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fireicesurfer

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Everything posted by fireicesurfer

  1. i dont even know what is SQL queries. huhu Can you have a screen shot please. where can I find that SQL queries? is it PHPMYADMIN?
  2. Hello guys. Im confused where to put this code. I dont have ANY IDEA where and what is SQL Table. Help me please //SQL Table for Ghost's PvP System CREATE TABLE IF NOT EXISTS `pvp_rank` ( `char_id` int(11) NOT NULL, `account_id` int(11) NOT NULL, `char` varchar(30) NOT NULL, `kill` int(11) NOT NULL, `death` int(11) NOT NULL, `kdr` varchar(30) NOT NULL, `killingstreak` int(11) NOT NULL, `multikill` int(11) NOT NULL, `killingspree` int(11) NOT NULL, `dominating` int(11) NOT NULL, `megakill` int(11) NOT NULL, `unstoppable` int(11) NOT NULL, `wickedsick` int(11) NOT NULL, `monsterkill` int(11) NOT NULL, `godlike` int(11) NOT NULL, `beyondgodlike` int(11) NOT NULL, `doublekill` int(11) NOT NULL, `triplekill` int(11) NOT NULL, `ultrakill` int(11) NOT NULL, `rampage` int(11) NOT NULL, `ownage` int(11) NOT NULL, `nemesiskill` int(11) NOT NULL, `feedcount` int(11) NOT NULL, PRIMARY KEY (`char_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
  3. Hi guys. I wantedto create new GM account it gives me this. what is happening?
  4. Unbelievable. I tried it earlier on my end. didnt worked. But your touches makes my day and server complete. Thank You so much! Youre the best!!!!
  5. i was able to put on some npc with waiting room. but some I cant really handle. Thank you again. The prize giver worked perfect! YOURE SUPER DUPER AWESOME!. I got problems on quest board. Npc didn't show up. also got errors. if its not too much to ask, is it possible to put announce global after get reward from Quest Board? like "thisplayer" completed the monster quest and received Event Ticket"
  6. Requesting to edit my script to add OnInit: waitingroom "Quest Board",0; end; } OnInit: waitingroom "Prize Giver",0; end; } and global announce please 1, Quest Board //===== rAthena Script ======================================= //= tr0n's Questboard //===== By: ================================================== //= tr0n //===== Current Version: ===================================== //= 1.6.5 //===== Description: ========================================= //= Easily add collection and hunting quests. //===== Changelogs: ========================================== // 1.0.0 Release // 1.1.0 Added zeny reward // 1.2.0 Rewrote checkmob and killcounter // 1.3.1 Added level restriction // 1.3.4 Added Reward Item Amount // 1.4.4 Added Quest delay // 1.5.4 Added repeatable Quests // 1.6.4 Added party support // 1.6.5 Bug fixes for party support //============================================================ prontera,147,173,5 script Event Monsters 676,{ if(c_run==true){ mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000"; mes "--------------------------------"; set .@size, getarraysize(getd("."+ currentquest$ + "_collectionitem")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j +"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest $+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd ("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000"; next; if(select("Finish:Abort") == 2){ mes "[^FF7700Questboard^000000]"; mes "Quest aborted."; set currentquest$, ""; set c_run, false; close; } goto L_checkitems; } if(h_run==true){ mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000"; mes "--------------------------------"; set .@size, getarraysize(getd("."+ currentquest$ + "_huntingmob")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]"); mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$ +"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000"; next; if(select("Finish:Abort") == 2){ mes "[^FF7700Questboard^000000]"; mes "Quest aborted."; for(set .@x, 1; .@x < .@size; set .@x,.@x+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); } set currentquest$, ""; set h_run, false; close; } goto L_checkmobs; } mes "[^FF7700Questboard^000000]"; mes "Select category:"; next; switch(select((.collection)?"Collection Quests":"", (.hunting)?"Hunting Quests":"", "Exit")) { case 1: set .@collectmenu$, ""; for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1){ if (.@i) set .@collectmenu$,.@collectmenu$+":"; set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i +1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$"); } set .@selection,select(.@collectmenu$); if(.quest_repeat == true){ if(gettimetick(2) < getd(.@selection + "_collection_delay")){ set .@time_left, getd(.@selection + "_collection_delay")-gettimetick (2); mes "[^FF7700Questboard^000000]"; mes "You have to wait ^0000FF"+Time2Str(.@time_left)+"^000000 to do this quest again."; close; } } else{ if(getd(.@selection + "_collection_repeat") == true){ mes "[^FF7700Questboard^000000]"; mes "You already did this quest."; mes "Please choose another one."; close; } } mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000"; mes "--------------------------------"; set .@size, getarraysize(getd("."+ .@selection + "_collectionitem")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000"; next; if(select("Accept:Decline") == 2){ close; } if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")){ mes "[^FF7700Questboard^000000]"; mes "Quest accepted."; set c_run, true; set currentquest$, .@selection; close; } else{ mes "[^FF7700Questboard^000000]"; mes "You don't have the required"; mes "level to do this quest."; close; } case 2: set .@huntmenu$, ""; for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1){ if (.@i) set .@huntmenu$,.@huntmenu$+":"; set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$"); } set .@selection,select(.@huntmenu$); if(.quest_repeat == true){ if(gettimetick(2) < getd(.@selection + "_hunting_delay")){ set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2); mes "[^FF7700Questboard^000000]"; mes "You have to wait ^0000FF"+Time2Str(.@time_left)+"^000000 to do this quest again."; close; } } else{ if(getd(.@selection + "_hunting_repeat") == true){ mes "[^FF7700Questboard^000000]"; mes "You already did this quest."; mes "Please choose another one."; close; } } mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000"; mes "--------------------------------"; set .@size, getarraysize(getd("."+ .@selection + "_huntingmob")); for( set .@j, 0; .@j < .@size; set .@j,.@j+2){ mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; } mes "--------------------------------"; mes "[Reward]"; mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000"); mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000"; mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000"; mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000"; next; if(select("Accept:Decline") == 2){ close; } if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")){ mes "[^FF7700Questboard^000000]"; mes "Quest accepted."; set h_run, true; set currentquest$, .@selection; close; } else{ mes "[^FF7700Questboard^000000]"; mes "You don't have the required"; mes "level to do this quest."; close; } case 3: close; } L_checkitems: set .@size, getarraysize(getd("."+currentquest$+"_collectionitem")); for( set .@k,0; .@k < .@size; set .@k,.@k+2){ if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd ("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){ set .@checkitem,.@checkitem+2; } } if(.@checkitem<.@size){ mes "[^FF7700Questboard^000000]"; mes "You don't have everything."; close; } for( set .@delcount,0; .@delcount < .@size; set .@delcount,.@delcount+2){ delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd ("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]"); } mes "[^FF7700Questboard^000000]"; mes "Congratulation! Here is your Reward."; if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$ +"_collectionprize"),getd("." +currentquest$+"_collectionamount")); set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny"); getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$ +"_collectionexp["+1+"]"); setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay; setd(currentquest$ + "_collection_repeat"),true; set currentquest$, ""; set c_run, false; close; L_checkmobs: set .@size, getarraysize(getd("."+currentquest$+"_huntingmob")); set .@goal, .@size/2; for(set .@i, 1; .@i < .@size; set .@i,.@i+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]"); if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$ +"_huntingmob["+.@i+"]")){ set .@checkmonster, .@checkmonster+1; if(.@checkmonster==.@goal){ goto L_checkmobs2; } continue; } goto L_checkmobs2; } L_checkmobs2: if(.@checkmonster<.@goal){ mes "[^FF7700Questboard^000000]"; mes "You didn't kill everything."; close; } mes "[^FF7700Questboard^000000]"; mes "Congratulation! Here is your Reward."; set .@size, getarraysize(getd("."+currentquest$+"_huntingmob")); for(set .@x, 1; .@x < .@size; set .@x,.@x+2){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]"); setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0); } if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$ +"_huntingprize"),getd("." +currentquest$+"_huntingamount")); set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny"); getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp ["+1+"]"); setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay; setd(currentquest$ + "_hunting_repeat"),true; set currentquest$, ""; set h_run, false; close; OnNPCKillEvent: if(h_run!=true) end; set .@size, getarraysize(getd("."+currentquest$+"_huntingmob")); for(set .@i, 1; .@i < .@size; set .@i,.@i+2){ if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){ set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]"); if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")<getd ("."+currentquest$+"_huntingmob["+.@i+"]")){ setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd (currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1); dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo (1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd ("."+currentquest$+"_huntingmob["+.@i+"]")+")"; } if(getcharid(1) != 0 && .party_support == true){ getmapxy(.@map1$,.@x1,.@y1); set .@killerid, getcharid(3); set .@currentquest$, currentquest$; getpartymember getcharid(1),1; getpartymember getcharid(1),2; for(set .@j, 0; .@j < $@partymembercount; .@j++){ if(isloggedin($@partymemberaid[.@j], $@partymembercid[.@j])){ if(h_run==true && $@partymemberaid[.@j] != .@killerid && .@currentquest$ == getvar(currentquest$, $@partymembercid[.@j]) && readparam(HP, $@partymembercid [.@j]) > 0){ getmapxy(.@map2$,.@x2,.@y2,BL_PC,rid2name ($@partymemberaid[.@j])); if(.@map1$ == .@map2$ && distance (.@x1,.@y1,.@x2,.@y2) < .party_range){ set .@kill_amt,getvar(getd (.@currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount"), $@partymembercid[.@j]); set .@kill_goal,getd ("."+.@currentquest$+"_huntingmob["+.@i+"]"); if(.@kill_amt<.@kill_goal) { setd(.@currentquest$ +"_"+.@currentmob+"_"+.@i+"_killcount", .@kill_amt+1, $@partymembercid[.@j]); dispbottom getd ("."+.@currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+(.@kill_amt +1)+"/"+.@kill_goal+")", 0xB6FF00, $@partymembercid[.@j]; } } } } } } break; } } end; OnInit: function AddCollection; function AddHunting; //Activate/Deactivate quest categories (true/1 - activated, false/0 - deactivated) set .collection, false; set .hunting, true; //Quest Delay (seconds) //24 hours = 86400 seconds set .quest_delay, 0; //Activate/Deactivate repeatable quests (true/1 - activated, false/0 - deactivated) set .quest_repeat, true; //Activate/Deactivate party support (true/1 - activated, false/0 - deactivated) set .party_support, true; //Max range for party support (+- x & y coordinations) set .party_range, 25; //Checks if quests are loaded (prevents out of index) if(.questsloaded==true) end; set .questsloaded, true; //Add Collection Quests here (You can add as many required items as you want) //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...); //Add Hunting Quests here (You can add as many required mobs as you want) //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...); Addhunting("Mid-difficulty",1,99,7711,10,50000,50000,40000,1310,100); Addhunting("High-difficulty",1,99,7711,20,50000,100000,80000,1098,100); Addhunting("Extreme-difficulty",1,99,7711,30,100000,200000,160000,1833,100); end; function AddCollection{ set .collectionquestcount,.collectionquestcount+1; setd ("." +.collectionquestcount+"_collectionname$", getarg(0)); setd ("." +.collectionquestcount+"_collectionmin", getarg(1)); setd ("." +.collectionquestcount+"_collectionmax", getarg(2)); setd ("." +.collectionquestcount+"_collectionprize", getarg(3)); setd ("." +.collectionquestcount+"_collectionamount", getarg(4)); setd ("." +.collectionquestcount+"_collectionzeny", getarg(5)); set .@argcount, 6; set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp")); setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount +1)); set .@argcount, .@argcount+2; set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem")); while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){ setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg (.@argcount)); setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg (.@argcount+1)); set .@argcount,.@argcount+2; set .@size, .@size+2; } return; } function AddHunting{ set .huntingquestcount,.huntingquestcount+1; setd ("." +.huntingquestcount+"_huntingname$", getarg(0)); setd ("." +.huntingquestcount+"_huntingmin", getarg(1)); setd ("." +.huntingquestcount+"_huntingmax", getarg(2)); setd ("." +.huntingquestcount+"_huntingprize", getarg(3)); setd ("." +.huntingquestcount+"_huntingamount", getarg(4)); setd ("." +.huntingquestcount+"_huntingzeny", getarg(5)); set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp")); set .