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Famous

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Posts posted by Famous

  1. //  ________________________________________________________
    // /                                                        \
    // |       _           _   _   _                            |
    // |      | |__  _ __ / \ | |_| |__   ___ _ __   __ _       |
    // |      | '_ \| '__/ _ \| __| '_ \ / _ \ '_ \ / _` |      |
    // |      | |_) | | / ___ \ |_| | | |  __/ | | | (_| |      |
    // |      |_.__/|_|/_/   \_\__|_| |_|\___|_| |_|\__,_|      |
    // |                                                        |
    // |                     brAthena Script                    |
    // |--------------------------------------------------------|
    // | Name of Script: Rotative PVP                           |
    // |--------------------------------------------------------|
    // | Created by: Neko                                       |
    // |--------------------------------------------------------|
    // | Version rA/brA: 1.0                                    |
    // |--------------------------------------------------------|
    // | Description: PVP NPC                                   |
    // | - An NPC that alternates the current PVP map from time |
    // | to time, the chosen map for rotation are configured by |
    // | the administrator in the script. The idea is to have   |
    // | multiple pvp rooms, without having to divide the players|
    // | of your server among them, this way pvps are more crowded|
    // | and funnier.                                           |
    // |--------------------------------------------------------|
    // | Changelog:               	                            |
    // | 1.0 Script Created [Neko]                              |
    // |--------------------------------------------------------|
    // | - Note:                                                |
    // | *There is a temporary global variable named $@lista$ in|
    // | this NPC, watch out for global variables with the same |
    // | name in other NPCs of yours.                           |
    // |--------------------------------------------------------|
    // | Any problem with this NPC please report directly to me.|
    // \________________________________________________________/
    
    -	script	PvpRotative	-1,{
    
    OnInit:
    // ======================================
    // Configurations ***********************
    // ======================================
    // Which map will be on the rotation?
       setarray .lista$[0],"pvp_y_1-1","pvp_y_1-2","pvp_y_1-3";
    // From how much time to time will the maps change? (Standard value 30 minutes/18000000)
    // WARNING, DO NOT SET VALUES HERE SMALLER THAN 60000 (1 Minute).
       set .rotatetime, 18000000;
    // ======================================	
    
    	set $@lista$, ""+.lista$[0]+"";
    	set .count, getarraysize(.lista$);
    
    	for( set .@i,0; .@i < .count; set .@i, .@i+1 ){
    			sleep .rotatetime-60000;
    			mapannounce ""+.lista$[.@i]+"","The PVP map will change in 30 seconds.",8;
    			sleep 30000;
    			mapannounce ""+.lista$[.@i]+"","The PVP map will change in 20 seconds.",8;
    			sleep 20000;
    			mapannounce ""+.lista$[.@i]+"","The PVP map will change in 10 seconds.",8;
    			sleep 10000;
    			if(.lista$[.@i] == .lista$[.count-1]){
    				mapwarp ""+.lista$[.@i]+"",""+.lista$[0]+"",0,0;
    				set $@lista$, ""+.lista$[0]+"";
    				set .@i,-1;
    			}
    			else{
    				mapwarp ""+.lista$[.@i]+"",""+.lista$[.@i+1]+"",0,0;
    				set $@lista$, ""+.lista$[.@i+1]+"";
    			}
    		}
    }
    
    prontera,162,186,4	script	PvP Keeper	459,{
    
    	mes "[PvP Keeper]";
    	mes "Ready for a bloody";
    	mes "and glorious battle today?";
    	if (select("Enter PVP. ["+getmapusers(""+$@lista$+"") +"]:I'm out of potions today.") == 1) {
    		warp ""+$@lista$+"",0,0;
    		end;
    	}
    	next;
    	mes "[PvP Keeper]";
    	mes "Haha!~";
    	mes "It's okay to be scared!!";
    	mes "HAHAHAHAHAHA!";
    	close;
    }
    
    
    HOW TO EDIT THIS WHEN PLAYER ENTER THE ROOM NPC WILL BROADCAST TO ALL MAP THAT SOME ONE ENTERED THE PVP ARENA?
  2. prontera,160,187,4	script	Freebies	123,{
    	mes "[Hello]";
    	mes "[I can give you a free gift based on your future job.]";
    	mes "[Please choose the correct item for the future job]";
    
    	if(!#Freebie) {
    		mes "Select one:";
    		next;
    		switch(select("Swordsman:Magician:Archer:Acolyte:Merchant:Thief")) {
    			case 1:
    				getitem 13758,1;
    				getitem 969,20;
    				getitem 1108,1;
    				getitem 2104,1;
    				getitem 4043,4; //Item for Swordsman
    				break;
    
    			case 2:
    				getitem 13758,1;
    				getitem 969,20;
    				getitem 1108,1;
    				getitem 2104,1;
    				getitem 4043,4; //Item for Magician
    				break;
    
    			case 3:
    				getitem 13758,1;
    				getitem 969,20;
    				getitem 1108,1;
    				getitem 2104,1;
    				getitem 4043,4; //Item for Archer
    				break;
    				
    			case 4:
    				getitem 13758,1;
    				getitem 969,20;
    				getitem 1108,1;
    				getitem 2104,1;
    				getitem 4043,4; //Item for Acolyte
    				break;
    			
    			case 5:
    				getitem 13758,1;
    				getitem 969,20;
    				getitem 1108,1;
    				getitem 2104,1;
    				getitem 4043,4; //Item for Merchant
    				break;
    			
    			case 6:
    				getitem 13758,1;
    				getitem 969,20;
    				getitem 1108,1;
    				getitem 2104,1;
    				getitem 4043,4; //Item for Thief
    				break;
    				
    			}
    			set #Freebie, 1;
    			close;
    	}
    	OnInit:
    	waitingroom "Get your freebies here ! ",0;
    	end;
    }
    

    How to fix this script one time use only per account!

