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EliteBlack

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Posts posted by EliteBlack

  1. Try this code below. /no1

    prontera,1,1,1 script NoVendPront -1,{
    OnInit:
    setcell "prontera.gat",1,1,312,392,cell_novending,0;
    setcell "prontera.gat",134,190,177,217,cell_novending,1;
    setcell "prontera.gat",82,200,124,207,cell_novending,1;
    setcell "prontera.gat",125,199,125,208,cell_novending,1;
    setcell "prontera.gat",126,198,126,209,cell_novending,1;
    setcell "prontera.gat",127,197,127,210,cell_novending,1;
    setcell "prontera.gat",128,196,128,211,cell_novending,1;
    setcell "prontera.gat",129,195,129,212,cell_novending,1;
    setcell "prontera.gat",130,194,130,213,cell_novending,1;
    setcell "prontera.gat",131,193,131,214,cell_novending,1;
    setcell "prontera.gat",132,192,132,215,cell_novending,1;
    setcell "prontera.gat",133,191,133,216,cell_novending,1;
    setcell "prontera.gat",148,231,163,268,cell_novending,1;
    setcell "prontera.gat",147,230,164,230,cell_novending,1;
    setcell "prontera.gat",146,229,165,229,cell_novending,1;
    setcell "prontera.gat",145,228,166,228,cell_novending,1;
    setcell "prontera.gat",144,227,167,227,cell_novending,1;
    setcell "prontera.gat",143,226,168,226,cell_novending,1;
    setcell "prontera.gat",142,225,169,225,cell_novending,1;
    setcell "prontera.gat",141,224,170,224,cell_novending,1;
    setcell "prontera.gat",140,223,171,223,cell_novending,1;
    setcell "prontera.gat",139,222,172,222,cell_novending,1;
    setcell "prontera.gat",138,221,173,221,cell_novending,1;
    setcell "prontera.gat",137,220,174,220,cell_novending,1;
    setcell "prontera.gat",136,219,175,219,cell_novending,1;
    setcell "prontera.gat",135,218,176,218,cell_novending,1;
    setcell "prontera.gat",187,200,229,207,cell_novending,1;
    setcell "prontera.gat",186,199,186,208,cell_novending,1;
    setcell "prontera.gat",185,198,185,209,cell_novending,1;
    setcell "prontera.gat",184,197,184,210,cell_novending,1;
    setcell "prontera.gat",183,196,183,211,cell_novending,1;
    setcell "prontera.gat",182,195,182,212,cell_novending,1;
    setcell "prontera.gat",181,194,181,213,cell_novending,1;
    setcell "prontera.gat",180,193,180,214,cell_novending,1;
    setcell "prontera.gat",179,192,179,215,cell_novending,1;
    setcell "prontera.gat",178,191,178,216,cell_novending,1;
    setcell "prontera.gat",148,130,163,176,cell_novending,1;
    setcell "prontera.gat",147,177,164,177,cell_novending,1;
    setcell "prontera.gat",146,178,165,178,cell_novending,1;
    setcell "prontera.gat",145,179,166,179,cell_novending,1;
    setcell "prontera.gat",144,180,167,180,cell_novending,1;
    setcell "prontera.gat",143,181,168,181,cell_novending,1;
    setcell "prontera.gat",142,182,169,182,cell_novending,1;
    setcell "prontera.gat",141,183,170,183,cell_novending,1;
    setcell "prontera.gat",140,184,171,184,cell_novending,1;
    setcell "prontera.gat",139,185,172,185,cell_novending,1;
    setcell "prontera.gat",138,186,173,186,cell_novending,1;
    setcell "prontera.gat",137,187,174,187,cell_novending,1;
    setcell "prontera.gat",136,188,175,188,cell_novending,1;
    setcell "prontera.gat",135,189,176,189,cell_novending,1;
    end;
    }
    

  2. // Athena Character configuration file.
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    // Server Communication username and password.
    userid: s1
    passwd: p1
    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces or any of these characters which are not allowed in
    //	   Windows filenames \/:*?"<>|
    //	   ... or else guild emblems won't work client-side!
    server_name: NewRO
    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    login_ip: 127.0.0.1
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    // Login Server Port
    login_port: 6900
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    //char_ip: 127.0.0.1
    // Character Server Port
    char_port: 6121
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    // Type of server.
    // No functional side effects at the moment.
    // Displayed next to the server name in the client.
    // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    char_maintenance: 0
    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1
    // Display (New) in the server list.
    char_new_display: 0
    // Maximum users able to connect to the server. Set to 0 for unlimited.
    max_connect_user: 0
    // Group ID that is allowed to bypass the server limit of users.
    // Default: -1 = nobody (there are no groups with ID < 0)
    // See: conf/groups.conf
    gm_allow_group: -1
    // How often should the server save all files? (In seconds)
    // Note: Applies to all data files on TXT servers.
    // On SQL servers, it applies to guilds (character save interval is defined on the map config)
    autosave_time: 60
    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    save_log: yes
    // Start point, Map name followed by coordinates (x,y)
    start_point: new_1-1,53,111
    // Starting weapon for new characters
    start_weapon: 1201
    // Starting armor for new characters
    start_armor: 2301
    // Starting zeny for new characters
    start_zeny: 0
    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10
    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100
    // Name used for unknown characters
    unknown_char_name: Unknown
    // To log the character server?
    log_char: 1
    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: no
    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1
    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
    // How many Characters are allowed per Account ? (0 = disabled)
    chars_per_account: 0
    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of any level)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0
    // Amount of time in seconds by which the character deletion is delayed.
    // Default: 86400 (24 hours)
    // NOTE: Requires client 2010-08-03aragexeRE or newer.
    char_del_delay: 86400
    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db
    import: conf/import/char_conf.txt
    

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