Hello guys,
I am trying to make a group item drops with 0~3 enchants, but that doesnt seem to work:
Using this code above, all itens drops always with 3 enchants:
- Id: 1
Group: Group_1
Slots:
- Slot: 1
Options:
- Option: VAR_STRAMOUNT
MinValue: 1
MaxValue: 5
Chance: 100
- Option: VAR_AGIAMOUNT
MinValue: 1
MaxValue: 5
Chance: 100
- Option: VAR_VITAMOUNT
MinValue: 1
MaxValue: 5
Chance: 100
- Option: VAR_INTAMOUNT
MinValue: 1
MaxValue: 5
Chance: 100
- Option: VAR_DEXAMOUNT
MinValue: 1
MaxValue: 5
Chance: 100
- Option: VAR_LUKAMOUNT
MinValue: 1
MaxValue: 5
Chance: 100
- Slot: 2
Options:
- Option: VAR_MAXHPAMOUNT
MinValue: 50
MaxValue: 100
Chance: 100
- Option: VAR_MAXSPAMOUNT
MinValue: 10
MaxValue: 50
Chance: 100
- Option: VAR_MAXHPPERCENT
MinValue: 1
MaxValue: 5
Chance: 100
- Option: VAR_MAXSPPERCENT
MinValue: 1
MaxValue: 5
Chance: 100
- Option: VAR_HPACCELERATION
MinValue: 10
MaxValue: 50
Chance: 100
- Option: VAR_SPACCELERATION
MinValue: 10
MaxValue: 50
Chance: 100
- Option: VAR_ATKPERCENT
MinValue: 5
MaxValue: 10
Chance: 100
- Option: VAR_MAGICATKPERCENT
MinValue: 5
MaxValue: 10
Chance: 100
- Option: VAR_PLUSASPD
MinValue: 1
MaxValue: 2
Chance: 100
- Option: VAR_PLUSASPDPERCENT
MinValue: 5
MaxValue: 10
Chance: 100
- Option: VAR_ATTPOWER
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_HITSUCCESSVALUE
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_ATTMPOWER
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_ITEMDEFPOWER
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_MDEFPOWER
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_AVOIDSUCCESSVALUE
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_PLUSAVOIDSUCCESSVALUE
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_CRITICALSUCCESSVALUE
MinValue: 10
MaxValue: 30
Chance: 100
- Slot: 3
Options:
- Option: VAR_MAXHPAMOUNT
MinValue: 50
MaxValue: 100
Chance: 100
- Option: VAR_MAXSPAMOUNT
MinValue: 10
MaxValue: 50
Chance: 100
- Option: VAR_MAXHPPERCENT
MinValue: 1
MaxValue: 5
Chance: 100
- Option: VAR_MAXSPPERCENT
MinValue: 1
MaxValue: 5
Chance: 100
- Option: VAR_HPACCELERATION
MinValue: 10
MaxValue: 50
Chance: 100
- Option: VAR_SPACCELERATION
MinValue: 10
MaxValue: 50
Chance: 100
- Option: VAR_ATKPERCENT
MinValue: 5
MaxValue: 10
Chance: 100
- Option: VAR_MAGICATKPERCENT
MinValue: 5
MaxValue: 10
Chance: 100
- Option: VAR_PLUSASPD
MinValue: 1
MaxValue: 2
Chance: 100
- Option: VAR_PLUSASPDPERCENT
MinValue: 5
MaxValue: 10
Chance: 100
- Option: VAR_ATTPOWER
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_HITSUCCESSVALUE
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_ATTMPOWER
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_ITEMDEFPOWER
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_MDEFPOWER
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_AVOIDSUCCESSVALUE
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_PLUSAVOIDSUCCESSVALUE
MinValue: 10
MaxValue: 30
Chance: 100
- Option: VAR_CRITICALSUCCESSVALUE
MinValue: 10
MaxValue: 30
Chance: 100
- Option: ATTR_TOLERACE_NOTHING
MinValue: 10
MaxValue: 20
Chance: 100
- Option: ATTR_TOLERACE_WATER
MinValue: 10
MaxValue: 20
Chance: 100
- Option: ATTR_TOLERACE_GROUND
MinValue: 10
MaxValue: 20
Chance: 100
- Option: ATTR_TOLERACE_FIRE
MinValue: 10
MaxValue: 20
Chance: 100
- Option: ATTR_TOLERACE_WIND
MinValue: 10
MaxValue: 20
Chance: 100
- Option: ATTR_TOLERACE_POISON
MinValue: 10
MaxValue: 20
Chance: 100
- Option: ATTR_TOLERACE_SAINT
MinValue: 10
MaxValue: 20
Chance: 100
- Option: ATTR_TOLERACE_DARKNESS
MinValue: 10
MaxValue: 20
Chance: 100
- Option: ATTR_TOLERACE_TELEKINESIS
MinValue: 10
MaxValue: 20
Chance: 100
- Option: ATTR_TOLERACE_UNDEAD
MinValue: 10
MaxValue: 20
Chance: 100
- Option: ATTR_TOLERACE_ALL
MinValue: 10
MaxValue: 20
Chance: 100
