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Kinkykids

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Posts posted by Kinkykids

  1. 20 hours ago, Emistry said:

    with the updated rA emulator, you could actually achieve the same feature using this method

    
    -	script	Sample	-1,{
    	
    OnPCStatCalcEvent:
    	if (EXTRA_BONUS == 0) end;
    	else if (EXTRA_BONUS == 1) {
    		bonus bStr, 10;
    	} 
    	else if (EXTRA_BONUS == 2) {
    		bonus bStr, 20;
    	} 
    	else if (EXTRA_BONUS == 3) {
    		bonus bStr, 30;
    	}
    	end;
    }

     

    1 problem with the OnPCStatCalcEvent: is that npcs and/or items that use the sc_start script will conflict and clear out the passive bonuses given.

     

    issue: sc_start does not call for OnPCStatCalcEvent even tho sc_start actually recalculates a character's stats.

  2. On 2/26/2020 at 1:21 AM, BeWan said:

    try this.

    
    if (.SkillPointCheck && SkillPoint) {
    		mes "Please use all your skill points before proceeding.";
    		close;
    	}

     

    I need the npc to check the Novice Skill "Basic Skill" if it is Level 9 to allow job changing.

    Had to slightly change it, but thanks

  3. What I meant is that there should be something in the battle/item.conf configuration, so you don't have to edit it in the src then recompile every time you change setting and don't have to edit out hundreds to thousands of healing items in db

  4. why is the Item Enchant limited to only 4?

     

    Suggestion: - give the item_passive_script system a flag for when the item is stored in storage instead. This way, we can mimic the card collection system in RO:Mobile.

     

    item_passive_script and item_passive_status is bugged.

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