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rappar

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Poring

Poring (1/15)

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  1. How can I make this a 1 time only and account based? everytime i login it always at 100,000. - script Sample -1,{ OnPCLoginEvent: dispbottom "You gained 100,000 cashpoint!!! Enjoy!"; set #CASHPOINTS,CASHPOINTS+100000; end; } thanks
  2. how can I use this with an item instead of @minimart? thanks
  3. how can i change the eden camera view in to a normal camera view? i already deleted the moc_para01 on indoorRsw.txt and added it in viewpointtable.txt nothing has change on camera view.
  4. //============================================================ //= Healer & Buffs NPC //===== By: ================================================== //= Nasagnilac //===== Current Version: ===================================== //= 1 //===== Compatible With: ===================================== //= rAthena/hercules Project //===== Description: ========================================= //= A npc where you can take a free buffs and heal depends on //= the level required added in the settings. You can also add //= delay time to avoid spamming the npc. Buffs is optional and //= can be on and off in the settings. //===== Contact: ============================================= //= If there is a problem or request for the script you can //= contact me on the following: //= Skype: nasagnilac.lerion //= Facebook: nl073092 - script Healer -1,{ OnTouch: set .@price, (.Price * BaseLevel); if(BaseLevel <= LevelPay){ .@price = 0; } if (#BuffCooldown > gettimetick(2)){ set .@k,#BuffCooldown - gettimetick(2); set .@m,.@k % 3600 / 60; set .@s,.@k % 60; set .@m$, .@m+" minute"+((.@m <= 1)?"":"s"); set .@s$, .@s+" second"+((.@s <= 1)?"":"s"); set .@time$,""+((.@m >= 1 )?""+.@m$+" ":"")+""+((.@s >=1 )?""+.@s$+"":"")+""; npctalk strnpcinfo(1)+ ": Please wait "+.@time$+" before you can heal again!",strnpcinfo(0),bc_self; end; } if (.@price && !vip_status(1)) { if (Zeny < .@price){ message strcharinfo(0), "You will need " + callfunc("F_InsertComma",.@price) + " Zeny for Heal and Buffs."; end; } Zeny -= .@price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10; } if (.Delay){ #BuffCooldown = gettimetick(2) + .Delay; } end; OnInit: set .LevelPay, 60; // Maximum level for free access or else you will pay zeny based on your level. set .Price, 50; // Zeny required for heal but premium user will not require it. set .Buffs, 1; // Also buff players? (1: yes / 0: no) set .Delay, 10; // Heal delay, in seconds end; } prontera,124,75,3 duplicate(Healer) Stefanie#prt 4_F_SON Can you teach me how to edit this VIP healer npc if non vip and only novice and 1st job will get bless,agi and heal for free if non vip and 2nd job will pay zeny if vip will get all buffs,repair,indetify or any status that i can add for free. vip = will get daily exp and daily supplies thanks thanks to the owner of the script.
  5. thank you for all your help..... i will try this ignore my last message..... made it work. here's my script - script Poring_Coin -1,{ OnNPCKillEvent: .@rate = rand(100); if (getequipid(EQI_ACC_R) == 2642 || getequipid(EQI_ACC_L) == 2642) { if (.@rate < 15) { getitem 969, 1; } else if (.@rate < 18) { getitem 6238, 1; getitem 6239, 1; } else if (.@rate < 21) { getitem 6228, 1; getitem 6232, 1; } else if (.@rate < 24) { getitem 6229, 1; getitem 6233, 1; } else if (.@rate < 27) { getitem 6230, 1; getitem 6234, 1; } else (.@rate < 30) { getitem 6231, 1; getitem 6235, 1; } } } my problem now is.. it only gives the items 969,6238,6239. items 6228,6232 wont drops. could this work? - script Poring_Coin -1,{ OnNPCKillEvent: .@rate = rand(100); if (getequipid(EQI_ACC_R) == 2642 || getequipid(EQI_ACC_L) == 2642) { if(.@rate< 10 ) { getitem 969,1 (.@rate< 10); getitem 2,1 (.@rate< 20); getitem 3,1 (.@rate< 30); } } here's my working script - script Poring_Coin -1,{ OnNPCKillEvent: .@rate = rand(1000); if (getequipid(EQI_ACC_R) == 2642 || getequipid(EQI_ACC_L) == 2642) { if(.@rate< 100 ) getitem 969,1; // Gold else if(.@rate< 50 ) getitem 6238,1; // +11 W else if(.@rate< 50 ) getitem 6239,1; // +11 A else if(.@rate< 100 ) getitem 6228,1; // +9 W else if(.@rate< 101 ) getitem 6232,1; // +9 A else if(.@rate< 200 ) getitem 6229,1; // +8 W else if(.@rate< 201 ) getitem 6233,1; // +8 A else if(.@rate< 250 ) getitem 6230,1; // +7 W else if(.@rate< 251 ) getitem 6234,1; // +7 A else if(.@rate< 300 ) getitem 6231,1; // +6 W else if(.@rate< 301 ) getitem 6235,1; // +6 A else end; } } it works for me. thank you for all your time. Happy Ragnarok to all i hope there is an easy code like this hehe thanks
  6. sir thank you for your reply. my item script is okay it already drops my desired items. i want to know if its possible that item will go straightly in my invertory (like @alootid +gold) can you teach me how i can put other items with different drops%. is it possible to have an option if weapon/armor is equiped it will drop *the items* with *50,60,70%* chance OnNPCKillEvent: if( rand( 100 ) < 30 ) { .@item_id = F_Rand( 969 ); getitem .@item_id,1; like this OnNPCKillEvent: gold = 50% apple = 30% jellopy = 20% accessory = isequiped thank you
  7. can someone help me? i edited a ring (Accessory) to have a chance to drop a gold. now my problem is i dont know how to make this gold go straight to my inventory like mvp rewards.. thanks
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