hoolbast
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Posts posted by hoolbast
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how to make @mi ignore mob_item_ratio and @mi2 show true drop rate ?
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On 10/15/2022 at 9:49 PM, Emistry said:
find the successrefitem(...) script commands
and add these
sd->inventory.u.items_inventory[i].option[index].id = id; sd->inventory.u.items_inventory[i].option[index].value = value; sd->inventory.u.items_inventory[i].option[index].param = param;
set the index, id, value, param to whatever random item bonus you want.
This is not a group
group = id in item_randomopt_group.yml
example.
if id->equip == EQP_ARMOR random group 101
if id->equip == EQP_SHIELD random group 102
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change progressbar other players see
Quote*progressbar "<color>",<seconds>;
This command works almost like sleep2, but displays a progress bar
above the head of the currently attached character (like cast bar).
Once the given amount of seconds passes, the script resumes. If the
character moves while the progress bar progresses, it is aborted and
the script ends. The color format is in RGB (RRGGBB). The color is
currently ignored by the client and appears always green.NOTE:
Ragexe clients are known to randomly crash if a message window is still open.
If possible make sure to close all message windows before triggering the progressbar command. -
1 hour ago, Racaae said:
สวัสดี. คุณช่วยอธิบายเพิ่มเติมได้ไหม ไอเทม Charm คืออะไร? โบนัส?
นี้ที่นี่
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How to change Charm bonus items in inventory to custom storage where storage doesn't get bonus but custom storage gets bonus.
*openstorage2 <storage_id>,<mode>{,<account_id>}; Just like the 'openstorage' command, except this command can open additional storages by the specified <storage_id>. For <storage_id>, please read the conf/inter_server.yml for storage groups. Values for <mode> are: STOR_MODE_NONE : Player only can read the storage entries. STOR_MODE_GET : Player can get items from the storage. STOR_MODE_PUT : Player can put items in the storage. Example: if (vip_status(VIP_STATUS_ACTIVE)) { mes "I will open your Premium storage."; mes "Thank you for using our service."; close2; openstorage2 1,STOR_MODE_GET|STOR_MODE_PUT; } else { mes "Sorry, your Premium status is expired."; mes "Storage will be opened but you can't put any item into it."; close2; openstorage2 1,STOR_MODE_GET; } end;
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how to change item Charm bonus in inventory to storage ?
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how to make refine up get random option group ?
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how to all party mamber say "Hey"
if( !getcharid(1) || getcharid(3) != getpartyleader( getcharid(1),1 ) ){
mes "Only Party Leader can click me.";
close;
}
setpcblock PCBLOCK_NPC, true;
npctalk "Hollow", "", bc_area;
sleep2 2000;
unittalk getcharid(0), ""+strcharinfo(0)+" : Hey";
sleep2 2000;
npctalk "What can I help you with?", "", bc_area;
specialeffect 563;
setpcblock PCBLOCK_NPC, false;
end;
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how to set not all char in account only save to warp per char to char (sorry I'm not good at English)
https://github.com/rathena/rathena/blob/master/npc/custom/etc/quest_warper.txt
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I Want Change Item And Point