  3. //===== rAthena Script =======================================
    //= War of Emperium Guild Template File
    //===== By: ==================================================
    //= L0ne_W0lf
    //===== Current Version: =====================================
    //= 1.9
    //===== Compatible With: =====================================
    //= rAthena SVN
    //===== Description: =========================================
    //= [ Aegis Conversion]
    //= ----------------------------------------------------------
    //= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.
    //= ----------------------------------------------------------
    //= - Enables AGIT Manager inside Guild Strongholds.
    //=   Visible Name required: Agit
    //=   Manages the various functions used in and out of WoE.
    //=
    //= - Enables Stewards inside Guild Strongholds which let's
    //=   the guild master invest in Defense and Economy, and
    //=   to summon guardians, a Kafra, and enter master's room.
    //=
    //= - Guardian Spawning Template
    //=   Visible Name required: Guardian
    //=   Spawn guardians when guild castle data is recieved.
    //=
    //= - Enables Kafra Services inside Guild Strongholds.
    //=   Visible Name required: Kafra Employee
    //=   Storage, Guild Storage, Teleport Service, Cart rental.
    //=
    //= - Treasure Chest spawning.
    //=   Chests will NOT be saved anymore in the event of crashes.
    //=   Treasures will NOT spawn on a location that already has
    //=   treasure chest spawned.
    //===== Additional Comments: =================================
    //= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
    //= 1.1 Daily investement will now be reset. [L0ne_W0lf]
    //=     Template will no longer try to spawn chests.
    //= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]
    //= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]
    //=     Fixed two typos regarding Guild Steward name.
    //= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
    //= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
    //=     Double-investing doubles the price now.
    //= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
    //=     Corrected cost for investing, thanks to Ai4rei.
    //=     Second invest is now quadruple the value of the first
    //=     Investing now happens at the turn of the day.
    //= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf]
    //= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf]
    //= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf]
    //=     and added extended anouncement format for mapannounce.
    //= 1.8 Fixed a possible exploit in guild castle investment. [Brian]
    //= 1.9 Partially rewrote Script. [Masao]
    //============================================================
    
    // WoE : Main Functions
    //============================================================
    -	script	Gld_Agit_Manager::Gld_Agit_Manager	-1,{
    	end;
    
    // War of Emperium has started.
    OnAgitStart:
    	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
    	MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),6;
    	GvgOn strnpcinfo(2);
    
    // Spawn (fall through), or respawn the Emperium once it has been broken.
    OnStartArena:
    	// OnAgitStart will fall through and spawn the Emperium.
    	if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
    	else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
    	else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
    	else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
    	else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
    	else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
    	else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
    	else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
    	else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
    	else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
    	else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
    	else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
    	else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
    	else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
    	else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
    	else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
    	else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
    	else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
    	else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
    	else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    	if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
    		monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
    	}
    	end;
    // The Emperium has been broken.
    OnAgitBreak:
    
    	set brokeemp,brokeemp+1;
    
    	set .@GID,getcharid(2);
    	// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
    
    
    	if (.@GID <= 0) {
    		set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned.";
     		logmes .@notice$; debugmes .@notice$;
    		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
    		end;
    	}
    	// Adjust Economy Invest Level for Castle
    	set .@Economy,GetCastleData(strnpcinfo(2),2) - 5;
    	if (.@Economy < 0) set .@Economy, 0;
    	SetCastleData strnpcinfo(2), 2, .@Economy;
    	// Adjust Defense Invest Level for Castle
    	set .@Defence,GetCastleData(strnpcinfo(2),3) - 5;
    	if (.@Defence < 0) set .@Defence, 0;
    	SetCastleData strnpcinfo(2), 3, .@Defence;
    
    	// Set new Castle Occupant
    	SetCastleData strnpcinfo(2),1, .@GID;
    
    	// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
    	announce "[" + strcharinfo(0) + "] conquered [" + getcastlename(strnpcinfo(2)) + "] castle for [" + getguildName(.@GID) + "] guild!",bc_all|bc_woe;
    	MapRespawnGuildID strnpcinfo(2),.@GID,6;
    
    	// Refresh castle data, disable Kafra and reset Invest information.
    	donpcevent strnpcinfo(0)+"::OnRecvCastle";
    	disablenpc "Kafra Staff#"+strnpcinfo(2);
    	for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) {
    		SetCastleData strnpcinfo(2), .@i, 0;
    	}
    	// Erase Guardian Database information if the new owners do not have Guardian Research.
    	if( getgdskilllv(.@GID,10002) == 0 ) {
    		for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) {
    			SetCastleData strnpcinfo(2), .@i, 0;
    		}
    	}
    	// Respawn the Emperium, and display new owners.
    	sleep 500; // Slow down script execution slightly.
    	if( agitcheck() )
    		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
    	sleep 7000;
    	Announce "[" + strcharinfo(0) + "] conquered [" + getcastlename(strnpcinfo(2)) + "] castle for [" + getguildName(.@GID) + "] guild!",bc_all|bc_woe;
    	end;
    