Using this code above, some itens drop with enchants but sometimes it shows 1 option but when i open the item, it doesnt have any enchants:
- Id: 10
Group: AS_WEAPON_4 # Daggers, Books, Huuma
MaxRandom: 3
Random:
- Option: VAR_STRAMOUNT
MinValue: 1
MaxValue: 2
Chance: 1000
- Option: VAR_AGIAMOUNT
MinValue: 1
MaxValue: 2
Chance: 1000
- Option: VAR_VITAMOUNT
MinValue: 1
MaxValue: 2
Chance: 1000
- Option: VAR_INTAMOUNT
MinValue: 1
MaxValue: 2
Chance: 1000
- Option: DAMAGE_PROPERTY_NOTHING_TARGET
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: DAMAGE_PROPERTY_WATER_TARGET
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: DAMAGE_PROPERTY_GROUND_TARGET
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: DAMAGE_PROPERTY_FIRE_TARGET
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: DAMAGE_PROPERTY_WIND_TARGET
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: DAMAGE_PROPERTY_POISON_TARGET
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: DAMAGE_PROPERTY_SAINT_TARGET
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: DAMAGE_PROPERTY_DARKNESS_TARGET
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: DAMAGE_PROPERTY_UNDEAD_TARGET
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: VAR_ATKPERCENT
MinValue: 1
MaxValue: 5
Chance: 1000
- Option: WEAPON_ATTR_WATER
Chance: 1000
- Option: WEAPON_ATTR_GROUND
Chance: 1000
- Option: WEAPON_ATTR_FIRE
Chance: 1000
- Option: WEAPON_ATTR_WIND
Chance: 1000
- Option: WEAPON_ATTR_DARKNESS
Chance: 1000
- Option: WEAPON_ATTR_SAINT
Chance: 1000
- Option: VAR_MAGICATKPERCENT
MinValue: 6
MaxValue: 10
Chance: 1000
- Option: DAMAGE_SIZE_PERFECT
Chance: 1000
- Option: RACE_DAMAGE_NOTHING
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_DAMAGE_UNDEAD
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_DAMAGE_ANIMAL
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_DAMAGE_PLANT
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_DAMAGE_INSECT
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_DAMAGE_FISHS
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_DAMAGE_ANGEL
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_DAMAGE_DRAGON
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_DAMAGE_DEVIL
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_DAMAGE_HUMAN
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: CLASS_DAMAGE_NORMAL_TARGET
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: CLASS_DAMAGE_BOSS_TARGET
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_IGNORE_DEF_PERCENT_NOTHING
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_IGNORE_DEF_PERCENT_PLANT
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_IGNORE_DEF_PERCENT_INSECT
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_IGNORE_DEF_PERCENT_FISHS
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_IGNORE_DEF_PERCENT_ANGEL
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_IGNORE_DEF_PERCENT_DRAGON
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_IGNORE_DEF_PERCENT_DEVIL
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: RACE_IGNORE_DEF_PERCENT_HUMAN
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: CLASS_IGNORE_DEF_PERCENT_BOSS
MinValue: 1
MaxValue: 20
Chance: 1000
- Option: VAR_STRAMOUNT
MinValue: 1
MaxValue: 10
Chance: 1000
- Option: VAR_INTAMOUNT
MinValue: 1
MaxValue: 10
Chance: 1000
- Option: VAR_ATTMPOWER
MinValue: 10
MaxValue: 50
Chance: 1000
- Option: VAR_ATTPOWER
MinValue: 10
MaxValue: 50
Chance: 1000
- Option: DEC_SPELL_CAST_TIME
MinValue: 1
MaxValue: 15
Chance: 1000
- Option: DEC_SPELL_DELAY_TIME
MinValue: 1
MaxValue: 10
Chance: 1000
- Option: VAR_AGIAMOUNT
MinValue: 1
MaxValue: 10
Chance: 1000
- Option: VAR_PLUSASPDPERCENT
MinValue: 1
MaxValue: 5
Chance: 1000
- Option: VAR_PLUSASPDPERCENT
MinValue: 5
MaxValue: 10
Chance: 1000
- Option: VAR_PLUSASPD
MinValue: 1
MaxValue: 5
Chance: 1000