hmm , try this

    prontera,155,181,5 script Farm Zone 718,{
    function RandomizeItem;
    while( 1 ){
    mes "How can i help you ?";
    switch( select( "Information:Farm Items" )){
    Case 1:
    mes "This is a Farm Zone.";
    mes "You are able to Hunt Monster inside this Room.";
    mes "Every Monster will award you random items.";
    next;
    mes "But there is some Condition..";
    mes "You can only go in ^FF0000once every "+.RoomCleanMin+" Mins for 1 times.^000000";
    mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Mins.^000000";
    mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000";
    next;
    mes "There will be a ^FF0000Room Cleaning^000000 from time to time...";
    mes "All players will be kicked out, it is your bad luck if you meet this.";
    mes "Delay will still apply even though you just go in for 1 Seconds..";
    next;
    break;
    Case 2:
    if( #HuntRoomDelay > gettimetick(2) ){
     set .last,#HuntRoomDelay - gettimetick(2);
     set .@min,  .last % ( 24 * 3600 ) % 3600 / (60);
     mes "Wait for ^FF0000"+.@min+" Mins^000000.";
     close;
    }else if( getarraysize( .Hunter ) >= .MaxPlayers ){
     mes "Currently the Room is Full. Please try again later.";
     close;
    }else{
     warp .Map$,0,0;
     set .Hunter[getarraysize( .Hunter )],strcharinfo(0);
     set #HuntRoomDelay,gettimetick(2) + ( .DelayHour * 3600 );
     set #FarmHunt,0;
     end;
     }
    }
    }
    OnInit:
    // Maximum Player can join per X Minutes.
    set .MaxPlayers,5;
    // Adding X Minutes of Delay before can go in again.
    set .DelayHour,10;
    // Maximum Hunt Limit per round inside the Zone.
    set .MaxItemLimit,200;
    // Map that will be used in thos Zone.
    set .Map$,"guild_vs5";
    // Clear Map Every X Minutes.
    set .RoomCleanMin,15;
    // Mapflag Initialization
    setmapflag .Map$,mf_nogo;
    setmapflag .Map$,mf_nomobloot;
    setmapflag .Map$,mf_nomvploot;
    setmapflag .Map$,mf_nowarpto;
    setmapflag .Map$,mf_nochat;
    setmapflag .Map$,mf_novending;
    setmapflag .Map$,mf_nocommand,60;
    setmapflag .Map$,mf_nogo;
    setmapflag .Map$,mf_nojobexp;
    setmapflag .Map$,mf_nobaseexp;
    while( 1 ){
    killmonster .Map$,"All";
    mapwarp .Map$,"prontera",155,181;
    monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill";
    monster .Map$,0,0,"[ Farm Zone ] Guardian",-3,5,strnpcinfo(0)+"::OnBossKill";
    deletearray .Hunter,getarraysize( .Hunter );
    announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 5 Players may go in now.",bc_blue;
    sleep ( .RoomCleanMin * 60000 );
    mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.",0;
    killmonster .Map$,"All";
    sleep 3000;
    }
    end;
    OnNormalKill:
    RandomizeItem( 0,rand(1,5) );
    monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill";
    end;
    OnBossKill:
    RandomizeItem( 1,rand(1,3) );
    monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill";
    end;
    // Function that used to Generate Random Items
    function RandomizeItem {
    set #FarmHunt,#FarmHunt + getarg(1);
    // Normal Monster in Zone Drops Lists
    if( getarg(0) == 0 ) setarray .ItemList[0],13989,14232,13517,7139,12033,12016,14534;
    // Normal Boss in Zone Drops Lists
    if( getarg(0) == 1 ) setarray .ItemList[0],14536,12912,12267,12266,14601,13830,13831,13832,13833;
    for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){
    getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1;
    }
    deletearray .ItemList,getarraysize( .ItemList );
    dispbottom "[ Farm Zone ] : Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items";
    if( #FarmHunt >= .MaxItemLimit ){
    message strcharinfo(0),"Limit Reach , you may join again later.";
    sleep2 2000;
    warp "prontera",155,181;
    }
    return;
    }
    }
    

    not tested yet , report bug here if you found something

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