    // War of Emperium has ended.
    OnAgitEnd:
    	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
    	GvgOff strnpcinfo(2);
    	// If the castle has no owner at the end of WoE, do not kill Emperium.
    	if (GetCastleData(strnpcinfo(2),1)) {
    		KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
    	}
    	end;
    
    // Occupying Guild has been disbanded.
    OnGuildBreak:
    	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
    	// Kill guardians, disable the Kafra, and set owner to 0.
    	killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";
    	disablenpc "Kafra Staff#"+strnpcinfo(2);
    	SetCastleData strnpcinfo(2),0,0;
    	// Wait before refreshing guild information.
    	sleep 7000;
    	Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0;
    	donpcevent strnpcinfo(0)+"::OnRecvCastle";
    	end;
    
    OnAgitInit:
    OnRecvCastle:
    	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
    	// Spawn Monsters if the castle is empty.
    	set .@GID, GetCastleData(strnpcinfo(2),1);
    	if (.@GID == 0) {
    		killmonsterall strnpcinfo(2);
    		if (compare(strnpcinfo(2),"aldeg")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
    			monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
    			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2;
    			monster strnpcinfo(2),0,0,"Executioner",1205,1;
    			monster strnpcinfo(2),0,0,"Penomena",1216,10;
    			monster strnpcinfo(2),0,0,"Alarm",1193,18;
    			monster strnpcinfo(2),0,0,"Clock",1269,9;
    			monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;
    			monster strnpcinfo(2),0,0,"Wanderer",1208,3;
    			monster strnpcinfo(2),0,0,"Alice",1275,1;
    			monster strnpcinfo(2),0,0,"Bloody Knight",1268,1;
    			monster strnpcinfo(2),0,0,"Dark Lord",1272,1;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
    			else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
    			else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
    			else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
    			else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
    		}
    		else if (compare(strnpcinfo(2),"gefg")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
    			monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
    			monster strnpcinfo(2),0,0,"Bathory",1102,10;
    			monster strnpcinfo(2),0,0,"Jakk",1130,10;
    			monster strnpcinfo(2),0,0,"Marduk",1140,20;
    			monster strnpcinfo(2),0,0,"Raydric",1163,9;
    			monster strnpcinfo(2),0,0,"Alice",1275,1;
    			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;
    			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
    			monster strnpcinfo(2),0,0,"Phreeoni",1159,1;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
    			else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
    			else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
    			else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
    			else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
    		}
    		else if (compare(strnpcinfo(2),"payg")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Greatest General",1277,9;
    			monster strnpcinfo(2),0,0,"Wanderer",1208,10;
    			monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;
    			monster strnpcinfo(2),0,0,"Bathory",1102,5;
    			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
    			monster strnpcinfo(2),0,0,"Eddga",1115,1;
    			monster strnpcinfo(2),0,0,"Horong",1129,11;
    			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
    			monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
    			monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
    			else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
    			else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
    			else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
    			else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
    		}
    		else if (compare(strnpcinfo(2),"prtg")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Raydric",1163,1;
    			monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
    			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
    			monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
    			monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
    			monster strnpcinfo(2),0,0,"Hatii",1252,1;
    			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
    			monster strnpcinfo(2),0,0,"Gryphon",1259,2;
    			monster strnpcinfo(2),0,0,"Chimera",1283,3;
    			monster strnpcinfo(2),0,0,"Alice",1275,1;
    			monster strnpcinfo(2),0,0,"Zealotus",1200,1;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
    			else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
    			else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
    			else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
    			else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
    		}
    		// Add custom Guild Castles here.
    		else {
    			end;
    		}
    		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
    		// Disable Kafra Staff...
    		disablenpc "Kafra Staff#"+strnpcinfo(2);
    		end;
    	}
    	else {
    OnInterIfInitOnce:
    		// Otherwise place the guild emblem on flags.
    		if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }
    		else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }
    		else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }
    		else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }
    		else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }
    		else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }
    		else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }
    		else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }
    		else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }
    		else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }
    		else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }
    		else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }
    		else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }
    		else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }
    		else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }
    		else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }
    		else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }
    		else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }
    		else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }
    		else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }
    		// Add custom Guild Castles here.
    		else {
    			end;
    		}
    		// And load purchased Guardian in castles.
    		donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians";
    		// And display Kafra if purchased.
    		if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2);
    	}
    	end;
    }
    
