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Posts posted by LadyNanuia
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Right so, ive got a wierd issue i cant seem to figure out, all job names are "Poring",
I did some changes to Msg_conf & Pcjobname.lub and Msgstringtable to have some custom names, they all turned to Poring, however i changed all of these back (to unedited versions to make sure i didnt make a mistake)
AND ITS STILL PORING..
Edit : My client version is 20231104 and Server is the latest rA to provide potentially relevant details.
I'd appreciate any advice on how i might solve this issue / where to look, thank you
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im having the same issue for any job thats not JRO sprite / 4th so if someone finds a solution
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This issue has to do with layer priority, you can fix this in the lua files in the client.
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So you'd need the absolute latest kro client for this i guess? xD
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4971
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as the title says, i know you can do this with a script but im terrible at these things so if someone could help me out i'd be grateful
Basically im trying to adjust Wings for riding classes/sprites as they are dragging on the ground and there are so many frames it would take forever to do manually
Thank you in advance!
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Just to clarify, ive tried using the dress changer made by Secret and i spoke to Secret about it as it uses "changebase" which screws up your skill tree and a few other things, im looking for a way to do this WITHOUT doing that
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Basically im looking for an NPC that would let the players do the following
If you're a say Royal guard, you could change your appearance to Crusader / Paladin (Looks ONLY) but not Imperial guard, so basically "downwards" only by paying a Fee
but it would be restricted to your actual class and not say Ranger to Lord Knight
Thank you in advance!
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On 5/1/2023 at 6:21 AM, joecalis said:
There's an easy trick to achieve somewhat of a similar result, but it won't be perfect since it will say the skill name twice (before and after casting) because it is hard coded into the client to display skill name when "clif_skill"(tells client to display casting sprite animation and effects) is sent.
in unit.cpp
Find:
// In official this is triggered even if no cast time. clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill_get_ele(skill_id, skill_lv), casttime);
Change it to:
if(src->type == BL_MOB) clif_showscript(src, skill_get_desc(skill_id), AREA); // In official this is triggered even if no cast time. clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill_get_ele(skill_id, skill_lv), casttime);
That should show the skill name before casting for mobs only.
And if you want it to work on certain skills only, change it to this:
if(src->type == BL_MOB){ switch(skill_id){ case NPC_EARTHQUAKE: case NPC_DARKBREATH: case NPC_HALLUCINATION: // Add skill here clif_showscript(src, skill_get_desc(skill_id), AREA); break; } } // In official this is triggered even if no cast time. clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill_get_ele(skill_id, skill_lv), casttime);
Thank you for your reponse, ill look into this but its already been solved however
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but theres already a ton of colours in the client or are you looking to add custom colour pillars that doesnt already exist in the client? if so id suggest looking into the source at the already existing ones.
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go into db/re/item_usable/equip/etc.txt and add
Flags:
DropEffect: GREEN_PILLARfor green and change GREEN to Colour of your choice that exists in the server, i belive its Red / Green / yellow / purple / orange / blue
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Update your rA to the latest one.
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You dont have to be behind to use it..
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its litterally right there, check for weapon type as well on windcutter...
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Can you elaborate what you mean? right now you use the skill and it puts you behind the target no matter where you started as far as i know, what exactly is it that you want it to do?
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Worked like a charm, thank you!
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7 hours ago, JinYuichi said:
update your _new_biglayerdir_female.lub / _new_biglayerdir_male.lub
to the latest or bring it from latest KRO lub lua data
ill try this, thank you!
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On 2/14/2023 at 4:07 AM, JinYuichi said:
This didnt really do anything as mine already works fine for 3rd job, still having the issue only on 4th jobs
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As topic states, on my 4th jobs all garments are being placed wierdly, from the front you can still see the costume instead of it hiding behind the character
This only appears to be the case on 4th, on 3rd and below everything looks fine, using 2020/09/04 client and latest rAthena
if anyone knows how to fix this id be very grateful, thank you in advance
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So as the topic states, as we all know when a skill is finished it'll do "SKill name" above the characters head, an example would monster's casting Earth Quake, however my question is how would i go about making this text appear during the cast time instead of when its finished? id like to make monsters shout what they are casting so people can play around it rather than just wait till its too late
i hope my question makes sense
TLDR - Skill name above head during cast rather than on finish?
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So im looking to change the formula so that -Variable cast time on gear will work together with Int and dex, example below
Say you need 530 Int + dex in renewal for instant, but if you were to have say -50% Vcast on gear youd only need 265 if that makes sense.
Right now it doesnt work this way but id like it to, any help is appreciated
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On 7/26/2022 at 10:52 AM, walter307 said:
All items are present on its respective yml files.
Also, the rAthena-master was downloaded on 7-6-2022 so i don't quite understand why its giving me the errors.
Is there any chance that the item_db_re on sql is not updated like in the item_db_equip.yml, item_db_usable.yml, item_db_etc.yml?try using the yaml2sql file in the server folder and convert and manually put the new files into your SQL
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username in SQL database needs to match those in your conf files and also an account with gender " S " in Login.
Job names are Porings
in Client-side Support
Posted
Doing @job works fine, all classes work perfectly fine, it just says "Poring" in the name field in the top left and in the character screen, same with party so..