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Posts posted by Mahiro
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try
SpoilerThe duration of the status is given in <ticks>, or milleseconds.
Use INFINITE_TICK for infinite duration.-
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58 minutes ago, JoseRicart said:
this?
SpoilerOnNPCKillEvent:
[email protected] = 607;
if(getmonsterinfo(killedrid,MOB_MVPEXP)){
announce strcharinfo(0)+" killed "+getmonsterinfo(killedrid,MOB_NAME)+" get "+getitemname([email protected]),bc_all,0x00FF00;
getitem [email protected],1;
}
end;-
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4 hours ago, IsabelaFernandez said:
babythirdclass:
[email protected] = eaclass();
[email protected]_class = roclass([email protected]|EAJL_THIRD|EAJL_BABY);
if([email protected]_class >= 0)
changebase [email protected]_class;f(BaseJob == Job_Blacksmith){ [email protected]_class = 4100; } // here
if(BaseJob == Job_Alchemist){ [email protected]_class = 4107; } // here
else
mes "[Suit Provider]", "I'm sorry, but your class is not supported.";
close;like this?
Quotebabythirdclass:
if(BaseJob == Job_Blacksmith){ [email protected]_class = 4100; } // here
if(BaseJob == Job_Alchemist){ [email protected]_class = 4107; } // here
if([email protected]_class >= 0)
changebase [email protected]_class;
else
mes "[Suit Provider]", "I'm sorry, but your class is not supported.";
close;4 hours ago, IsabelaFernandez said:ok, it worked thanks. but a question for classes that have two names for example Assassin Cross, High Wizard I type without space?
Job_Wizard and Job_Assassin
what comes after is already identified, unless you want to specify then use _.
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there are four variables that have not been set
Spoilerfunction script specialbox {
setarray .i1[0],909,910; // Common Items
set .i1rand,rand(0,1); // Randomize Common Items; just change max amount if you add items
setarray .i2[0],911,912; // Rare Items
set .i2rand,rand(0,1); // Randomize Rare Items; just change max amount if you add items
setarray .i3[0],2199,1599; // Super Rare Items
set .i3rand,rand(0,1); //Randomize Super Rare Items; just change max amount if you add items
set .chance, rand(100);// Super Rare Item 1%
if (.chance == 50){
getitem .i3[.i3rand],1;
announce "["+strcharinfo(0)+"] won a ["+getitemname(.i3[.i3rand])+"] from the Special Box.",0;
end;
}// Rare Item 10%
else if (.chance <= 2 && .chance >= 11){
getitem .i2[.i2rand],1;
announce "["+strcharinfo(0)+"] won a ["+getitemname(.i2[.i2rand])+"] from the Special Box.",0;
end;
}// Common Items
else {
getitem .i1[.i1rand],1;
end; }
} -
13 hours ago, IsabelaFernandez said:
could you give an example of any class for me to copy and apply to all the others?
f(BaseJob == Job_Blacksmith){ [email protected]_class = 4100; } // here
if(BaseJob == Job_Alchemist){ [email protected]_class = 4107; } // here
in red job name, and in blue baby 3rd class id.
The line is the same just copy one of them and repeat below until the desired result.
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In this case you need to do similar to the case above:
Spoilerif(BaseJob == Job_Blacksmith){ [email protected]_class = 4100; } // here
if(BaseJob == Job_Alchemist){ [email protected]_class = 4107; } // here
if([email protected]_class >= 0)
changebase [email protected]_class;
else
mes "[Suit Provider]", "I'm sorry, but your class is not supported.";
close;you need to identify the ID of the baby you want and repeat the process.
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It probably still works.
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10 hours ago, IsabelaFernandez said:
3rd baby appearance is not working from any class =(
Be clearer. Which classes exactly are not working correctly. For me it works fine on all.
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I didnt quite understand some things, but I believe this is it.
