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Posts posted by Mccloud
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I'm not sure how the "AG_BATTLE" achievement group works, but looking at the source, I found this:
mob.cif (sd->status.party_id) map_foreachinallrange(quest_update_objective_sub, &md->bl, AREA_SIZE, BL_PC, sd->status.party_id, md->mob_id); else if (sd->avail_quests) quest_update_objective(sd, md->mob_id); if (achievement_db.mobexists(md->mob_id)) achievement_update_objective(sd, AG_BATTLE, 1, md->mob_id); if (sd->md && src && src->type == BL_MER && mob_db(md->mob_id)->lv > sd->status.base_level / 2) mercenary_kills(sd->md);
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EDIT: I already managed to solve
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Hello guys, i have a problem with killing achievements... regardless of being in a party, the killcount only goes to player that gave the final blow...
Does anyone know a way to fix this?
I would like the killcount to register for all members, regardless of who gave the final blow...
Thanks for attention
Tool: Tool for Edit Navigation Sistem
in Third Party Releases
Posted
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Tool for Edit Navigation Sistem
Tool developed to assist in editing and adding information to the navigation system, assistance for the following files:
navi_link_krsak.lub
navi_mob_krsak.lub
navi_npc_krsak.lub
With this tool you will be able to easily add new monsters and npcs to the internal search system of the navigation system.
The system for calculating the distance between the maps will be developed soon.
Contact:
Discord: Mccloud#8701
Tool for Navigation System - Video