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Posts posted by Yahiko
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thanks for the release i will test it
any feed backs?
not using this yet xD
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wrong topic posting and use "SEARCH" engine
http://rathena.org/board/topic/66962-basic-complete-renewal-data-english-folder/
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conf > battle > exp.conf
// Rate at which exp. is given. (Note 2)base_exp_rate: 5000000// Rate at which job exp. is given. (Note 2)job_exp_rate: 5000000edit it -
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setoption (128, 0); , im not sure about this
or just make a option 0 0 0 with function
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i don't know then , ask http://rathena.org/board/user/477-goddameit/
- script item -1,{
Not to do something with an invisible npc ?
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tho you want make it on item_db
OnInit: disablenpc "itemnpc"; }
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- script hourlypoints -1,{ //--Start of the Script OnPCLoginEvent: attachnpctimer ""+strcharinfo(0)+""; initnpctimer; end; OnTimer30000: //Check if Vending (normal or @at) if(checkvending() >= 1 || checkchatting() == 1) { dispbottom "The hourly potion box and coin event stopped because you were vending / chatting / auto attack. Please relog if you wish to start again."; stopnpctimer; end; } if (checkoption(0x10000000)) { dispbottom "The hourly potion box, event ticket and coin event stopped because you were vending / chatting / auto attack. Please relog if you wish to start again."; stopnpctimer; end; } //Check if Idle getmapxy( .@map$, .@x, .@y, 0 ); if(@map$ == .@map$ && @x == .@x && @y == .@y) { set @afk, @afk + 1; } //If move timer resets else { set @afk, 0; } set @map$, .@map$; set @x, .@x; set @y, .@y; //Idle Check for 5 Minutes if(@afk == 5) { dispbottom "The hourly potion box, event ticket and coin event stopped because you were idle for 5 minutes. Please relog if you wish to start again."; stopnpctimer; end; } end; OnTimer60000: set @minute, @minute + 1; //Check for 1 Minute if(@minute == 30){ set @minute,0; callfunc "getstring"; next; getitem 14003, 1; getitem 673, 1; getitem 29003, 1; dispbottom "You got 1x "+getitemname( 14003 )+" 1x "+getitemname( 29003 )+" and 1x "+getitemname( 673 )+" by staying ingame for 30min. Thanks for playing ~A.G.N.R.O.~"; set @consecutive_hour, @consecutive_hour + 1; } //Check for 12 hours consecutive if(@consecutive_hour == 12) { set @consecutive_hour,0; getitem 14003,50; getitem 673,50; getitem 29003, 1; dispbottom "You received 50 "+getitemname( 14003 )+" ,50 "+getitemname( 29003 )+"and 50x "+getitemname( 673 )+" by staying ingame for consecutive of 12 hour"; } stopnpctimer; initnpctimer; end; }
post if you got any error with quote
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mid_campin,90,121,5 script Hibba Agip 459,{ cutin "ep13_captin_edq",2; set .@start,(ep13_newbs + ep13_ryu + mao_morocc2 + ep13_1_rhea + ep13_animal); if (.@start > 298) {
try that
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set $@LadderAnnounce, 0;
the announce ? set 0
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i don't know then , ask http://rathena.org/board/user/477-goddameit/
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update to the latest version , and change the item id looks
Costume Tab2^10 1024 = Costume - Upper Headgear2^11 2048 = Costume - Middle Headgear2^12 4096 = Costume - Lower Headgear2^13 8192 = Costume - Armor -
on your item db , { callfunc "CustomBox"; }
vip pack ? edit it your self
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you cant do that , you have to make 2 items
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8047,Vendors_Ring,Vendors_Ring,5,30000,10,1000,,,,2,0xFFFFFFFF,7,2,136,,1,,,{ skill "MC_PUSHCART",10; skill "MC_CHANGECART",1; },{ setcart 1; },{ setcart 0; }
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use the latest svn
and open
status.c
#ifndef RENEWAL_EDP val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif
change it to
#ifndef RENEWAL_EDP val3 = 20*(val1); //Damage increase (+20*lv%) #endif
or you can remove renewal edp
src > config > renewal.h
/// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased //#define RENEWAL_EDP
edit like that
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open db > pre-re/re > skill_tree
find this " MC_CHANGECART#Change Cart# "
and disable by using "//" on the first letter
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open item db , your battle manual , edit like this : { callfunc "explvl25"; }
and now open 2 custom npc script
put this one the first one