    // WoE : Guild Kafras
    //============================================================
    -	script	Kafra Staff#woe::guildkafra	-1,{
    
    	set .@GID,GetCastleData(strnpcinfo(2),1);
    
    	if (compare(strnpcinfo(2),"aldeg")) {
    		setarray .@destination$[0],"Al De Baran","aldebaran";
    		setarray .@coordinates[0],132,103;
    	}
    	else if (compare(strnpcinfo(2),"gefg")) {
    		setarray .@destination$[0],"Geffen","geffen";
    		setarray .@coordinates[0],120,39;
    	}
    	else if (compare(strnpcinfo(2),"payg")) {
    		setarray .@destination$[0],"Payon","payon";
    		setarray .@coordinates[0],70,100;
    	}
    	else if (compare(strnpcinfo(2),"prtg")) {
    		setarray .@destination$[0],"Prontera","prontera";
    		setarray .@coordinates[0],278,211;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	cutin "kafra_01",2;
    	if (getcharid(2) == .@GID) {
    		mes "[Kafra Employee]";
    		mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member.";
    		mes "The Kafra Corporation will stay with you wherever you go.";
    		next;
    		switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) {
    		case 1:
    			if (getskilllv("NV_BASIC") < 6) {
    				mes "[Kafra Employee]";
    				mes "I'm sorry, but you";
    				mes "need the Novice's";
    				mes "Basic Skill Level 6 to";
    				mes "use the Storage Service.";
    				close2;
    				cutin "",255;
    				end;
    			}
    			mes "[Kafra Employee]";
    			mes "Here, let me open";
    			mes "your Storage for you.";
    			mes "Thank you for using";
    			mes "the Kafra Service.";
    			close2;
    			cutin "",255;
    			openstorage;
    			end;
    		case 2:
    			mes "[Kafra Employee]";
    			mes "Please choose";
    			mes "your destination.";
    			next;
    			switch (select(.@destination$+" -> 200z:Cancel")) {
    			case 1:
    				if (Zeny < 200) {
    					mes "[Kafra Employee]";
    					mes "I'm sorry, but you don't have";
    					mes "enough zeny for the Teleport";
    					mes "Service. The fee to teleport";
    					mes "to "+.@destination$+" is 200 zeny.";
    					close2;
    					cutin "",255;
    					end;
    				}
    				set Zeny, Zeny - 200;
    				set RESRVPTS,RESRVPTS+2;
    				close2;
    				warp .@destination$[1],.@coordinates[0],.@coordinates[1];
    				end;
    			case 2:
    				close2;
    				cutin "",255;
    				end;
    			}
    		case 3:
    			if (BaseClass != Job_Merchant) {
    				mes "[Kafra Employee]";
    				mes "I'm sorry, but the";
    				mes "Pushcart rental service";
    				mes "is only available to Merchants,";
    				mes "Blacksmiths, Master Smiths,";
    				mes "Alchemists, Biochemists,";
    				mes "Mechanics and Geneticists.";
    				close2;
    				cutin "",255;
    				end;
    			}
    			if (checkcart()) {
    				mes "[Kafra Employee]";
    				mes "You already have";
    				mes "a Pushcart equipped.";
    				mes "Unfortunately, we can't";
    				mes "rent more than one to";
    				mes "each customer at a time.";
    				close2;
    				cutin "",255;
    				end;
    			}
    			mes "[Kafra Employee]";
    			mes "The Pushcart rental";
    			mes "fee is 800 zeny. Would";
    			mes "you like to rent a Pushcart?";
    			next;
    			switch (select("Rent a Pushcart.:Cancel")) {
    			case 1:
    				if (Zeny < 800) {
    					mes "[Kafra Employee]";
    					mes "I'm sorry, but you";
    					mes "don't have enough";
    					mes "zeny to pay the Pushcart";
    					mes "rental fee of 800 zeny.";
    					close2;
    					cutin "",255;
    					end;
    				}
    				set RESRVPTS,RESRVPTS+8;
    				set Zeny, Zeny - 800;
    				setcart;
    				close2;
    				cutin "",255;
    				end;
    			case 2:
    				close2;
    				cutin "",255;
    				end;
    			}
    		case 4:
    			mes "[Kafra Employee]";
    			mes "We, here at Kafra Corporation,";
    			mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence.";
    			close2;
    			cutin "",255;
    			end;
    		}
    	}
    	mes "[Kafra Employee]";
    	mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience.";
    	close2;
    	cutin "",255;
    	end;
    }
    
    // WoE : Castle Managers
    //============================================================
    -	script	Castle Manager#cm::cm	-1,{
    
    	set .@GID,GetCastleData(strnpcinfo(2),1);
    
