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LadyNanuia

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Posts posted by LadyNanuia

  1. 4 hours ago, Chaos92 said:

    jobdb is readed as it should be or not ? @job anything does it gives you the skills ?

    You client seems new compare to released one so I dont know if there is related issue about that.

    How about use the clean one before u change any files.

    Doing @job works fine, all classes work perfectly fine, it just says "Poring" in the name field in the top left and in the character screen, same with party so..

  2. Right so, ive got a wierd issue i cant seem to figure out, all job names are "Poring",

    I did some changes to Msg_conf & Pcjobname.lub and Msgstringtable to have some custom names, they all turned to Poring, however i changed all of these back (to unedited versions to make sure i didnt make a mistake)

    AND ITS STILL PORING..

    Edit : My client version is 20231104 and Server is the latest rA to provide potentially relevant details.

    I'd appreciate any advice on how i might solve this issue / where to look, thank you

  3. as the title says, i know you can do this with a script but im terrible at these things so if someone could help me out i'd be grateful

     

    Basically im trying to adjust Wings for riding classes/sprites as they are dragging on the ground and there are so many frames it would take forever to do manually

     

    Thank you in advance!

  4. Just to clarify, ive tried using the dress changer made by Secret and i spoke to Secret about it as it uses "changebase" which screws up your skill tree and a few other things, im looking for a way to do this WITHOUT doing that 😃

  5. Basically im looking for an NPC that would let the players do the following

     

    If you're a say Royal guard, you could change your appearance to Crusader / Paladin (Looks ONLY) but not Imperial guard, so basically "downwards" only by paying a Fee

    but it would be restricted to your actual class and not say Ranger to Lord Knight

     

    Thank you in advance!

  6. On 5/1/2023 at 6:21 AM, joecalis said:

    There's an easy trick to achieve somewhat of a similar result, but it won't be perfect since it will say the skill name twice (before and after casting) because it is hard coded into the client to display skill name when "clif_skill"(tells client to display casting sprite animation and effects) is sent.

    in unit.cpp

    Find:

    	// In official this is triggered even if no cast time.
    	clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill_get_ele(skill_id, skill_lv), casttime);

    Change it to:

    	if(src->type == BL_MOB)
    		clif_showscript(src, skill_get_desc(skill_id), AREA);
    
    	// In official this is triggered even if no cast time.
    	clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill_get_ele(skill_id, skill_lv), casttime);

    That should show the skill name before casting for mobs only.

    And if you want it to work on certain skills only, change it to this:

    	if(src->type == BL_MOB){
    		switch(skill_id){
    			case NPC_EARTHQUAKE:
    			case NPC_DARKBREATH:
    			case NPC_HALLUCINATION:
    			// Add skill here
    				clif_showscript(src, skill_get_desc(skill_id), AREA);
    				break;
    		}
    	}
    
    	// In official this is triggered even if no cast time.
    	clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill_get_ele(skill_id, skill_lv), casttime);

     

    Thank you for your reponse, ill look into this but its already been solved however ?

  7. As topic states, on my 4th jobs all garments are being placed wierdly, from the front you can still see the costume instead of it hiding behind the character

    image.png.1a8b8ac81a0a592616a7f8995805c455.png

     

    This only appears to be the case on 4th, on 3rd and below everything looks fine, using 2020/09/04 client and latest rAthena

    if anyone knows how to fix this id be very grateful, thank you in advance

  8. So as the topic states, as we all know when a skill is finished it'll do "SKill name" above the characters head, an example would monster's casting Earth Quake, however my question is how would i go about making this text appear during the cast time instead of when its finished? id like to make monsters shout what they are casting so people can play around it rather than just wait till its too late

     

    i hope my question makes sense

    TLDR - Skill name above head during cast rather than on finish?

  9. So im looking to change the formula so that -Variable cast time on gear will work together with Int and dex, example below

     

    Say you need 530 Int + dex in renewal for instant, but if you were to have say -50% Vcast on gear youd only need 265 if that makes sense.

    Right now it doesnt work this way but id like it to, any help is appreciated ?

  10. On 7/26/2022 at 10:52 AM, walter307 said:

    All items are present on its respective yml files. 
    Also, the rAthena-master was downloaded on 7-6-2022 so i don't quite understand why its giving me the errors.

    Is there any chance that the item_db_re on sql is not updated like in the item_db_equip.yml, item_db_usable.yml, item_db_etc.yml?

    try using the yaml2sql file in the server folder and convert and manually put the new files into your SQL

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