morocc,132,98,5 script Bring Shopping 122,{ mes "[Item Trader]"; mes "Hi, "+strcharinfo(0)+"!"; mes "What can I do for you?"; next; switch(select(" > Information: > Trade in Items: > Point shop (^0055FF"+getd(.Points$)+"^000000): > Leave")) { case 1: mes "[Item Trader]"; mes "Do you find that you've got"; mes "useless Items lying around?"; mes "I'll be glad to take them off"; mes "your hands!"; next; mes "[Item Trader]"; mes "I'll give you ^0055FF"+.Points[0]+" Point"+((.Points[0] == 1)?"":"s")+"^000000 for normal Item each"; mes "Item you give me, and"; mes "^0055FF"+.Points[1]+" Points^000000 for Items."; mes "You can trade those points"; mes "for items later on."; mes "How does that sound?"; emotion ET_MONEY; close; case 2: mes "[Item Trader]"; mes "Select the Items you"; mes "want to trade in."; if (.Level) { mes " "; mes "They must be dropped"; mes "by monsters of level"; mes .Level+" and above."; } deletearray @sold_nameid[0],getarraysize(@sold_nameid); callshop "item_shopp",2; npcshopattach "item_shopp"; end; case 3: mes "[Item Trader]"; mes "You have ^0055FF"+getd(.Points$)+"^000000 Point"+((getd(.Points$) == 1)?".":"s."); callshop "item_shopp",1; npcshopattach "item_shopp"; end; case 4: mes "[Item Trader]"; mes "*yawn*"; mes "See you later!"; emotion ET_SLEEPY; close; } OnSellItem: mes "Items to sell:"; mes "-----------------------------------"; for(set .@i,0; .@i<getarraysize(@sold_nameid); set .@i,.@i+1) if (@sold_nameid[.@i] > 4000 && @sold_nameid[.@i] < 4700) { if (.Level) { query_sql("SELECT `LV` FROM `mob_db` WHERE `DropItemid` = "+@sold_nameid[.@i],.@lv); if (.@lv < .Level) { dispbottom getitemname(@sold_nameid[.@i])+" is under the minimum level."; continue; } } set .@Item_id[getarraysize(.@Item_id)], @sold_nameid[.@i]; set .@Item_amt[getarraysize(.@Item_amt)], @sold_quantity[.@i]; set .@item, compare(.ITEM$,""+@sold_nameid[.@i]); mes ((.@item)?" ^FF0000":" ^777777")+@sold_quantity[.@i]+"x "+getitemname(@sold_nameid[.@i])+"^000000"; set .@Item_total, .@Item_total+(@sold_quantity[.@i]*((.@item)?.Points[1]:.Points[0])); } deletearray @sold_nameid[0], getarraysize(@sold_nameid); deletearray @sold_quantity[0], getarraysize(@sold_quantity); if (!.@Item_id) { mes " ^777777(none)^000000"; emotion ET_SWEAT; close; } mes " "; mes "---------- Total: ^0055FF"+.@Item_total+" pt.^000000 -------"; next; if(select(" > ^0055FFComplete trade...^000000: > ^777777Cancel^000000") == 2) { mes "[Item Trader]"; mes "Oh, okay..."; emotion ET_SCRATCH; close; } for(set .@i,0; .@i<getarraysize(.@Item_id); set .@i,.@i+1) delitem .@Item_id[.@i],.@Item_amt[.@i]; setd .Points$, getd(.Points$)+.@Item_total; mes "[Item Trader]"; mes "All done!"; emotion ET_DELIGHT; close; OnBuyItem: for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set .@cost, .@cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } if (.@cost > getd(.Points$)) { mes "[Item Trader]"; mes "You don't have enough Points."; emotion ET_HUK; } else { mes "Items purchased:"; mes "-----------------------------------"; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; mes " ^777777"+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"^000000"; } mes " "; mes "---------- Total: ^0055FF"+.@cost+" pt.^000000 -------"; setd .Points$, getd(.Points$)-.@cost; emotion ET_MONEY; } deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnInit: //waitingroom "Item Trader",0; set .Level,0; // Minimum monster level to trade corresponding Items. set .Points$,"#Item_Points"; // Variable to store points. setarray .Shop[0], // Item Shop items: <ID>,<point cost> 512,10; setarray .Points[0],1,1,1,1; // Points per <normal Item>,<Item> set .ITEM$, // List of Items. "2504,2311"+ "2403,2103"; npcshopdelitem "item_shopp",909; for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) npcshopadditem "item_shopp",.Shop[.@i],.Shop[.@i+1]; end; } - shop item_shopp -1,909:-1
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where link download ?
Vending pc distance
in Source Requests
Posted
Skill Vending and Buyingstore Cannot be used when the distance from the Vending is not reached.