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Millenium

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Everything posted by Millenium

  1. I'm not sure how to properly use the thor generator, I've tried before, but I believe on of the directories I gave were wrong.
  2. I try running all my servers, I get this error from a dice event..?
  3. How would I add patches? For example, I wanted to merge a custom .grf file for a map into mine.. How would I add that into a patch? ~Thanks
  4. Tried following, but I'm not sure how to get to the map? It's not listed in @go commands?
  5. How would merge their .grf with mine?
  6. How exactly would I implement a map with only the .grf file or .grf & .bmp? I've only found maps with one of these files or both together. Is the .rsw, .gat, .gnd needed for implementing? ~Thanks!
  7. I try following the wiki guide, but map doesn't show in game? Not sure how to setup
  8. Is there a way to start woe for just one specific castle 24/7 even with other woe schedules? I don't think it's possible to set a castle to run 24/7 with a woe controller, because you have to choose an end time? Any ideas?
  9. I know there's a guide for it on the wiki, but it doesn't really help me or maybe I'm just too tired to understand it. Could anyone explain it more thoroughly? I have the .grf file and.bmp file.
  10. I already changed them.. I can change my lvl to 500 my hp and sp go blank but it says full, then whenever I relog it's back at lvl 150..
  11. max_lv: 500 aura_lv: 250 #define MAX_LEVEL 500 I edited both pre and pre-re files.. I thought I edited the max level part, the third job classes get lvl 500, but not rebirth? Do you know how to fix instant cast too? I put dex = 150, but all my stats are 500 and it still doesn't instant cast o_o
  12. I did I got the job level to max if I was the one who changed it anyway, but base level won't go any higher than 150 :<
  13. I followed the wiki, but it won't let me go any higher than 150 o:<
  14. Well, I wanted to keep one castle just for playing around kinda like an all time WoE, but still keeping normal WoE(all other castles besides this one) running. I forgot it doesn't have to stop running. So.. In short, 1 Castle running woe 24/7, even through scheduled woe times. Any ideas?
  15. My friend joined my server and I made him GM account, but it not working for him..? My friend (Not yellowTEXT) No GM? Me(YellowTEXT) GM? SQL login database <aid> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> </aid> <yellow> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> </yellow> This is my Clientinfo Anyone know what's wrong? Why's he not a GM? My other friend is a GM though? Sorry if wrong section, I posted this in other section too..
  16. Anyone know how I can make this castle happen, but have it turned off during actual WoE time?
  17. Well, I'm not sure about the output & inport directories D:
  18. prontera,155,181,5 script Emperium Breaker 1288,{ // What Map will be used set .Map$,"job3_arch01"; // How many Top Breaker will be Recorded set .TopRank,5; // Message to Inform Players while inside the Room setarray .Instruction$[0], "Please Listen here carefully.", "This is Emperium Breaker Test Room , which is use to test your Breaking Time.", "Prepare youself...and do your best to Break it...", "Okay that's All i want to say , get Ready yourself and it will Start Soon."; while( 1 ){ mes "This is Emperium Breaker test Room. "; mes "You are able to calculate your Emperium Breaking Speed in this Room."; next; switch( select( ( getmapusers( .Map$ ) )?"^FF0000NOT Available":"^0000FFAvailable^000000", "Top ^FF0000"+.TopRank+"^000000 Breaker Ladder", ( getgmlevel() < 90 )?"":"^FF0000[GM]^000000 Reset Room", ( getgmlevel() < 90 )?"":"^FF0000[GM]^000000 Reset Ladder" )){ Case 1: if( getmapusers( .Map$ ) ){ mes "There is another player inside it now."; next; break; } warp .Map$,0,0; killmonster .Map$,"All"; // removemapflag .Map$,mf_noskill; donpcevent strnpcinfo(0)+"::OnReady"; end; Case 2: mes "^ED1ADCLatest Record^000000 : "+LatestRecord/1000+"."