@argcount, 6; setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount)); setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob")); while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){ setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount +1)); set .@argcount, .@argcount+2; set .@size, .@size+2; } return; } } 2. Prize Giver //======= 3ceam Script ======================================= //= Prize Giver NPC //===== Modified By: ========================================= //= Keitenai //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Athena Project //===== Description: ========================================= //= Prize giver for single char, account and more. //===== Additional Comments: ================================= //= 1.0 Modified Version for 3ceam compatibility //============================================================ prontera,141,175,4 script Server Reward 113,{ //cutin "v_sprakki04",2; //Check if setups are loaded. if(!.Setup) { callsub OnLoadSetup; } //Show GM Panel if player is GM. if(getgmlevel() >= .GMin) menu("Take a prize as a player",-,"Give prize", OnManagement,"Reset Item Give", OnDelete,"IP Limit per Item", OnLimit); //Read attached player gifts from SQL table. if(select("Get Account Prize!:Get Character Prize!:Exit") == 1) { set .@query, query_sql("SELECT * FROM `" + .GiftTableName$ + "` WHERE account_id="+getcharid(3), .@gift_id, .@gift_account, .@gift_char, .@gift_item, .@gift_amount, .@gift_duration, .@gift_time ); //Account gifts. } else if(@menu == 2) { set .@query, query_sql("SELECT * FROM `" + .GiftTableName$ + "` WHERE char_id="+getcharid(0), .@gift_id, .@gift_account, .@gift_char, .@gift_item, .@gift_amount, .@gift_duration, .@gift_time ); //Char gifts. } else goto OnLeave; //Check if player don't have gifts. if(!.@query) { mes "[Reward Giver]"; mes "Sorry, you don't have any prize"; cutin "v_sprakki04",255; close; } //Build menu from query arrays. mes "[" + strnpcinfo(1) + "]"; mes "^009900You got the prize^000000"; for( set .@i, 0; .@i < .@query; set .@i, .@i + 1 ) { mes "(" + .@gift_amount[.@i] + ") " + getitemname(.@gift_item[.@i]) + "."; set .@menu$, .@menu$ + getitemname(.@gift_item[.@i]) + ":"; } next; set .@mid,select(.@menu$); //Show menu. set .@mid,.@mid-1; if (.@gift_time[.@mid] && .@gift_time[.@mid] < gettimetick(2)) { mes "[Reward Giver]"; mes "Sorry, this prize's claim time is already over."; cutin "v_sprakki04",255; close; } //Item is now selected. Choose what you want to do with it. mes "[" + strnpcinfo(1) + "]"; mes "what you want do with (" + .@gift_amount[.@mid] + ") " + getitemname(.@gift_item[.@mid]) + "?"; next; set .@Select,select("^009900Get it^000000:^ff0000Delete it! ^000000:nothings"); //Receive gift selected. if(.@Select == 1) { //Check weight. if(checkweight( .@gift_item, .@gift_amount ) || .@gift_item[.@mid] == .ZenyID) { mes "[" + strnpcinfo(1) + "]"; mes "^009900Get : (" + .@gift_amount[.@mid] + ") " + getitemname(.@gift_item[.@mid]) + ".^000000"; if (.ip_limit) { // add ip_address to logs .@ipexist = query_sql("SELECT item_id, ip_address, claim_count FROM " + .GiftTableNameIP$ + " WHERE last_ip = (SELECT last_ip FROM login WHERE account_id="+getcharid(3)+") AND item_id = "+.@gift_item[.@mid]+" LIMIT 1", .@item,.@ip,.@claim_count); if (.@claim_count[0] >= .ip_limit) { next; mes "Sorry you have reached the maximum redeem limit for this IP address"; cutin "v_sprakki04",255; close; } if (!.@claim_count[0]) { query_sql("INSERT INTO " + .GiftTableNameIP$ + " (give_id,item_id,last_ip,claim_count) VALUES("+.@gift_id+","+.@gift_item+",'(SELECT last_ip FROM login WHERE account_id="+getcharid(3)+")',1)"); } else { query_sql("UPDATE " + .GiftTableNameIP$ + " SET claim_count = "+(.@claim_count[0]+1)+" WHERE item_id = "+.@gift_item[.@mid]+" AND last_ip = (SELECT last_ip FROM login WHERE account_id="+getcharid(3)+")"); } } if (.@gift_item[.@mid] == .ZenyID) { // detects zeny ID and give zeny. if (Zeny+.@gift_amount[.@mid] > .MaxZeny) { mes "Please make sure that you have enough space to handle all these zennies and come back later."; cutin "v_sprakki04",255; close; } set Zeny,Zeny+.@gift_amount[.@mid]; } else { if (!.@gift_duration) { getitem .@gift_item[.@mid], .@gift_amount[.@mid]; //Give item to player. } else { rentitem .@gift_item[.@mid], .@gift_duration * 60; } } query_sql( "DELETE FROM `" + .GiftTableName$ + "` WHERE id = " + .@gift_id[.@mid] ); //Remove item from table. cutin "v_sprakki04",255; close; } else { //Overweight mes "^ff0000Sorry ^000000 You can't take it " + getitemname(.@gift_item[.@mid]); mes "Could lose some wight?"; cutin "v_sprakki04",255; close; } } //Remove gift selected. else if(.@Select == 2) { mes "[" + strnpcinfo(1) + "]"; mes "Are you sure you want dellet it?"; mes "Gift: ("+.@gift_amount[.@mid]+") "+getitemname(.@gift_item[.@mid])+"."; next; if(select("Yes:No") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "^ff0000Dellet: ("+.@gift_amount[.@mid]+") "+getitemname(.@gift_item[.@mid])+".^000000"; query_sql("DELETE FROM `" + .GiftTableName$ + "` WHERE id = " + .@gift_id[.@mid]); //Remove item from table. cutin "v_sprakki04",255; close; } else { mes "[" + strnpcinfo(1) + "]"; mes "we will save it"; cutin "v_sprakki04",255; close; } } //Nothing selected. else { goto OnLeave; } //GM Panel below: OnManagement: if(getgmlevel() < .GMin) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Welvome " + strcharinfo(0) + "!"; mes "How I can help you?"; next; if(select("Make Gift:Nothing") != 1) goto OnLeave; //Make new gift. mes "[" + strnpcinfo(1) + "]"; mes "Please input the item id."; mes "Default: 501"; next; mes "What do you want to give?"; set .@zenygive,0; if(select("Item:Zeny") == 1) { input .@new_item, 501, 30000; } next; mes "Do you want to add a claim timer?"; if(select("No:Yes")==2) { next; mes "How many minutes do you want this reward to be claimable?"; input(.@c); .@claimtime = gettimetick(2)+(.@c*60); } if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "How many items/zeny?"; mes "Default: 1"; next; //item quantity range of 1 to 1,000. if(.@zenygive) { input .@new_value, 1, .MaxZeny; } else { input .@new_value, 1, 1000; } if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "1. Single Account"; mes "2. Single Character"; mes "3. All ^009900Online^000000 Accounts."; mes "4. All Accounts."; mes "5. All ^009900Online^000000 Players/Characters."; mes "6. All Players/Characters."; mes "7. ^ff0000Cancel.^000000"; next; switch(select("Single Account:Single Character:^009900Online^000000 Accounts:All Accounts:^009900Online^000000 Characters:All Characters:Cancel")) { //Account gift case 1: mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By AID or Name?"; next; if(select("Account ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write account id:"; next; input .@new_account, 2000000, 10000000; //Account id range from 2m to 10m. set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE account_id = " + .@new_account, .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "AID: ^ff0000" + .@new_account + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@new_account + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "AID: ^ff0000" + .@new_account + "^000000"; mes "Name: ^ff0000"+ .@new_name$ + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; //Check if player is logged in. if(isloggedin(.@new_account)) { mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@new_account + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } else { //Account was not online. mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@new_account + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); // duplicate to other menus - continue here on giver side } } break; //Character gift. case 2: mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By CID or Name?"; next; if(select("Character ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write character id:"; next; input .@new_char,150000, 10000000; //Char id range from 150k to 10m. set .@query, query_sql("SELECT account_id, name FROM `" + .CharTableName$ + "` WHERE char_id = " + .@new_char, .@new_accountid, .@new_name$); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "CID: ^ff0000" + .@new_char + "^000000"; mes "Name: ^ff0000" + .@new_name$ + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; //Check if player is logged in. if(isloggedin(.@new_accountid)) { mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } else { //not online ask if we still give the gift. mes "[" + strnpcinfo(1) + "]"; mes "The character is not online!"; mes "Would you still like to send the gift?"; next; if(select("Yes:No") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT char_id, account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_char, .@new_accountid); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "CID: ^ff0000" + .@new_char + "^000000"; mes "Name: ^ff0000"+ .@new_name$ + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; //Check if player is logged in. if(isloggedin(.@new_accountid)) { mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } else { //not online ask if we still give the gift. mes "[" + strnpcinfo(1) + "]"; mes "The character is not online!"; mes "Would you still like to give the gift?"; next; if(select("Yes:No") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } } announce strcharinfo(0)+" successfully sent " + .@new_value + "x " + getitemname(.@new_item) + " to " + .@new_name$,bc_all; break; //Register gift to all online accounts! case 3: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT account_id FROM `"+.CharTableName$+"` WHERE online=1",.@account); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. .@at = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE account_id = "+.@account[.@i]+"", .@account_id, .@char_id); // check if in the table if (!.@at) { query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@account[.@i] + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } } mes "Gift registered to (" + .@i + ") accounts!"; break; //Register gift to all accounts! case 4: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@query, query_sql("SELECT account_id FROM `"+.LoginTableName$+"`",.@account); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@account[.@i] + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } mes "Gift registered to (" + .@i + ") accounts!"; break; //Register gift to all online characters! case 5: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT char_id FROM `"+.CharTableName$+"` WHERE online=1",.@char); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. .@at = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE char_id = "+.@char[.@i]+"", .@account_id, .@char_id); // check if in the table if (!.@at) { query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@char[.@i] + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } } mes "Gift registered to (" + .@i + ") players!"; break; //Register gift to all characters! case 6: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@query, query_sql("SELECT char_id FROM `"+.CharTableName$+"`",.@char); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@char[.@i] + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } mes "Gift registered to (" + .@i + ") players!"; break; //Cancel. Default: mes "[Reward Giver]"; mes "See you later"; break; } close; OnLeave: mes "[Reward Giver]"; mes "See you later"; cutin "v_sprakki04",255; close; OnNotExist: mes "[" + strnpcinfo(1) + "]"; mes "This account does not exist!"; cutin "v_sprakki04",255; close; //============Reset Function========================= OnDelete: mes "Which gifts do you want to reset?"; mes "1. Single Account"; mes "2. Single Character"; mes "3. All ^009900Online^000000 Accounts."; mes "4. All Accounts."; mes "5. All ^009900Online^000000 Players/Characters."; mes "6. All Players/Characters."; mes "7. All cancel"; switch(select("Single Account:Single Character:^009900Online^000000 Accounts:All Accounts:^009900Online^000000 Characters:All Characters:Specific Item:IPLimit Logs:Cancel")) { case 1: //Single Account mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By AID or Name?"; next; if(select("Account ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write account id:"; next; input .@new_account, 2000000, 10000000; //Account id range from 2m to 10m. set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE account_id = " + .@new_account, .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id = " + .@new_account); } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id = " + .@new_account); } break; case 2: //Single Character mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By CID or Name?"; next; if(select("Character ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write character id:"; next; input .@new_char,150000, 10000000; //Char id range from 150k to 10m. set .@query, query_sql("SELECT account_id, name FROM `" + .CharTableName$ + "` WHERE char_id = " + .@new_char, .@new_accountid, .@new_name$); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE char_id = " + .@new_char); } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT char_id, account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_char, .@new_accountid); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE char_id = " + .@new_char); } break; case 3: //All Online Accounts. mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT account_id FROM `"+.CharTableName$+"` WHERE online=1",.@account); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id = " + .@account[.@i]); } break; case 4: //All Accounts. query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id >= 1"); break; case 5: //All Online Players/Characters. mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT char_id FROM `"+.CharTableName$+"` WHERE online=1",.