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Posts posted by Metahego
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@wakefield21 I've just tryed on lastest Rathena's version and i see no compile errors or map-server errors, i don't see where your error can come from ^^
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wakefield21 Can you send me your compile errors ?
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In skill.cpp :
change :case UNT_POEMBRAGI: case UNT_APPLEIDUN: case UNT_HUMMING: case UNT_DONTFORGETME: case UNT_FORTUNEKISS: case UNT_SERVICEFORYOU: if (sg->src_id==bl->id && !(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) return 0; if (!sc) return 0; if (!sce) sc_start4(ss, bl, type, 100, sg->skill_lv, sg->val1, sg->val2, 0, sg->limit); else if (sce->val4 == 1) { //Readjust timers since the effect will not last long. sce->val4 = 0; //remove the mark that we stepped out delete_timer(sce->timer, status_change_timer); sce->timer = add_timer(tick+sg->limit, status_change_timer, bl->id, type); //put duration back to 3min } break; case UNT_FOGWALL:
to :
case UNT_POEMBRAGI: case UNT_APPLEIDUN: case UNT_HUMMING: case UNT_DONTFORGETME: case UNT_FORTUNEKISS: case UNT_SERVICEFORYOU: if (sg->src_id==bl->id && !(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) return 0; if (!sc) return 0; if (!sce) { struct map_session_data *sd = (struct map_session_data *)bl; if(sg->unit_id == UNT_POEMBRAGI && bl->type == BL_PC && (sd->class_&MAPID_BASEMASK) == MAPID_ARCHER) { sc_start4(ss, bl, type, 100, sg->skill_lv, (sg->val1 / 2), (sg->val2 / 2), 0, sg->limit); break; } else sc_start4(ss, bl, type, 100, sg->skill_lv, sg->val1, sg->val2, 0, sg->limit); } else if (sce->val4 == 1) { //Readjust timers since the effect will not last long. sce->val4 = 0; //remove the mark that we stepped out delete_timer(sce->timer, status_change_timer); sce->timer = add_timer(tick+sg->limit, status_change_timer, bl->id, type); //put duration back to 3min } break; case UNT_FOGWALL:
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Oh i didn't see it, was searching for this http://browedit.excalibur-nw.com/release/ ^^
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The site where all version was update is down now, so i give you mine
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Look in console if you have some loading error, about grf or other, when you open brow edit and open your map.
But it's better to work on BrowEdit 620, and save your map with BrowEdit 586 when you've finished it.
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3 hours ago, utofaery said:
Thanks for 1 and 3.
but for 2 .. I meant normal attack and skill attack for job gunslinger can't target any kind of trap at all while archer class can easily poke them out of existence aka kill all the trap they can target on by skill or normal attack.
4. I was thinking of getitem but instead of player getting the item, cart / storage would get the item and not the player.
so I was wondering if existance of such command is anywhere...
hence the auto storage of item with scripts if exist that kind of command...
btw getitembound is almost like getitem with little difference but not what I wanted.
5.
I mean like on a case of normal attack
when player equipped certain bow which has the command script to detect the monster element.
say a mob is neutral when attacked and it trigger attribute change
and then it change element to say ghost
then player arrow will auto switch to counter element arrow if exist depending on monster element.
will this be source edit or item script only??
2) I presume it's a pre-re server, but they are not a lot of skill that can hit traps excepted Hunter, if you want to change that look at
battle.cpp - > int battle_check_target
4) Are you talking about command script storeitem, the eamod feature ? i have just finished to included that code in my emulator for a script i can give you if you need
5)Can't help you, i've never seen something like that ^^ -
Finally i make this .diff manualy, it work on my rathena's version
Edit: Resolved some issues, and added possibility to config range in battle_conf
But don't know why, when i put range to 10 that make not difference with 3 -
@Arealoot
in Source Support
Posted
@wakefield21 i try with @arealoot active and disactive, and i didn't see any error i my console, i don't know how to reproduce yours ^^
I think it come from this function :
have you exact the same as me ?