function script explvl25 { if(BaseLevel<25) { sc_start SC_EXPBOOST,1800000,50; end; } end; }
the second one
OnPCBaseLvUpEvent: if(BaseLevel<25) { sc_end SC_EXPBOOST; end; }
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2416,BRONZERING,Bronze Ring,Bronze Ring,1,10,0,9999999,9999999,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,65,100,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0my custom mob , damage only 1 , the monster can move , magic damage = 1 , HP 10 , exp 99999999 you can remove that or edit that oneif you want to change it ,01: 0x0081 (passive)02: 0x0083 (passive, looter)03: 0x1089 (passive, assist and change-target melee)04: 0x3885 (angry, change-target melee/chase)05: 0x2085 (aggressive, change-target chase)06: 0x0000 (passive, immobile, can't attack) [plants]07: 0x108B (passive, looter, assist, change-target melee)08: 0x6085 (aggressive, change-target chase, target weak enemies)09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian]10: 0x0084 (aggressive, immobile)11: 0x0084 (aggressive, immobile) [Guardian]12: 0x2085 (aggressive, change-target chase) [Guardian]13: 0x308D (aggressive, change-target melee/chase, assist)17: 0x0091 (passive, cast sensor idle)19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle)20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase)21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target)25: 0x0001 (passive, can't attack) [Pet]26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target)27: 0x8084 (aggressive, immobile, random target)
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my suggestion don't use over 30000 item id , change it to 20000 , or < 30000 , and try again the custom potion
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my suggestion don't use over 30000 item id , or you can find the diff file first to do it , try to make it 20000 , and make sure using ShinsDiffPatcher and WDGIncreaseHeadgearViewID = 30000
and try again the custom item
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What comes out from my mind right now are:
1. You can set a higher value for maximum stats and base level.
2. Try to use some skill to buff you up before attacking a monster.
3. Make a buffer NPC.
4. Editing your source file can really mess up the whole damage calculation, but if you want to try it's okay as long as you have a backup file (just in case you want to revert back).
Find "int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,int skill_num,int skill_lv)" in your battle.c, then scroll down then search for "return damage;" just before the "int battle_calc_bg_damage".
Edit it into return damage+1000; or anything you want, and recompile. Note that this way you blindly add another 1000 points of damage which isn't fixed by '1000' points. You can explore your source file and edit the value as you see fit.
6. What do you use to attack the egg? The physical damage from weapon or by using some skills?
7. Have you tried to attack another monster and compare the difference, or is it still to low?
8. Are you sure that you're using the latest SVN version from the trunk?
9. I always use 'Rebuild solution' when recompile my server data.
10. Are you aware that point number 5 is missing from this list?
Ahh.. I forget another thing, alternatively you can use this to adjust the skill damage --> http://rathena.org/board/topic/62238-manage-skill-damage-21/
haha actually it's already solved with the changed damage from only 1 to 7... i realized it just then that my novice didn't use knife when attacking the ant egg (forgot to equip)..so when it hit with a knife, the damage increase to 15 and 17 without buff (blessing)..and increasing again to 20-22 when using buff (blessing)... thanks so much to all who have helped me with so much effort... THANKS!!
>http://svn.rathena.org/svn/rathena/trunk/
if you want to make pre-renewal with normal drops , normal damage , anything , use this guide
http://rathena.org/board/topic/75165-question-how-to-make-rathena-server-to-pre-renewal/?p=160959
bro, many thanks to you..it worked
no problem , if you want over damage , use this
open your src > map > battle.c
find this //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage
remove the "//"
and you can edit on the define ATK_RATE/RATE2 or everything you see there.
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Chat Room Error ( Screenshot )
in Database Support
Posted · Edited by Yahiko
Hello rAthena , so i having a problem with Chat Room
This is the problem
I hope you guys can help me fix this problem , so if I chat in the Chat Room , other player will see my chat as Public Chat , but i can see my chat in the Room Chat
Please help me guys , thanks
Bump ! no one can help me ?
BUMP ! Please someone help