@char); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("DELETE FROM " + .GiftTableName$ + " WHERE char_id = " + .@char[.@i]); } break; case 6: //All Players/Characters. query_sql("TRUNCATE TABLE " + .GiftTableName$); break; case 7: // Delete specific item mes "Please type the id of the item you wish to delete"; mes "This will delete all entries with the item id you typed"; input(.@deletethis); next; mes "Are you sure you want to delete all entries of " + .@deletethis; if (select("Yes:No")==1) { query_sql("DELETE FROM " + .GiftTableName$ + " WHERE item = " + .@deletethis + ""); } else { mes "Deletion cancelled"; close; } case 8: //All ip logs query_sql("TRUNCATE TABLE " + .GiftTableNameIP$); break; default: break; } next; mes "deletion finished"; cutin "v_sprakki04",255; close; OnLimit: mes "Please enter an ip limit, current limit is " + .ip_limit; input(.ip_limit); mes "Done!"; cutin "v_sprakki04",255; close; //============================================================ // Config/Edit: //============================================================ OnLoadSetup: set .Setup, 1; //OnInit is loaded check. set .GMin, 60; //Minimum GM level to use gm panel. set .ZenyID,23500; // put this when asked for which item to give zeny. set .MaxZeny,1000000000; //Your table names: set .CharTableName$, "char"; //Character table name(SQL). set .LoginTableName$, "login"; set .GiftTableName$, "reward"; //Gift table name(SQL). set .GiftTableNameIP$, "reward_ip"; //Gift table name for ip tracker set $GiftTableNameAT$, "reward_at"; //Gift table name for auto trade tracker //Create gift table <auto_id>, <account_id>, <char_id>, <item>, <value> query_sql("CREATE TABLE IF NOT EXISTS `reward` (`id` int(11) NOT NULL AUTO_INCREMENT,`account_id` int(11) unsigned NOT NULL DEFAULT '0',`char_id` int(11) unsigned NOT NULL DEFAULT '0',`item` int(11) NOT NULL DEFAULT '0',`value` int(11) NOT NULL DEFAULT '0',`duration` int(11) NOT NULL DEFAULT '0',`timestamp` int(23) NOT NULL DEFAULT '0',PRIMARY KEY (`id`))"); query_sql("CREATE TABLE IF NOT EXISTS `reward_ip` ( `give_id` int(11) NOT NULL, `item_id` int(11) NOT NULL, `ip_address` varchar(23) NOT NULL, `claim_count` int(11) NOT NULL, PRIMARY KEY (`give_id`))"); query_sql("CREATE TABLE IF NOT EXISTS `reward_at` (`account_id` int(11) NOT NULL,`char_id` int(11) NOT NULL)"); return; OnInit: callsub OnLoadSetup; end; } /* Manual table update for at tracker CREATE TABLE IF NOT EXISTS `reward_at` ( `account_id` int(11) NOT NULL, `char_id` int(11) NOT NULL ); */ - script anti_trader -1,{ OnInit: .is_anti_trade = 1; // 0 to disable end; } function script PG_30Seconds { //dispbottom "anti trader 30sec"; //Check if Vending (normal or @at) if(checkvending() >= 1) { // mark as auto trader .@query = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE account_id = "+getcharid(3)+"", .@account_id, .@char_id); // check if in the table if (!.@query) { // add if not there yet query_sql("INSERT INTO "+$GiftTableNameAT$+"(account_id,char_id) VALUES("+getcharid(3)+","+getcharid(0)+")"); //dispbottom "you have been marked as auto trader"; stopnpctimer; detachnpctimer; end; } } return; } function script PG_Login { //dispbottom "at delete"; .@query = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE account_id = "+getcharid(3)+"", .@account_id, .@char_id); // check if in the table if (.@query) { // remove to reverify vending status query_sql("DELETE FROM "+$GiftTableNameAT$+" WHERE account_id = "+getcharid(3)+""); } } Please. I need your help master scripters
  7. Hello guys. I keep on screwing this script. Can you put announce and pubchat (waitingroom "Prize Giver",0;) on this npc please? //======= 3ceam Script ======================================= //= Prize Giver NPC //===== Modified By: ========================================= //= Keitenai //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Athena Project //===== Description: ========================================= //= Prize giver for single char, account and more. //===== Additional Comments: ================================= //= 1.0 Modified Version for 3ceam compatibility //============================================================ prontera,147,173,4 script Server Reward 544,{ //cutin "v_sprakki04",2; //Check if setups are loaded. if(!.Setup) { callsub OnLoadSetup; } //Show GM Panel if player is GM. if(getgmlevel() >= .GMin) menu("Take a prize as a player",-,"Give prize", OnManagement,"Reset Item Give", OnDelete,"IP Limit per Item", OnLimit); //Read attached player gifts from SQL table. if(select("Get Account Prize!:Get Character Prize!:Exit") == 1) { set .@query, query_sql("SELECT * FROM `" + .GiftTableName$ + "` WHERE account_id="+getcharid(3), .@gift_id, .@gift_account, .@gift_char, .@gift_item, .@gift_amount, .@gift_duration, .@gift_time ); //Account gifts. } else if(@menu == 2) { set .@query, query_sql("SELECT * FROM `" + .GiftTableName$ + "` WHERE char_id="+getcharid(0), .@gift_id, .@gift_account, .@gift_char, .@gift_item, .@gift_amount, .@gift_duration, .@gift_time ); //Char gifts. } else goto OnLeave; //Check if player don't have gifts. if(!.@query) { mes "[Reward Giver]"; mes "Sorry, you don't have any prize"; cutin "v_sprakki04",255; close; } //Build menu from query arrays. mes "[" + strnpcinfo(1) + "]"; mes "^009900You got the prize^000000"; for( set .@i, 0; .@i < .@query; set .@i, .@i + 1 ) { mes "(" + .@gift_amount[.@i] + ") " + getitemname(.@gift_item[.@i]) + "."; set .@menu$, .@menu$ + getitemname(.@gift_item[.@i]) + ":"; } next; set .@mid,select(.@menu$); //Show menu. set .@mid,.@mid-1; if (.@gift_time[.@mid] && .@gift_time[.@mid] < gettimetick(2)) { mes "[Reward Giver]"; mes "Sorry, this prize's claim time is already over."; cutin "v_sprakki04",255; close; } //Item is now selected. Choose what you want to do with it. mes "[" + strnpcinfo(1) + "]"; mes "what you want do with (" + .@gift_amount[.@mid] + ") " + getitemname(.@gift_item[.@mid]) + "?"; next; set .@Select,select("^009900Get it^000000:^ff0000Delete it! ^000000:nothings"); //Receive gift selected. if(.@Select == 1) { //Check weight. if(checkweight( .@gift_item, .@gift_amount ) || .@gift_item[.@mid] == .ZenyID) { mes "[" + strnpcinfo(1) + "]"; mes "^009900Get : (" + .@gift_amount[.@mid] + ") " + getitemname(.@gift_item[.@mid]) + ".^000000"; if (.ip_limit) { // add ip_address to logs .@ipexist = query_sql("SELECT item_id, ip_address, claim_count FROM " + .GiftTableNameIP$ + " WHERE last_ip = (SELECT last_ip FROM login WHERE account_id="+getcharid(3)+") AND item_id = "+.@gift_item[.@mid]+" LIMIT 1", .@item,.@ip,.@claim_count); if (.@claim_count[0] >= .ip_limit) { next; mes "Sorry you have reached the maximum redeem limit for this IP address"; cutin "v_sprakki04",255; close; } if (!.@claim_count[0]) { query_sql("INSERT INTO " + .GiftTableNameIP$ + " (give_id,item_id,last_ip,claim_count) VALUES("+.@gift_id+","+.@gift_item+",'(SELECT last_ip FROM login WHERE account_id="+getcharid(3)+")',1)"); } else { query_sql("UPDATE " + .GiftTableNameIP$ + " SET claim_count = "+(.@claim_count[0]+1)+" WHERE item_id = "+.@gift_item[.@mid]+" AND last_ip = (SELECT last_ip FROM login WHERE account_id="+getcharid(3)+")"); } } if (.@gift_item[.@mid] == .ZenyID) { // detects zeny ID and give zeny. if (Zeny+.@gift_amount[.@mid] > .MaxZeny) { mes "Please make sure that you have enough space to handle all these zennies and come back later."; cutin "v_sprakki04",255; close; } set Zeny,Zeny+.@gift_amount[.@mid]; } else { if (!.@gift_duration) { getitem .@gift_item[.@mid], .@gift_amount[.@mid]; //Give item to player. } else { rentitem .@gift_item[.@mid], .@gift_duration * 60; } } query_sql( "DELETE FROM `" + .GiftTableName$ + "` WHERE id = " + .@gift_id[.@mid] ); //Remove item from table. cutin "v_sprakki04",255; close; } else { //Overweight mes "^ff0000Sorry ^000000 You can't take it " + getitemname(.@gift_item[.@mid]); mes "Could lose some wight?"; cutin "v_sprakki04",255; close; } } //Remove gift selected. else if(.@Select == 2) { mes "[" + strnpcinfo(1) + "]"; mes "Are you sure you want dellet it?"; mes "Gift: ("+.@gift_amount[.@mid]+") "+getitemname(.@gift_item[.@mid])+"."; next; if(select("Yes:No") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "^ff0000Dellet: ("+.@gift_amount[.@mid]+") "+getitemname(.@gift_item[.@mid])+".^000000"; query_sql("DELETE FROM `" + .GiftTableName$ + "` WHERE id = " + .@gift_id[.@mid]); //Remove item from table. cutin "v_sprakki04",255; close; } else { mes "[" + strnpcinfo(1) + "]"; mes "we will save it"; cutin "v_sprakki04",255; close; } } //Nothing selected. else { goto OnLeave; } //GM Panel below: OnManagement: if(getgmlevel() < .GMin) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Welvome " + strcharinfo(0) + "!"; mes "How I can help you?"; next; if(select("Make Gift:Nothing") != 1) goto OnLeave; //Make new gift. mes "[" + strnpcinfo(1) + "]"; mes "Please input the item id."; mes "Default: 501"; next; mes "What do you want to give?"; set .@zenygive,0; if(select("Item:Zeny") == 1) { input .@new_item, 501, 30000; } next; mes "Do you want to add a claim timer?"; if(select("No:Yes")==2) { next; mes "How many minutes do you want this reward to be claimable?"; input(.@c); .@claimtime = gettimetick(2)+(.@c*60); } if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "How many items/zeny?"; mes "Default: 1"; next; //item quantity range of 1 to 1,000. if(.@zenygive) { input .@new_value, 1, .MaxZeny; } else { input .@new_value, 1, 1000; } if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "1. Single Account"; mes "2. Single Character"; mes "3. All ^009900Online^000000 Accounts."; mes "4. All Accounts."; mes "5. All ^009900Online^000000 Players/Characters."; mes "6. All Players/Characters."; mes "7. ^ff0000Cancel.^000000"; next; switch(select("Single Account:Single Character:^009900Online^000000 Accounts:All Accounts:^009900Online^000000 Characters:All Characters:Cancel")) { //Account gift case 1: mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By AID or Name?"; next; if(select("Account ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write account id:"; next; input .@new_account, 2000000, 10000000; //Account id range from 2m to 10m. set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE account_id = " + .@new_account, .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "AID: ^ff0000" + .@new_account + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@new_account + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "AID: ^ff0000" + .@new_account + "^000000"; mes "Name: ^ff0000"+ .@new_name$ + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; //Check if player is logged in. if(isloggedin(.@new_account)) { mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@new_account + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } else { //Account was not online. mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@new_account + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); // duplicate to other menus - continue here on giver side } } break; //Character gift. case 2: mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By CID or Name?"; next; if(select("Character ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write character id:"; next; input .@new_char,150000, 10000000; //Char id range from 150k to 10m. set .@query, query_sql("SELECT account_id, name FROM `" + .CharTableName$ + "` WHERE char_id = " + .@new_char, .@new_accountid, .@new_name$); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "CID: ^ff0000" + .@new_char + "^000000"; mes "Name: ^ff0000" + .@new_name$ + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; //Check if player is logged in. if(isloggedin(.@new_accountid)) { mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } else { //not online ask if we still give the gift. mes "[" + strnpcinfo(1) + "]"; mes "The character is not online!"; mes "Would you still like to send the gift?"; next; if(select("Yes:No") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT char_id, account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_char, .@new_accountid); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "CID: ^ff0000" + .@new_char + "^000000"; mes "Name: ^ff0000"+ .@new_name$ + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; //Check if player is logged in. if(isloggedin(.@new_accountid)) { mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } else { //not online ask if we still give the gift. mes "[" + strnpcinfo(1) + "]"; mes "The character is not online!"; mes "Would you still like to give the gift?"; next; if(select("Yes:No") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } } announce strcharinfo(0)+" successfully sent " + .@new_value + "x " + getitemname(.@new_item) + " to " + .@new_name$,bc_all; break; //Register gift to all online accounts! case 3: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT account_id FROM `"+.CharTableName$+"` WHERE online=1",.@account); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. .@at = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE account_id = "+.@account[.@i]+"", .@account_id, .@char_id); // check if in the table if (!.@at) { query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@account[.@i] + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } } mes "Gift registered to (" + .@i + ") accounts!"; break; //Register gift to all accounts! case 4: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@query, query_sql("SELECT account_id FROM `"+.LoginTableName$+"`",.@account); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@account[.@i] + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } mes "Gift registered to (" + .@i + ") accounts!"; break; //Register gift to all online characters! case 5: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT char_id FROM `"+.CharTableName$+"` WHERE online=1",.