Jump to content

GrimmestDays

Members
  • Posts

    4
  • Joined

  • Last visited

Profile Information

  • Gender
    Male

GrimmestDays's Achievements

Poring

Poring (1/15)

0

Reputation

  1. Hello. On the server that I am working on I am wanting to build a more realistic atmosphere for RO. One of the things I have done is enable mobs to use warps so they can chase players in to towns (more realistic IMO than them simply stopping).. I want to take that a little further though and have guards stationed at town entrance/exit points so they can fight any mobs that enter the town map. I've read around and the best I could find that would fit the bill was using the monster script command for summoning a human mob that would serve as a guard with AI type 8 set. This works decently but there's a problem; players can still attack those friendly mobs.. Is there any way for me to make a mob un-attackable? If not, is server ran player accounts, mercenaries or NPC's that can attack possible? Note: I've considered using OpenKore already to handle the server ran player accounts but its memory use is a bit higher than I would like so please do not suggest it..
  2. For those that were having the updating problem: Try disabling UAC if you're on Windows. I'm on Windows 8 and disabling UAC worked for me. I now have a fully patched Miruku installation and no longer have to look at Christmas graphics. Disable UAC for Windows 8 Disable UAC for Windows 7 and Vista BTW. Why is the 7/25/2012 patch so huge?
  3. Great control panel. Thanks for the release. I am having one small problem though. I am using CloudFlare on my hosting account and with it enabled I can't always get the real IP address of the user on the control panel. Instead what I'll often have in my FluxCP logs is the CloudFlare IP for users.. Here's a work around for this problem on their wiki for vBulletin: http://www.cloudflar.../wiki/VBulletin
×
×
  • Create New...