    	// .@guardiantype = Defines the types of guardians per castle basis.
    	// 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian
    	// .@guardianposx = Define the x spawn point for each uardian.
    	// [0] = 1st guardian's x spawn point.
    	// .@guardianposy = Define the y spawn point for each guardian.
    	// [0] = 1st guardian's y spawn point.
    	// .@masterroom = Defines the coordinates of the Treasure Room.
    	if (strnpcinfo(2) == "aldeg_cas01") { 
    		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
    		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
    		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
    		setarray .@masterroom[0],113,223;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
    		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
    		setarray .@masterroom[0],134,225;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas03") {
    		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
    		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
    		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
    		setarray .@masterroom[0],229,267;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas04") {
    		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
    		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
    		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
    		setarray .@masterroom[0],83,17;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas05") {
    		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
    		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
    		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
    		setarray .@masterroom[0],64,8;
    	}
    	// Geffen (Britoniah) Castles
    	else if (strnpcinfo(2) == "gefg_cas01") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
    		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
    		setarray .@masterroom[0],152,117;
    	}
    	else if (strnpcinfo(2) == "gefg_cas02") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
    		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
    		setarray .@masterroom[0],145,115;
    	}
    	else if (strnpcinfo(2) == "gefg_cas03") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
    		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
    		setarray .@masterroom[0],275,289;
    	}
    	else if (strnpcinfo(2) == "gefg_cas04") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
    		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
    		setarray .@masterroom[0],116,123;
    	}
    	else if (strnpcinfo(2) == "gefg_cas05") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
    		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
    		setarray .@masterroom[0],149,106;
    	}
    	// Payon (Baulder) Castles
    	else if (strnpcinfo(2) == "payg_cas01") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
    		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
    		setarray .@masterroom[0],295,8;
    	}
    	else if (strnpcinfo(2) == "payg_cas02") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
    		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
    		setarray .@masterroom[0],141,149;
    	}
    	else if (strnpcinfo(2) == "payg_cas03") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
    		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
    		setarray .@masterroom[0],163,167;
    	}
    	else if (strnpcinfo(2) == "payg_cas04") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
    		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
    		setarray .@masterroom[0],151,47;
    	}
    	else if (strnpcinfo(2) == "payg_cas05") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
    		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
    		setarray .@masterroom[0],153,137;
    	}
    	// Prontera (Valkyrie Realms) Castles
    	else if (strnpcinfo(2) == "prtg_cas01") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
    		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
    		setarray .@masterroom[0],15,209;
    	}
    	else if (strnpcinfo(2) == "prtg_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
    		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
    		setarray .@masterroom[0],207,229;
    	}
    	else if (strnpcinfo(2) == "prtg_cas03") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
    		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
    		setarray .@masterroom[0],190,130;
    	}
    	else if (strnpcinfo(2) == "prtg_cas04") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
    		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
    		setarray .@masterroom[0],275,160;
    	}
    	else if (strnpcinfo(2) == "prtg_cas05") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
    		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
    		setarray .@masterroom[0],281,176;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	if (.@GID == 0) {
    		mes "["+strnpcinfo(1)+"]";
    		mes "I have been waiting for a master to fulfill my destiny.";
    		mes "Brave soul... fate will guide you towards your future...";
    		close;
    	}
    	if (GetGuildMaster(.@GID) != strcharinfo(0)) {
    		mes "["+strnpcinfo(1)+"]";
    		mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!";
    		close;
    	}
    	mes "["+strnpcinfo(1)+"]";
    	mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000...";
    	mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you.";
    	next;
    	switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) {
    	case 1:
    		mes "["+strnpcinfo(1)+"]";
    		mes "I will report the Castle briefing, Master.";
    		mes " ";
    		mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+".";
    		if (GetCastleData(strnpcinfo(2),4)) {
    			mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day.";
    		}
    		mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000";
    		if (GetCastleData(strnpcinfo(2),5)) {
    			mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000";
    		}
    		mes " ";
    		mes "That's all I have to report, Master.";
    		close;
    	case 2:
    		set .@Economy,GetCastleData(strnpcinfo(2),2);
    		if (.@Economy < 6) { set .@eco_invest,5000; }
    		else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
    		else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
    		else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; }
    		else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; }
    		else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; }
    		else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; }
    		else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; }
    		else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; }
    		else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; }
    		else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; }
    		else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; }
    		else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; }
    		else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; }
    		else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; }
    		else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; }
    		else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; }
    		else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; }
    		else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; }
    		else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; }
    		//Quadruple the cost of investing if you've already invested once.
    		if (GetCastleData(strnpcinfo(2),4)) {
    			set .@eco_invest,.@eco_invest*4;
    		}
    		mes "["+strnpcinfo(1)+"]";
    		mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";
    		mes " ";
    		mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";
    		if (.@Economy >= 100) {
    			mes " ";
    			mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";
    			close;
    		}
    		if (GetCastleData(strnpcinfo(2),4) >= 2) {
    			mes " ";
    			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";
    			close;
    		}
    		if (GetCastleData(strnpcinfo(2),4) == 0) {
    			mes " ";
    			mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?";
