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bluebear

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Posts posted by bluebear

  1. hello everyone

    This is the script

    I just wanted to request to add @option1 when talking to the npc and then removing the status when exiting npc so that players wont be able to use backslide or other skills. thank you so much!

     

    payon,166,102,4    cashshop    Cash Shop    822,12900:1000,12901:200,12902:1000,12909:100,12910:100,12911:1500,12922:150,7619:100,7620:100,12916:150,12917:150,12915:100,12918:100,12913:125,12914:125,13553:50,12903:100,12904:100,12905:100,12906:100,12907:100,12908:100,7776:50



     

  2. Good day! 

    Im trying to implement steelsoul on my server however these bonus effects doesnt work when reached certain level on my weapon, and i do not know where to look for the custom weapons provided by the script..
     

    OnInit:
        set $steelsoulon, 1;
        set .debug, 1;
        setarray $lvlKillCount[0],1,9,16,25,36,77,112,153,200,253,
        320,385,490,585,700,830,970,1120,1260,
        1420,1620,1860,1990,2140,2304,2550,2826,3034,
        3274,3589,3795,3974,4225,4548,4967,5275,5478,5677,
        5973,6243,6612,6965,7202,7523,7826,8219,8641,8892,
        9173,9468,9654,9992,10184,10428,10784,11100,11498,
        11779,11941,12288,12414,12824,13116,13490,13748,13991,
        14278,14511,14888,15100,15446,15758,16128,16555,16940,
        17313,17662,17917,18378,18660,18924,19272,19524,19780,
        19940,20372,20700,20964,21364,21700,22220,22660,23520;
        set .lvlBonus, 1; //activate or not
        setarray .bonusDesc$[0],"atk bonus","matk bonus","hp bonus","sp bonus","random status bonus","hit rate bonus","flee rate bonus","elemental weapon switch","aspd bonus";
        set .lvlBonusItemRequired, 0;
        setarray .itemBonusId[0], 7812, 7810, 7816, 7817, 7025, 7305, 6087, 6088, 6027;
        set .lvlLanding, 5; //level count to get a bonus, 25 by default, meaning 4 bonus max. Otherwise you'll need to increase MAX_ITEM_RDM_OPT in src
        set .lvlDifferenceKill, 15; //lvl difference max authorized to get a kill count
        set .lvlDifferenceType, 0; //0 none, 1 only higher, 2 higher or lower
        set .defaultSuccessRate, 5;
        setarray .itemListToSmith[0], 615, 10, 987, 1, 969, 5, 2282, 1; //items to have to get a soul smith. Pattern: id, percent
        setarray .itemListIncreaseSuccess[0], 733, 5, 730, 10, 731, 15, 732, 20, 6087, 25, 6088, 25; //items to have to increase success. Pattern: id, percent
        set $maxSteelLvl, 90;
        //Dagger, One-H Sword, Two-H Sword, One-H Spear, Two-H Spear, One-H Axe, Two-H Axe, Mace, Staves, Bow, Knuckle, Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling, Shotgun, Grenade, Huuma
        setarray $relicItemId[0],30385,30386,30387,30388,30389,30390,30391,30392,30393,30394,30395,30396,30397,30398,30398,30399,30400,30401,30402,30403,30404,30405;
        bindatcmd "steelsoul",strnpcinfo(3)+"::OnShowExp";
        set .highestChangeWeapon, 1;
        set .rewardCount, 100;
        set .rewardId, 675;
        end;
    }

    StealSoul.txt

  3. good day to everyone!

     

    I am having problem with my server, tried to add renewal item to my pre renewal server. 

    I already did the ff:

    Added item in my iteminfo.lua and lub

    Added item to my itemdb.txt in /pre-re folder
    Added item in idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable with same id number from iteminfo.lua and lub ( btw my files are located in my RO folder and not inside my grf I dont know if that matters)

     

    However I am not sure where to find the sprite from the said item, im assuming its inside my grf since its not a custom weapon? thank you for those who would help me ?
     

    nosprite.PNG

    nosprite.PNG

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