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dest1n

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Posts posted by dest1n

  1. hello anyone know how to remove item script effect when comboing with item ?

    for example : - amon ra card has a chance of auto casting Level 10 Kyrie  Eleison

    My question is , How to remove that auto casting when pairing with any boots ? like tidal shoes for example

     

    thank you, sorry for bad grammar

  2. 22 hours ago, sader1992 said:

    the item itself
    bAddEle -> bMagicAddEle

    the combo , look at

    bMdef,.@r*; << wrong

    so after i edit my script on itemdb.txt become like this

    22132,Lighting_Gods_Shoes,Lightning Gods Shoes,4,20,,100,,18,,1,0xFFFFFFFE,63,2,64,,99,1,0,{ .@r = getrefine(); bonus bMatk,(.@r*5) ; bonus2 bVariableCastrate,-.@r ; bonus2 bMagicAddEle,Ele_Earth,2*.@r ; bonus2 bMagicAddEle,Ele_Neutral,2*.@r ; bonus2 bMagicAddEle,Ele_Undead,2*.@r ; bonus2 bMagicAddEle,Ele_Ghost,2*.@r; },{},{}

    still not working for the +5matk every refine

  3. 1 hour ago, crazyarashi said:
    
    22132:4131,{.@r = getequiprefinerycnt(EQI_SHOES); skill "AL_HEAL",10; if(BaseLevel < 99){ bonus bMatk,.@r*5;bonus bMdef,.@r*; } else { bonus bMatk,.@r*15;bonus bMdef,.@r*10; }}

    Watch your spaces.

    weird, still not working

  4. 8 minutes ago, crazyarashi said:
    
    22132,Lighting_Gods_Shoes,Lightning Gods Shoes,4,20,,400,,18,,1,0xFFFFFFFE,63,2,64,,99,1,,{ .@r = getrefine(); bonus2 bVariableCastrate,-.@r; bonus bMatk,(.@r*5); bonus2 bMagicAddEle,Ele_Earth,2*.@r; bonus2 bAddEle,Ele_Neutral,2*.@r; bonus2 bAddEle,Ele_Undead,2*.@r; bonus2 bAddEle,Ele_Ghost,2*.@r; },{},{}

    There is nothing wrong with your item script ?

    how about the 2nd one ? the item_combo_db ?

  5. Hello can someone help or fix my script ? Because its not working for both ( normal effect and item combo )

    Here's the item :

    Every refine MATK +5, Variable cast time -1%
                Increases magical attack inflicted on Earth, Ghost, Neutral and Undead monsters by 2%
                When combined with Moonlight Flower Card
                Enables the use of Level 10 Heal
                If Base Level is below 100
                Every refine MDEF +5, MATK +5
                If Base Level at least 100
                "Every refine MDEF +10, MATK +15
             
               Type Footgear
               Defense18
                Weight 100
                RefinableYes
               
                Requirement
               Base level 99

     

     

    and my script in itemdb.txt

    22132,Lighting_Gods_Shoes,Lightning Gods Shoes,4,20,,400,,18,,1,0xFFFFFFFE,63,2,64,,99,1,0,{ .@r = getrefine(); bonus2 bVariableCastrate,-.@r; bonus bMatk,(.@r*5); bonus2 bMagicAddEle,Ele_Earth,2*.@r; bonus2 bAddEle,Ele_Neutral,2*.@r; bonus2 bAddEle,Ele_Undead,2*.@r; bonus2 bAddEle,Ele_Ghost,2*.@r;},{},{}

     

    and this one in item_combo_db.txt

    22132:4131,{.@r = getequiprefinerycnt(EQI_SHOES);skill "AL_HEAL",10;if(BaseLevel < 99){bonus bMatk,.@r*5;bonus bMdef,.@r*;} else {bonus bMatk,.@r*15;bonus bMdef,.@r*10;}}

     

    Thank You

  6. On 4/13/2019 at 6:54 PM, crazyarashi said:

    it won't work because you have an extra ; in your code.

    is it become like this ?

    22178:4352,{.@r = getequiprefinerycnt(EQI_SHOES); skill "SM_MAGNUM",10; bonus2 bHPRegenRate,5000,10000 ; bonus2 bSPRegenRate,100,10000; if(BaseLevel < 99){ bonus bStr,3*.@r; bonus bFlee,5*.@r;} else{bonus bStr,10*.@r;bonus bFlee,15*.@r;}}

     

    ok so after i put that script , its working for the skill and bonus stats, but the hp/sp regen still not working

  7. 21 hours ago, crazyarashi said:

    Change the .@r to 
     

    
    getequiprefinerycnt(EQI_SHOES);


     

    so i put like this

    22178:4352,{.@r = getequiprefinerycnt(EQI_SHOES); skill "SM_MAGNUM",10; bonus2 bHPRegenRate,5000,10000 ; bonus2 bSPRegenRate,100,10000; if(BaseLevel < 99){ bonus bStr,3*.@r; bonus bFlee,5*.@r;} ; else{bonus bStr,10*.@r;bonus bFlee,15*.@r;}}

    but only get  the skill,, the bonus regen rate and bonus status are not working

  8. On 4/12/2019 at 5:54 PM, crazyarashi said:

    You added it in item_combo, you need to wear both item for effect to work.

     yes i wear both item , everything is fine , i got the skill " Magnum Break ".  only the bonus str and flee is not working

     

    On 4/12/2019 at 6:06 PM, crazyarashi said:
    
    .@r = getrefine();
    skill "SM_MAGNUM",10;
    bonus2 bHPRegenRate,5000,10000;
    bonus2 bSPRegenRate,100,10000;
    if(BaseLevel < 99){
    	bonus bStr,.@r*3;
    	bonus bFlee,.@r*5;
    } else {
    	bonus bStr,.@r*10;
    	bonus bFlee,.@r*15;
    }

     

    it's still not working for the regen rate and bonus str/flee for both condition

    the item effect is like this

    nameless swordman.png

  9. On 4/12/2019 at 2:48 PM, crazyarashi said:
    
    .@r = getrefine();
    skill "SM_MAGNUM",10;
    bonus2 bHPRegenRate,5000,10000;
    bonus2 bSPRegenRate,100,10000;
    if(BaseLevel < 99){
    	bonus bStr,3*.@r;
    	bonus bFlee,5*.@r;
    } else {
    	bonus bStr,10*.@r;
    	bonus bFlee,15*.@r;
    }

     

    thank you, i will try it later . and sorry for the double post

    so i tried put this code into my  \db\re\item_combo.txt like this

    22178:4352,{ skill "SM_MAGNUM",10; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,100,10000; .@r = getrefine(); if(BaseLevel<99){bonus bStr,3*.@r;bonus bFlee,5*.@r;}else{bonus bStr,10*.@r;bonus bFlee,15*.@r;} } 

     everything works fine but for the bonus str and flee every refine are not working for both condition

     

    basestats.png

  10. hello can anyone help me with scripting for this effect ?

    1.  - enable to use Magnus Break lvl 10

    - every 10 seconds recover 5,000 HP and 100 SP

    - If user's base level is lower than 99, every refine level adds str+3 and flee +5

    - if user's base level is higherr than 99, every refine level adds str+10 and flee +15

     

    thank you

     

     

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