hthuong
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Posts posted by hthuong
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you can replace old carts
data\sprite\이팩트
손수레 - 손수레4
Not work.
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I have password and encrypted grf file but i lost normal grf file. How can i unpack secure grf file?
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Here is default effect list
https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/effect_list.txt
how do i add more effect.
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I want disable register name begin with GM or [GM]. How can i do this?
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How to set character allowed in character name when create character
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How to save character data to SQL with script?
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exp_homum.txt
//Homunculus LvUp experience value table 50 110 180 260 350 630 950 1310 1710 2150 3180 4300 5510 6810 8200 10800 13560 16480 19560 22800 28090 33630 39420 45460 51750 61500 70910 81030 91510 102350 117580 133300 149510 166210 183400 206480 230200 254560 279560 305200 338450 372510 407380 443060 479550 525590 572630 620670 669710 719750 781500 844460 908630 974010 1040600 1121280 1203400 1286960 1371960 1458400 1561530 1666350 1772860 1881060 1990950 2120350 2251710 2385030 2520310 2657550 2817340 2979380 3143670 3310210 3479000 3673600 3870760 4070480 4272760 4477600 4711730 4948750 5188660 5431460 5677150 5955830 6237750 6522910 6811310 7102950 7431500 7763660 8099430 8438810 8781800 9165840 9553880 9945920 0
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I have problem with Homunculus. In my server, some character cannot received exp for thier Homunculus but some character can received exp for thier Homunculus. What happened with my source or my db?? Someone please help me....
Thanks in advance.
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Sorry 969 has dropper is 1. I was wrong in post.
I wonder why 969 has rate in game 1 = 0.75% and 748has rate in game 1 = 0.05%.
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this event should be control by GM command, not by scripts
read the youtube comment
a gm summoning both MVP's to make em fight eachother -.-????how to reproduce
1. change to no, then @reloadbattleconf// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists
retaliate_to_master: no
2. get 2 GM @hide
3. @duel between both GM
4. one GM "@summon 1916 999999999", another GM "@summon 2022 999999999"
and you get the result
so simple that everyone can do this in their server
src\map\unit.c
if( src->type == BL_MOB ) switch( skill_num ) { case NPC_SUMMONSLAVE: case NPC_SUMMONMONSTER: case AL_TELEPORT: if( ((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai ) return 0; }
when a monster going to cast any of these 3 skills,
if the monster has a master ID, or the monster itself is in special AI state, it wont summon a slave monster
special_state.ai is like, a homunculus -> marine sphere .. flora
or a player summoned monster
src\map\atcommand.c
ACMD_FUNC(summon) ....... md->master_id=sd->bl.id; md->special_state.ai=1;
I follow this way. And i enable mapflag monster_noteleport but monster still teleport. How to disable teleport of monster.
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ALTER TABLE login AUTO_INCREMENT=200010
Re-set AUTO_INCREMENT in your table.
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Hello. I have problem with drop rate item in my server.
My server have common drop rate is: x75
item_rate_common: 7500 item_rate_common_boss: 100 item_drop_common_min: 1 item_drop_common_max: 10000
I have 2 item
// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper 1516,INCREASE_SOIL,Increase Soil,Mi Gao,51,8230,0,2760,2110,1,560,700,30,12,40,45,23,12,69,12,10,12,1,0,62,0x91,445,106,1056,576,0,0,0,0,0,0,0,7264,4365,7004,2300,997,10,969,1,0,0,0,0,0,0,0,0,0,0,4231,1 1884,MAVKA,Mavka,Mavka,63,19200,0,8301,6353,7,589,623,32,19,1,42,55,35,89,177,10,12,1,3,62,0x3885,170,1536,504,360,0,0,0,0,0,0,0,1572,5,629,300,707,300,710,50,747,2000,748,500,510,3000,0,0,0,0,0,0
Mob id 1516
DropID: 969
Dropper: 1
rate in game is 0.75%
~> 1 = 0.75%
Mob id 1884
DropID: 748
Dropper: 500
Rate in game is 25%
~> 1 = 0.05%
Why is there such a difference? Please explain for me to understand.
Thanks in advance.
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this is the file that enable mvp to summon servant..
the only way to disable summon servant is...remove the skill cast that summon servant...for each monster you want..
but it will affect the "normal" mvp ...because they shared the same file same data...because they are from same mob_id ...
your available option.....
create a new mob_db entry in mob_db file....and summon it using that new mob_id..
