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australia

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  1. can you diff or put 20100727 to 20120410 in my 3ceAm eathena thank you !!!! in mmo.h / clif.h / packet_db 3ceam eathena.rar
  2. what are needed ? src/map/clif.h / db/packet_db src/common/mmo.h how will work because its failed to server packet db ver 37 is not working ;D thanks for the answer
  3.  how to make 32k damage

  4. 1.) - Dex +10, Hit-20, Pierces Defense of opponent, Enable the power to change weapon element, 35% chance to double attack, Autocast Meteor Storm level 7 upon 2.) +10% HP - +10% Damage taken from neutral hits - Grants level 1 Defender - Pierce MDEF - Chance of castins " Dark Cross " when being hit thank you
  5. CAN YOU HELP ME HEXING THE DAMAGE TO 32K TO 16K WITH EDP THANK YOU hex max damage to 32k to 16k with EDP ? how? i have hex editor i need 32k to 16k damage no more higher damage
  6. i want a max normal attack 32767 to 16767 with EDP 999 level 500 stats i want the damage 32767 to 16767 thats it no higher damage like 35k 45k 50k 60k
  7. its fine now i want to as 32k to 16k damage only ? what packet version ?
  8. can i request 32k to 16k damage only ? what packet i will use can you give me the packet version ? thank you
  9. how to conf PRE-ATK i already disable renewal then i change the str 500 atk ( 700+0) only
  10. can you give me the formula of thanatos in battle.cpp fix damage because instead of increase is decrease softdef amd harddef thank you
  11. can you give me a screenshot step by step ? thank you
  12.  hello good morning

    how to change acid demo with thanatos card in weapon and the formula of thanatos card can you help me

    if (def1 > 100) def1 = 100;
      ATK_RATE2(wd.damage, wd.damage2,
       attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ?100:(is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (int64)is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R)*(def1+vit_def) : (100-def1)),
       attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ?100:(is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (int64)is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L)*(def1+vit_def) : (100-def1))
      );
      ATK_ADD2(wd.damage, wd.damage2,
       attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) || is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ?0:-vit_def,
       attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) || is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ?0:-vit_def

     

    change to increase damage when I'm using GR CARD IN ARMOR IS DECREASE ;D

    how to activate incantation card effect with thanatos card

     

    thank you

  13.  hello good morning can you help me for the formula of thanatos card ?

    if (def1 > 100) def1 = 100;
      ATK_RATE2(wd.damage, wd.damage2,
       attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ?100:(is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (int64)is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R)*(def1+vit_def) : (100-def1)),
       attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ?100:(is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (int64)is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L)*(def1+vit_def) : (100-def1))
      );
      ATK_ADD2(wd.damage, wd.damage2,
       attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) || is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ?0:-vit_def,
       attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) || is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ?0:-vit_def
      );

     

     

    how to change to increase damage I'm 500vit  when I'm using gr in armor decrease when I'm using tao gunka in armor is increase

