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Aizen_

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Posts posted by Aizen_

  1. Hello guys,

    I am trying to make a group item drops with 0~3 enchants, but that doesnt seem to work:
    Using this code above, all itens drops always with 3 enchants:

      - Id: 1
        Group: Group_1
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 100
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 100
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 100
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 100
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 100
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 100
          - Slot: 2
            Options:
              - Option: VAR_MAXHPAMOUNT
                MinValue: 50
                MaxValue: 100
                Chance: 100
              - Option: VAR_MAXSPAMOUNT
                MinValue: 10
                MaxValue: 50
                Chance: 100
              - Option: VAR_MAXHPPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 100
              - Option: VAR_MAXSPPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 100
              - Option: VAR_HPACCELERATION
                MinValue: 10
                MaxValue: 50
                Chance: 100
              - Option: VAR_SPACCELERATION
                MinValue: 10
                MaxValue: 50
                Chance: 100
              - Option: VAR_ATKPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 100
              - Option: VAR_MAGICATKPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 100
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 100
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_ITEMDEFPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_MDEFPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_PLUSAVOIDSUCCESSVALUE
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 10
                MaxValue: 30
                Chance: 100
          - Slot: 3
            Options:
              - Option: VAR_MAXHPAMOUNT
                MinValue: 50
                MaxValue: 100
                Chance: 100
              - Option: VAR_MAXSPAMOUNT
                MinValue: 10
                MaxValue: 50
                Chance: 100
              - Option: VAR_MAXHPPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 100
              - Option: VAR_MAXSPPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 100
              - Option: VAR_HPACCELERATION
                MinValue: 10
                MaxValue: 50
                Chance: 100
              - Option: VAR_SPACCELERATION
                MinValue: 10
                MaxValue: 50
                Chance: 100
              - Option: VAR_ATKPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 100
              - Option: VAR_MAGICATKPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 100
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 100
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_ITEMDEFPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_MDEFPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_PLUSAVOIDSUCCESSVALUE
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 10
                MaxValue: 30
                Chance: 100
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 10
                MaxValue: 20
                Chance: 100
              - Option: ATTR_TOLERACE_WATER
                MinValue: 10
                MaxValue: 20
                Chance: 100
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 10
                MaxValue: 20
                Chance: 100
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 10
                MaxValue: 20
                Chance: 100
              - Option: ATTR_TOLERACE_WIND
                MinValue: 10
                MaxValue: 20
                Chance: 100
              - Option: ATTR_TOLERACE_POISON
                MinValue: 10
                MaxValue: 20
                Chance: 100
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 10
                MaxValue: 20
                Chance: 100
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 10
                MaxValue: 20
                Chance: 100
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 10
                MaxValue: 20
                Chance: 100
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 10
                MaxValue: 20
                Chance: 100
              - Option: ATTR_TOLERACE_ALL
                MinValue: 10
                MaxValue: 20
                Chance: 100


    Using this code above, some itens drop with enchants but sometimes it shows 1 option but when i open the item, it doesnt have any enchants:
     

      - Id: 10
        Group: AS_WEAPON_4 # Daggers, Books, Huuma
        MaxRandom: 3
        Random:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 1000
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 1000
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 1000
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 1000
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 1000
          - Option: WEAPON_ATTR_WATER
            Chance: 1000
          - Option: WEAPON_ATTR_GROUND
            Chance: 1000
          - Option: WEAPON_ATTR_FIRE
            Chance: 1000
          - Option: WEAPON_ATTR_WIND
            Chance: 1000
          - Option: WEAPON_ATTR_DARKNESS
            Chance: 1000
          - Option: WEAPON_ATTR_SAINT
            Chance: 1000
          - Option: VAR_MAGICATKPERCENT
            MinValue: 6
            MaxValue: 10
            Chance: 1000
          - Option: DAMAGE_SIZE_PERFECT
            Chance: 1000
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_IGNORE_DEF_PERCENT_PLANT
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_IGNORE_DEF_PERCENT_INSECT
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_IGNORE_DEF_PERCENT_FISHS
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 1000
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 1000
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 1000
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 1000
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 15
            Chance: 1000
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 10
            Chance: 1000
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 1000
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 1000
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 1000
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 5
            Chance: 1000

    image.png.da00418677cc70224f7197be6a0b7f0d.png

  2. Hello guys,

    When i use Hells Plant on bio, the plant is invisible (after the changes that it casts on self). It does damage but its invisible.

    I am using 2018-06-21aRagexeRE_fixed+BG_Emblem_2 (hexed) and rathena from july 2020.

    Thanks in advance

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