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naromitsu

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Everything posted by naromitsu

  1. Problem solved after rewriting my code...
  2. Can someone help me with item script? i'm trying to code some items but i don't think they are working... adoramus hits the same with and without the combo Item ID: 22120 - Judgment Shoes {.@r = getrefine(); bonus bMdef,15; bonus bMaxHPRate,3; bonus bMaxSPRate,3; bonus bMatkRate,2; bonus2 bMagicAtkEle,Ele_Holy,2; bonus2 bSkillAtk,"AB_JUDEX",30; if(.@r >= 7){ bonus bMaxHPRate,7; bonus bMaxSPRate,7; bonus bMatkRate,3; bonus2 bMagicAtkEle,Ele_Holy,3; } if(.@r >=9){ bonus bMaxHPRate,10; bonus bMaxSPRate,10; bonus bMatkRate,5; bonus2 bMagicAtkEle,Ele_Holy,5; } Item Description + Combo, Its an Item from bRO ( Brazil Ragnarok Online ) Item Combo: 22120:1631 22120:1631, { .@b1 = getskilllv("AB_LAUDARAMUS"); <- Gets skill Level .@b2 = getskilllv("AB_LAUDAAGNUS"); .@b3 = getskilllv("AB_ORATIO"); .@b4 = getskilllv("AB_CLEARANCE"); // Should Increase Adoramus damage Skill Level * 10 = %damage increase on skill bonus2 bSkillAtk,"AB_ADORAMUS",.@b1*10; <- Should Increase Adoramus damage based on AB_LAUDARAMUS skill bonus2 bSkillAtk,"AB_ADORAMUS",.@b2*10; bonus2 bVariableCastrate,"AB_ADORAMUS",.@b3*-5; bonus2 bVariableCastrate,"AB_JUDEX",.@b3*-5; bonus2 bSkillAtk,"AB_ADORAMUS",.@b4*10; .@r = getequiprefinerycnt(EQI_HAND_R); if(.@r >= 8) { bonus2 bAddRace,RC_Demon,30; bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Demon,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bAddEle,Ele_Dark,30; bonus2 bAddEle,Ele_Undead,30; bonus2 bMagicAddEle,Ele_Dark,30; bonus2 bMagicAddEle,Ele_Undead,30; } if(.@r >= 12) { bonus2 bSkillAtk("AB_ADORAMUS"),20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Undead,20; bonus2 bMagicAddRace,RC_Demon,20; bonus2 bMagicAddRace,RC_Undead,20; bonus2 bAddEle,Ele_Dark,20; bonus2 bAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Dark,20; bonus2 bMagicAddEle,Ele_Undead,20; }
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