Kinkykids
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Posts posted by Kinkykids
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How to make sc_start and sc_end scripts trigger/call for OnPCStatCalcEvent label?
Side Question: Does script command rescalculatestat; also trigger OnPCStatCalcEvent label? -
20 hours ago, Emistry said:
with the updated rA emulator, you could actually achieve the same feature using this method
- script Sample -1,{ OnPCStatCalcEvent: if (EXTRA_BONUS == 0) end; else if (EXTRA_BONUS == 1) { bonus bStr, 10; } else if (EXTRA_BONUS == 2) { bonus bStr, 20; } else if (EXTRA_BONUS == 3) { bonus bStr, 30; } end; }
1 problem with the OnPCStatCalcEvent: is that npcs and/or items that use the sc_start script will conflict and clear out the passive bonuses given.
issue: sc_start does not call for OnPCStatCalcEvent even tho sc_start actually recalculates a character's stats.
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On 2/26/2020 at 1:21 AM, BeWan said:
try this.
if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; }
I need the npc to check the Novice Skill "Basic Skill" if it is Level 9 to allow job changing.
Had to slightly change it, but thanks
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On 11/2/2019 at 1:30 PM, Foob said:
Kung marunong ka mag setup ng kusa, check mo si OVH, DigitalOcean, Linode. Mas maganda i self manage ang server kasi if meron ka exclusive file di nila makukuha
Ninanakaw ba ng mga Ragnarok Hostings yung mga possible src mods?
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Hi guys, what should I do for the jobmaster.txt so that it will do a Basic Skill Level 9 check even if you set it to .SkillPointCheck = false; ?
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How to make it limit recording and giving pvppoints outside of the set/selected maps
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What I meant is that there should be something in the battle/item.conf configuration, so you don't have to edit it in the src then recompile every time you change setting and don't have to edit out hundreds to thousands of healing items in db
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With rAthena being highly configurable and the possibility of high rate servers with very high stats and hp/sp, there should be a config that adjusts the itemheal rate.
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why is the Item Enchant limited to only 4?
Suggestion: - give the item_passive_script system a flag for when the item is stored in storage instead. This way, we can mimic the card collection system in RO:Mobile.
item_passive_script and item_passive_status is bugged.
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10 hours ago, Haziel said:
As far as I could see when it was released, there were no alternate Mado Mechanic.
Care to post it for evaluation?True, there isn't actually an official Mado Mechanic alternate but when I'm using your grf, everytime I would try to Ride a Mado from alternate Mechanic, I'd get error.
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Missing Mado Mechanic
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thank you kind sir
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What is the Folder names for the Rebellion Class and Summoner Class, also their mounted types.
For the purpose of adding robes.
Thank you.
OnPCStatCalcEvent and recalculatestat; Loop
in Scripting Support
Posted
How to make it so that the npc does not loop?
- script CardCollection -1,{ OnPCStatCalcEvent: recalculatestat; dispbottom "Loop Check."; disablenpc "CardCollection"; sleep2 100; enablenpc "CardCollection"; end; }