@char); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. .@at = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE char_id = "+.@char[.@i]+"", .@account_id, .@char_id); // check if in the table if (!.@at) { query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@char[.@i] + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } } mes "Gift registered to (" + .@i + ") players!"; break; //Register gift to all characters! case 6: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@query, query_sql("SELECT char_id FROM `"+.CharTableName$+"`",.@char); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@char[.@i] + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } mes "Gift registered to (" + .@i + ") players!"; break; //Cancel. Default: mes "[Reward Giver]"; mes "See you later"; break; } close; OnLeave: mes "[Reward Giver]"; mes "See you later"; cutin "v_sprakki04",255; close; OnNotExist: mes "[" + strnpcinfo(1) + "]"; mes "This account does not exist!"; cutin "v_sprakki04",255; close; //============Reset Function========================= OnDelete: mes "Which gifts do you want to reset?"; mes "1. Single Account"; mes "2. Single Character"; mes "3. All ^009900Online^000000 Accounts."; mes "4. All Accounts."; mes "5. All ^009900Online^000000 Players/Characters."; mes "6. All Players/Characters."; mes "7. All cancel"; switch(select("Single Account:Single Character:^009900Online^000000 Accounts:All Accounts:^009900Online^000000 Characters:All Characters:Specific Item:IPLimit Logs:Cancel")) { case 1: //Single Account mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By AID or Name?"; next; if(select("Account ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write account id:"; next; input .@new_account, 2000000, 10000000; //Account id range from 2m to 10m. set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE account_id = " + .@new_account, .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id = " + .@new_account); } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id = " + .@new_account); } break; case 2: //Single Character mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By CID or Name?"; next; if(select("Character ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write character id:"; next; input .@new_char,150000, 10000000; //Char id range from 150k to 10m. set .@query, query_sql("SELECT account_id, name FROM `" + .CharTableName$ + "` WHERE char_id = " + .@new_char, .@new_accountid, .@new_name$); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE char_id = " + .@new_char); } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT char_id, account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_char, .@new_accountid); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE char_id = " + .@new_char); } break; case 3: //All Online Accounts. mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT account_id FROM `"+.CharTableName$+"` WHERE online=1",.@account); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id = " + .@account[.@i]); } break; case 4: //All Accounts. query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id >= 1"); break; case 5: //All Online Players/Characters. mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT char_id FROM `"+.CharTableName$+"` WHERE online=1",.@char); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("DELETE FROM " + .GiftTableName$ + " WHERE char_id = " + .@char[.@i]); } break; case 6: //All Players/Characters. query_sql("TRUNCATE TABLE " + .GiftTableName$); break; case 7: // Delete specific item mes "Please type the id of the item you wish to delete"; mes "This will delete all entries with the item id you typed"; input(.@deletethis); next; mes "Are you sure you want to delete all entries of " + .@deletethis; if (select("Yes:No")==1) { query_sql("DELETE FROM " + .GiftTableName$ + " WHERE item = " + .@deletethis + ""); } else { mes "Deletion cancelled"; close; } case 8: //All ip logs query_sql("TRUNCATE TABLE " + .GiftTableNameIP$); break; default: break; } next; mes "deletion finished"; cutin "v_sprakki04",255; close; OnLimit: mes "Please enter an ip limit, current limit is " + .ip_limit; input(.ip_limit); mes "Done!"; cutin "v_sprakki04",255; close; //============================================================ // Config/Edit: //============================================================ OnLoadSetup: set .Setup, 1; //OnInit is loaded check. set .GMin, 60; //Minimum GM level to use gm panel. set .ZenyID,23500; // put this when asked for which item to give zeny. set .MaxZeny,1000000000; //Your table names: set .CharTableName$, "char"; //Character table name(SQL). set .LoginTableName$, "login"; set .GiftTableName$, "reward"; //Gift table name(SQL). set .GiftTableNameIP$, "reward_ip"; //Gift table name for ip tracker set $GiftTableNameAT$, "reward_at"; //Gift table name for auto trade tracker //Create gift table <auto_id>, <account_id>, <char_id>, <item>, <value> query_sql("CREATE TABLE IF NOT EXISTS `reward` (`id` int(11) NOT NULL AUTO_INCREMENT,`account_id` int(11) unsigned NOT NULL DEFAULT '0',`char_id` int(11) unsigned NOT NULL DEFAULT '0',`item` int(11) NOT NULL DEFAULT '0',`value` int(11) NOT NULL DEFAULT '0',`duration` int(11) NOT NULL DEFAULT '0',`timestamp` int(23) NOT NULL DEFAULT '0',PRIMARY KEY (`id`))"); query_sql("CREATE TABLE IF NOT EXISTS `reward_ip` ( `give_id` int(11) NOT NULL, `item_id` int(11) NOT NULL, `ip_address` varchar(23) NOT NULL, `claim_count` int(11) NOT NULL, PRIMARY KEY (`give_id`))"); query_sql("CREATE TABLE IF NOT EXISTS `reward_at` (`account_id` int(11) NOT NULL,`char_id` int(11) NOT NULL)"); return; OnInit: callsub OnLoadSetup; end; } /* Manual table update for at tracker CREATE TABLE IF NOT EXISTS `reward_at` ( `account_id` int(11) NOT NULL, `char_id` int(11) NOT NULL ); */ - script anti_trader -1,{ OnInit: .is_anti_trade = 1; // 0 to disable end; } function script PG_30Seconds { //dispbottom "anti trader 30sec"; //Check if Vending (normal or @at) if(checkvending() >= 1) { // mark as auto trader .@query = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE account_id = "+getcharid(3)+"", .@account_id, .@char_id); // check if in the table if (!.@query) { // add if not there yet query_sql("INSERT INTO "+$GiftTableNameAT$+"(account_id,char_id) VALUES("+getcharid(3)+","+getcharid(0)+")"); //dispbottom "you have been marked as auto trader"; stopnpctimer; detachnpctimer; end; } } return; } function script PG_Login { //dispbottom "at delete"; .@query = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE account_id = "+getcharid(3)+"", .@account_id, .@char_id); // check if in the table if (.@query) { // remove to reverify vending status query_sql("DELETE FROM "+$GiftTableNameAT$+" WHERE account_id = "+getcharid(3)+""); } }
  8. //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6c //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //= 1.6c Replaced function 'A_An' with "F_InsertArticle". //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; // ADD YOUR NPC HERE //============================================================ prontera,147,165,6 script Quest Shop#1 998,{ callfunc "qshop"; } //prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",1,2; } // call the shop 1 and 2 defined below // etc.. Add your Shop NPCs 'Quest Shop#XXX' here //============================================================ // Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!! //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; OnInit: waitingroom "Quest Shop",0; freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0], "#CASHPOINTS", "Cash Points"; //===================================================================== ================ // ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE -------------- //===================================================================== ================ // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1], "Headgears", // Shop Named 1 "Weapons", // Shop Named 2 "Other"; // Shop Named 3 // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- // Shop 1 Add(1,5086,1,0,0,2288,1,1095,3000); Add(1,5074,1,20000,0,2286,1,2254,1); Add(1,5132,1,0,0,5035,1,5074,1,714,1,999,5); Add(1,5153,1,0,0,10011,1); Add(1,2284,1,0,0,923,20); Add(1,5270,1,0,0,7198,200,7097,40); sleep 10; Add (1,5174,1,0,0,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50); Add(1,5277,1,0,0,5278,1,508,200); Add(1,2237,1,0,0,1020,100,983,1,2241,1); Add(1,5057,1,10000,0,2213,1,983,1,914,200); Add(1,5076,1,0,0,2227,1,7038,500); Add(1,5236,1,0,0,2227,1,7038,500,978,1); Add(1,5235,1,0,0,2227,1,7038,500,982,1,983,1); Add(1,5237,1,0,0,2227,1,7038,500,975,1,982,1); Add(1,5382,1,0,0,969,8,10016,2,5083,1); sleep 10; Add(1,5065,1,0,0,624,1,959,300,544,50,1023,1); Add(1,5052,1,0,0,2211,1,978,1,7003,300); Add(1,2296,1,50000,0,2243,1,999,100); Add(1,5129,1,0,0,604,1,916,1); Add(1,5102,1,0,0,7263,2,2276,1,2239,1,568,150); Add(1,5040,1,0,0,7047,100); Add(1,5109,50000,0,0,10015,1,10007,1,5023,1,975,1); Add(1,5016,1,0,0,1030,10,0,0,0,0,0,0); Add(1,5110,1,0,0,526,2,7270,1,941,1,10004,1); Add(1,5191,1,0,0,2208,1,983,1); sleep 10; Add (1,5169,1,0,0,706,1,1019,500,7200,10,1049,20,7165,500,1054,2,1024,100); Add(1,5034,1,0,0,2233,1,746,20); Add(1,2214,1,0,0,949,100,706,1,722,1,2213,1); Add(1,5175,1,100000,0,7111,100,938,99,983,1); Add(1,5080,1,0,0,10006,1,714,1,969,3); Add(1,5024,1,0,0,529,10,530,5,539,20,999,10,538,15); Add(1,5028,1,0,0,2279,1,7035,50,526,100); Add(1,5200,1,0,0,5016,1,981,1,7317,20); Add(1,5184,1,0,0,5120,5,995,50,983,1,720,50); Add(1,5214,1,0,0,976,1,1060,300,1022,100,5008,5); Add(1,5026,1,0,0,1036,450,949,330,539,120,982,1); sleep 10; Add (1,5142,1,0,0,5017,1,2229,1,5014,1,7209,100,7123,100,1036,100,979,1); Add(1,5283,1,0,0,949,200,916,100,7063,20,925,1); Add(1,5260,1,0,0,4293,1,538,100,530,100,529,50); Add(1,5075,1,0,0,2248,1,7030,108,7194,108,7120,4); Add(1,5048,1,0,0,5041,1,999,10); Add(1,5036,1,0,0,2608,1,7069,500); Add(1,5135,1,0,0,2295,1,969,1,975,1,999,5); Add(1,5108,1,5000,0,7301,1887,5114,1,611,10); Add(1,5254,1,0,0,5132,1,5068,1,2255,1,7023,5,983,1); sleep 10; Add(1,5038,1,0,0,1038,600,7048,40); Add(1,5229,1,0,0,1038,600,7048,40,982,1,983,1); Add(1,5227,1,0,0,1038,600,7048,40,975,1); Add(1,5228,1,0,0,1038,600,7048,40,982,1); Add(1,5186,1,0,0,1032,100,7100,100,905,250); Add(1,5091,1,20000,0,10016,1,714,1,969,3); Add(1,5082,1,0,0,921,300); Add(1,2273,1,3500,0,2275,1,998,50,733,1); Add(1,5258,1,0,0,914,100,975,1,976,1,978,1); Add(1,5198,1,0,0,5058,1,2214,1,949,500,914,200,622,50,1974,1); sleep 10; Add(1,5058,1,0,0,2233,1,983,1,7206,300,7030,1); Add(1,5233,1,0,0,2233,1,983,1,7206,300,7030,1,978,1); Add(1,5231,1,0,0,2233,1,983,1,7206,300,7030,1,982,1,983,1); Add(1,5232,1,0,0,2233,1,983,1,7206,300,7030,1,982,1,975,1); Add(1,5230,1,0,0,2233,1,983,1,7206,300,7030,1,982,1); Add(1,5234,1,0,0,2233,1,983,1,7206,300,7030,1,976,1); Add(1,5253,1,0,0,1034,300,7445,30,5141,10,979,1); Add(1,5252,1,0,0,5058,1,1022,250,7267,100); Add(1,2283,1,0,0,724,1,5001,1,949,200); Add(1,5243,1,0,0,975,1,976,1,914,100,7441,150,7065,25,2283,1); sleep 10; Add(1,5259,1,0,0,978,1,7561,100,949,500,1026,200); Add(1,5205,1,0,0,5185,1,610,100,706,25,7194,113); Add(1,5068,1,20000,0,2255,1,2286,1); Add(1,5304,1,0,0,7017,2,2510,1,983,1); Add(1,5207,1,0,0,2282,5,2254,2,969,1,7063,15); Add(1,5333,1,0,0,996,4,12028,1,12032,1,992,10,5011,1); Add(1,5312,1,0,0,2261,1,983,1,2280,1,2627,1,969,2); Add(1,5416,1,0,0,746,20,7097,12,587,20,2717,1); sleep 10; Add(1,5427,1,0,0,5288,1,12078,1,7521,1,12183,1); Add(1,5404,1,0,0,5187,1,1034,70,7441,10,978,10); Add(1,5429,1,0,0,5100,1,1021,30,7268,1); Add(1,5338,1,0,0,5100,1,7112,25,561,1); Add(1,5300,1,0,0,7106,2,2246,1,7263,1); Add(1,5378,1,0,0,2214,1,5045,1,975,1,740,100); Add(1,5414,1,100000000,0,7300,9,1068,4,7098,2); Add(1,5307,1,0,0,2275,5,514,2,979,1,634,1,619,20,1027,20); Add(1,5431,1,50000000,0,5283,1,916,50,2717,1); sleep 10; Add(1,5341,1,80000000,0,5137,1,2276,1,1060,25); Add(1,5131,1,0,0,5128,1,969,10,978,1,985,27); Add(1,5417,1,0,0,4112,1,5299,1); Add(1,5373,1,0,0,2255,1,7566,3,7511,60,5104,1,7799,4,7023,20); Add(1,5369,1,0,0,5191,6,7205,25,558,3,2210,1,7441,5); Add(1,5340,1,0,0,5137,1,5040,1,1034,25); Add(1,5313,1,0,0,5124,1,2249,1,5007,1,523,200); Add(1,5258,1,0,0,2261,1,914,200,975,1,976,1,978,1); Add(1,5292,1,0,0,7266,2,1035,4,10001,1); Add(1,5396,1,0,0,5058,1,980,1,1022,53); sleep 10; Add(1,5146,1,0,0,978,1,949,500,1019,1); Add(1,5282,1,0,0,5200,1,982,1,978,2); Add(1,5247,1,0,0,1039,60,923,25,2255,1); Add(1,5364,1,0,0,5347,1,975,1,982,1,983,1,5048,1); Add(1,5047,1,0,0,2271,1,975,1); Add(1,5170,1,0,0,5172,1,7063,100,982,1); Add(1,5380,1,0,0,5065,2); Add(1,5303,1,0,0,712,100,710,5,629,5,10009,1); Add(1,5302,1,0,0,7553,2,982,1,7771,1); sleep 10; Add(1,5056,1,0,0,5079,1,578,100); Add(1,5390,1,0,0,2236,2,978,1,1034,50,2294,2); Add(1,5144,1,0,0,2214,1,2221,1,7567,25,1001,200); Add(1,5063,1,0,0,970,1,930,500); Add(1,5193,1,0,0,2208,1,979,1); Add(1,5021,1,0,0,2233,1,969,1,999,20,949,80,938,800); Add(1,5179,1,0,0,2234,1,969,3,2610,4,13106,2); Add (1,5176,1,0,0,706,1,1019,500,7200,10,7015,20,2267,1,952,100,1028,100); Add(1,5001,1,0,0,999,40,984,1,970,1,1003,1); Add(1,5031,1,0,0,7013,1200); sleep 10; Add(1,5025,1,0,0,2229,1,2254,1,7036,5); Add(1,5061,1,20000,0,2269,1,999,10); Add(1,5139,1,0,0,5085,1,710,5,7510,1,975,1); Add(1,5070,1,0,0,7216,300,7097,300,2211,1,982,1); Add(1,5071,1,10000,0,5010,1,5049,1,7101,10); Add (1,5173,1,0,0,7445,7,7446,7,7447,7,7478,7,945,300,983,1,733,5,2221,1); Add(1,5321,1,0,0,2275,2,2211,2,7215,4,7217,20); Add(1,2240,1,0,0,1040,2,982,2,949,4,7457,1); Add(1,5405,1,0,0,7441,45,949,80,916,100); sleep 10; Add(1,5410,1,50000000,0,7188,40,7111,20); Add(1,5424,1,0,0,980,1,620,1,605,50,985,200); Add(1,5425,1,0,0,981,1,533,1,605,50,985,200); Add(1,5276,1,0,0,2261,1,914,200,983,1,976,1,975,1); Add(1,5156,1,0,0,2265,10,982,1); Add(1,5154,1,0,0,2202,1,7020,5); Add(1,5155,1,0,0,7024,10,7754,2,7562,4,7450,1); Add(1,5018,1,500,0,2247,1,916,300); Add(1,5403,1,0,0,1023,1,544,5,579,1); sleep 