Quote//####################################################
//# ™ #
//# ####### ###### ### ### ### ### ### ### #
//# ### ### ### ### ### ### ### ### ### #
//# ##### ### ### #### #### ##### #
//# ## ### ### ### ### ### ### ### #
//# ## ###### ### ### ### ### ### #
//# #
//####################################################
//v1.0: Allows changing suits to 3rd classes; #
//v1.1: Added Xmas and Summer suits; #
//v1.2: Added support to baby 3rd class suits. #
//####################################################
que_temsky,49,133,5 script Class Suits 485,{OnCommand:
if(!vip_status(VIP_STATUS_ACTIVE)) {
message strcharinfo(0),"This service is only avaiaible to VIP players.";
end;
}
mes "[^00FF00Acesso VIP^000000]";
mes "Então, deseja mudar sua aparência?";
menu "Mudar para aparência 3rd.",thirdclass,"Mudar para aparência 3rd baby.",babythirdclass,"Second class",secondclass,"Voltar para o normal.",reset;thirdclass:
[email protected] = eaclass();
if([email protected] == 10){
[email protected]_class = (Sex? 4211:4212);
} else
if([email protected] == 9) [email protected]_class = 4215;
else
[email protected]_class = roclass([email protected]|EAJL_THIRD);
if([email protected]_class >= 0)
changebase [email protected]_class;
else
mes "[Suit Provider]", "I'm sorry, but your class is not supported.";
close;babythirdclass:
[email protected] = eaclass();
[email protected]_class = roclass([email protected]|EAJL_2_1|EAJL_THIRD|EAJL_BABY);
if([email protected]_class >= 0)
changebase [email protected]_class;
else
mes "[Suit Provider]", "I'm sorry, but your class is not supported.";
close;secondclass:
[email protected] = eaclass();
if(Upper)
[email protected]_class = roclass([email protected]&EAJ_UPPERMASK);
else
[email protected]_class = roclass([email protected]|JOBL_2_1);
if([email protected]_class >= 0)
changebase [email protected]_class;
else
mes "[Suit Provider]", "I'm sorry, but your class is not supported.";
close;reset:
changebase Class;
close;miscsuits:
next;
mes "[Suit Provider]";
mes "Which of the suits would you like to use?";
menu "Xmas suit",xmas,"Summer suit",summer;xmas:
changebase 26;
close;summer:
changebase 27;
close;OnInit:
bindatcmd "visual","Class Suits::OnCommand";
end;}
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https://rathena.org/board/topic/124980-skill-delay-animation-is-not-displaying/#comment-382262
I dont know if youre in the right area.
I'm having the same issue as the thread in the link, I have an old emulator here and the animation normally shows what leads me to believe its not the data folder.
Could someone point out whats going on?
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https://rathena.org/board/topic/60188-fakename-show-guildparty/
Does anyone have this Diff?
The topic dropped, the topic name already speaks for itself: Show Guild and Party, @fakename.A hug who can help.
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NPC with two options only:
Permanently ban the user from last_unique_id to prevent them from joining the game with other accounts;
And temporarily ban so that he too can not enter for a while X, the banned account and others. with the same last_unique_id.Thanks who can help.
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*sc_end <effect type>{,<GID>};
Maybe that's what you're looking for, just make sure that when you equip the Card remove those BUFFs from the variable.
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Go to this directory:
src/map/status.cpp
Search for;
// Status that are blocked by Golden Thief Bug card or Wand of Hermod if (status_isimmune(bl)) { switch (type) { case SC_DECREASEAGI: case SC_SILENCE: case SC_COMA: case SC_INCREASEAGI: case SC_BLESSING: case SC_SLOWPOISON: case SC_IMPOSITIO: case SC_AETERNA: case SC_SUFFRAGIUM: case SC_BENEDICTIO: case SC_PROVIDENCE: case SC_KYRIE: case SC_ASSUMPTIO: case SC_ANGELUS: case SC_MAGNIFICAT: case SC_GLORIA: case SC_WINDWALK: case SC_MAGICROD: case SC_HALLUCINATION: case SC_STONE: case SC_QUAGMIRE: case SC_SUITON: case SC_SWINGDANCE: case SC_FIRE_INSIGNIA: case SC_WATER_INSIGNIA: case SC_WIND_INSIGNIA: case SC_EARTH_INSIGNIA: return 0; } }
Example:
Let's say you want "Bypass" in COMA, even GTB, COMA is still effective. Just remove it and stay;
// Status that are blocked by Golden Thief Bug card or Wand of Hermod if (status_isimmune(bl)) { switch (type) { case SC_DECREASEAGI: case SC_SILENCE: case SC_INCREASEAGI: case SC_BLESSING: case SC_SLOWPOISON: case SC_IMPOSITIO: case SC_AETERNA: case SC_SUFFRAGIUM: case SC_BENEDICTIO: case SC_PROVIDENCE: case SC_KYRIE: case SC_ASSUMPTIO: case SC_ANGELUS: case SC_MAGNIFICAT: case SC_GLORIA: case SC_WINDWALK: case SC_MAGICROD: case SC_HALLUCINATION: case SC_STONE: case SC_QUAGMIRE: case SC_SUITON: case SC_SWINGDANCE: case SC_FIRE_INSIGNIA: case SC_WATER_INSIGNIA: case SC_WIND_INSIGNIA: case SC_EARTH_INSIGNIA: return 0; } }Then just compile the emulator. You will notice that now with the COMA modification will apply its effect even being with GTB equipped.