    		}
    		else {
    			mes " ";
    			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed.";
    		}
    		next;
    		switch (select("Invest in commercial growth:Cancel")) {
    		case 1:
    			if (Zeny < .@eco_invest) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
    				close;
    			}
    			set Zeny, Zeny - .@eco_invest;
    			SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
    			mes "[ "+strnpcinfo(1)+"]";
    			mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
    			close;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
    			close;
    		}
    	case 3:
    		set .@Defence,GetCastleData(strnpcinfo(2),3);
    		if (.@Defence < 6) { set .@def_invest,10000; }
    		else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }
    		else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }
    		else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }
    		else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }
    		else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }
    		else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }
    		else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }
    		else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }
    		else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }
    		else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }
    		else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }
    		else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }
    		else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }
    		else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }
    		else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }
    		else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }
    		else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }
    		else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }
    		else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }
    		//Quadruple the cost of investing if you've already invested once.
    		if (GetCastleData(strnpcinfo(2),5)) {
    			set .@def_invest,.@def_invest*4;
    		}
    		mes "["+strnpcinfo(1)+"]";
    		mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
    		mes " ";
    		mes "Originally you can invest just once but if you pay more money, you can invest twice.";
    		if (.@Defence >= 100) {
    			mes " ";
    			mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
    			close;
    		}
    		if (GetCastleData(strnpcinfo(2),5) >= 2) {
    			mes " ";
    			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate.";
    			close;
    		}
    		if (GetCastleData(strnpcinfo(2),5) == 0) {
    			mes " ";
    			mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?";
    		}
    		else {
    			mes " ";
    			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed.";
    		}
    		next;
    		switch (select("Invest in Castle Defenses.:Cancel")) {
    		case 1:
    			if (Zeny < .@def_invest) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
    				close;
    			}
    			set Zeny, Zeny - .@def_invest;
    			SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;
    			mes "[ "+strnpcinfo(1)+"]";
    			mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow.";
    			close;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
    			close;
    		}
    	case 4:
    		mes "["+strnpcinfo(1)+"]";
    		mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";
    		mes "Please select a guardian to defend us.";
    		next;
    		for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
    			if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; }
    			else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; }
    			else { set .@type$,"Guardian Knight"; }
    			if (guardianinfo(strnpcinfo(2),.@i,0)) {
    				setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")";
    			}
    			else {
    				setarray .@gname$[.@i], .@type$ + " - Not Implemented";
    			}
    		}
    		set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];
    		set .@GDnum,select(.@menu$)+9;
    		mes "["+strnpcinfo(1)+"]";
    		mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian.";
    		next;
    		switch (select("Summon:Cancel")) {
    		case 1:
    			if (getgdskilllv(.@GID,10002) == 0) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian.";
    				close;
    			}
    			if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Master, you already have summoned that Guardian. We cannot summon another.";
    				close;
    			}
    			if (Zeny < 10000) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
    				close;
    			}
    			set Zeny, Zeny - 10000;
    			SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed'
    			set .@UseGID,.@GDnum - 10;
    			if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; }
    			else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; }
    			else { set .@type,1286; }
    			guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID;
    			mes "["+strnpcinfo(1)+"]";
    			mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";
    			close;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";
    			close;
    		}
    	case 5:
    		if (GetCastleData(strnpcinfo(2),9) == 1) {
    			mes "["+strnpcinfo(1)+"]";
    			mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?";
    			next;
    			switch (select("Fire:Cancel")) {
    			case 1:
    				cutin "kafra_01",2;
    				mes "[ Hired Kafra Employee ]";
    				mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please...";
    				next;
    				switch (select("Fire:Cancel")) {
    				case 1:
    					mes "[ Hired Kafra Employee ]";
    					mes "Oh, my goodness! This is nonsense!";
    					next;
    					cutin "",255;
    					close;
    				case 2:
    					mes "[ Hired Kafra Employee ]";
    					mes "I'll work hard for you... Thank you!";
    					close;
    				}
    			case 2:
    				mes "["+strnpcinfo(1)+"]";
    				mes "She worked hard in my opinion. It was a good decision to keep her.";
    				close;
    			}
    			disablenpc "Kafra Staff#"+strnpcinfo(2);
    			SetCastleData strnpcinfo(2),9,0;
    			mes "["+strnpcinfo(1)+"]";
    			mes "....";
    			mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?";
    			close;
    		}
    		mes "["+strnpcinfo(1)+"]";
    		mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?";
    		mes "^ff0000 10,000 zeny is required for their services. ";
    		next;
    		switch (select("Hire.:Cancel")) {
    		case 1:
    			if (getgdskilllv(.@GID,10001) == 0) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first.";
    				close;
    			}
    			if (Zeny < 10000) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee.";
    				close;
    			}
    			set Zeny, Zeny - 10000;
    			enablenpc "Kafra Staff#"+strnpcinfo(2);
    			SetCastleData strnpcinfo(2),9,1;
    			mes "["+strnpcinfo(1)+"]";
    			mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee.";
    			next;
    			cutin "kafra_01",2;
    			mes "[ Hired Kafra Employee ]";
    			mes "How do you do? I was dispatched from the Main Office.";
    			mes "I'll do my best to not tarnish the reputation of the Guild.";
    			next;
    			cutin "",255;
    			mes "["+strnpcinfo(1)+"]";
    			mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
    			mes "It will be useful for our members.";
    			close;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly.";
    			close;
    		}
    	case 6:
    		mes "["+strnpcinfo(1)+"]";
    		mes "Do you want to visit the room where our valuables are stored?";
    		mes "That room is restricted to you... you are the only one with access to it.";
    		next;
    		switch (select("Go into Master's room.:Cancel")) {
    		case 1:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I'll show you the secret path. Follow me...please.";
    			mes "When you want to return here, please press the secret switch.";
    			close2;
    			warp strnpcinfo(2),.@masterroom[0],.@masterroom[1];
    			end;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore.";
    			mes "Therefore, it will be better if you check up on them from time to time.";
    			close;
    		}
    	}
    }
    
