Skits
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Posts posted by Skits
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How do i make my gm bypass mapflags? I tried putting map <tab> mapflag <tab> 99 but it wont work. it doesnt bypass it sadly. atm im trying to use skills on quiz_02 so it goes quiz_02 tab mapflag tab noskill tab 99. still cant skill. (trying to fix noskill and nowarpto so i can use warp to bring players in and out of the map and be the only one to use skills) i can bypass @go and @warp and commands but noskill and the use of warp skill wont bypass. i can use /memo too just not the warp skill.
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20 hours ago, Ruhn said:
@Skits
thanks mateno worries fam
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i think header or body was canceled out. remove it and it should work.
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gusto ko palitan sana ung item effect ng item id 12279 tsaka 12280 magiging holy/undead armor mo for 5 mins pero OP para sakin gusto ko gawin sana is copya ung stats ng resist potion so 20% resist holy tas -15% resist undead / 20% resist undead tas -15% resist holy. paki tulong mga kapatid maraming salamat
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I wanted to change item ID 12279 and 12280 that endows holy/undead armor for 5 mins to 20% damage reduction from holy and +15% damage taken from undead while other one will be 20% damage reduction from undead and +15% damage taken from holy
sames as resist potion effects.
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trying to find this wing and how to put that sorta effect on the item?
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How do i restrict creator's pet homulucus in a map so i can restrict it in my gold room so they can't leave it on aggressive and afk farm.
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14 hours ago, LuLu said:
Add it in "db\mob_item_ratio.txt"
// Specific Item Drop Ratio Database // Overrides for global item_rate* values from conf/battle/drops.conf // // Structure of Database: // ItemID,Ratio{,MonsterID1,...,MonsterID10} // // Result: // ItemID base drop rates defined in mob_db will not get multiplied // by global item_rate* values (aka drop rates) from // conf/battle/drops.conf. Instead Ratio will be used (100 = 1x). // If no MonsterID is specified, all monsters will be affected, // otherwise only listed ones. // // Examples: // 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate // 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate // 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate). // // Notes: // - By default you can list up to 10 MonsterIDs per ItemID. // It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS. // - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768). // - Does not override item_drop_*_min/max settings. // - Does not affect card/item-granted drops. To adjust card/item-granted // drops, edit them in item_db. // - Does affect MVP prizes and Treasure Boxes. // - You can add only ONE line per ItemID. If you need various ratios // for different monsters, override drop rate with Ratio=100 and edit // base drop rates in mob_db. // - This file is reloaded by @reloadmobdb.
yea i just found this and trying it out now! i see that 3rd line from examples. is it possible to affect other mobs that drop that specific item to have the same drop rate?
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Is there a way to make particular items not affected by global drop rates? I have a high rate server but the drop rates are classic. If i touch the global rates the items that shouldnt have a high drop rate will have it.
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update.. got the sprites to work but the MC_Ameri in mob.avail Riding true but when i spawn him he wont be on a peco peco
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5 hours ago, Emistry said:
That's meant you files aren't inside the data folder or your client doesnt read from data folder.
The error is very straight forward telling you the file doesn't existing and no where to be found.
apparently when i try patching the files it doesnt add the files i patched after patching? Is something wrong with thor patcher tool.i tried 3 times and it wouldnt add the files.
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13 hours ago, Emistry said:
that's is the problem! because you didnt have this file in your GRF, and your client need it to load the content.
isnt GRF a compiled version of the files but its the same as having it in your data/system folder etc.
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10 hours ago, rekseini said:
I have also face same issue. Still didn't get any solution.
i got this fixed already. try copying the top for wings and bottom for helm except the 2618,2619 thats the accid of those items.
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9 hours ago, Gladius said:
I have this same problem with bg_eoe, I still haven't figured out how to fix it.
Which map has a problem with your server?custom map named demon_sign01 i think or demon_sign
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On 3/9/2020 at 2:27 PM, Mabuhay said:
......
I wanna use a Paladin and a thief npc for a mob and is it possible to add skills to them? like lets say i want the paladin to do a summon skill of mobs (custom mobs) etc? If so do you have a guide cause im lost. I tried making Choco do asura but it never worked.
found this.. can i use the Valaris Worshiper and make it into a mvp?
How to activate Valaris and Valaris' Worshipper? I want valaris to be a thief and the worshippers to be mobsters and how can i edit the skills?
didnt know the valaris and valaris worshipper were already in mob db and rathen dev team also put it in mob.avail so it should work right?
help pls?
I wanted to use the Valaris, Valaris Worshipper and MC_Ameri which are already there but when i summon them its the sprite of the mob thats used and not the sprite thats supposed to show aka valaris is sinx but it still shows the original mob thats used.
Trying to fix the mobs of valaris which guardian archer is the mob being used but sprite should be assassin cross same with valaris worshipper and mc_camera it doesnt change the sprite when summoned.
up.. still need help with this
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So i placed a custom map at first it had path file errors but once i fixed it and i go to the map my RO just hangs and im not sure what to do since all the files are in the right place. can someone please help me?
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7 hours ago, Mabuhay said:
Yes but there will be animation problems. Depending on the sprite used.
What do you mean by animation problems. I wanted to use a thief sprite as a mob
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I wanna use a npc id for an mvp mob is it possible and if so how do i go about it?
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I'm trying to make choco asura but it still wont after reloadmobdb and skilldb am i doing something wrong? i tried also making choco stronger in mob db and made its stats like 500 - 1k and it still didnt add any damage to it
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So i tried changing the headgear position ID to costume ID but when i try the item on it says you dont meet the requirements to wear this. How do i fix this? (changed the id in item_db)
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43 minutes ago, Gladius said:
put on /texture/map/custom25.bmp not texture/custom lol
placed it in texture file itself before pressing the folder going to items and collections. FIXED
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I placed the map perfectly in the server and i placed the bmps of the map in texture - map - custom and or texture - customs but it still gives me the error saying i thought have them? bmp error ##.bmp even though its all there.
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14 hours ago, Takuyakii said:
THANK YOU!
GM ID wont bypass mapflag noskill and nowarp
in Source Support
Posted
alright. will try it out.
WORKS! Thank you!!