10; Add(1,5317,1,0,0,5120,1,2290,1,938,4); Add(1,5334,1,0,0,5132,1,1971,20,7093,4,2659,1); Add(1,5400,1,0,0,1022,20,1234,2); Add(1,5339,1,0,0,5100,1,7112,25,1558,1); Add(1,5346,1,0,0,5100,1,7112,25,558,1); Add(1,5433,1,0,0,5185,1,969,2); sleep 10; Add(1,5262,1,0,0,5164,1,7799,1,7578,1,969,3); Add(1,5336,1,0,0,5100,1,7112,25,714,1); Add(1,5273,1,0,0,2261,1,914,200,982,1,975,1,979,1); Add(1,5319,1,0,0,5035,1,5074,1,978,1); Add(1,5363,1,0,0,5120,1,2261,1,983,20); Add(1,5360,1,0,0,5057,1,2747,2,5161,1); Add(1,5383,1,0,0,5200,1,979,1,7445,50); sleep 10; Add(1,5396,1,0,0,5430,1,5285,1,7262,20,5396,1); Add(1,5371,1,0,0,5016,1,1004,35); Add(1,5426,1,0,0,5027,1,976,5); Add(1,5322,1,0,0,10019,1,982,2); Add(1,5291,1,0,0,7323,100,969,20); Add(1,5372,1,0,0,5099,1,5230,1,2747,5,982,15); Add(1,5311,1,0,0,5139,5); Add(1,5418,1,0,0,5016,1,2261,1,968,1,975,5,1004,35); Add(1,5422,1,500000,0,1550,3,1006,20); Add(1,5324,1,0,0,5137,1,7063,20,1034,20); sleep 10; Add(1,5448,1,0,0,521,200,1019,300); Add(1,5449,1,0,0,521,200,1019,300); Add(1,5332,1,0,0,7019,10,7200,10); Add(1,5392,1,100000,0,721,5,7216,25); Add(1,5393,1,777777,0,2285,5,994,10,7097,25); Add(1,5365,1,0,0,574,150,7031,150); Add(1,5143,1,0,0,5090,1,1020,300,975,1,982,1); Add(1,5020,1,0,0,2215,1,2210,1,7063,20); Add(1,5140,1,0,0,5085,1,2244,1,5191,1,7166,50); sleep 10; Add(1,5069,1,0,0,1022,99); Add (1,5185,1,0,0,5061,1,712,100,7194,150,7298,100,520,50,521,50); Add(1,5130,1,0,0,1048,100,7564,150,517,30); Add(1,5177,1,0,0,706,1,1019,500,7200,10,1049,500,1053,2,980,1); Add(1,5084,1,0,0,1026,1000,7065,100,945,100,7030,1); Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); Add(1,5241,1,0,0,2252,1,1036,400,7001,50,4052,1,978,1); Add(1,5240,1,0,0,2252,1,1036,400,7001,50,4052,1,982,1,983,1); Add(1,5238,1,0,0,2252,1,1036,400,7001,50,4052,1,975,1); sleep 10; Add(1,5239,1,0,0,2252,1,1036,400,7001,50,4052,1,982,1); Add(1,5242,1,0,0,2252,1,1036,400,7001,50,4052,1,976,1); Add(1,5054,1,0,0,2252,1,1054,450,943,1200); Add(1,5187,1,0,0,5085,1,5091,1,5117,2,978,1,975,1); Add(1,5138,1,0,0,5123,1,5027,1,7337,50,981,1); Add(1,5099,1,0,0,7267,300,7171,300,1029,5); Add(1,5031,1,0,0,5009,1,5028,1,747,1,999,25); Add(1,5081,1,40000,0,2249,1,714,1,969,3); Add(1,5073,1,0,0,2285,1,1550,1); Add(1,5117,1,50000,0,731,10,748,2,982,1); sleep 10; Add(1,5183,1,0,0,604,100,916,100,7115,100); Add(1,5151,1,0,0,5001,1,978,1,991,200); Add(1,2281,1,5000,0,998,20,707,1); Add(1,5043,1,0,0,2281,1,1048,50); Add(1,5094,1,0,0,968,100,2299,1,1124,1,931,1000); Add(1,5196,1,0,0,2208,1,980,1); Add(1,5078,1,0,0,5033,1,5064,1); Add(1,5004,1,0,0,701,5); Add(1,5275,1,0,0,2261,1,914,200,975,1,976,1,981,1); sleep 10; Add(1,5420,1,300000000,0,5430,2,5421,1); Add(1,5323,1,0,0,5081,3,7754,1,2128,1); Add(1,5806,1,0,0,2280,1,7479,1,2109,1); Add(1,5315,1,0,0,2276,1,5135,1,7094,50,7353,50); Add(1,5807,1,0,0,5416,1,2211,2,949,100); Add(1,5375,1,0,0,5094,1,10018,2,968,5,7440,30); Add(1,5370,1,0,0,5302,1,981,5); Add(1,5060,1,0,0,2236,1,7151,100,7111,100); Add (1,5299,1,0,0,7441,20,949,50,916,15,7115,10,7440,20,7063,10,7200,10,221 4,1); Add(1,5023,1,0,0,1059,150,907,100,978,1); sleep 10; Add(1,5271,1,0,0,2254,1,723,1,7301,20,999,50,978,1); Add(1,5352,1,0,0,5035,1,979,1,938,100); Add(1,2293,1,0,0,1049,4); Add(1,5194,1,0,0,2208,1,975,1,982,1); Add(1,5202,1,0,0,5035,1,1062,100,535,80); Add(1,5182,1,0,0,5008,10,5118,1,1060,100,2210,1); Add(1,5213,1,0,0,2214,1,983,1,7063,30); Add(1,5033,1,0,0,1036,20,2213,1,7065,300,7012,200); Add(1,5039,1,0,0,7030,50,978,1,5015,1); sleep 10; Add(1,5195,1,0,0,2208,1,975,1); Add(1,5211,1,0,0,5045,1,5083,1,7063,40,7553,1,982,1,975,1); Add (1,5208,1,0,0,1550,1,1553,7,1556,7,1554,7,1557,7,1555,7,7015,30); Add(1,5083,1,0,0,2244,1,2209,1,10007,1); Add(1,2280,1,10000,0,1019,120); Add(1,5100,1,0,0,2272,1,7451,4,7433,3,690,10); Add(1,5067,1,0,0,5062,1,952,50,1907,1); Add(1,5133,1,0,0,5160,1,7106,6,7107,80); sleep 10; Add(1,5064,1,0,0,945,600,7030,1); Add(1,2278,1,0,0,705,10,909,10,914,10); Add(1,5203,1,0,0,2278,1,1015,1,999,5); Add(1,5212,1,0,0,1820,2,5011,1,2651,1,4125,1); Add(1,5257,1,0,0,5074,1,2282,1,7064,10,969,5); Add(1,5029,1,0,0,7068,300,7033,850,1015,1); Add(1,2272,1,911000,0,1019,50,983,1); Add(1,5062,1,0,0,2280,1,7197,300,7150,300); Add(1,5049,1,0,0,1099,1500); Add(1,5287,1,0,0,5062,1,5348,1,978,1); sleep 10; Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); Add(1,5103,1,0,0,5351,1,10011,1); Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); Add(1,5395,1,0,0,5045,2,7205,150,983,1,1059,100); Add(1,5059,1,0,0,5030,1,7213,100,7217,100,7161,300); Add(1,5107,1,0,0,519,50,7031,50,548,50,539,50); Add(1,5255,1,0,0,5153,1,741,10,5132,1,5074,1); Add(1,5077,1,0,0,2278,1,975,1); Add(1,5337,1,0,0,5100,1,7112,25,2617,1); sleep 10; Add(1,5152,1,0,0,2254,1,724,1,7301,20,999,50,978,1); Add(1,5305,1,0,0,1214,5,969,10,7799,5); Add(1,5413,1,0,0,608,20,1752,1,2261,1,978,1); Add(1,5415,1,0,0,5255,1,5024,1); Add(1,5318,1,0,0,5035,2,5060,2,741,10,530,50,938,100); Add(1,5409,1,0,0,5075,1,7101,5,981,10); Add(1,5051,1,0,0,7047,100); sleep 10; Add(1,5320,1,0,0,5205,1,1009,50,2111,1); Add(1,5354,1,0,0,5431,1,12080,1,1629,1); Add(1,5811,1,0,0,985,100,2241,10); Add(1,5381,1,0,0,5335,1,2236,1); Add(1,5397,1,0,0,7325,5,2205,1,7355,1); Add(1,5355,1,0,0,7166,100,1059,200); Add(1,5243,1,0,0,7446,1,2339,10,1059,70); Add(1,5310,1,0,0,5034,1,1971,2,996,6); Add(1,5274,1,0,0,2261,1,914,200,980,2,975,1); Add(1,5261,1,0,0,5164,1,714,25,2611,50,7799,4); sleep 10; Add(1,5342,1,0,0,5137,1,5040,1,1020,20,7152,5); Add(1,5297,1,0,0,5257,1,1472,2,5158,2,7063,40); Add(1,5335,1,0,0,741,5,607,5,940,150); Add(1,5412,1,0,0,530,20,7035,10); Add(1,5343,1,0,0,5137,1,2215,1,1034,25); Add(1,5098,1,0,0,1029,10,2297,5,7267,50); Add(1,5430,1,50000000,0,5414,1,7135,10,7451,4); Add(1,5384,1,0,0,5390,1,975,1); Add(1,5316,1,0,0,2226,1,622,10); sleep 10; Add(1,5289,1,0,0,526,200,7268,1); Add(1,5301,1,0,0,5191,3,5195,3); Add(1,5344,1,0,0,5137,1,7038,20,1060,25); Add(1,5345,1,0,0,5137,1,5195,2,1060,45); Add(1,5411,1,0,0,5388,1,982,5,7263,2,978,2); Add(1,5368,1,0,0,5197,6,7751,25,561,3,2210,1,7063,20); Add(1,5385,1,0,0,753,100); Add(1,5079,1,0,0,2294,1,7220,400); Add (1,5171,1,0,0,4219,1,4114,1,4177,1,4259,1,4212,1,4073,1,4112,1,4081,1,4 251,1,4166,1,7511,1000,7563,1000); sleep 10; Add(1,5256,1,0,0,7510,1,2210,1,7063,50); Add(1,5285,1,0,0,7192,200,10011,1); Add(1,5357,1,0,0,7510,20); Add(1,5188,1,0,0,5027,1,7166,50,7064,1); Add(1,2292,1,2000,0,999,50); Add(1,5294,1,0,0,7019,5,7567,50); Add(1,5115,1,50000,0,983,1,7267,99,749,1); Add(1,5284,1,0,0,5302,1,975,1,982,1,5165,1); Add(1,5050,1,0,0,5037,1,7064,500); Add(1,5206,1,0,0,2269,1,982,1); sleep 10; Add(1,5197,1,0,0,2208,1,982,1); Add(1,5278,1,0,0,2210,1,5192,1,2250,1); Add(1,5192,1,0,0,2208,1,976,1); Add(1,5121,1,0,0,7263,1,660,1,7099,30,7315,369); // Shop 2 Add(2,501,1,0,0,7263,1,660,1,7099,30,7315,369); // Shop 3 Add(3,531,1,3,0,512,1,713,1); Add(3,532,1,3,0,513,1,713,1); Add(3,533,1,3,0,514,1,713,1); Add(3,534,1,3,0,515,1,713,1); // ----------------------------------------------------------- //===================================================================== ================ // ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED --------------------- //===================================================================== ================ freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set @shop_index, select(.menu$); else if (.@size == 1) set @shop_index, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set @shop_index, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[@shop_index] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+@shop_index,1; npcshopattach "qshop"+@shop_index; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q [0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q [0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q [1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q [5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i +2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q [1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem (.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q [0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2] *getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points $[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize (.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc ("F_InsertArticle",getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j [0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg (3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg (0))+"]"; default: return .@s$; } } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 im sorry i just realized that now. I got too excited Thank you so much! Such a big help! you have a cold but a biiiiiiiiiiiiiiiiiiiiiiiig heart all fixed! thank you! //======= 3ceam Script ======================================= //= Prize Giver NPC //===== Modified By: ========================================= //= Keitenai //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Athena Project //===== Description: ========================================= //= Prize giver for single char, account and more. //===== Additional Comments: ================================= //= 1.0 Modified Version for 3ceam compatibility //============================================================ prontera,147,173,4 script Server Reward 544,{ //cutin "v_sprakki04",2; //Check if setups are loaded. if(!.Setup) { callsub OnLoadSetup; } //Show GM Panel if player is GM. if(getgmlevel() >= .GMin) menu("Take a prize as a player",-,"Give prize", OnManagement,"Reset Item Give", OnDelete,"IP Limit per Item", OnLimit); //Read attached player gifts from SQL table. if(select("Get Account Prize!:Get Character Prize!:Exit") == 1) { set .@query, query_sql("SELECT * FROM `" + .GiftTableName$ + "` WHERE account_id="+getcharid(3), .@gift_id, .@gift_account, .@gift_char, .@gift_item, .@gift_amount, .@gift_duration, .@gift_time ); //Account gifts. } else if(@menu == 2) { set .@query, query_sql("SELECT * FROM `" + .GiftTableName$ + "` WHERE char_id="+getcharid(0), .@gift_id, .@gift_account, .@gift_char, .@gift_item, .@gift_amount, .@gift_duration, .@gift_time ); //Char gifts. } else goto OnLeave; //Check if player don't have gifts. if(!.@query) { mes "[Reward Giver]"; mes "Sorry, you don't have any prize"; cutin "v_sprakki04",255; close; } //Build menu from query arrays. mes "[" + strnpcinfo(1) + "]"; mes "^009900You got the prize^000000"; for( set .@i, 0; .@i < .@query; set .@i, .@i + 1 ) { mes "(" + .@gift_amount[.@i] + ") " + getitemname(.@gift_item[.@i]) + "."; set .@menu$, .@menu$ + getitemname (.@gift_item[.@i]) + ":"; } next; set .@mid,select(.@menu$); //Show menu. set .@mid,.@mid-1; if (.@gift_time[.@mid] && .@gift_time[.@mid] < gettimetick(2)) { mes "[Reward Giver]"; mes "Sorry, this prize's claim time is already over."; cutin "v_sprakki04",255; close; } //Item is now selected. Choose what you want to do with it. mes "[" + strnpcinfo(1) + "]"; mes "what you want do with (" + .@gift_amount[.@mid] + ") " + getitemname(.@gift_item[.@mid]) + "?"; next; set .@Select,select("^009900Get it^000000:^ff0000Delete it! ^000000:nothings"); //Receive gift selected. if(.@Select == 1) { //Check weight. if(checkweight( .@gift_item, .@gift_amount ) || .@gift_item[.@mid] == .ZenyID) { mes "[" + strnpcinfo(1) + "]"; mes "^009900Get : (" + .@gift_amount[.@mid] + ") " + getitemname(.@gift_item[.@mid]) + ".^000000"; if (.ip_limit) { // add ip_address to logs .@ipexist = query_sql("SELECT item_id, ip_address, claim_count FROM " + .GiftTableNameIP$ + " WHERE last_ip = (SELECT last_ip FROM login WHERE account_id="+getcharid(3)+") AND item_id = "+.@gift_item[.@mid]+" LIMIT 1", .@item,.@ip,.@claim_count); if (.@claim_count[0] >= .ip_limit) { next; mes "Sorry you have reached the maximum redeem limit for this IP address"; cutin "v_sprakki04",255; close; } if (!.@claim_count[0]) { query_sql("INSERT INTO " + .GiftTableNameIP$ + " (give_id,item_id,last_ip,claim_count) VALUES ("+.@gift_id+","+.@gift_item+",'(SELECT last_ip FROM login WHERE account_id="+getcharid(3)+")',1)"); } else { query_sql("UPDATE " + .GiftTableNameIP$ + " SET claim_count = "+(.@claim_count[0]+1)+" WHERE item_id = "+.@gift_item[.@mid]+" AND last_ip = (SELECT last_ip FROM login WHERE account_id="+getcharid(3)+")"); } } if (.@gift_item[.@mid] == .ZenyID) { // detects zeny ID and give zeny. if (Zeny+.@gift_amount[.@mid] > .MaxZeny) { mes "Please make sure that you have enough space to handle all these zennies and come back later."; cutin "v_sprakki04",255; close; } set Zeny,Zeny+.@gift_amount[.@mid]; } else { if (!.@gift_duration) { getitem .@gift_item[.@mid], .@gift_amount[.@mid]; //Give item to player. } else { rentitem .@gift_item[.@mid], .@gift_duration * 60; } } query_sql( "DELETE FROM `" + .GiftTableName$ + "` WHERE id = " + .@gift_id[.@mid] ); //Remove item from table. cutin "v_sprakki04",255; close; } else { //Overweight mes "^ff0000Sorry ^000000 You can't take it " + getitemname(.@gift_item[.@mid]); mes "Could lose some wight?"; cutin "v_sprakki04",255; close; } } //Remove gift selected. else if(.@Select == 2) { mes "[" + strnpcinfo(1) + "]"; mes "Are you sure you want dellet it?"; mes "Gift: ("+.@gift_amount[.@mid]+") "+getitemname (.@gift_item[.@mid])+"."; next; if(select("Yes:No") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "^ff0000Dellet: ("+.@gift_amount[.@mid]+") "+getitemname(.@gift_item[.@mid])+".^000000"; query_sql("DELETE FROM `" + .GiftTableName$ + "` WHERE id = " + .@gift_id[.