Jump to content

TheDerpySupport

Members
  • Posts

    208
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by TheDerpySupport

  1. 7 hours ago, celeron0134 said:

    is there a way to show sprites on equiping accessories?? example lhz_aura

    i tried using its sprite id 

    24369,S_Restore_Pendant,Restore Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFE,63,2,2097152,,1,1,2069,{},{},{}

    didnt work

    Sadly not, You could simply use the shadow equipment headgear slots for this though.

    • Love 1
  2. 11 hours ago, balanar12321 said:
    
    //Event Reward
    prontera,196,173    script    Reward    99,{
        mes "[You Win]";
        close2;
        warp "Save",0,0;
        if ( getcharid(2) == $eventgid )
        getitem 969, 1; 
    }

    How can i make this NPC Event Reward Giver to make it IP base?

    It's a bad idea to do IP based rewards. People in a lot of countries have dynamic IPs or should I say, it's simple to change you static IP as well. The best thing you can do is create rewards that cant be traded, dropped, sold, or storaged. All your request would do is make an inconvenience to dual clienters or people in the same household who play the same server.

  3. 8 hours ago, WhiteEagle said:

    Is Ragnarok not small enough already? What are 2 - 3 GB today? Even 20GB are small compared to all other games.
    Can't understand this even with all these "Lite Clients".
    That it may have played a role in the past where there was no Internet Flat, okay. But in year 2020?
     

    It has to do with the fact that some people live in remote countries where dialup speeds are still a thing

  4. 22 hours ago, xSoul said:

    Good afternoon, does anyone know anything about creating custom homunculus? I managed to create one but only a poring appears ==" will there be any guide in rAthena for the successful creation of a custom homunculus? In the client's Diffs it does not allow to give the option to customize, I was reading that currently it is difficult to do something like this, it is true? This is basically to complement a system that I am devising, any help works for me, thank you very much :D/

    Due to client restrictions you can't create custom Homunculus unless you replace the current ones.

  5. Running a private server for RO isn't illegal in the sense that you wont get in trouble unless you go public with it (IE advertising or you allowing connections to it  outside of your home network). How you handle donations is completely up to you. You can either go through the right channels and try to make everything legal or you can do what 98% of server owners do and just keep all the money hidden under the table and not even worry about taxes. That all depends on your country of origin. 

    Things to protect yourself against are cheaters and DDOSers. Both of these can cause a disruption to your server and it's players. Most digital hosts provide free or paid DDOS protection so that you don't have to worry too much about. Protecting against cheaters is a different story all together. There are many different cheats from macros(autopot programs or keys), custom job sprites that reduce frames for animations, bot programs to autolevel, and in my general opinion GRFs that remove textures and replace them with modified textures to give players an unfair advantage in PVP/WOE. 

    If you want to avoid legal issues all together with Gravity, Don't use anything official by gravity in your server. Maps, Classes, Skills, Headgears, monsters, etc the whole nine yards. This includes their UI. So overall you'd need a custom client as well. While it is possible to do this, it would take extremely large amounts of time, money, and effort. You'd basically be paying to make a new game entirely because rAthena's emulator is not the illegal part of running a private server. It's using Gravity's files in your server.

    • Upvote 2
  6. 13 hours ago, Cixls said:

    I have been trying to change monster's colors with Act Editor without success. The color displays accurately in the editor but changes when displaying in-game, it got converted to the nearest simple color but not the color I specified with HEX in the editor. For example, when I specified #001603 (near black) in the editor and exported ACT and SPR, it will be displayed as #001000 (black) in-game.

     

    I supposed this is because sprites are limited to 256 colors only, am I right? Is it possible to overcome this limitation? What about guardians (bow, sword, etc) that are 3D, are they bound to 256 colors as well?

     

    Thanks!

    From what I've seen if you use Photoshop and define the image as indexed(after finalization the image)(at least for single frame things) the colors wont matter. I can create skill icons with any color no problem however i don't know too much about altering monsters, but you could give it a go

  7. 55 minutes ago, iseeyou21 said:

    I'll try this out too, just so I don't have to edit spr/act files lol.

    EDIT: This also worked, however changing a headgear to 0 would also make all characters around you without the costume headgear too. Changing the spr/act files to a blank would hide my costumes but not other characters.

    Thats not how that works sadly. That would still do the same thing she said with just a lot more work involved; If you're a player on the server, see if they could provide a headgear that does the same effect and hides the sprite.

  8. 1 hour ago, iseeyou21 said:

    Is there a way to hide all the headgear from the costume tab? Even if it's only on my end, that would be fine.

    Do I look for the specific headgear(s) and just delete the sprite? If so, where can I find these spr/act files for the headgears?

    If you're looking to hide all the costume equipment, you'll have to go into your item database, find each and every costume item(I think there might be about a 100 by now?) and remove the view ID from them. Although I don't see the point in doing this.

  9. 3 hours ago, Dunker said:

    Hello dear friends of rAthena, I am looking to disable / remove the bonuses received by classes in the emulator. In the attached image, I marked exactly what I want to change:

    duvida.jpg

    As you can see I received in this class +9, +8, +10, +7, +8 and +3 (Paladin).

    How do I remove these "attributes"?

    Sorry for my bad english =D

    These are from job level bonuses. The file you want is Job_db2.txt

  10. 1 hour ago, reinzhart said:

    it's only used coin once at start the first time i use start button till i take the prize or landing on coin prize.
    what i mean is i want every time i push start button no matter is to start the game and the second time to move to upper prize it consume a coin every time i push start button.
    is that possible to change script that way?
    Thank you very much.

    Well it's a source edit you would have to do

    • Like 1
  11. 4 hours ago, reinzhart said:

    It's about lucky roulette
    so is there a way to make every time i push start button it will consume coin?
    Thank you very much.

    Lucky Roulette already does that however you have to use the correct tokens to do so(it becomes a variable) and what you need are the bronze ones

     

  12. 2 hours ago, Xiao said:

    How to remove red mark from the cursor please.

     

     

    You'll need to edit the cursor sprite and remove those frames and replace them with the default cursor frames; It's meant to show you that you cant walk in that area though so I dont really know why you'd want to remove it

×
×
  • Create New...