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L30Bola

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Everything posted by L30Bola

  1. Guess that I assumed that was Mp. Thanks for helping!
  2. I have a Buffer NPC with this script (I know, I know, it's A LOT of buffs) which I got from here and edited as I wanted: // https://rathena.org/board/topic/81757-full-buffs-npc/?do=findComment&comment=194862 - script Buffer -1,{ if( @delay_buff ) end; if ( rid2name(getcharid(3)) == "TestDummy" ) { @buff_time = INFINITE_TICK; } else { @buff_time = 600000 * 4; } skilleffect 384,0; sc_start SC_MELTDOWN,@buff_time,5; skilleffect 383,0; sc_start SC_WINDWALK,@buff_time,5; skilleffect 378,0; sc_start SC_EDP,@buff_time,5; skilleffect 465,0; sc_start SC_KAITE,@buff_time,7; skilleffect 464,0; sc_start SC_KAUPE,@buff_time,3; skilleffect 462,0; sc_start SC_KAIZEL,@buff_time,7; skilleffect 8,0; sc_start SC_ENDURE,@buff_time,10; skilleffect 33,0; sc_start SC_ANGELUS,@buff_time,10; skilleffect 45,0; sc_start SC_CONCENTRATE,@buff_time,10; skilleffect 74,0; sc_start SC_MAGNIFICAT,@buff_time,5; skilleffect 75,0; sc_start SC_GLORIA,@buff_time,5; skilleffect 459,0; sc_start SC_ADRENALINE2,@buff_time,1; skilleffect 66,0; sc_start SC_IMPOSITIO,@buff_time,5; skilleffect 67,0; sc_start SC_SUFFRAGIUM,@buff_time,3; skilleffect 34,0; sc_start SC_BLESSING,@buff_time,10; skilleffect 29,0; sc_start SC_INCREASEAGI,@buff_time,10; skilleffect 112,0; sc_start SC_WEAPONPERFECTION,@buff_time,10; skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,@buff_time,5; skilleffect 357,0; sc_start SC_CONCENTRATION,@buff_time,5; skilleffect 355,0; sc_start SC_AURABLADE,@buff_time,5; skilleffect 155,0; sc_start SC_LOUD,@buff_time,1; sc_start SC_ASPDPOTION2,@buff_time,0; sc_start SC_STRFood,@buff_time,30; sc_start SC_AGIFood,@buff_time,30; sc_start SC_VITFood,@buff_time,30; sc_start SC_INTFood,@buff_time,30; sc_start SC_DEXFood,@buff_time,30; sc_start SC_LUKFood,@buff_time,30; sc_start SC_HitFood,@buff_time,30; sc_start SC_FleeFood,@buff_time,30; sc_start SC_BATKFood,@buff_time,30; sc_start SC_MATKFood,@buff_time,30; skilleffect 380,0; sc_start SC_TRUESIGHT,@buff_time,5; skilleffect 361,0; sc_start SC_ASSUMPTIO,@buff_time,5; if ( class == Job_Kagerou || class == Job_Oboro ) { skilleffect 3022,0; sc_start SC_IZAYOI,@buff_time,5; } switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) { set .@spirit, 494; } } if ( .@spirit ) { sc_start4 sc_spirit, @buff_time, 5, .@spirit,0,0; skilleffect .@spirit, 5; } percentheal 100,100; if (Hp % 2 == 1) { heal -1,0; } if (Mp % 2 == 1) { heal 0,-1; } skilleffect 3026,0; sc_start SC_ZANGETSU,@buff_time,5; percentheal 100,100; @delay_buff++; sleep2 2000; @delay_buff = 0; end; } prontera,147,174,6 duplicate(Buffer) Buffer#prt 758 e_tower,82,108,3 duplicate(Buffer) Buffer#wtower 758 and I'm having a bug of some kind (at least I think It's a bug). On the line which buffs Distorted Crescent, skilleffect 3026,0; sc_start SC_ZANGETSU,@buff_time,5; sometimes MATK gets reduced, even though the script heals the char, checks for odd amounts of HP and MP, reduce HP and MP if either is odd and then buffs the char. I don't know what's causing it. I made a video which show off the bug:
  3. Now this worked fully. Tested and retested before posting. Thanks!
  4. This worked, thanks! What have you done to make it work? EDIT: After I minimized to reply to your post, I went back to Ragnarok and it crashed, but it worked on the first try (after I patched) and then stopped working ?
  5. My server is using the client provided by this link. Whenever someone hover the mouse over a guild banner from an owned castle, the client crashes. The bug doesn't happen with not owned castles and only happens with banners inside the owned castle. I don't know how to debug this issue, even deactivating the patches that ignore errors (71 Ignore Resource Errors, 72 Ignore Missing Palette Error and 234 Ignore Lua Errors) the client only closes without notice. Map-Server, Login-Server and Char-Server don't display errors. Don't know if it is of any help, but my git hash is: 24dad2ee57cbd0c4d9893c84e4930645adda5db6. My NEMO patch is attached. EDIT: As I've seen on another posts, It's important to tell which translation I'm using. It's zackdreaver's. patch2.log
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