Thanks
The monsters do both attack each other... o.o
Sorry I looked confused because there are so many servant
Is there a way to have monsters be more like player summons so they don't attack any players and attack monsters they see?
Or is that what the 0,1 combination does?
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I want both attack each other, not one monster attack and one monster cannot attack.
And i don't want their servant appear
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Same request
You can spawn mobs with a custom 'ai':
*monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};<ai> can be:
0 = none (default)
1 = attack/friendly
2 = sphere (Alchemist skill)
3 = flora (Alchemist skill)
4 = zanzou (Kagerou/Oboro skill)
Using AI 0 and 1 on aggressive monsters will make them attack each other.
- script hthuong -1,{ OnWhisperGlobal: if (getgroupid() < 99) close; monster "pvp_2v2", 46, 45, "Test mob 1", 1647, 1,strnpcinfo(0)+"::Dead",0,1; sleep2 2000; monster "pvp_2v2", 46, 45, "Test mob 2", 1785, 1,strnpcinfo(0)+"::Dead",0,1; }
They not attack each other.
How to call mvp monster without their servant
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Thankyou!
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That mean i will have create new npc to check map load event in home_r01?
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Still not work.
Warning
[Warning]: npc_scriptcont: failed npc_checknear test.
[/Code] -
my script
mellina,33,78,4 script Kinh Doanh Nhà Đất::guildreward 899,{ mes "[^0000FFKinh Doanh Nhà Đất^000000]"; mes "Ta đang có miếng đất trống đây ngươi có muốn mua không?"; next; switch(select("Guild Home" , ( getgroupid() < 99) ?"":"^FF0000[GM]^000000 Set Winner Guild" ) ){ case 1: if (getcharid(2) != .GuildID) { mes "[^0000FFKinh Doanh Nhà Đất^000000]"; mes "Dường như ngươi đến trể mất rồi tên GM Server mRO hắn mua đứt miếng đất này rồi"; mes "Hình như hắn mua cho Guild nào thắng WoE đó. Hmm. Mà hình như ngươi không nằm trong guild chiến thành WoE"; mes "Thôi by gặp lại sau nhé "; break; } else { warp "home_r01",0,0; break; } case 2: goto GMCustom; } close; GMCustom: mes "Vui lòng nhập ID của guild đc phép vào GUILD HOUSE"; mes "Guild hiện đang được vào GUILD HOUSE là guld ^FF0000" + getguildname(.GuildID) + "^000000 có ID ^FF0000" + .GuildID + "^000000"; next; input .@guild_id; set .GuildID,.@guild_id; mes "Done !"; close; /* Set guild id */ OnInit: set .GuildID,1; /* check when pc warp to map */ OnPCLoadMapEvent: //if (getgroupid() > 0) end; if (strcharinfo(3) == "home_r01") { if (getcharid(2) != .GuildID) { mes "[^0000FFKinh Doanh Nhà Đất^000000]"; mes "Quá hạn thanh toán ...."; close2; savepoint "mellina",85,55; atcommand "@load"; } } } home_r01 mapflag loadevent home_r01 mapflag nomemo
Why if have 2 line below script will return error?
mes "[^0000FFKinh Doanh Nhà Đất^000000]"; mes "Quá hạn thanh toán ...."; close2;
error
[Error]: script_rid2sd: fatal error ! player not attached! [Debug]: Function: strcharinfo (1 parameter): [Debug]: Data: number value=3 [Debug]: Source (NPC): Kinh Doanh Nhà Đất at mellina (33,78)
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I downloaded it from http://www.eathena.ws/board/index.php?showtopic=264313 and pack to myserver.grf
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Why it not load my item_db2.txt ??
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Thankyou. I've updated and bug has fixed.
broblem solved ....
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I find this error in my map server consoles
[Error]: pc_getzeny: Obtaining negative Zeny (zeny=-987261323, account_id=2000619, char_id=151049).
Besides, i find some novice player but have 998,000,000 zeny.
I think it is zeny bug.
Can somebody help me!!
Thank you in advanced.
Skip menu when casting Teleport level 2
in Database Requests
Posted
Currently there is only one option to skip teleport menu lv 1. How to skip teleport menu lv 2?