Wait, why packet 0x0284? To use it as a special effect-type thing? That seems overly complicated. If I recall, you can just use Olly to search for switches and find the case for 0x11A and adjust the size of the packet. All you really need to do is set the size of heal up to 4 bytes instead of the 2 (?) it's at. Something similar to:
PUSH 0x11A
PUSH X ;X = packet size
is what I remember it being.
Also packet 0x13D, which I think has to deal with regen? Increase the size of this packet by two also and you're good.
Laniency setting on conf/battle/skill.conf ?
Has nothing to do as said only occurs in 2011 + client, 2010 client works perfectly.
You're talking about the click delay after using a skill, right? I've had the same issue. I was talking to Ai4rei about it before, and I managed to pinpoint a lot of the functions used for skill effects. Ultimately I managed to figure out how to remove the skill effects from happening altogether, but even then the delay still existed. Which then led me to believe that there's an internal timer or something that's forcing a delay. I'm still searching for it, does anyone have any ideas on what's causing the delay if not an internal timer?
Your idea makes sense in Variant servers high rate the delay is very