What I'm trying to do is add a specialeffect to a useable/healing item that repeats itself for a few seconds and then stops. Is there a way to do this without source mods?
For example, in my item_db, I have a card with this script:
{ bonus2 bHPRegenRate,9,1000; },{},{}
And another item that uses its effect:
501,Red_Potion,Red Potion,0,50,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(45,65),0; sc_start SC_ITEMSCRIPT,5000,4766; }"; },{},{}
But I'm not satisfied with just that. I want it to repeat a specialeffect every time the HP regeneration thing "ticks" so that players can see very plainly when the HP regeneration is still active. If anyone could explain a way to achieve this, then much gratitude.