+LatestRecord%1000+" Seconds."; for( set .@i,0; .@i < .TopRank; set .@i,.@i + 1 ){ if( !$TopRankTime[.@i] ) break; mes "^FF0000Top "+( .@i + 1 )+" : ^0000FF"+$TopName$[.@i]+" "; mes "^FF0000Time Taken : ^ED1ADC[ "+$TopRankTime[.@i]/1000+"."+$TopRankTime[.@i]%1000+" Sec. ]^000000 "; } next; break; Case 3: mapannounce .Map$,"A GM has RESET the Breaker Test Room.",0,0x00FF00; killmonster .Map$,"All"; sleep2 3000; mapwarp .Map$,"prontera",155,171; mes "Done Reset. and Player who are inside are warped out."; next; break; Case 4: switch( select( "^0000FFAll Player^000000:^FF0000One Player^000000" ) ){ Case 1: deletearray $TopRankTime[0],getarraysize( $TopRankTime ); deletearray $TopName$[0],getarraysize( $TopName$ ); mes "RESETED WHOLE LADDER."; break; Case 2: mes "Please input the ^FF0000EXACT NAME^000000 of player you want to delete."; input .Name$; for( set .@i,0; .@i < .TopRank; set .@i,.@i + 1 ){ if( .Name$ == $TopName$[.@i] ){ deletearray $TopName$[.@i],1; deletearray $TopRankTime[.@i],1; mes "Removed ^FF0000"+.Name$+"^000000 from the List."; } } } next; break; } } OnReady: sleep2 3000; for( set .@i,0; .@i < getarraysize( .Instruction$ ); set .@i,.@i + 1 ){ mapannounce .Map$,.Instruction$[.@i],0,0x00FF00; sleep2 2500; } for( set .@i,5; .@i > 0; set .@i,.@i - 1 ){ mapannounce .Map$,"Count Down : "+.@i+" Seconds.",0,0x00FF00; sleep2 1000; } //mapannounce .Map$,"Hit the Emperium Now and Skills Disabled.",0,0x00FF00; setmapflag .Map$,mf_noskill; monster .Map$,29,27,"Breaker Test",1288,1,strnpcinfo(0)+"::OnBreaked"; set .Record,0; sleep2 500; initnpctimer; end; OnTimer600000: if( !mobcount( .Map$,strnpcinfo(0)+"::OnBreaked" ) ) end; mapannounce .Map$,"You spent too much time. i think you are AFK , so you are out.",0,0xED1ADC; sleep2 3000; mapwarp .Map$,"aev_fild",143,169; stopnpctimer; end; OnBreaked: set .Time,getnpctimer(0); copyarray .@tempName$[0],$TopName$[0],getarraysize( $TopName$ ); copyarray .@tempRecord[0],$TopRankTime[0],getarraysize( $TopRankTime[0] ); set LatestRecord,.Time; for( set .@i,0; .@i < .TopRank; set .@i,.@i + 1 ){ if( .Time < $TopRankTime[.@i] || !$TopRankTime[.@i] ){ set $TopRankTime[.@i],.Time; set $TopName$[.@i],strcharinfo(0); copyarray $TopRankTime[.@i + 1],.@tempRecord[0],getarraysize( .@tempRecord ); copyarray $TopName$[.@i + 1],.@tempName$[0],getarraysize( .@tempName$ ); announce "[ "+strcharinfo(0)+" ] Achieved Top "+( .@i + 1 )+" in Emperium Breaking with "+.Time/1000+"."+.Time%1000+" Seconds !!!",bc_all,0xED1ADC; break; } } stopnpctimer; announce "Current Time Taken : "+.Time/1000+"."+.Time%1000+" Seconds. ",bc_self,0xED1ADC; // removemapflag .Map$,mf_noskill; sleep2 5000; mapwarp .Map$,"aev_fild",155,181; end; } job3_arch01 mapflag nocommand 50 job3_arch01 mapflag gvg on job3_arch01 mapflag gvg_castle job3_arch01 mapflag monster_noteleport job3_arch01 mapflag nosave SavePoint
  19. I downloaded a Emperium event, and I'd like to redirect the warp that's inside there when I click the NPC.. How I do this?
  20. Does anyone know to properly do this?
  21. Hmm, I believe it is running locally.. If not I can change it in a few files. I have no error in any server. I already port forwarded my servers... This isn't really answering my question
  22. How would I do this? Do I have to change any files? Also, what would I have to send to my friends so they can access my server with me
  23. How would I do this? Do I have to change my address in any files, and what would I have to send to my friends so they can access my server with me
  24. I do run the web server now. I fixed this thank you, but now when I use a generated .thor file my patcher gets stuck at "Saving Resources..." If I delete or move the .thor file, then it works fine.. Any ideas what's wrong? Do I need a .thor file..? Is it necessary for the patcher? My patcher won't run with it, it get stuck. Anyone know why?
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