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LeoThird

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Posts posted by LeoThird

  1. LINK: http://104.129.5.228/

     

     

    Note: 

    • For newer clients ONLY.
    • The script can only generate WEAPONS, ARMORS and HEADGEARS.

     

    What it does?

    • Generates a code for lub files for adding a custom item.

     

    How it works?

    • [Adding an Item on List] Fill all required fields -> Click Insert button
    • * After inserting an item, the ItemID and VeiwID automatically increment based on the previous ids.
    • [Adding a description line] Enter a description line -> Click + button 
    • * undo button - removes the last description line
    • * refresh button - resets the list of descriptions
    • [Remove Last button] * removes the last item on list 
    • [Viewing the list] Click Show All button.

     

    What if I made a mistake on a custom item which I already added?

    • I added a feature wherein you can update an info.
    • How? Just put the Existing ItemID on the textbox and it will load the properties and you may now update the item.
    • Click Update button when done.

     

    Please report to me via email or message me here if you found any bugs on my script. Thank You!

    Email: [email protected]<script data-cfhash='f9e31' type="text/javascript">/* */</script>

     

    post-5610-0-43823900-1459558901_thumb.png

    post-5610-0-89537200-1459558913_thumb.png

    post-5610-0-52865700-1459558921_thumb.png

    • Upvote 2
    • Like 1
  2. Can anyone check my problem here? Mapserver crashes in random time. Been experiencing it once/twice or more a day.

    I enabled debug on my server files and it generated the core.

    Core was generated by `./map-server_sql'.
    Program terminated with signal 11, Segmentation fault.
    #0  0x080502d3 in map_foreachinarea (func=0x8063940 <clif_send_sub>, m=609,
    x0=158, y0=22, x1=<value optimized out>, y1=<value optimized out>, type=1)
    at map.c:716
    716											 if(bl->type&type && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
    (gdb) bt full
    #0  0x080502d3 in map_foreachinarea (func=0x8063940 <clif_send_sub>, m=609,
    x0=158, y0=22, x1=<value optimized out>, y1=<value optimized out>, type=1)
    at map.c:716
    	bx = 19
    	by = 5
    	returnCount = 0
    	bl = 0xfdfdfdfd
    	blockcount = 3
    	i = <value optimized out>
    #1  0x08072d6d in clif_send (buf=0xbf9564d4 " \001\311p", len=6,
    bl=0xb1d9f69c, type=AREA) at clif.c:419
    	i = <value optimized out>
    	sd = <value optimized out>
    	p = <value optimized out>
    	g = <value optimized out>
    	bg = <value optimized out>
    	x0 = <value optimized out>
    	x1 = <value optimized out>
    	y0 = <value optimized out>
    	y1 = <value optimized out>
    	fd = <value optimized out>
    	iter = <value optimized out>
    	__FUNCTION__ = "clif_send"
    

    [Attached my map.c file]

    map.rar

  3. I want to implement this on my server but idk how, i've been looking for the src files but i can't find out how:

    [*] If total Luk reaches 300 (base luk+bonus luk), player will gain immunity to freeze.

    [*] almost the same with Luk Bonus, when player's mdef reached 90(without the bonus points), they also gain immunity to freeze.

    [*] another one is to allow ECall Cast be affected by Belze Card.

    bump

    bump

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