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Horvath

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Everything posted by Horvath

  1. Hello, I was giving a researched and unfortunately I did not find it so I decided to post here. What I would like to do is that by going through any portal, or even using a @ go / @ warp command for a map other than the current one, you will see a message in a box on the "Please Wait" screen, then the loading screen enters. On the Official servers before entering the Charging Screen there is a Delay with the Waiting Box. In emulators this delay is skipped, simply ignored. If anyone knows how I can do this or be able to give me a light I thank you from now on.
  2. here its https://pastebin.com/nJakdpBG Enable64kHairstyle.qs
  3. It stops running at the same time, does not show sprite error, simply stops shortly after it exceeds 29
  4. Hello here not work https://pastebin.com/nJakdpBG My hexed is 2017-05-17
  5. Hello Functor.

    How can I get GePard? Value, among others?

  6. Hello friends I'm new here. Some time ago I made a server, 2 years ago to be exact, I unfortunately did not save it and lost everything. Today I'm coming back and I came across this problem already + - a week that I try to solve, I've read everything, and read it again but I only have a headache. I want to make the time that frozen step is decreased based on my MDEF, the closer to the maximum MDEF of my server the less frozen time, and to reach a value chosen by me is immune to freeze and continue to take damage. Glad to whom I can help. PS: If you are in the wrong area people move. I do not know how my English is, I hope you understand. below is how is status.c: case SC_FREEZE: sc_def = st->mdef*100; sc_def2 = st->luk*10 + SCDEF_LVL_DIFF(bl, src, 99, 10); tick_def = 0; //No duration reduction #ifdef RENEWAL tick_def2 = status_get_luk(src) * -10; //Caster can increase final duration with luk #else tick_def2 = 0; //No duration reduction #endif break;
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