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Já adicionou o arquivo em seu tema também?
Uma em 'Modules' e outra dentro do seu Tema.
Exemplo:
Arquivo 1:
FluxCP/modules/pages/rules.php
Arquivo 2:
FluxCP/themes/hurtFreeV2/pages/rules.php
Posso está enganado mas acredito que deva existir os dois para que funcione.
O 'Arquivo 1' acredito que possa ficar em branco, ele deve apenas existir no diretório. Enquanto o 'Arquivo 2' é onde você vai adicionar o conteúdo.
Usei o nome 'hurtFreeV2' para definir o caminho do seu Tema, não se se é esse o nome.
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Maybe that will solve.
src/map/pc.cpp
Search:
case SP_FIXCASTRATE: if(sd->state.lr_flag != 2) sd->bonus.fixcastrate = min(sd->bonus.fixcastrate,val); break;
Change to:
case SP_FIXCASTRATE: if(sd->state.lr_flag != 2) sd->bonus.fixcastrate += val; break;Save and Compile.
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23 minutes ago, YtalloNv said:
If you want I can send this emulator to you to have a look
Sorry, but it's impossible at the moment. I am without a computer at the moment, a month ago exactly, without forecast.
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8 minutes ago, YtalloNv said:
Weird. But it's no use using @reload. It would have to work by turning the emulator off and on again.
Try the Cash_DB option in the "Import" folder in Emulator/db/
It is necessary to disconnect and connect your Emulator, there's no way to use it @reload in CashShop.
If not, unfortunately, I can not help you.
You'll have to go through the way I mentioned above, create a CashShop NPC.
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2 hours ago, YtalloNv said:
I did everything you said and so far I have had no results ...!Upload a video, with every process, from the addition of the items to the Cash Shop, until the moment the one clicks the Store Maybe it'll help.
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Go to your Emulator file. Put it this way:
db/pre-re/item_cash_db.txt or db/re/item_cash_db.txt
// Cash Shop Database // Contains the items sold in the ingame cash shop. // // Structure of Database: // Type,ItemID,Price // // Type: // 0: New // 1: Hot // 2: Limited // 3: Rental // 4: Gear // 5: Buff // 6: Heal // 7: Other // 8: Sale // // Price: // Item cost, in cash points (#CASHPOINTS). 0,2629,2000 1,2629,2000 2,2629,2000 3,2629,2000 4,2629,2000 5,2629,2000 6,2629,2000 7,2629,2000 8,2629,2000
Turns the emulator off and on.
This is just a test.
If it still does not work, you're doing it, or you've done it wrong.
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15 hours ago, YtalloNv said:
I just did this and it did not work!
i need to do this cash shop
if you want I'll make a step by step video of what you told me to do!
If you can not through the icon, why not create an NPC with the same function? Oo
-%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...} <map name>,<x>,<y>,<facing>%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...}
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1 hour ago, YtalloNv said:
I did it here and it still did not work ..!
Just turn it off and on again that will work.
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clientinfo.xml or msgstringtable.txt
I do not know which screen is on, but the order of the screen is the order of the files quoted above.
Edit: If the word "normal" has commit (# 3651) I do not know if this will help you.
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It does not look very nice to the selection screen applying the diff quoted above.
I've seen servers using the recent Hexed, and Setup works perfectly at all to resolution.

effect of an active skill on an item all time
in Database Support
Posted
{ sc_start4 SC_KAITE,INFINITE_TICK,7,0,0,1; },{ sc_end SC_KAITE; }