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7en

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Posts posted by 7en

  1. How to reduce the chance to fail or break to 0 or just lower it?

    //===== rAthena Script =======================================
    //= Card Removal NPC
    //===== By: ==================================================
    //= TyrNemesis^
    //===== Current Version: =====================================
    //= 1.2
    //===== Compatible With: =====================================
    //= rAthena SVN
    //===== Description: =========================================
    //= Removes cards from equipped items.
    //===== Additional Comments: =================================
    //= 1.0 First version. [TyrNemesis^]
    //= 1.2 Optimized and fixed getequipname menu. [Kisuka]
    //============================================================
    prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{
    set .zenycost,200000; // Set base cost in zeny of the card remover services
    set .percardcost,25000; // set cost per card of the card remover services
    set .faildestroy,1; // Should the card remover have a chance of failure that destroys items? 1 = Yes, 0 = No.
    mes "[Wise Old Woman]";
    mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?";
    next;
    switch(select("Yes, it does.:What do you charge?:No thanks.")) {
    case 1:
     mes "[Wise Old Woman]";
     mes "Very well. Which item shall I examine for you?";
     next;
     setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
     set .@menu$,"";
     for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
     {
      if( getequipisequiped(.@i) )
      set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
      set .@menu$, .@menu$ + ":";
     }
     set .@part,select(.@menu$);
     if(!getequipisequiped(.@part)) {
      mes "[Wise Old Woman]";
      mes "Young one... Your not wearing anything there that I can remove cards from.";
      close;
     }
     if(getequipcardcnt(.@part) == 0) {
      mes "[Wise Old Woman]";
      mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
      close;
     }
     set .@cardcount,getequipcardcnt(.@part);
    
     if (!checkweight(1202,(.@cardcount+1))) {
      mes "^3355FFJust a minute!";
      mes "I can't offer any of my";
      mes "services to you because";
      mes "you're carrying too much";
      mes "stuff. Put your extra items in";
      mes "Kafra Storage and come again~";
      close;
     }
     mes "[Wise Old Woman]";
     mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (.zenycost+(.@cardcount * .percardcost)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
     next;
     if(select("Very well. Do it.:Nevermind.") == 2) {
      mes "[Wise Old Woman]";
      mes "Very well. Return at once if you seek my services.";
      close;
     }
     if((zeny < (.zenycost+(.@cardcount * .percardcost))) || (countitem(1000) < 1) || (countitem(715) < 1)) {
      mes "[Wise Old Woman]";
      mes "You do not have all the items I require to work my magic, child. Come again when you do.";
      close;
     }
     mes "[Wise Old Woman]";
     mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
     next;
     switch(select("I changed my mind about this.:The item.:The cards.")) {
     case 1:
      mes "[Wise Old Woman]";
      mes "Very well. Return at once if you seek my services.";
      close;
     case 2:
      set .@failtype,1;
      break;
     case 3:
      set .@failtype,2;
     }
     mes "[Wise Old Woman]";
     mes "Very well. I shall begin.";
     set zeny,zeny - (.zenycost+(.@cardcount * .percardcost));
     delitem 1000,1;
     delitem 715,1;
    
     // Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
     // First value = Total failure chance (item and cards destroyed)
     // Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
     // Third value = Harmless failure chance (all that's lost is your investment)
     set .@failchance,rand(100);
     if (.faildestroy==1) {
      if(.@failchance < 2) {
    next;
    failedremovecards .@part,0;
    mes "[Wise Old Woman]";
    mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
    close;
      }
      if(.@failchance < 8) {
    if (.@failtype == 1) {
     next;
     failedremovecards .@part,1;
     mes "[Wise Old Woman]";
     mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
     close;
    }
    if (.@failtype == 2) {
     next;
     failedremovecards .@part,2;
     mes "[Wise Old Woman]";
     mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
     close;
    }
      }
     }
     if(.@failchance < 10) {
      next;
      failedremovecards .@part,3;
      mes "[Wise Old Woman]";
      mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
      close;
     }
     next;
     successremovecards .@part;
     mes "[Wise Old Woman]";
     mes "The process was a success. Here are your cards and your item. Farewell.";
     close;
    case 2:
     mes "[Wise Old Woman]";
     mes "I charge a flat fee of "+.zenycost+" zeny, plus "+.percardcost+" zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
     close;
    case 3:
     mes "[Wise Old Woman]";
     mes "Very well. Return at once if you seek my services.";
     close;
    }
    }
    

  2. I would like to request for a koe script which happens at guild_vs1 and not the King of HIll Emperium type, i want the emp to be in the middle of guild_vs1 kind, sorry for asking, but i've seen it in some servers.

  3. As stated above, i would like to request for a WoE Reward Npc which give 30, TCG Card(7227) to all online players of the guild who capture fadhrigdh at the end of WoE, and for castle fadhrigdh only

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