    thank you

  14. can i ask question ? thanatos card effect 500vit but the damage decrease i need the formula change then the final strike / acid demo / cart termination / spiral pierce not working in weapon like thanatos card and the acid demo not working in cards like thanatos card too but the other skill working in thanatos card my server is done and i need the exact formula of thanatos def1 def2 in pre renewal thanatos damage is decrease in gr card and tao gunka is increase in thanatos card i need the formula ACID DEMO WITH CARDS SPIRAL PIERCE WITH CARDS CART TERMINATION REMOVE REFLECT ASURA STRIKE FINAL STRIKE OP DAMAGE thank you
  15. what is the packet version ? thank you
  16. what is the packet version ? of 2018 06 20 ? <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>[PRE] RO-NODELAY</display> <address>127.0.0.1</address> <port>6900</port> <version>?</version> 20180620 version ? <langtype>1</langtype> <registrationweb>www.ragnarok.com</registrationweb> <aid> <admin>2000000</admin> </aid> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> </loading> </connection> </clientinfo>
  17. can you give me script of thanatos card or change the battle.cpp because tested on 500vit instead of increase is decrease i know the damage of thanatos in ghostring and deviling is more damage and tao gunka immune is reduce but the difference is nagbaligtad ang damage tska ayaw gumana ng weapon sa thana sa acid demonstration message me patulong naman thank you
  18. how to edit this ? increase more damage to ghost armor and high vit asura strike thank you /** * RE DEF Reduction * Damage = Attack * (4000+eDEF)/(4000+eDEF*10) - sDEF * Pierce defence gains 1 atk per def/2 */ if( def1 == -400 ) /* -400 creates a division by 0 and subsequently crashes */ def1 = -399; ATK_ADD2(wd.damage, wd.damage2, is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0, is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0 ); if( !attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) && !is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ) wd.damage = wd.damage * (4000+def1) / (4000+10*def1) - vit_def; if( is_attack_left_handed(src, skill_id) && !attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) && !is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ) wd.damage2 = wd.damage2 * (4000+def1) / (4000+10*def1) - vit_def; #else if (def1 > 100) def1 = 100; ATK_RATE2(wd.damage, wd.damage2, attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ?100:(is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (int64)is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R)*(def1+vit_def) : (100-def1)), attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ?100:(is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (int64)is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L)*(def1+vit_def) : (100-def1)) ); ATK_ADD2(wd.damage, wd.damage2, attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) || is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ?0:-vit_def, attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) || is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ?0:-vit_def ); #endif return wd;
  19. this formula re i will change to pre renewal ;) if( def1 == -400 ) /* -400 creates a division by 0 and subsequently crashes */ def1 = -399; ATK_ADD2(wd.damage, wd.damage2, is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0, is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (def1*battle_calc_attack_skill_ratio(wd, src, target, skill_id, skill_lv))/200 : 0 ); if (def1 > 400) def1 = 400; ATK_RATE2(wd.damage, wd.damage2,  attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ?200:(is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (int64)is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R)*(def1+vit_def) : (100-def1)), attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ?200:(is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (int64)is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L)*(def1+vit_def) : (100-def1)) ); ATK_ADD2(wd.damage, wd.damage2, attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) || is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ?200:-vit_def, attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) || is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ?200:-vit_def );  
  20. RE DEF Reduction where i can change ? pls give the formula thank you im using pre renewal 999 level 500 stats wer is RE DEF REDUCTION ? highlight the formula thank you
  21. help me for fix damage of the following thanatos card is half damage only while hydra card and tg is more damage 500vit i know thanatos card if you have high def more damage and hydra card and tg is for low vit only thanatos card my damage is 300k hydra and tg 400k my vit is 500 devi gr cranial and grimtooth i know the damage is only 200k because of anti demi human resist and if ur def is 500vit i know is 999k damage for thanatos card gr is like tao gunka card and tao gunka is like gr card +_+ then hydra and tg is like thanatos card and thana card is like hydra card and tg cardl +_+ then fix damage of following : asura strike / sacrifice / cart temination / acid demo pls give me the fix damage of BATTLE.CPP and attr_fix thnk you
  22.  can you help me fix damage of the following :

     

     asura strike / sacrifice / acid demonstration / cart termination

     

    then the following cards :

    thanatos card / ghostring card

    thanatos damage is half only 

    while hydra and tg is more damage

    ghostring is like tao gunka card

    and tao gunka card like ghostring

     

    pls explain thank you so much

     

     

     

     

  23. thanatos card like damage hydra card and turtle general card +_+ when i hit same damage then how edit asura strike / cart termination / sacrifice / acid demonstration / in BATTLE.CPP fix damage of this
  24. help me how to fix thanatos card ghostring card in pre renewal asura strike sacrifice damage I have a server 999 level 500 stats how to config thanatos card and ghostring card fix ? thank you
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