@mid]); //Remove item from table. cutin "v_sprakki04",255; close; } else { mes "[" + strnpcinfo(1) + "]"; mes "we will save it"; cutin "v_sprakki04",255; close; } } //Nothing selected. else { goto OnLeave; } //GM Panel below: OnManagement: if(getgmlevel() < .GMin) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Welvome " + strcharinfo(0) + "!"; mes "How I can help you?"; next; if(select("Make Gift:Nothing") != 1) goto OnLeave; //Make new gift. mes "[" + strnpcinfo(1) + "]"; mes "Please input the item id."; mes "Default: 501"; next; mes "What do you want to give?"; set .@zenygive,0; if(select("Item:Zeny") == 1) { input .@new_item, 501, 30000; } next; mes "Do you want to add a claim timer?"; if(select("No:Yes")==2) { next; mes "How many minutes do you want this reward to be claimable?"; input(.@c); .@claimtime = gettimetick(2)+(.@c*60); } if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "How many items/zeny?"; mes "Default: 1"; next; //item quantity range of 1 to 1,000. if(.@zenygive) { input .@new_value, 1, .MaxZeny; } else { input .@new_value, 1, 1000; } if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "1. Single Account"; mes "2. Single Character"; mes "3. All ^009900Online^000000 Accounts."; mes "4. All Accounts."; mes "5. All ^009900Online^000000 Players/Characters."; mes "6. All Players/Characters."; mes "7. ^ff0000Cancel.^000000"; next; switch(select("Single Account:Single Character:^009900Online^000000 Accounts:All Accounts:^009900Online^000000 Characters:All Characters:Cancel")) { //Account gift case 1: mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By AID or Name?"; next; if(select("Account ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write account id:"; next; input .@new_account, 2000000, 10000000; //Account id range from 2m to 10m. set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE account_id = " + .@new_account, .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go! ^000000"; mes "AID: ^ff0000" + .@new_account + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname (.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@new_account + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go! ^000000"; mes "AID: ^ff0000" + .@new_account + "^000000"; mes "Name: ^ff0000"+ .@new_name$ + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname (.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; //Check if player is logged in. if(isloggedin(.@new_account)) { mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@new_account + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } else { //Account was not online. mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@new_account + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); // duplicate to other menus - continue here on giver side } } break; //Character gift. case 2: mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By CID or Name?"; next; if(select("Character ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write character id:"; next; input .@new_char,150000, 10000000; //Char id range from 150k to 10m. set .@query, query_sql("SELECT account_id, name FROM `" + .CharTableName$ + "` WHERE char_id = " + .@new_char, .@new_accountid, .@new_name$); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "CID: ^ff0000" + .@new_char + "^000000"; mes "Name: ^ff0000" + .@new_name$ + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; //Check if player is logged in. if(isloggedin(.@new_accountid)) { mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } else { //not online ask if we still give the gift. mes "[" + strnpcinfo(1) + "]"; mes "The character is not online!"; mes "Would you still like to send the gift?"; next; if(select("Yes:No") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT char_id, account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_char, .@new_accountid); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "CID: ^ff0000" + .@new_char + "^000000"; mes "Name: ^ff0000"+ .@new_name$ + "^000000"; mes "------------------"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; //Check if player is logged in. if(isloggedin(.@new_accountid)) { mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } else { //not online ask if we still give the gift. mes "[" + strnpcinfo(1) + "]"; mes "The character is not online!"; mes "Would you still like to give the gift?"; next; if(select("Yes:No") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Gift sending success!"; //Create gift. <auto_id>, <account_id> <char_id> <item> <value> query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@new_char + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } } announce strcharinfo(0)+" successfully sent " + .@new_value + "x " + getitemname(.@new_item) + " to " + .@new_name $,bc_all; break; //Register gift to all online accounts! case 3: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Duration: " + .@duration + " Minutes"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT account_id FROM `"+.CharTableName$+"` WHERE online=1",.@account); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. .@at = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE account_id = "+.@account [.@i]+"", .@account_id, .@char_id); // check if in the table if (!.@at) { query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@account[.@i] + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } } mes "Gift registered to (" + .@i + ") accounts!"; break; //Register gift to all accounts! case 4: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@query, query_sql("SELECT account_id FROM `"+.LoginTableName$+"`",.@account); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("INSERT INTO `" + .GiftTableName$ + "` (account_id, item, value, duration, timestamp) VALUES(" + .@account[.@i] + ", " + .@new_item + ", " + .@new_value + ", " + .@duration + ", " + .@claimtime + ")"); } mes "Gift registered to (" + .@i + ") accounts!"; break; //Register gift to all online characters! case 5: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT char_id FROM `"+.CharTableName$+"` WHERE online=1",.@char); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. .@at = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE char_id = "+.@char[.@i]+"", .@account_id, .@char_id); // check if in the table if (!.@at) { query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@char[.@i] + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } } mes "Gift registered to (" + .@i + ") players!"; break; //Register gift to all characters! case 6: mes "[" + strnpcinfo(1) + "]"; mes "^009900Gift is ready to go!^000000"; mes "Item: ^ff0000" + getitemname(.@new_item) + "^000000"; mes "Quantity: ^ff0000" + .@new_value + "^000000"; mes "Claim Time: " + .@c + " Minutes"; next; if(select("Send Gift:Cancel") != 1) goto OnLeave; mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@query, query_sql("SELECT char_id FROM `"+.CharTableName$+"`",.@char); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("INSERT INTO `" + .GiftTableName$ + "` (char_id, item, value, duration, timestamp) VALUES (" + .@char[.@i] + ", " + .@new_item + ", " + .@new_value + "," + .@duration + "," + .@claimtime + ")"); } mes "Gift registered to (" + .@i + ") players!"; break; //Cancel. Default: mes "[Reward Giver]"; mes "See you later"; break; } close; OnLeave: mes "[Reward Giver]"; mes "See you later"; cutin "v_sprakki04",255; close; OnNotExist: mes "[" + strnpcinfo(1) + "]"; mes "This account does not exist!"; cutin "v_sprakki04",255; close; //============Reset Function========================= OnDelete: mes "Which gifts do you want to reset?"; mes "1. Single Account"; mes "2. Single Character"; mes "3. All ^009900Online^000000 Accounts."; mes "4. All Accounts."; mes "5. All ^009900Online^000000 Players/Characters."; mes "6. All Players/Characters."; mes "7. All cancel"; switch(select("Single Account:Single Character:^009900Online^000000 Accounts:All Accounts:^009900Online^000000 Characters:All Characters:Specific Item:IPLimit Logs:Cancel")) { case 1: //Single Account mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By AID or Name?"; next; if(select("Account ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write account id:"; next; input .@new_account, 2000000, 10000000; //Account id range from 2m to 10m. set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE account_id = " + .@new_account, .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id = " + .@new_account); } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_account); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id = " + .@new_account); } break; case 2: //Single Character mes "[" + strnpcinfo(1) + "]"; mes "Please select input type:"; mes "By CID or Name?"; next; if(select("Character ID:Character Name") == 1) { mes "[" + strnpcinfo(1) + "]"; mes "Write character id:"; next; input .@new_char,150000, 10000000; //Char id range from 150k to 10m. set .@query, query_sql("SELECT account_id, name FROM `" + .CharTableName$ + "` WHERE char_id = " + .@new_char, .@new_accountid, .@new_name$); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE char_id = " + .@new_char); } else { mes "[" + strnpcinfo(1) + "]"; mes "Write player name:"; next; input .@new_name$; set .@query, query_sql("SELECT char_id, account_id FROM `" + .CharTableName$ + "` WHERE name = '" + .@new_name$ + "'", .@new_char, .@new_accountid); if(!.@query) goto OnNotExist; if(select("Continue:Cancel") != 1) goto OnLeave; query_sql("DELETE FROM " + .GiftTableName$ + " WHERE char_id = " + .@new_char); } break; case 3: //All Online Accounts. mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT account_id FROM `"+.CharTableName$+"` WHERE online=1",.@account); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id = " + .@account[.@i]); } break; case 4: //All Accounts. query_sql("DELETE FROM " + .GiftTableName$ + " WHERE account_id >= 1"); break; case 5: //All Online Players/Characters. mes "[" + strnpcinfo(1) + "]"; mes "Please hold..."; set .@c, 0; //Counting success. set .@query, query_sql("SELECT char_id FROM `"+.CharTableName$+"` WHERE online=1",.@char); for(set .@i, 0; .@i < .@query; set .@i, .@i + 1) { sleep2 25; //Slowdown the loop abit. query_sql("DELETE FROM " + .GiftTableName$ + " WHERE char_id = " + .@char[.@i]); } break; case 6: //All Players/Characters. query_sql("TRUNCATE TABLE " + .GiftTableName$); break; case 7: // Delete specific item mes "Please type the id of the item you wish to delete"; mes "This will delete all entries with the item id you typed"; input(.@deletethis); next; mes "Are you sure you want to delete all entries of " + .@deletethis; if (select("Yes:No")==1) { query_sql("DELETE FROM " + .GiftTableName$ + " WHERE item = " + .@deletethis + ""); } else { mes "Deletion cancelled"; close; } case 8: //All ip logs query_sql("TRUNCATE TABLE " + .GiftTableNameIP$); break; default: break; } next; mes "deletion finished"; cutin "v_sprakki04",255; close; OnLimit: mes "Please enter an ip limit, current limit is " + .ip_limit; input(.ip_limit); mes "Done!"; cutin "v_sprakki04",255; close; //============================================================ // Config/Edit: //============================================================ OnLoadSetup: set .Setup, 1; //OnInit is loaded check. set .GMin, 60; //Minimum GM level to use gm panel. set .ZenyID,23500; // put this when asked for which item to give zeny. set .MaxZeny,1000000000; //Your table names: set .CharTableName$, "char"; //Character table name(SQL). set .LoginTableName$, "login"; set .GiftTableName$, "reward"; //Gift table name(SQL). set .GiftTableNameIP$, "reward_ip"; //Gift table name for ip tracker set $GiftTableNameAT$, "reward_at"; //Gift table name for auto trade tracker //Create gift table <auto_id>, <account_id>, <char_id>, <item>, <value> query_sql("CREATE TABLE IF NOT EXISTS `reward` (`id` int(11) NOT NULL AUTO_INCREMENT,`account_id` int(11) unsigned NOT NULL DEFAULT '0',`char_id` int(11) unsigned NOT NULL DEFAULT '0',`item` int(11) NOT NULL DEFAULT '0',`value` int(11) NOT NULL DEFAULT '0',`duration` int (11) NOT NULL DEFAULT '0',`timestamp` int(23) NOT NULL DEFAULT '0',PRIMARY KEY (`id`))"); query_sql("CREATE TABLE IF NOT EXISTS `reward_ip` ( `give_id` int(11) NOT NULL, `item_id` int(11) NOT NULL, `ip_address` varchar (23) NOT NULL, `claim_count` int(11) NOT NULL, PRIMARY KEY (`give_id`))"); query_sql("CREATE TABLE IF NOT EXISTS `reward_at` (`account_id` int(11) NOT NULL,`char_id` int(11) NOT NULL)"); return; OnInit: callsub OnLoadSetup; end; } /* Manual table update for at tracker CREATE TABLE IF NOT EXISTS `reward_at` ( `account_id` int(11) NOT NULL, `char_id` int(11) NOT NULL ); */ - script anti_trader -1,{ OnInit: .is_anti_trade = 1; // 0 to disable end; } function script PG_30Seconds { //dispbottom "anti trader 30sec"; //Check if Vending (normal or @at) if(checkvending() >= 1) { // mark as auto trader .@query = query_sql("SELECT account_id, char_id FROM "+$GiftTableNameAT$+" WHERE account_id = "+getcharid(3)+"", .@account_id, .@char_id); // check if in the table if (!.@query) { // add if not there yet query_sql("INSERT INTO "+$GiftTableNameAT$ +"(account_id,char_id) VALUES("+getcharid(3)+","+getcharid(0)+")"); //dispbottom "you have been marked as auto trader"; stopnpctimer; detachnpctimer; end; } } return; } function script PG_Login { //dispbottom "at delete"; .@query = query_sql("SELECT account_id, char_id FROM "+ $GiftTableNameAT$+" WHERE account_id = "+getcharid(3)+"", .@account_id, .@char_id); // check if in the table if (.@query) { // remove to reverify vending status query_sql("DELETE FROM "+$GiftTableNameAT$+" WHERE account_id = "+getcharid(3)+""); } } My master, can you help for this last one please? I kept on screwing the script trying to put the OnInit: waitingroom "Freebies Here",0; end; I also dont know how to put announce . pls pls
  9. my lord., pub is not showing - script quest_shop -1,{ function Add; function Chk; function Slot; OnInit: waitingroom "Quest Shop",0; freeloop(1);