    // WoE : Guild Dungeon Entrances
    //============================================================
    -	script	Lever#gd::gdlever	-1,{
    
    	set .@GID,GetCastleData(strnpcinfo(2),1);
    
    	if (.@GID == 0) {
    		mes "[Ringing Voice]";
    		mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'";
    		close;
    	}
    
    	if (compare(strnpcinfo(2),"aldeg")) {
    		set .@destination$,"gld_dun02";
    		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122;
    		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30;
    		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38;
    		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148;
    		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169;
    	}
    	else if (compare(strnpcinfo(2),"gefg")) {
    		set .@destination$,"gld_dun04";
    		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258;
    		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270;
    		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251;
    		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108;
    		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35;
    	}
    	else if (compare(strnpcinfo(2),"payg")) {
    		set .@destination$,"gld_dun01";
    		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165;
    		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165;
    		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39;
    		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39;
    		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202;
    	}
    	else if (compare(strnpcinfo(2),"prtg")) {
    		set .@destination$,"gld_dun03";
    		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251;
    		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268;
    		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179;
    		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203;
    		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	mes "[Ringing Voice]";
    	mes "'Only the truly brave can take the test.'";
    	next;
    	mes " ";
    	mes "There's a small lever. Will you pull it?";
    	next;
    	if(select("Pull.:Don't pull.") == 1) {
    		if (getcharid(2) == .@GID) {
    			close2;
    			warp .@destination$,.@coordinates[0],.@coordinates[1];
    			end;
    		}
    		mes " ";
    		mes "Nothing happened.";
    		close;
    	}
    	close;
    }
    
    // Guardian Spawner Template
    //============================================================
    -	script	Gld_Guard_Template::Gld_Guard_Template	-1,{
    // Spawn Guardians in castles
    // When adding new castles, ensure that the coordinates coincide
    // with the coordinates defined in the Guild Steward template.
    OnSpawnGuardians:
    	// Define the types of guardians on a per castle basis.
    	// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
    	// Define the x spawn point for each uardian.
    	// [0] = 1st guardian's x spawn point.
    	// Define the y spawn point for each uardian.
    	// [0] = 1st guardian's y spawn point.
    	// Aldebaran (Luina) Castles
    	if (strnpcinfo(2) == "aldeg_cas01") { 
    		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
    		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
    		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
    		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas03") {
    		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
    		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
    		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas04") {
    		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
    		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
    		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas05") {
    		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
    		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
    		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
    	}
    	// Geffen (Britoniah) Castles
    	else if (strnpcinfo(2) == "gefg_cas01") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
    		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
    	}
    	else if (strnpcinfo(2) == "gefg_cas02") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
    		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
    	}
    	else if (strnpcinfo(2) == "gefg_cas03") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
    		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
    	}
    	else if (strnpcinfo(2) == "gefg_cas04") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
    		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
    	}
    	else if (strnpcinfo(2) == "gefg_cas05") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
    		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
    	}
    	// Payon (Baulder) Castles
    	else if (strnpcinfo(2) == "payg_cas01") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
    		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
    	}
    	else if (strnpcinfo(2) == "payg_cas02") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
    		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
    	}
    	else if (strnpcinfo(2) == "payg_cas03") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
    		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
    	}
    	else if (strnpcinfo(2) == "payg_cas04") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
    		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
    	}
    	else if (strnpcinfo(2) == "payg_cas05") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
    		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
    	}
    	// Prontera (Valkyrie Realms) Castles
    	else if (strnpcinfo(2) == "prtg_cas01") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
    		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
    	}
    	else if (strnpcinfo(2) == "prtg_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
    		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
    	}
    	else if (strnpcinfo(2) == "prtg_cas03") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
    		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
    	}
    	else if (strnpcinfo(2) == "prtg_cas04") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
    		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
    	}
    	else if (strnpcinfo(2) == "prtg_cas05") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
    		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	// Kill all existing guardians before spawning new ones.
    	// This should prevent duplicating Guardians when char Server disconnects.
    	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";
    
    	for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
    		set .@UseGID,.@i + 10;
    		if (.@guardiantype[.@i] == 1) { set .@type,1287; }
    		else if (.@guardiantype[.@i] == 2) { set .@type,1285; }
    		else { set .@type,1286; }
    		if (GetCastleData(strnpcinfo(2),.@UseGID)) {
    			guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i;
    		}
    	}
    	end;
    
    OnGuardianDied:
    	end;
    }
    
    // Treasure Room Spawn Template
    //============================================================
    -	script	Gld_Trea_Spawn::Gld_Trea_Spawn	-1,{
    	end;
    
    OnClock0001:
    	// Do nothing if this script is the template.
    	if (strnpcinfo(1) == "Gld_Trea_Spawn") end;
    	
    	set .@GID, GetCastleData(strnpcinfo(2),1);
    	
    	// If there is no owner, do nothing.
    	if (!.@GID) end;
    
    	// Is there Economy in this castle?
    	set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4;
    
