lShinel
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Posts posted by lShinel
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Gj, nice usabilty.
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Why would you use so large itemids? theres really no need at all.
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Did you try reducing your ItemId? 2000001 --> 30000
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These are not enchants, they are from the random option system
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@Edit
found it in doc sample
leaving an example here if someone wants to use it.
set .@value,512; //your item id mes "Item: ^nItemID^" + .@value; //Returns name from itemInfo.lua
[512] = { unidentifiedDisplayName = "Applee", unidentifiedResourceName = "»ç°ú", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Fu*** beautiful apple", //<<--------- returns this name identifiedResourceName = "»ç°ú", identifiedDescriptionName = { "A round, edible fruit that, when eaten once a day, keeps the doctor away.", "________________________", "^0000CCType:^000000 Restaurative", "^0000CCHeal:^000000 16 ~ 22 HP", "^0000CCWeight:^000000 2" }, slotCount = 0, ClassNum = 0, costume = false },
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As the title, i want to get the item name by client, if u have an iteminfo which apple is named "gorgeouuus appple" it will display like that
I've seen the code some months before but forgot how to do it, and didnt find anymore, hope someone can help me -
anyone knows how to use new databases (yaml) in fluxcp? seems that is missing some tables
Message: SQLSTATE[42S22]: Column not found: 1054 Unknown column 'items.name_japanese' in 'field list'
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I dont think theres a bonus script to add weight limit, but you can use the merchant skill
skill "ALL_INCCARRY", skill level here; -
I want to specialeffect2 in party members off the player who kill the monster, example:
OnNPCKillEvent: specialeffect2 xx; something like a loop i guess gettingpartymembers specialeffect2 xx; adding specialeffect to them
Utility: Runes
in Utility Script Releases
Posted
View File
Runes
A simple system of runes, each time you kill a monster there will be a chance to activate one of them:
Configuration:
set .Duration,60; // Duration of runes set .Chance,7; // Chance to get a rune set .Sounds,0; // Use of custom sounds 1 = Enabled, 0 = Disabled