dest1n
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Posts posted by dest1n
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hello, is anyone have newest or updated itemdb and itemcombodb ? like upto newest patch ( something like JRO ) ?
if anyone have it, would you mind share it to me or us ?
thank you
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22 hours ago, sader1992 said:
the item itself
bAddEle -> bMagicAddElethe combo , look at
bMdef,.@r*; << wrong
so after i edit my script on itemdb.txt become like this
22132,Lighting_Gods_Shoes,Lightning Gods Shoes,4,20,,100,,18,,1,0xFFFFFFFE,63,2,64,,99,1,0,{ .@r = getrefine(); bonus bMatk,(.@r*5) ; bonus2 bVariableCastrate,-.@r ; bonus2 bMagicAddEle,Ele_Earth,2*.@r ; bonus2 bMagicAddEle,Ele_Neutral,2*.@r ; bonus2 bMagicAddEle,Ele_Undead,2*.@r ; bonus2 bMagicAddEle,Ele_Ghost,2*.@r; },{},{}
still not working for the +5matk every refine
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1 hour ago, crazyarashi said:
22132:4131,{.@r = getequiprefinerycnt(EQI_SHOES); skill "AL_HEAL",10; if(BaseLevel < 99){ bonus bMatk,.@r*5;bonus bMdef,.@r*; } else { bonus bMatk,.@r*15;bonus bMdef,.@r*10; }}
Watch your spaces.
weird, still not working
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8 minutes ago, crazyarashi said:
22132,Lighting_Gods_Shoes,Lightning Gods Shoes,4,20,,400,,18,,1,0xFFFFFFFE,63,2,64,,99,1,,{ .@r = getrefine(); bonus2 bVariableCastrate,-.@r; bonus bMatk,(.@r*5); bonus2 bMagicAddEle,Ele_Earth,2*.@r; bonus2 bAddEle,Ele_Neutral,2*.@r; bonus2 bAddEle,Ele_Undead,2*.@r; bonus2 bAddEle,Ele_Ghost,2*.@r; },{},{}
There is nothing wrong with your item script
how about the 2nd one ? the item_combo_db ?
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Hello can someone help or fix my script ? Because its not working for both ( normal effect and item combo )
Here's the item :
Every refine MATK +5, Variable cast time -1%
Increases magical attack inflicted on Earth, Ghost, Neutral and Undead monsters by 2%
When combined with Moonlight Flower Card
Enables the use of Level 10 Heal
If Base Level is below 100
Every refine MDEF +5, MATK +5
If Base Level at least 100
"Every refine MDEF +10, MATK +15
Type Footgear
Defense18
Weight 100
RefinableYes
Requirement
Base level 99and my script in itemdb.txt
22132,Lighting_Gods_Shoes,Lightning Gods Shoes,4,20,,400,,18,,1,0xFFFFFFFE,63,2,64,,99,1,0,{ .@r = getrefine(); bonus2 bVariableCastrate,-.@r; bonus bMatk,(.@r*5); bonus2 bMagicAddEle,Ele_Earth,2*.@r; bonus2 bAddEle,Ele_Neutral,2*.@r; bonus2 bAddEle,Ele_Undead,2*.@r; bonus2 bAddEle,Ele_Ghost,2*.@r;},{},{}
and this one in item_combo_db.txt
22132:4131,{.@r = getequiprefinerycnt(EQI_SHOES);skill "AL_HEAL",10;if(BaseLevel < 99){bonus bMatk,.@r*5;bonus bMdef,.@r*;} else {bonus bMatk,.@r*15;bonus bMdef,.@r*10;}}
Thank You
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On 4/13/2019 at 6:54 PM, crazyarashi said:
it won't work because you have an extra ; in your code.
is it become like this ?
22178:4352,{.@r = getequiprefinerycnt(EQI_SHOES); skill "SM_MAGNUM",10; bonus2 bHPRegenRate,5000,10000 ; bonus2 bSPRegenRate,100,10000; if(BaseLevel < 99){ bonus bStr,3*.@r; bonus bFlee,5*.@r;} else{bonus bStr,10*.@r;bonus bFlee,15*.@r;}}
ok so after i put that script , its working for the skill and bonus stats, but the hp/sp regen still not working
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21 hours ago, crazyarashi said:
Change the .@r to
getequiprefinerycnt(EQI_SHOES);
so i put like this
22178:4352,{.@r = getequiprefinerycnt(EQI_SHOES); skill "SM_MAGNUM",10; bonus2 bHPRegenRate,5000,10000 ; bonus2 bSPRegenRate,100,10000; if(BaseLevel < 99){ bonus bStr,3*.@r; bonus bFlee,5*.@r;} ; else{bonus bStr,10*.@r;bonus bFlee,15*.@r;}}
but only get the skill,, the bonus regen rate and bonus status are not working
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On 4/12/2019 at 5:54 PM, crazyarashi said:
You added it in item_combo, you need to wear both item for effect to work.
yes i wear both item , everything is fine , i got the skill " Magnum Break ". only the bonus str and flee is not working
On 4/12/2019 at 6:06 PM, crazyarashi said:.@r = getrefine(); skill "SM_MAGNUM",10; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,100,10000; if(BaseLevel < 99){ bonus bStr,.@r*3; bonus bFlee,.@r*5; } else { bonus bStr,.@r*10; bonus bFlee,.@r*15; }
it's still not working for the regen rate and bonus str/flee for both condition
the item effect is like this
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On 4/12/2019 at 2:48 PM, crazyarashi said:
.@r = getrefine(); skill "SM_MAGNUM",10; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,100,10000; if(BaseLevel < 99){ bonus bStr,3*.@r; bonus bFlee,5*.@r; } else { bonus bStr,10*.@r; bonus bFlee,15*.@r; }
thank you, i will try it later . and sorry for the double post
so i tried put this code into my \db\re\item_combo.txt like this
22178:4352,{ skill "SM_MAGNUM",10; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,100,10000; .@r = getrefine(); if(BaseLevel<99){bonus bStr,3*.@r;bonus bFlee,5*.@r;}else{bonus bStr,10*.@r;bonus bFlee,15*.@r;} }
everything works fine but for the bonus str and flee every refine are not working for both condition
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hello can anyone help me with scripting for this effect ?
1. - enable to use Magnus Break lvl 10
- every 10 seconds recover 5,000 HP and 100 SP
- If user's base level is lower than 99, every refine level adds str+3 and flee +5
- if user's base level is higherr than 99, every refine level adds str+10 and flee +15
thank you
ask for script
in Database Requests
Posted
hello anyone know how to remove item script effect when comboing with item ?
for example : - amon ra card has a chance of auto casting Level 10 Kyrie Eleison
My question is , How to remove that auto casting when pairing with any boots ? like tidal shoes for example
thank you, sorry for bad grammar