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Posts posted by nanakiwurtz
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skill.c: In function ‘skill_parse_row_requiredb’: skill.c:20304: warning: array subscript is above array bounds skill.c:20305: warning: array subscript is above array bounds
That warning will be fixed soon
[Error]: skill_parse_row_requiredb: Invalid item 1 for skill 2257. [Error]: sv_readdb: Could not process contents of line 683 of "db/pre-re/skill_require_db.txt".
It means the skill NC_PILEBUNKER require item 1549 (Pilebuncker) which is only available on Renewal...
Are you using pre-re?
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Maybe SC_CONCENTRATE?
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Looks promising
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For the time being, your best bet will be the 2013 clients.
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Try to use Nemo as your client patcher
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If you are using Nemo to diff your client, it now has the 'Tip of the day' disabled by default.
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My rAthena revision is: 1772x
the last X is unknown since my Ro for some reason won't show the last character for every line :S
You can use @version in game
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Yes just like what Functor said, it's useless.
But at least you can reduce it by putting the 'forbidden words' into your manner.txt
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Hmm.. Use Nova's suggestion
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Well... Wait until a core dev got motivated.. (someday, maybe)
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People can sell their items easier using item link
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What's your base_exp_rate and job_exp_rate value on /conf/exp.conf?
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It's recommended to use the Git instead of SVN.
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- script zaruramenkarma -1,{ OnPCDieEvent: if (Karma) { dispbottom "Your karma is: "+Karma; end; } }
Use that to check if you have Karma points.
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Are you sure you have the karma system enabled?
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Like this?
- script zaruramenkarma -1,{ OnPCDieEvent: if (Karma) { getinventorylist; .@item = @inventorylist_id[rand(@inventorylist_count)]; getmapxy(.@map$,.@mapx,.@mapy,0); delitem .@item,1; makeitem .@item,1,.@map$,.@mapx+rand(-2,2),.@mapy+rand(-2,2); end; } }
Untested
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What kind of item do you want to drop on death? Random item from inventory?
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It seems "showscript" is not working for me..
Update your server at least to https://github.com/rathena/rathena/commit/6ad4ed13d130702b99d0dbe54767c6d6945d4876
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Are you using fresh rAthena from GitHub?
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if you're using Windows, open up your SQL GUI application, such as MySQL Workbench, and then import the file item_db_re.sql from the /sql/ folder into your database
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It looks like you haven't import the sql properly
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iz_ac01,100,39,4 script Captain Joe 470,{ if (BaseClass == Job_Novice) { mes "Welcome,"; mes "this is the"; mes "Prontera Chivalry."; mes "What brings you here?"; next; switch(select("I want to change my job to Swordman.:I want to change my job to a Knight.:Just visiting.")) { case 1: mes "[Captain Joe]"; mes "I see."; mes "A Swordman, you say?"; mes "You've come to the right place, "+((Sex)?"lad":"lass")+"."; mes "but you dont need any quest if you want to become one!"; mes "I sense great honor and pride in you so I can change you now into a swordsman."; next; callfunc "Job_Change",Job_Swordsman; callfunc "F_ClearJobVar"; // Clears all job variables for the current player mes "[Captain Joe]"; mes "I hereby declare you a member of the Prontera Chivalry."; mes "Protect the weak and live with honor."; next; getitem 656,7; //Awakening_Potion mes "[Captain Herman]"; mes "Oh..."; mes "We have prepared a small gift to congratulate you on your job change. Please use it when you are in battle as you honorably protect others."; next; mes "[Captain Herman]"; mes "Go forth!"; mes "The future of Rune-Midgard rests on your shoulders!"; close; case 2: mes "[Captain Herman]"; mes "Ah, I see that you have great ambition. But you must first become a Swordman before becoming"; mes "a Knight. One step at a time..."; next; mes "[Captain Herman]"; mes "First, visit the Swordman guild in Izlude. Then, come visit us again once you have become a well experienced Swordman."; close; case 3: mes "[Captain Herman]"; mes "Aha~"; mes "You must have lots of free time. Why don't you go hunt some monsters instead of wandering about aimlessly?"; close; } } else if (BaseJob == Job_Swordman) { mes "Ah, a member of our Chivalry."; mes "I hope you are living up to my expectations. We have vowed to be strong for our kingdom, even if death is upon us..."; mes "What brings you here?"; next; switch(select("I want to change my job to a Knight.:Just visiting.")) { case 1: mes "[Captain Joe]"; mes "I see."; mes "A Knight?, you say?"; mes "You've come to the right place, "+((Sex)?"lad":"lass")+"."; mes "but you dont need any quest if you want to become one!"; mes "I sense great honor and pride in you so I can change you now into a knight."; next; callfunc "Job_Change",Job_Knight; callfunc "F_ClearJobVar"; // Clears all job variables for the current player mes "[Captain Joe]"; mes "I hereby declare"; mes "you a member of"; mes "the Prontera Chivalry."; mes "Protect the weak and"; mes "live with honor."; next; getitem 656,7; //Awakening_Potion mes "[Captain Herman]"; mes "Oh..."; mes "We have prepared a small gift to congratulate you on your job change. Please use it when you are in battle as you honorably protect others."; next; mes "[Captain Herman]"; mes "Go forth!"; mes "The future of"; mes "Rune-Midgard"; mes "rests on your"; mes "shoulders!"; close; case 2: mes "[Captain Herman]"; mes "Ah, I see you can look around here for some quest in the mean time"; mes "Good luck, Honorable Knight."; close; } } else if (BaseJob == Job_Knight) { mes "Welcome back to the Prontera Chivalry, will give our lives for king and country! Please enjoy your stay."; close; } else { mes "Welcome. We, the proud Knights of the Prontera Chivalry, will give our lives for king and country! Please enjoy your stay."; close; } }
Untested
[Suggestion] gettimestr
in Source Support
Posted
Hello, I have a script to test:
It prints:
Line 1a and 1b works just fine, while line 3a and 3b doesn't even print anything.
What I'm questioning here is the line 2a and 2b, why it doesn't work even line 1a prints 10?
To make line 2a and 2b work, it needs 1a + 1 = 11
Current syntax: gettimestr(<format string>,<max length>);
The format string length (%Y, %m, %d, etc) is always 2 for each.
So what I'm suggesting here is to remove max length and make it to count automatically by counting the length of <format string> minus 2 for each %x, add by it's corresponding length (%y=2, %Y=4) then +1.
For example:
%Y = 4, / = 1, % m= 2, / = 1, %d = 2 -> 4 + 1 + 2 + 1 + 2 = 10, but we need to add 1 to make it to work, so it will be 11.
Buuuuttt.. There is a catch..
The user locale settings is surely different for each systems, like %A (Full weekday name according to locale settings), %B (Full month name according to locale settings), etc
So I don't know if this suggestion even makes sense or not...