  10. Im sorry Im super new here. help me please.
  11. oh my god. I LOVE YOU!. its fixed How about this other npc please. last thing. I get error "already has a chat room. //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6c //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //= 1.6c Replaced function 'A_An' with "F_InsertArticle". //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; // ADD YOUR NPC HERE //============================================================ prontera,147,165,6 script Quest Shop#1 998,{ callfunc "qshop"; } //prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",1,2; } // call the shop 1 and 2 defined below // etc.. Add your Shop NPCs 'Quest Shop#XXX' here //============================================================ // Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!! //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0], "#CASHPOINTS", "Cash Points"; //===================================================================================== // ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE -------------- //===================================================================================== // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1], "Headgears", // Shop Named 1 "Weapons", // Shop Named 2 "Other"; // Shop Named 3 // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- // Shop 1 Add(1,5086,1,0,0,2288,1,1095,3000); Add(1,5074,1,20000,0,2286,1,2254,1); Add(1,5132,1,0,0,5035,1,5074,1,714,1,999,5); Add(1,5153,1,0,0,10011,1); Add(1,2284,1,0,0,923,20); Add(1,5270,1,0,0,7198,200,7097,40); sleep 10; Add(1,5174,1,0,0,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50); Add(1,5277,1,0,0,5278,1,508,200); Add(1,2237,1,0,0,1020,100,983,1,2241,1); Add(1,5057,1,10000,0,2213,1,983,1,914,200); Add(1,5076,1,0,0,2227,1,7038,500); Add(1,5236,1,0,0,2227,1,7038,500,978,1); Add(1,5235,1,0,0,2227,1,7038,500,982,1,983,1); Add(1,5237,1,0,0,2227,1,7038,500,975,1,982,1); Add(1,5382,1,0,0,969,8,10016,2,5083,1); sleep 10; Add(1,5065,1,0,0,624,1,959,300,544,50,1023,1); Add(1,5052,1,0,0,2211,1,978,1,7003,300); Add(1,2296,1,50000,0,2243,1,999,100); Add(1,5129,1,0,0,604,1,916,1); Add(1,5102,1,0,0,7263,2,2276,1,2239,1,568,150); Add(1,5040,1,0,0,7047,100); Add(1,5109,50000,0,0,10015,1,10007,1,5023,1,975,1); Add(1,5016,1,0,0,1030,10,0,0,0,0,0,0); Add(1,5110,1,0,0,526,2,7270,1,941,1,10004,1); Add(1,5191,1,0,0,2208,1,983,1); sleep 10; Add(1,5169,1,0,0,706,1,1019,500,7200,10,1049,20,7165,500,1054,2,1024,100); Add(1,5034,1,0,0,2233,1,746,20); Add(1,2214,1,0,0,949,100,706,1,722,1,2213,1); Add(1,5175,1,100000,0,7111,100,938,99,983,1); Add(1,5080,1,0,0,10006,1,714,1,969,3); Add(1,5024,1,0,0,529,10,530,5,539,20,999,10,538,15); Add(1,5028,1,0,0,2279,1,7035,50,526,100); Add(1,5200,1,0,0,5016,1,981,1,7317,20); Add(1,5184,1,0,0,5120,5,995,50,983,1,720,50); Add(1,5214,1,0,0,976,1,1060,300,1022,100,5008,5); Add(1,5026,1,0,0,1036,450,949,330,539,120,982,1); sleep 10; Add(1,5142,1,0,0,5017,1,2229,1,5014,1,7209,100,7123,100,1036,100,979,1); Add(1,5283,1,0,0,949,200,916,100,7063,20,925,1); Add(1,5260,1,0,0,4293,1,538,100,530,100,529,50); Add(1,5075,1,0,0,2248,1,7030,108,7194,108,7120,4); Add(1,5048,1,0,0,5041,1,999,10); Add(1,5036,1,0,0,2608,1,7069,500); Add(1,5135,1,0,0,2295,1,969,1,975,1,999,5); Add(1,5108,1,5000,0,7301,1887,5114,1,611,10); Add(1,5254,1,0,0,5132,1,5068,1,2255,1,7023,5,983,1); sleep 10; Add(1,5038,1,0,0,1038,600,7048,40); Add(1,5229,1,0,0,1038,600,7048,40,982,1,983,1); Add(1,5227,1,0,0,1038,600,7048,40,975,1); Add(1,5228,1,0,0,1038,600,7048,40,982,1); Add(1,5186,1,0,0,1032,100,7100,100,905,250); Add(1,5091,1,20000,0,10016,1,714,1,969,3); Add(1,5082,1,0,0,921,300); Add(1,2273,1,3500,0,2275,1,998,50,733,1); Add(1,5258,1,0,0,914,100,975,1,976,1,978,1); Add(1,5198,1,0,0,5058,1,2214,1,949,500,914,200,622,50,1974,1); sleep 10; Add(1,5058,1,0,0,2233,1,983,1,7206,300,7030,1); Add(1,5233,1,0,0,2233,1,983,1,7206,300,7030,1,978,1); Add(1,5231,1,0,0,2233,1,983,1,7206,300,7030,1,982,1,983,1); Add(1,5232,1,0,0,2233,1,983,1,7206,300,7030,1,982,1,975,1); Add(1,5230,1,0,0,2233,1,983,1,7206,300,7030,1,982,1); Add(1,5234,1,0,0,2233,1,983,1,7206,300,7030,1,976,1); Add(1,5253,1,0,0,1034,300,7445,30,5141,10,979,1); Add(1,5252,1,0,0,5058,1,1022,250,7267,100); Add(1,2283,1,0,0,724,1,5001,1,949,200); Add(1,5243,1,0,0,975,1,976,1,914,100,7441,150,7065,25,2283,1); sleep 10; Add(1,5259,1,0,0,978,1,7561,100,949,500,1026,200); Add(1,5205,1,0,0,5185,1,610,100,706,25,7194,113); Add(1,5068,1,20000,0,2255,1,2286,1); Add(1,5304,1,0,0,7017,2,2510,1,983,1); Add(1,5207,1,0,0,2282,5,2254,2,969,1,7063,15); Add(1,5333,1,0,0,996,4,12028,1,12032,1,992,10,5011,1); Add(1,5312,1,0,0,2261,1,983,1,2280,1,2627,1,969,2); Add(1,5416,1,0,0,746,20,7097,12,587,20,2717,1); sleep 10; Add(1,5427,1,0,0,5288,1,12078,1,7521,1,12183,1); Add(1,5404,1,0,0,5187,1,1034,70,7441,10,978,10); Add(1,5429,1,0,0,5100,1,1021,30,7268,1); Add(1,5338,1,0,0,5100,1,7112,25,561,1); Add(1,5300,1,0,0,7106,2,2246,1,7263,1); Add(1,5378,1,0,0,2214,1,5045,1,975,1,740,100); Add(1,5414,1,100000000,0,7300,9,1068,4,7098,2); Add(1,5307,1,0,0,2275,5,514,2,979,1,634,1,619,20,1027,20); Add(1,5431,1,50000000,0,5283,1,916,50,2717,1); sleep 10; Add(1,5341,1,80000000,0,5137,1,2276,1,1060,25); Add(1,5131,1,0,0,5128,1,969,10,978,1,985,27); Add(1,5417,1,0,0,4112,1,5299,1); Add(1,5373,1,0,0,2255,1,7566,3,7511,60,5104,1,7799,4,7023,20); Add(1,5369,1,0,0,5191,6,7205,25,558,3,2210,1,7441,5); Add(1,5340,1,0,0,5137,1,5040,1,1034,25); Add(1,5313,1,0,0,5124,1,2249,1,5007,1,523,200); Add(1,5258,1,0,0,2261,1,914,200,975,1,976,1,978,1); Add(1,5292,1,0,0,7266,2,1035,4,10001,1); Add(1,5396,1,0,0,5058,1,980,1,1022,53); sleep 10; Add(1,5146,1,0,0,978,1,949,500,1019,1); Add(1,5282,1,0,0,5200,1,982,1,978,2); Add(1,5247,1,0,0,1039,60,923,25,2255,1); Add(1,5364,1,0,0,5347,1,975,1,982,1,983,1,5048,1); Add(1,5047,1,0,0,2271,1,975,1); Add(1,5170,1,0,0,5172,1,7063,100,982,1); Add(1,5380,1,0,0,5065,2); Add(1,5303,1,0,0,712,100,710,5,629,5,10009,1); Add(1,5302,1,0,0,7553,2,982,1,7771,1); sleep 10; Add(1,5056,1,0,0,5079,1,578,100); Add(1,5390,1,0,0,2236,2,978,1,1034,50,2294,2); Add(1,5144,1,0,0,2214,1,2221,1,7567,25,1001,200); Add(1,5063,1,0,0,970,1,930,500); Add(1,5193,1,0,0,2208,1,979,1); Add(1,5021,1,0,0,2233,1,969,1,999,20,949,80,938,800); Add(1,5179,1,0,0,2234,1,969,3,2610,4,13106,2); Add(1,5176,1,0,0,706,1,1019,500,7200,10,7015,20,2267,1,952,100,1028,100); Add(1,5001,1,0,0,999,40,984,1,970,1,1003,1); Add(1,5031,1,0,0,7013,1200); sleep 10; Add(1,5025,1,0,0,2229,1,2254,1,7036,5); Add(1,5061,1,20000,0,2269,1,999,10); Add(1,5139,1,0,0,5085,1,710,5,7510,1,975,1); Add(1,5070,1,0,0,7216,300,7097,300,2211,1,982,1); Add(1,5071,1,10000,0,5010,1,5049,1,7101,10); Add(1,5173,1,0,0,7445,7,7446,7,7447,7,7478,7,945,300,983,1,733,5,2221,1); Add(1,5321,1,0,0,2275,2,2211,2,7215,4,7217,20); Add(1,2240,1,0,0,1040,2,982,2,949,4,7457,1); Add(1,5405,1,0,0,7441,45,949,80,916,100); sleep 10; Add(1,5410,1,50000000,0,7188,40,7111,20); Add(1,5424,1,0,0,980,1,620,1,605,50,985,200); Add(1,5425,1,0,0,981,1,533,1,605,50,985,200); Add(1,5276,1,0,0,2261,1,914,200,983,1,976,1,975,1); Add(1,5156,1,0,0,2265,10,982,1); Add(1,5154,1,0,0,2202,1,7020,5); Add(1,5155,1,0,0,7024,10,7754,2,7562,4,7450,1); Add(1,5018,1,500,0,2247,1,916,300); Add(1,5403,1,0,0,1023,1,544,5,579,1); sleep 10; Add(1,5317,1,0,0,5120,1,2290,1,938,4); Add(1,5334,1,0,0,5132,1,1971,20,7093,4,2659,1); Add(1,5400,1,0,0,1022,20,1234,2); Add(1,5339,1,0,0,5100,1,7112,25,1558,1); Add(1,5346,1,0,0,5100,1,7112,25,558,1); Add(1,5433,1,0,0,5185,1,969,2); sleep 10; Add(1,5262,1,0,0,5164,1,7799,1,7578,1,969,3); Add(1,5336,1,0,0,5100,1,7112,25,714,1); Add(1,5273,1,0,0,2261,1,914,200,982,1,975,1,979,1); Add(1,5319,1,0,0,5035,1,5074,1,978,1); Add(1,5363,1,0,0,5120,1,2261,1,983,20); Add(1,5360,1,0,0,5057,1,2747,2,5161,1); Add(1,5383,1,0,0,5200,1,979,1,7445,50); sleep 10; Add(1,5396,1,0,0,5430,1,5285,1,7262,20,5396,1); Add(1,5371,1,0,0,5016,1,1004,35); Add(1,5426,1,0,0,5027,1,976,5); Add(1,5322,1,0,0,10019,1,982,2); Add(1,5291,1,0,0,7323,100,969,20); Add(1,5372,1,0,0,5099,1,5230,1,2747,5,982,15); Add(1,5311,1,0,0,5139,5); Add(1,5418,1,0,0,5016,1,2261,1,968,1,975,5,1004,35); Add(1,5422,1,500000,0,1550,3,1006,20); Add(1,5324,1,0,0,5137,1,7063,20,1034,20); sleep 10; Add(1,5448,1,0,0,521,200,1019,300); Add(1,5449,1,0,0,521,200,1019,300); Add(1,5332,1,0,0,7019,10,7200,10); Add(1,5392,1,100000,0,721,5,7216,25); Add(1,5393,1,777777,0,2285,5,994,10,7097,25); Add(1,5365,1,0,0,574,150,7031,150); Add(1,5143,1,0,0,5090,1,1020,300,975,1,982,1); Add(1,5020,1,0,0,2215,1,2210,1,7063,20); Add(1,5140,1,0,0,5085,1,2244,1,5191,1,7166,50); sleep 10; Add(1,5069,1,0,0,1022,99); Add(1,5185,1,0,0,5061,1,712,100,7194,150,7298,100,520,50,521,50); Add(1,5130,1,0,0,1048,100,7564,150,517,30); Add(1,5177,1,0,0,706,1,1019,500,7200,10,1049,500,1053,2,980,1); Add(1,5084,1,0,0,1026,1000,7065,100,945,100,7030,1); Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); Add(1,5241,1,0,0,2252,1,1036,400,7001,50,4052,1,978,1); Add(1,5240,1,0,0,2252,1,1036,400,7001,50,4052,1,982,1,983,1); Add(1,5238,1,0,0,2252,1,1036,400,7001,50,4052,1,975,1); sleep 10; Add(1,5239,1,0,0,2252,1,1036,400,7001,50,4052,1,982,1); Add(1,5242,1,0,0,2252,1,1036,400,7001,50,4052,1,976,1); Add(1,5054,1,0,0,2252,1,1054,450,943,1200); Add(1,5187,1,0,0,5085,1,5091,1,5117,2,978,1,975,1); Add(1,5138,1,0,0,5123,1,5027,1,7337,50,981,1); Add(1,5099,1,0,0,7267,300,7171,300,1029,5); Add(1,5031,1,0,0,5009,1,5028,1,747,1,999,25); Add(1,5081,1,40000,0,2249,1,714,1,969,3); Add(1,5073,1,0,0,2285,1,1550,1); Add(1,5117,1,50000,0,731,10,748,2,982,1); sleep 10; Add(1,5183,1,0,0,604,100,916,100,7115,100); Add(1,5151,1,0,0,5001,1,978,1,991,200); Add(1,2281,1,5000,0,998,20,707,1); Add(1,5043,1,0,0,2281,1,1048,50); Add(1,5094,1,0,0,968,100,2299,1,1124,1,931,1000); Add(1,5196,1,0,0,2208,1,980,1); Add(1,5078,1,0,0,5033,1,5064,1); Add(1,5004,1,0,0,701,5); Add(1,5275,1,0,0,2261,1,914,200,975,1,976,1,981,1); sleep 10; Add(1,5420,1,300000000,0,5430,2,5421,1); Add(1,5323,1,0,0,5081,3,7754,1,2128,1); Add(1,5806,1,0,0,2280,1,7479,1,2109,1); Add(1,5315,1,0,0,2276,1,5135,1,7094,50,7353,50); Add(1,5807,1,0,0,5416,1,2211,2,949,100); Add(1,5375,1,0,0,5094,1,10018,2,968,5,7440,30); Add(1,5370,1,0,0,5302,1,981,5); Add(1,5060,1,0,0,2236,1,7151,100,7111,100); Add(1,5299,1,0,0,7441,20,949,50,916,15,7115,10,7440,20,7063,10,7200,10,2214,1); Add(1,5023,1,0,0,1059,150,907,100,978,1); sleep 10; Add(1,5271,1,0,0,2254,1,723,1,7301,20,999,50,978,1); Add(1,5352,1,0,0,5035,1,979,1,938,100); Add(1,2293,1,0,0,1049,4); Add(1,5194,1,0,0,2208,1,975,1,982,1); Add(1,5202,1,0,0,5035,1,1062,100,535,80); Add(1,5182,1,0,0,5008,10,5118,1,1060,100,2210,1); Add(1,5213,1,0,0,2214,1,983,1,7063,30); Add(1,5033,1,0,0,1036,20,2213,1,7065,300,7012,200); Add(1,5039,1,0,0,7030,50,978,1,5015,1); sleep 10; Add(1,5195,1,0,0,2208,1,975,1); Add(1,5211,1,0,0,5045,1,5083,1,7063,40,7553,1,982,1,975,1); Add(1,5208,1,0,0,1550,1,1553,7,1556,7,1554,7,1557,7,1555,7,7015,30); Add(1,5083,1,0,0,2244,1,2209,1,10007,1); Add(1,2280,1,10000,0,1019,120); Add(1,5100,1,0,0,2272,1,7451,4,7433,3,690,10); Add(1,5067,1,0,0,5062,1,952,50,1907,1); Add(1,5133,1,0,0,5160,1,7106,6,7107,80); sleep 10; Add(1,5064,1,0,0,945,600,7030,1); Add(1,2278,1,0,0,705,10,909,10,914,10); Add(1,5203,1,0,0,2278,1,1015,1,999,5); Add(1,5212,1,0,0,1820,2,5011,1,2651,1,4125,1); Add(1,5257,1,0,0,5074,1,2282,1,7064,10,969,5); Add(1,5029,1,0,0,7068,300,7033,850,1015,1); Add(1,2272,1,911000,0,1019,50,983,1); Add(1,5062,1,0,0,2280,1,7197,300,7150,300); Add(1,5049,1,0,0,1099,1500); Add(1,5287,1,0,0,5062,1,5348,1,978,1); sleep 10; Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); Add(1,5103,1,0,0,5351,1,10011,1); Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); Add(1,5395,1,0,0,5045,2,7205,150,983,1,1059,100); Add(1,5059,1,0,0,5030,1,7213,100,7217,100,7161,300); Add(1,5107,1,0,0,519,50,7031,50,548,50,539,50); Add(1,5255,1,0,0,5153,1,741,10,5132,1,5074,1); Add(1,5077,1,0,0,2278,1,975,1); Add(1,5337,1,0,0,5100,1,7112,25,2617,1); sleep 10; Add(1,5152,1,0,0,2254,1,724,1,7301,20,999,50,978,1); Add(1,5305,1,0,0,1214,5,969,10,7799,5); Add(1,5413,1,0,0,608,20,1752,1,2261,1,978,1); Add(1,5415,1,0,0,5255,1,5024,1); Add(1,5318,1,0,0,5035,2,5060,2,741,10,530,50,938,100); Add(1,5409,1,0,0,5075,1,7101,5,981,10); Add(1,5051,1,0,0,7047,100); sleep 10; Add(1,5320,1,0,0,5205,1,1009,50,2111,1); Add(1,5354,1,0,0,5431,1,12080,1,1629,1); Add(1,5811,1,0,0,985,100,2241,10); Add(1,5381,1,0,0,5335,1,2236,1); Add(1,5397,1,0,0,7325,5,2205,1,7355,1); Add(1,5355,1,0,0,7166,100,1059,200); Add(1,5243,1,0,0,7446,1,2339,10,1059,70); Add(1,5310,1,0,0,5034,1,1971,2,996,6); Add(1,5274,1,0,0,2261,1,914,200,980,2,975,1); Add(1,5261,1,0,0,5164,1,714,25,2611,50,7799,4); sleep 10; Add(1,5342,1,0,0,5137,1,5040,1,1020,20,7152,5); Add(1,5297,1,0,0,5257,1,1472,2,5158,2,7063,40); Add(1,5335,1,0,0,741,5,607,5,940,150); Add(1,5412,1,0,0,530,20,7035,10); Add(1,5343,1,0,0,5137,1,2215,1,1034,25); Add(1,5098,1,0,0,1029,10,2297,5,7267,50); Add(1,5430,1,50000000,0,5414,1,7135,10,7451,4); Add(1,5384,1,0,0,5390,1,975,1); Add(1,5316,1,0,0,2226,1,622,10); sleep 10; Add(1,5289,1,0,0,526,200,7268,1); Add(1,5301,1,0,0,5191,3,5195,3); Add(1,5344,1,0,0,5137,1,7038,20,1060,25); Add(1,5345,1,0,0,5137,1,5195,2,1060,45); Add(1,5411,1,0,0,5388,1,982,5,7263,2,978,2); Add(1,5368,1,0,0,5197,6,7751,25,561,3,2210,1,7063,20); Add(1,5385,1,0,0,753,100); Add(1,5079,1,0,0,2294,1,7220,400); Add(1,5171,1,0,0,4219,1,4114,1,4177,1,4259,1,4212,1,4073,1,4112,1,4081,1,4251,1,4166,1,7511,1000,7563,1000); sleep 10; Add(1,5256,1,0,0,7510,1,2210,1,7063,50); Add(1,5285,1,0,0,7192,200,10011,1); Add(1,5357,1,0,0,7510,20); Add(1,5188,1,0,0,5027,1,7166,50,7064,1); Add(1,2292,1,2000,0,999,50); Add(1,5294,1,0,0,7019,5,7567,50); Add(1,5115,1,50000,0,983,1,7267,99,749,1); Add(1,5284,1,0,0,5302,1,975,1,982,1,5165,1); Add(1,5050,1,0,0,5037,1,7064,500); Add(1,5206,1,0,0,2269,1,982,1); sleep 10; Add(1,5197,1,0,0,2208,1,982,1); Add(1,5278,1,0,0,2210,1,5192,1,2250,1); Add(1,5192,1,0,0,2208,1,976,1); Add(1,5121,1,0,0,7263,1,660,1,7099,30,7315,369); // Shop 2 Add(2,501,1,0,0,7263,1,660,1,7099,30,7315,369); // Shop 3 Add(3,531,1,3,0,512,1,713,1); Add(3,532,1,3,0,513,1,713,1); Add(3,533,1,3,0,514,1,713,1); Add(3,534,1,3,0,515,1,713,1); // ----------------------------------------------------------- //===================================================================================== // ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED --------------------- //===================================================================================== freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set @shop_index, select(.menu$); else if (.@size == 1) set @shop_index, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set @shop_index, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[@shop_index] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+@shop_index,1; npcshopattach "qshop"+@shop_index; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; OnInit: waitingroom "Quests Shop",0; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1
