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  1. Excuse me? I think you haven't tried it yet.

     

    /hmm

     

     

    29600,PACKAGE,Package,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if (((Weight*100)/MaxWeight) > 49) { message strcharinfo(0), "You are overweight, you cannot open the box!"; } if (((Weight*100)/MaxWeight) < 49) { getitem 501,10; } },{},{}

     

    If the player is overweight when i clicked the box, the box will be delitem (>,<)

    How do i fix this one? if a player opens a box without overweight the box will be delitem.

  2.  

     

    I mean if the player is above 50% weight. When he try to open the box. There will be a message like. "You are overweight, you cannot open the box."

     

    Try this;

    12920,Enriched_Elunium_Box,Enriched Elunium Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if (((Weight*100)/MaxWeight) > 49) { message strcharinfo(0), "You are overweight, you cannot open the box!"; getitem 12920,1; } if (((Weight*100)/MaxWeight) < 49) { getitem 7619,10; } },{},{}
    

     

     

     

    Hi, Anakid! i have tested it works fine, however, if the player is overweight the giftbox will be delitem? how to make this one that cannot delitem? only if the player is non-overweight will be deducted the gift box or delitem.

     

    Just change the getitem ItemID.

     

    Excuse me? what do you mean change the getitem ltemID.?

    My concern is, if a player is overweight the giftbox should not be delitem, unless if a player gets the reward and the giftbox will be deleted.

  3. Fixed: (Version)
     

    12920,ENRICHED_ELUNIUM_BOX,Enriched Elunium Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(((Weight*100)/MaxWeight) > 49) { getitem 31985,1; message strcharinfo(0), "You are overweight! You cannot open the box."; end; } else { getitem 7619,10; } },{},{}
    • Upvote 1
  4. It does not matter how you upgrade your weapon when using this call function method, since it checks for changes when item is equipped.

     

    1 more question, I have try using @refine 0+8 but it doesn't seems to announce?

     

    1201,Knife,Knife,4,50,,400,17,,1,3,0xFE9F7EEF,7,2,2,1,1,1,1,{ callfunc "Weapon_Check" ;},{},{}
  5. May i asked? for your example?

    my item_db2

    1264,Various_Jur,Specialty Jur,4,20,,800,90,,1,4,0x00001000,7,2,34,1,1,1,16,{ callfunc "Testing"; },{},{}
    function    script    Testing    {
     
    if 8 to +10 it will announce BLA BLA BLA..
    an the player gives something specialeffect -.-

     

    In script? how to do this one. i don't want to attach this to other refiner NPC's

    i want an item attach to this in enables to function the weapon etc. etc.

  6. Try this hex edit but there is a chance it might end up crashing the client. So keep a backup.

     

     

    Find:    8B 56 04 6A 03 6A 00 6A 00 50 6A 00 F7 D9 6A 00 1B C9 6A 00 81 E1 2C 01 00 00 81 C1 90 01 00 00 51 6A 00 6A 00 6A 00 52
    Replace: 90 6A 03 6A 00 6A 00 50 6A 00 6A 00 F7 D9 6A 00 1B C9 81 E1 2C 01 00 00 81 C1 90 01 00 00 51 6A 00 6A 00 6A 00 6A F5 90

     

    Have you tried to adjust this font using this Hexing?

  7. Error    2    error C2198: 'add_timer' : too few arguments for call    c:\users\lol214\desktop\rathena-sql-17282[trunk]\src\map\atcommand.c    9160    1    map-server_sql
    Error    1    error C2143: syntax error : missing ')' before 'constant'    c:\users\arthur\desktop\rathena-sql-17282[trunk]\src\map\atcommand.c    9160    1    map-server_sql
    Error    3    error C2059: syntax error : ')'    c:\users\lol214\desktop\rathena-sql-17282[trunk]\src\map\atcommand.c    9160    1    map-server_sql
     

     

    /hmm

     

    post-630-0-62547100-1366839248_thumb.png

  8. Hi, does anyone know how to [uI]Adjust Font Size? or any method like Hexing the Client?I'm using 2012-04-10aRagexeRE.Please PM ME.Thank you!

    You can adjust it in the langtype. For me langtype 18 does the trick.

     

    lt doesn't work, i tested some clients around 2010-06-16 when i diffed it, there is a [uI] Adjust Font Size

    And i'm looking for this one, i'm embarrass with the big font >,< does anyone know how can i adjust it? or any method like Hexing.

    Thank you.

  9. Hi, i was wondering if. how can i make a Mob thats only CLASS, i mean a CLASS mobs.
    e.g a Paladin and Lord Knight Mobs.

     

     

     

    Thank you.



    Bump!!!
     

    mob_avail and mob_db2?  /hum

    how can i make the mob_db2 w/out any ERRORS.



    Bump!!!
     

    mob_avail and mob_db2?  /hum

    how can i make the mob_db2 w/out any ERRORS.

  10. BTW, thanks for the Card Trader, i like this one.

    I have little concern, how can i make like this.

    announce "You have deducted ^FF0000" + getd(.Points$) + "^000000 Card Point" + ((getd(.Points$) == 1)?".":"s.") + " for purchasing " + .@cost + " pts. Your new balance is ^0055FF" + getd(.Points$) + "^000000 Card Point" + ((getd(.Points$) == 1)?".":"s.")",bc_self,0x5fcd23;

    Kindly correct my script.

    Thank you.

    bum
  11. BTW, thanks for the Card Trader, i like this one.I have little concern, how can i make like this.

    announce "You have deducted ^FF0000" + getd(.Points$) + "^000000 Card Point" + ((getd(.Points$) == 1)?".":"s.") + " for purchasing " + .@cost + " pts. Your new balance is ^0055FF" + getd(.Points$) + "^000000 Card Point" + ((getd(.Points$) == 1)?".":"s.")",bc_self,0x5fcd23;

    Kindly correct my script.Thank you.
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