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Posts posted by pajodex
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I think this script should give you an idea how to do that:
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yes it is. I tried making a 5v5v5v5v5 bg script before.
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15 minutes ago, Outlook said:
Thank you it's works fine but can't use NPC Script
mes "[ Jellopy Lover ]"; mes "I buy Jellopy for 50 Poring coins each."; close2; npcshopattach "JellopyShop"; sellitem "JellopyShop",SFT_ID,909; end;
mes "[ Rare Items Collector ]"; mes "Sell me some rare items and cards"; close2; .@filter |= 1 << IT_CARD; .@filter |= 1 << IT_ARMOR; .@filter |= 1 << IT_WEAPON; npcshopattach "CardShop"; sellitem "CardShop",SFT_TYPE,.@filter; end;
Your console error tells you the problem
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I have updated it somehow. I don't know how I did but I did. Since this is a free release, here is the one I was able to update:
0001-sellitem-diff.patchDon't ask for support from me. Im not sure how stable this is but so far its working on my end.
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Its only here for showcase until I am satisfied with it.
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Rankings of any sorts on this system doesn't make sense guys. There is no actual reason for me to do that. This was inspired by BDO (black desert online) via src changes
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thanks for verifying
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1 hour ago, Questune said:
Thanks @pajodex how can I change this to zeny?
1 hour ago, Questune said:And just to add, how to add an announcement when the player gets a epic and legendary eggs
Sorry, I don't provide modifications for my free release unless if I see it being very necessary. You are free to modify it as much as you want tho.
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I think its only a typo on my part as I was in a game while uploading this file. So, I didn't really mind minor stuffs. The file itself should be v1.2
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On 2/29/2024 at 12:03 PM, Ice Bear said:
This solved my problem
This is the actual fix, I just found out today but @_Terraseemed to see it first. Version 1.2 is out, waiting for admin approval. Also some fix on selecting the first option on size, race, element type is fixed.
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You can fix that part by adjusting this part:
function rnd { if(.HardBalance){ return rand(getarg(0),rand(getarg(0),getarg(1))); } return rand(getarg(0),getarg(1)); }
To
function rnd { if(.HardBalance){ return rand(getarg(0),rand(getarg(0)+1,getarg(1))); } return rand(getarg(0),getarg(1)); }
This is to avoid the possibility of getting same value as per the error code.
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yes it is possible.
prontera,150,180,0 script One Player Only 100,{ if ( .npc_access ) { mes "Some one is accessing."; close; } .npc_access = true; mes "You are the one only being able to access until you press 'close'"; close2; .npc_access = false; end; }
This will come with several loop holes and you need to figure it out yourself on how to prevent it and also properly reset the variable used.
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you can just add a pvp_noparty mapflag..
*pvp *pvp_noparty *pvp_noguild *pvp_nocalcrank Enables Player vs. Player mode on a map and applies the corresponding damage adjustments. 'pvp_noparty' will ignore party alliances. 'pvp_noguild' will ignore guild alliances. 'pvp_nocalcrank' will disable calculation of PvP rankings.
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Pet Combination System (RO Landverse Concept)
Hi,
Just dropping some random scripts on my drive.
Enjoy!
Script Info: https://maxion-1.gitbook.io/ragnarok-landverse-whitepaper/beginner-guide/pets-system
NOTE: This is only a replication attempt. This doesn't have the pet combination UI as per the link showing. This will use NPC Shop UI instead. This is NOT limited to pet combination, you can be creative and change this to item tier combination if you wish. If you know how to read and basic scripting knowledge, then you can edit this script without problem. Use at your own risk.
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Submitter
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Submitted12/20/23
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Category
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Video
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Content Authorpajodex
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rAthena is not same as Herc.
You can use the pointshop we are using tho..
Use this format:<map name>,<x>,<y>,<facing>%TAB%pointshop%TAB%<NPC Name>%TAB%<sprite id>,<costvariable>{:<discount>},<itemid>:<price>{,<itemid>:<price>...}
It should be straight forward from hereon. Goodluck! -
3 hours ago, Yukaiii said:
[Error]:Value for setting 'mob_max_skilllvl': 150 is invalid (min:1 max:100)! Defaulting to 100
I believe this is not related to the script.
3 hours ago, Yukaiii said:[Error]: clif_send: Unrecognized type 81
If you follow the original thread, you should've known that this might have to do with npctalk script command. You can always disable the npctalk part if you want to not get the error. Original thread is attached below:
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use getunitarea then unitkill them all
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is this to remove drops from the mobs? If yes, better just add nodrop/noloot mapflag
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This might help you
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Oh i thought you were already using one. I think there is a src mod where it logs all the damage taken by monster.
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better use getunitarea.. add an if the player has not damaged, then do not attach. I don't know which variable are you using but I assume it should be a temp global var.
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do something like :
if ( checkwall("PWall1") ) delwall "PWall1";
to check if wall exists before actually deleting it
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how about just letting `getunits` retrieve the data instead then store the information on a variable.
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On 8/18/2023 at 7:46 AM, Angel said:
Could this system work with mapflags?
I dont really get what you mean by this question... but it should be very possible.
On 8/18/2023 at 7:46 AM, Angel said:How could someone outside the guilds check who is at war?
They woudn't, if they missed the announcement. Players outside the guilds at war doesn't have any reason to know if they are at war.
Battleground with 4 teams?
in Scripting Support
Posted
you can use my old battleground scripts as reference. Most of them doesn't require waiting room limits