  12. No pub is showing ? also item null on announce. Here is the line . for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) getitem @bought_nameid[@i],@bought_quantity[@i]; announce strcharinfo(0)+" has bought "+@bought_quantity[@i]+"x "+getitemname(@bought_nameid[@i])+".",bc_all; } message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items."; mes "Thank you for shopping."; } } ClearData(); close; } OnInit: waitingroom "Freebies Here",0; end; } - script qwerty -1,{ OnPCKillEvent: if ( strcharinfo(3) == "guild_vs3" ) { set pvppoint,pvppoint+1; dispbottom "You have gained 1 Points. Total "+pvppoint+" Point"; end;
  13. but why? I like it so much. its neat and easy. what makes it exploitable? I would like to request editing this script to put announce please. // Credit to emistry Multi-shop // use @pc for check point // -------- Dummy data (duplicate as needed) -------- - shop Emistry_Shop -1,512:100 // -------------------------------------------------- prontera,147,169,4 script Redeem Points 852,{ function ShopSettings; function ValidateCost; function CurrencyInfo; function ClearData; function ValueConvert; function ErrorNotice; mes "Each Shop from the Menu may purchase using ^FF0000Different Currency^000000."; mes "^00FF00____________________________^000000"; mes "So,Which shop you would like to look at it"; next; // Menu Selection select("Headgear","Foods","Cossumber"); ClearData(); ShopSettings( @menu ); npcshopitem "Emistry_Shop",512,100; npcshopdelitem "Emistry_Shop",512; for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1) npcshopadditem "Emistry_Shop",@ItemLists[.@i],@ItemCost[.@i]; mes "Okay...wait awhile"; mes "^00FF00____________________________^000000"; CurrencyInfo( @Currency$ ); mes "^00FF00____________________________^000000"; callshop "Emistry_Shop",1; npcshopattach "Emistry_Shop"; end; function ShopSettings { switch( getarg(0) ){ Case 1: // Currency [ Item ID / Variable Name ] set @Currency$,"6101"; // Item ID Lists setarray @ItemLists [0],5137,5359,5181,5379,5210,5376,5374,5421,5361,5377,5288,5401,5314,54 23,5286,5358,5293,5801,5325,5388,5805,5529,5389,5800; // ITEM ID // Item Price setarray @ItemCost [0],50,50,50,50,50,50,100,50,50,100,50,50,50,100,50,50,50,150,100,50,10 0,50,50,100; // ITEM COST/AMOUNT break; Case 2: // Currency [ Item ID / Variable Name ] set @Currency$,"6101"; // Item ID Lists setarray @ItemLists[0],1815; // Item Price setarray @ItemCost[0],100; break; Case 3: // Currency [ Item ID / Variable Name ] set @Currency$,"6101"; // Item ID Lists setarray @ItemLists[0],2776,12260,14037; // Item Price setarray @ItemCost[0],500,50,30; break; // Case 4,5,6.....etc... default: ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." ); close; } if( @Currency$ == "" ) ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." ); if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) ) ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." ); return; } function ErrorNotice { mes "^FF0000ERROR^000000 - "+getarg(0); mes "^00FF00____________________________^000000"; mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !"; close; } function CurrencyInfo { if( getitemname( atoi( getarg(0) ) ) != "null" ){ mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000"; mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000"; }else if( getitemname( atoi( getarg(0) ) ) == "null" ){ mes "Variable Currency : ^FF0000"+getarg(0)+"^000000"; mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000"; } return; } function ValidateCost { if( getitemname( atoi( getarg(0) ) ) != "null" ){ if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1; }else{ if( getd( getarg(0) ) < getarg(1) ) return 1; } return 0; } function ClearData { set @Currency$,""; set @TotalCost,0; deletearray @bought_nameid[0],getarraysize( @bought_nameid ); deletearray @bought_quantity[0],getarraysize( @bought_quantity ); deletearray @ItemLists[0],getarraysize( @ItemLists ); deletearray @ItemCost[0],getarraysize( @ItemCost ); return; } function ValueConvert { set .@num, atoi(""+getarg(0)); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(""+.@num); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } OnBuyItem: ShopSettings( @menu ); for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1) if( @ItemLists[@j] == @bought_nameid[@i] ) set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] ); mes "^FF0000 BILLING LIST^000000"; mes "^00FF00____________________________^000000"; for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 ) mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000"; mes "^00FF00____________________________^000000"; if( getitemname( atoi( @Currency$ ) ) != "null" ) mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000"; else if( getitemname( atoi( @Currency$ ) ) == "null" ){ mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000"; } mes "^00FF00____________________________^000000"; if( ValidateCost( @Currency$,@TotalCost ) ){ if( getitemname( atoi( @Currency$ ) ) != "null" ) mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000"; else{ mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000"; } }else{ if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){ if( getitemname( atoi( @Currency$ ) ) != "null" ) delitem atoi( @Currency$ ),@TotalCost; else{ set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost; } for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) getitem @bought_nameid [@i],@bought_quantity[@i]; message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items."; mes "Thank you for shopping."; } } ClearData(); close; } - script qwerty -1,{ OnPCKillEvent: if ( strcharinfo(3) == "guild_vs3" ) { set pvppoint,pvppoint+1; dispbottom "You have gained 1 Points. Total "+pvppoint+" Point"; end; } } // --------------------------------------------------- - script pointscheck -1,{ OnInit: bindatcmd("pc","pointscheck::OnAtcommand"); end; OnAtcommand: message strcharinfo(0),"You currently have "+pvppoint+" PvP Points"; end; } Where to put this as well pleasseeee.. OnInit: waitingroom "Rewards",0; end;
  14. Hi guys. I need help on this script. I wish to put announce to all maps when purchased item. i do not how to edit. mes "Each Shop from the Menu may purchase using ^FF0000Different Currency^000000."; mes "^00FF00____________________________^000000"; mes "So,Which shop you would like to look at it"; next; // Menu Selection select("Headgear","Foods","Cossumber"); ClearData(); ShopSettings( @menu ); npcshopitem "Emistry_Shop",512,100; npcshopdelitem "Emistry_Shop",512; for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1) npcshopadditem "Emistry_Shop",@ItemLists[.@i],@ItemCost[.@i]; mes "Okay...wait awhile"; mes "^00FF00____________________________^000000"; CurrencyInfo( @Currency$ ); mes "^00FF00____________________________^000000"; callshop "Emistry_Shop",1; npcshopattach "Emistry_Shop"; end; function ShopSettings { switch( getarg(0) ){ Case 1: // Currency [ Item ID / Variable Name ] set @Currency$,"pvppoint"; // Item ID Lists setarray @ItemLists[0],5377,5288,5146,5269,5376,5235,5236,5237,5289,5306,5322,5366; // ITEM ID // Item Price setarray @ItemCost[0],200,220,150,400,450,250,250,250,200,250,230,300; // ITEM COST/AMOUNT break; Case 2: // Currency [ Item ID / Variable Name ] set @Currency$,"pvppoint"; // Item ID Lists setarray @ItemLists[0],1815; // Item Price setarray @ItemCost[0],100; break; Case 3: // Currency [ Item ID / Variable Name ] set @Currency$,"pvppoint"; // Item ID Lists setarray @ItemLists[0],2776,12260,14037; // Item Price setarray @ItemCost[0],500,50,30; break; // Case 4,5,6.....etc... default: ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." ); close; } if( @Currency$ == "" ) ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." ); if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) ) ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." ); return; } function ErrorNotice { mes "^FF0000ERROR^000000 - "+getarg(0); mes "^00FF00____________________________^000000"; mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !"; close; } function CurrencyInfo { if( getitemname( atoi( getarg(0) ) ) != "null" ){ mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000"; mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000"; }else if( getitemname( atoi( getarg(0) ) ) == "null" ){ mes "Variable Currency : ^FF0000"+getarg(0)+"^000000"; mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000"; } return; } function ValidateCost { if( getitemname( atoi( getarg(0) ) ) != "null" ){ if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1; }else{ if( getd( getarg(0) ) < getarg(1) ) return 1; } return 0; } function ClearData { set @Currency$,""; set @TotalCost,0; deletearray @bought_nameid[0],getarraysize( @bought_nameid ); deletearray @bought_quantity[0],getarraysize( @bought_quantity ); deletearray @ItemLists[0],getarraysize( @ItemLists ); deletearray @ItemCost[0],getarraysize( @ItemCost ); return; } function ValueConvert { set .@num, atoi(""+getarg(0)); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(""+.@num); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } OnBuyItem: ShopSettings( @menu ); for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1) if( @ItemLists[@j] == @bought_nameid[@i] ) set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] ); mes "^FF0000 BILLING LIST^000000"; mes "^00FF00____________________________^000000"; for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 ) mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000"; mes "^00FF00____________________________^000000"; if( getitemname( atoi( @Currency$ ) ) != "null" ) mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000"; else if( getitemname( atoi( @Currency$ ) ) == "null" ){ mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000"; } mes "^00FF00____________________________^000000"; if( ValidateCost( @Currency$,@TotalCost ) ){ if( getitemname( atoi( @Currency$ ) ) != "null" ) mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000"; else{ mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000"; } }else{ if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){ if( getitemname( atoi( @Currency$ ) ) != "null" ) delitem atoi( @Currency$ ),@TotalCost; else{ set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost; } for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) getitem @bought_nameid[@i],@bought_quantity[@i]; message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items."; mes "Thank you for shopping."; } } ClearData(); close; } - script qwerty -1,{ OnPCKillEvent: if ( strcharinfo(3) == "guild_vs3" ) { set pvppoint,pvppoint+1; dispbottom "You have gained 1 Points. Total "+pvppoint+" Point"; end; } } // --------------------------------------------------- - script pointscheck -1,{ OnInit: bindatcmd("pc","pointscheck::OnAtcommand"); end; OnAtcommand: message strcharinfo(0),"You currently have "+pvppoint+" PvP Points"; end; }
  15. Hi guys! how are you doing today? Hope you are well, and bless you always for the rest of your life whatever you are doing right now. Masters and guru's Do you guys have a simply NPC daily reward? which acts like a freebies NPC but on a daily basis? I just need simple NPC that gives rewards. Thank you!
  16. how to check ID and PW? how to put password?
  17. Im having error and the game freezes. prontera,164,187,5 script PVP Warper 657,{ for (.@i = 0; .@i < .map_size; .@i++) .@menu$ = .@menu$ + .map$[.@i] + "("+getmapusers(.map$[.@i])+" user(s))" + ":"; .@i = select(.@menu$) - 1; mapannounce .map$[.@i], strcharinfo(0)+ " has entered this PVP room.", bc_map; warp .map$[.@i], 0, 0; end; OnInit: setarray .map$, "guild_vs3"; .map_size = getarraysize(.map$); end; OnPCKillEvent: if( strcharinfo(3) == "guild_vs3" || strcharinfo(3) == "guild_vs2" ) announce strcharinfo(0)+" killed "+rid2name(killedrid)+" at "+strcharinfo(3)+".",0; end; }
  18. Hello masters! Im your apprentice. How do you fix this? It says access denied.
  19. Hi guys! hope you are doing well today despite the covid crisis. I need help on how to put Dota PVP on my server. Please.
  20. Hello guys. Hope you are well despite the Ncov crisis. I created a website from a Freeweb. How can i put registration on it? I just want the registration. Is there anyway i can link my free website for registration? Help me please
  21. its weird. I slept last night and failed to find it all day. I woke up today and thats the first thing I found. LOL thank you guys
  22. Im using kRo august 2019. Those files are inside the ragnarok.exe. I can extract its contents but i cant put it inside. Since nemo only extract contents. but we are very close ?
  23. I looked all over the grf and i did not find msgstringtable. that is why I started looking on the ragnarok exe itself. which I found. I extracted it contents and got the msgstringtable.txt , Now how can I put these changes back to the ragnarok exe?
  24. I found the msgstringtable.txt from the ragnarok.exe using nemo. I extracted it from nemo not grf.. how do I save it back to ragnarok exe? since I only got the output.
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