Mice
-
Posts
10 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by Mice
-
-
Ok now working thanks again this is my 2nd request you helped me
-
Im trying to figure the error, but i dont have clue because i try to trial error, i thinking if the npc will not trace the monster id or what ever
-
Im not sure where need to put the , or what error in line 5
-
9 hours ago, EIysium said:
Hope this helps:
This is unitwarp, its better if the monster will walk in x,y not teleporting it is possible? thank you
-
Hello, how its possible to make monster movement in certain cordinate? example poring monste can move where you want to move it using coordinate thanks
-
22 minutes ago, n0tttt said:
You can't with that mapflag, but if you know how to recompile then you can do this.
pc.cpp, change:
if( !battle_config.pk_mode && mapdata->flag[MF_PVP] && !mapdata->flag[MF_PVP_NOCALCRANK] ) { sd->pvp_point -= 5; sd->pvp_lost++; if( src && src->type == BL_PC ) { struct map_session_data *ssd = (struct map_session_data *)src; ssd->pvp_point++; ssd->pvp_won++; } if( sd->pvp_point < 0 ) { add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); return 1|8; } }
to:
if( !battle_config.pk_mode && mapdata->flag[MF_PVP] && !mapdata->flag[MF_PVP_NOCALCRANK] ) { sd->pvp_point -= 5; sd->pvp_lost++; if( src && src->type == BL_PC ) { struct map_session_data *ssd = (struct map_session_data *)src; ssd->pvp_point++; ssd->pvp_won++; } }
With this change you can just use pvp mapflag instead of pvp_nocalcrank and players won't be respawned. The counter will also remain.
Thanks man for your effort (Y) now its working,
-
9 minutes ago, n0tttt said:
Yeah, with pvp_nocalcrank mapflag you'll avoid that.
Thanks it work. how to maintain the player counter in the lower right? it is possible?
-
Thank you for your answer but i need is ,when pvp the map is pvp on, in the official behavior when you die 2x in pvp map like resu kill you will be warp out in your save point right?, in my case i want to disable this feature in certain map, so anyone can do resu kill in pvp mode map thanks
-
Hello rathena community i just want to ask if possible to make script and pvpmode without warpout, example in normal pvp when you die 2x you will be warpout in your savepoint, in my request/ask is how can possible to make pvp without warpout, like when you resu kill in pvp mode you can't warpout in your savepoints, thank you very much more power !!
Hello please help how to delete sc_data of SC_BOSSMAPINFO everytime to login
in Scripting Support
Posted
try this
query_sql("DELETE FROM `sc_data` WHERE `type` = 123456");