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rayn

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Posts posted by rayn

  1. MAC address is non-routable. And someone can correct me if I'm wrong, but I don't think a default client sends MAC info to the server. I believe you need to create a hook for that.

  2. Memory used does not mean memory used by your login/char/map servers.

    Memory is also used for OS caching, paging, among other things, so it will increase.

     

    The problem with most VPS is CPU contention ratio - that is, how many other VPSes are sharing the physical CPU cores.

    My guess is, if it's not a memory issue (which I doubt), then it's likely a CPU resource issue.

     

    Lastly, run some I/O tests to see what your I/O speeds are. If your system is paging from lack of physical RAM, AND your I/O is slow, then you'll experience major slowness.

  3. I would recommend turning off Cloudflare complete when testing.

    Perhaps also try a live donation test instead of using Paypal's sandbox?

     

    Double check to make sure you are, indeed, using the latest Flux from our GIT repository, as the previous revisions did not process Paypal transactions properly.

     

    Also, make sure you are testing with the default theme.

  4. Make sure you have mysql-dev installed from yum/rpm (or if you are using a newer version of Centos - mariadb-dev)

     

    It also appears as if the configure script cannot determine the OS?

    "WARNING: you should use --build, --host, --target"

    You might have to tell the configure program your system architecture.

  5. Well, the Internet is not the greatest legal forum - do not get legal advice from random people like me.

     

    That said - it's probably against Gravity's terms of service to modify the game client, and the client have anti-hack features built in to prevent this. However, how would Gravity know if you modified its game client if you don't use it to connect to an official server, and it never communicates with Gravity?

     

    Modifying the client is 'okay' in that Gravity will never know about it, unless you distribute it, which is against international laws.

    • Upvote 1
  6. There is nothing to say that you cannot modify your own client (except perhaps the game client's Terms of Service) but that's hardly international law.

     

    However, the distribution of Gravity's game client, modified to work with private servers, is against international trademark and copyright laws as per the Berne Convention. Gravity's RO client is 'free' to download and use, not 'free' to modify and re-distribute.

     

     

    Source: Got into legal trouble with Gravity years ago. /oops

    • Upvote 1
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