    	// Set information
    	if (strnpcinfo(2) == "aldeg_cas01") { 
    		set .@treasurebox,1324;
    		setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;
    		setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas02") { 
    		set .@treasurebox,1326;
    		setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;
    		setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas03") { 
    		set .@treasurebox,1328;
    		setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;
    		setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas04") { 
    		set .@treasurebox,1330;
    		setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;
    		setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas05") { 
    		set .@treasurebox,1332;
    		setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;
    		setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;
    	}
    	else if (strnpcinfo(2) == "gefg_cas01") { 
    		set .@treasurebox,1334;
    		setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;
    		setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;
    	}
    	else if (strnpcinfo(2) == "gefg_cas02") { 
    		set .@treasurebox,1336;
    		setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;
    		setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;
    	}
    	else if (strnpcinfo(2) == "gefg_cas03") { 
    		set .@treasurebox,1338;
    		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
    		setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;
    	}
    	else if (strnpcinfo(2) == "gefg_cas04") { 
    		set .@treasurebox,1340;
    		setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;
    		setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;
    	}
    	else if (strnpcinfo(2) == "gefg_cas05") { 
    		set .@treasurebox,1342;
    		setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;
    		setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;
    	}
    	else if (strnpcinfo(2) == "payg_cas01") { 
    		set .@treasurebox,1344;
    		setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;
    		setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;
    	}
    	else if (strnpcinfo(2) == "payg_cas02") { 
    		set .@treasurebox,1346;
    		setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;
    		setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;
    	}
    	else if (strnpcinfo(2) == "payg_cas03") { 
    		set .@treasurebox,1348;
    		setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;
    		setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;
    	}
    	else if (strnpcinfo(2) == "payg_cas04") { 
    		set .@treasurebox,1350;
    		setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;
    		setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;
    	}
    	else if (strnpcinfo(2) == "payg_cas05") { 
    		set .@treasurebox,1352;
    		setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;
    		setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;
    	}
    	else if (strnpcinfo(2) == "prtg_cas01") { 
    		set .@treasurebox,1354;
    		setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
    		setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;
    	}
    	else if (strnpcinfo(2) == "prtg_cas02") { 
    		set .@treasurebox,1356;
    		setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;
    		setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;
    	}
    	else if (strnpcinfo(2) == "prtg_cas03") { 
    		set .@treasurebox,1358;
    		setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;
    		setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;
    	}
    	else if (strnpcinfo(2) == "prtg_cas04") { 
    		set .@treasurebox,1360;
    		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
    		setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;
    	}
    	else if (strnpcinfo(2) == "prtg_cas05") { 
    		set .@treasurebox,1362;
    		setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;
    		setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	// Apply investment to Eco. and Def. Only happens if there were investments made.
    	// Permanent Development can only happen once per day.
    	if (GetCastleData(strnpcinfo(2),4)) {
    		set .@Economy,GetCastleData(strnpcinfo(2),2);
    		SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014));
    		if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100;
    	}
    	if (GetCastleData(strnpcinfo(2),5)) {
    		set .@Defence,GetCastleData(strnpcinfo(2),3);
    		SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);
    		if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100;
    	}
    	// Reset daily investment limits.
    	setcastledata strnpcinfo(2),4,0;
    	setcastledata strnpcinfo(2),5,0;
    
    	// Spawn boxes in proper order.
    	for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) {
    		// set treasure box ID
    		set .@boxid, .@treasurebox + (.@i+2) % 2;
    		set .@box,1 << .@i;
    		// Spawn or do not spawn chests if one already exists.
    		if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {
    			monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;
    			setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
    		}
    	}
    	end;
    
    // Individual "You killed a chest" events to ensure proper spawning at the change of day.
    OnTreasureDied0:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1;
    	end;
    OnTreasureDied1:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2;
    	end;
    OnTreasureDied2:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4;
    	end;
    OnTreasureDied3:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8;
    	end;
    OnTreasureDied4:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16;
    	end;
    OnTreasureDied5:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32;
    	end;
    OnTreasureDied6:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64;
    	end;
    OnTreasureDied7:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128;
    	end;
    OnTreasureDied8:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256;
    	end;
    OnTreasureDied9:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512;
    	end;
    OnTreasureDied10:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024;
    	end;
    OnTreasureDied11:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048;
    	end;
    OnTreasureDied12:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096;
    	end;
    OnTreasureDied13:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192;
    	end;
    OnTreasureDied14:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384;
    	end;
    OnTreasureDied15:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768;
    	end;
    OnTreasureDied16:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536;
    	end;
    OnTreasureDied17:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072;
    	end;
    OnTreasureDied18:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144;
    	end;
    OnTreasureDied19:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288;
    	end;
    OnTreasureDied20:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576;
    	end;
    OnTreasureDied21:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152;
    	end;
    OnTreasureDied22:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304;
    	end;
    OnTreasureDied23:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608;
    	end;
    }
    
    

    When The Server Restart or used @reloadscript the Guild Master cannot get any treasure box how to manage this?

     

     

    or how to make the treasure box spawn after the woe?

     - script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{

    end;

    OnClock0001:  <--- HOW TO MAKE IT 10:00pm

  4. -	script	allwoecashrewards	-1,{
    
    OnAgitEnd:
    	setarray .@castle_map$, "prtg_cas01", "prtg_cas02", "prtg_cas03", "prtg_cas04", "prtg_cas05","aldeg_cas05", "payg_cas04", "gefg_cas02", "aldeg_cas02";// your castle map
    	.@size = getarraysize( .@castle_map$ );
    	while( .@j < .@size ) {
    		.@guild_id = getcastledata( .@castle_map$[.@j],1 );
    		if ( .@guild_id ) {
    			.@count = query_sql( "select account_id from guild_member where guild_id = "+ .@guild_id +" and online = 1", .@account_id );
    			for ( .@i = 0; .@i < .@count; .@i++ ) {
    				if ( attachrid .@account_id[.@i] ) #CASHPOINTS += 30;
    			}
    			query_sql "INSERT INTO `global_reg_value` (`char_id`, `str`, `value`, `type`, `account_id`) select `guild_member`.`char_id`, '#CASHPOINTS', '30', '3', '0' from `guild_member` where guild_id = "+ .@guild_id +" and online = 0 on duplicate key update `value` = `value` +30";
    		}
    		.@j++;
    	}
    	end;
    	
    
    

    missing 1 curlys <-- how to fix this

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